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#include "NOD_texture.h"
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/* **************** MIX RGB ******************** */
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static bNodeSocketTemplate inputs[]= {
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{ SOCK_FLOAT, 1, "Factor", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR },
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{ SOCK_RGBA, 1, "Color1", 0.5f, 0.5f, 0.5f, 1.0f },
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{ SOCK_RGBA , 1, "Color2", 0.5f, 0.5f, 0.5f, 1.0f },
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static bNodeSocketTemplate inputs[] = {
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{ SOCK_FLOAT, 1, N_("Factor"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR },
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{ SOCK_RGBA, 1, N_("Color1"), 0.5f, 0.5f, 0.5f, 1.0f },
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{ SOCK_RGBA, 1, N_("Color2"), 0.5f, 0.5f, 0.5f, 1.0f },
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static bNodeSocketTemplate outputs[]= {
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{ SOCK_RGBA, 0, "Color" },
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static bNodeSocketTemplate outputs[] = {
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{ SOCK_RGBA, 0, N_("Color") },