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* Copyright 2011, Blender Foundation.
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "COM_ColorRampOperation.h"
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#include "BKE_texture.h"
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ColorRampOperation::ColorRampOperation() : NodeOperation()
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this->addInputSocket(COM_DT_VALUE);
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this->addOutputSocket(COM_DT_COLOR);
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this->m_inputProgram = NULL;
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this->m_colorBand = NULL;
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void ColorRampOperation::initExecution()
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this->m_inputProgram = this->getInputSocketReader(0);
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void ColorRampOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
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this->m_inputProgram->read(values, x, y, sampler);
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do_colorband(this->m_colorBand, values[0], output);
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void ColorRampOperation::deinitExecution()
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this->m_inputProgram = NULL;