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void smoke_export(struct FLUID_3D *fluid, float *dt, float *dx, float **dens, float **densold, float **heat, float **heatold, float **vx, float **vy, float **vz, float **vxold, float **vyold, float **vzold, unsigned char **obstacles);
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struct FLUID_3D *smoke_init(int *res, float *p0);
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struct FLUID_3D *smoke_init(int *res, float dx, float dtdef, int use_heat, int use_fire, int use_colors);
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void smoke_free(struct FLUID_3D *fluid);
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void smoke_initBlenderRNA(struct FLUID_3D *fluid, float *alpha, float *beta, float *dt_factor, float *vorticity, int *border_colli);
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void smoke_step(struct FLUID_3D *fluid, size_t framenr, float fps);
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void smoke_initBlenderRNA(struct FLUID_3D *fluid, float *alpha, float *beta, float *dt_factor, float *vorticity, int *border_colli, float *burning_rate,
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float *flame_smoke, float *flame_smoke_color, float *flame_vorticity, float *flame_ignition_temp, float *flame_max_temp);
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void smoke_step(struct FLUID_3D *fluid, float gravity[3], float dtSubdiv);
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float *smoke_get_density(struct FLUID_3D *fluid);
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float *smoke_get_flame(struct FLUID_3D *fluid);
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float *smoke_get_fuel(struct FLUID_3D *fluid);
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float *smoke_get_react(struct FLUID_3D *fluid);
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float *smoke_get_color_r(struct FLUID_3D *fluid);
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float *smoke_get_color_g(struct FLUID_3D *fluid);
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float *smoke_get_color_b(struct FLUID_3D *fluid);
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void smoke_get_rgba(struct FLUID_3D *fluid, float *data, int sequential);
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void smoke_get_rgba_from_density(struct FLUID_3D *fluid, float color[3], float *data, int sequential);
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float *smoke_get_heat(struct FLUID_3D *fluid);
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float *smoke_get_velocity_x(struct FLUID_3D *fluid);
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float *smoke_get_velocity_y(struct FLUID_3D *fluid);
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float *smoke_get_velocity_z(struct FLUID_3D *fluid);
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/* Moving obstacle velocity provided by blender */
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void smoke_get_ob_velocity(struct FLUID_3D *fluid, float **x, float **y, float **z);
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float *smoke_get_force_x(struct FLUID_3D *fluid);
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float *smoke_get_force_y(struct FLUID_3D *fluid);
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float *smoke_get_force_z(struct FLUID_3D *fluid);
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void smoke_dissolve(struct FLUID_3D *fluid, int speed, int log);
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// wavelet turbulence functions
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struct WTURBULENCE *smoke_turbulence_init(int *res, int amplify, int noisetype);
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struct WTURBULENCE *smoke_turbulence_init(int *res, int amplify, int noisetype, int use_fire, int use_colors);
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void smoke_turbulence_free(struct WTURBULENCE *wt);
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void smoke_turbulence_step(struct WTURBULENCE *wt, struct FLUID_3D *fluid);
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float *smoke_turbulence_get_density(struct WTURBULENCE *wt);
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float *smoke_turbulence_get_color_r(struct WTURBULENCE *wt);
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float *smoke_turbulence_get_color_g(struct WTURBULENCE *wt);
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float *smoke_turbulence_get_color_b(struct WTURBULENCE *wt);
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void smoke_turbulence_get_rgba(struct WTURBULENCE *wt, float *data, int sequential);
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void smoke_turbulence_get_rgba_from_density(struct WTURBULENCE *wt, float color[3], float *data, int sequential);
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float *smoke_turbulence_get_flame(struct WTURBULENCE *wt);
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float *smoke_turbulence_get_fuel(struct WTURBULENCE *wt);
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float *smoke_turbulence_get_react(struct WTURBULENCE *wt);
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void smoke_turbulence_get_res(struct WTURBULENCE *wt, int *res);
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int smoke_turbulence_get_cells(struct WTURBULENCE *wt);
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void smoke_turbulence_set_noise(struct WTURBULENCE *wt, int type);
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void smoke_initWaveletBlenderRNA(struct WTURBULENCE *wt, float *strength);
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void smoke_dissolve_wavelet(struct WTURBULENCE *wt, int speed, int log);
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void smoke_turbulence_export(struct WTURBULENCE *wt, float **dens, float **densold, float **tcu, float **tcv, float **tcw);
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void smoke_export(struct FLUID_3D *fluid, float *dt, float *dx, float **dens, float **react, float **flame, float **fuel, float **heat, float **heatold,
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float **vx, float **vy, float **vz, float **r, float **g, float **b, unsigned char **obstacles);
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void smoke_turbulence_export(struct WTURBULENCE *wt, float **dens, float **react, float **flame, float **fuel,
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float **r, float **g, float **b, float **tcu, float **tcv, float **tcw);
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void flame_get_spectrum(unsigned char *spec, int width, float t1, float t2);
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int smoke_has_heat(struct FLUID_3D *fluid);
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int smoke_has_fuel(struct FLUID_3D *fluid);
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int smoke_has_colors(struct FLUID_3D *fluid);
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int smoke_turbulence_has_fuel(struct WTURBULENCE *wt);
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int smoke_turbulence_has_colors(struct WTURBULENCE *wt);
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void smoke_ensure_heat(struct FLUID_3D *fluid);
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void smoke_ensure_fire(struct FLUID_3D *fluid, struct WTURBULENCE *wt);
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void smoke_ensure_colors(struct FLUID_3D *fluid, struct WTURBULENCE *wt, float init_r, float init_g, float init_b);
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#ifdef __cplusplus