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Viewing changes to source/gameengine/Physics/common/PHY_Pro.h

  • Committer: Package Import Robot
  • Author(s): Jeremy Bicha
  • Date: 2013-03-06 12:08:47 UTC
  • mfrom: (1.5.1) (14.1.8 experimental)
  • Revision ID: package-import@ubuntu.com-20130306120847-frjfaryb2zrotwcg
Tags: 2.66a-1ubuntu1
* Resynchronize with Debian (LP: #1076930, #1089256, #1052743, #999024,
  #1122888, #1147084)
* debian/control:
  - Lower build-depends on libavcodec-dev since we're not
    doing the libav9 transition in Ubuntu yet

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        bool       m_do_anisotropic;        // Should I do anisotropic friction? 
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        bool       m_do_fh;                 // Should the object have a linear Fh spring?
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        bool       m_do_rot_fh;             // Should the object have an angular Fh spring?
 
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        MT_Scalar  m_step_height;                       // Max height of climbable steps (Character)
 
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        MT_Scalar  m_jump_speed;                        // Velocity of jumps (Character)
 
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        MT_Scalar  m_fall_speed;                        // Max velocity of falling (Character)
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};
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        bool      m_fh_normal;             // Should the object slide off slopes?
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};
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#endif //__PHY_PRO_H__
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#endif  /* __PHY_PRO_H__ */