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* Copyright 2011, Blender Foundation.
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef __PARTICLES_H__
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#define __PARTICLES_H__
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#include "util_types.h"
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#include "util_vector.h"
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float3 angular_velocity;
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class ParticleSystem {
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void tag_update(Scene *scene);
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vector<Particle> particles;
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/* ParticleSystem Manager */
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class ParticleSystemManager {
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ParticleSystemManager();
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~ParticleSystemManager();
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void device_update_particles(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
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void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
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void device_free(Device *device, DeviceScene *dscene);
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void tag_update(Scene *scene);
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#endif /* __PARTICLES_H__ */