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* Copyright 2011, Blender Foundation.
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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* Thomas Beck (plasmasolutions.de)
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#include "COM_TranslateOperation.h"
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TranslateOperation::TranslateOperation() : NodeOperation()
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this->addInputSocket(COM_DT_COLOR);
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this->addInputSocket(COM_DT_VALUE);
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this->addInputSocket(COM_DT_VALUE);
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this->addOutputSocket(COM_DT_COLOR);
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this->setResolutionInputSocketIndex(0);
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this->m_inputOperation = NULL;
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this->m_inputXOperation = NULL;
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this->m_inputYOperation = NULL;
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this->m_isDeltaSet = false;
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this->m_factorX = 1.0f;
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this->m_factorY = 1.0f;
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void TranslateOperation::initExecution()
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this->m_inputOperation = this->getInputSocketReader(0);
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this->m_inputXOperation = this->getInputSocketReader(1);
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this->m_inputYOperation = this->getInputSocketReader(2);
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void TranslateOperation::deinitExecution()
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this->m_inputOperation = NULL;
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this->m_inputXOperation = NULL;
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this->m_inputYOperation = NULL;
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void TranslateOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
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float originalXPos = x - this->getDeltaX();
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float originalYPos = y - this->getDeltaY();
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this->m_inputOperation->read(output, originalXPos, originalYPos, sampler);
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bool TranslateOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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newInput.xmin = input->xmin - this->getDeltaX();
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newInput.xmax = input->xmax - this->getDeltaX();
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newInput.ymin = input->ymin - this->getDeltaY();
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newInput.ymax = input->ymax - this->getDeltaY();
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return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
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void TranslateOperation::setFactorXY(float factorX, float factorY)