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Viewing changes to release/scripts/templates/ui_menu.py

  • Committer: Package Import Robot
  • Author(s): Jeremy Bicha
  • Date: 2013-03-06 12:08:47 UTC
  • mfrom: (1.5.1) (14.1.8 experimental)
  • Revision ID: package-import@ubuntu.com-20130306120847-frjfaryb2zrotwcg
Tags: 2.66a-1ubuntu1
* Resynchronize with Debian (LP: #1076930, #1089256, #1052743, #999024,
  #1122888, #1147084)
* debian/control:
  - Lower build-depends on libavcodec-dev since we're not
    doing the libav9 transition in Ubuntu yet

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import bpy
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class CustomMenu(bpy.types.Menu):
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    bl_label = "Custom Menu"
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    bl_idname = "OBJECT_MT_custom_menu"
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    def draw(self, context):
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        layout = self.layout
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        layout.operator("wm.open_mainfile")
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        layout.operator("wm.save_as_mainfile").copy = True
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        layout.operator("object.shade_smooth")
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        layout.label(text="Hello world!", icon='WORLD_DATA')
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        # use an operator enum property to populate a sub-menu
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        layout.operator_menu_enum("object.select_by_type",
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                                  property="type",
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                                  text="Select All by Type...",
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                                  )
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        # call another menu
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        layout.operator("wm.call_menu", text="Unwrap").name = "VIEW3D_MT_uv_map"
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def draw_item(self, context):
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    layout = self.layout
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    layout.menu(CustomMenu.bl_idname)
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def register():
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    bpy.utils.register_class(CustomMenu)
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    # lets add ourselves to the main header
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    bpy.types.INFO_HT_header.append(draw_item)
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def unregister():
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    bpy.utils.unregister_class(CustomMenu)
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    bpy.types.INFO_HT_header.remove(draw_item)
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if __name__ == "__main__":
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    register()
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    # The menu can also be called from scripts
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    bpy.ops.wm.call_menu(name=CustomMenu.bl_idname)