114
114
return Vector((left, front, up)), Vector((right, back, down))
126
127
Left_Front_Up_SEL = [0.0, 0.0, 0.0]
127
128
Right_Back_Down_SEL = [0.0, 0.0, 0.0]
134
135
matrix_world = obj.matrix_world.copy()
135
136
bb_world = [matrix_world * Vector(v[:]) for v in obj.bound_box]
143
144
if bb_quality and obj.type == 'MESH':