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* Copyright 2011, Blender Foundation.
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "COM_MixBaseOperation.h"
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MixBaseOperation::MixBaseOperation() : NodeOperation()
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this->addInputSocket(COM_DT_VALUE);
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this->addInputSocket(COM_DT_COLOR);
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this->addInputSocket(COM_DT_COLOR);
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this->addOutputSocket(COM_DT_COLOR);
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this->m_inputValueOperation = NULL;
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this->m_inputColor1Operation = NULL;
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this->m_inputColor2Operation = NULL;
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this->setUseValueAlphaMultiply(false);
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this->setUseClamp(false);
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void MixBaseOperation::initExecution()
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this->m_inputValueOperation = this->getInputSocketReader(0);
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this->m_inputColor1Operation = this->getInputSocketReader(1);
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this->m_inputColor2Operation = this->getInputSocketReader(2);
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void MixBaseOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
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this->m_inputValueOperation->read(inputValue, x, y, sampler);
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this->m_inputColor1Operation->read(inputColor1, x, y, sampler);
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this->m_inputColor2Operation->read(inputColor2, x, y, sampler);
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float value = inputValue[0];
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if (this->useValueAlphaMultiply()) {
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value *= inputColor2[3];
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float valuem = 1.0f - value;
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output[0] = valuem * (inputColor1[0]) + value * (inputColor2[0]);
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output[1] = valuem * (inputColor1[1]) + value * (inputColor2[1]);
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output[2] = valuem * (inputColor1[2]) + value * (inputColor2[2]);
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output[3] = inputColor1[3];
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void MixBaseOperation::deinitExecution()
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this->m_inputValueOperation = NULL;
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this->m_inputColor1Operation = NULL;
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this->m_inputColor2Operation = NULL;
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void MixBaseOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
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unsigned int tempPreferredResolution[2] = {0, 0};
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unsigned int tempResolution[2];
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socket = this->getInputSocket(1);
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socket->determineResolution(tempResolution, tempPreferredResolution);
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if ((tempResolution[0] != 0) && (tempResolution[1] != 0)) {
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this->setResolutionInputSocketIndex(1);
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socket = this->getInputSocket(2);
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tempPreferredResolution[0] = 0;
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tempPreferredResolution[1] = 0;
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socket->determineResolution(tempResolution, tempPreferredResolution);
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if ((tempResolution[0] != 0) && (tempResolution[1] != 0)) {
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this->setResolutionInputSocketIndex(2);
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this->setResolutionInputSocketIndex(0);
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NodeOperation::determineResolution(resolution, preferredResolution);