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* Copyright 2011, Blender Foundation.
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "COM_VectorBlurNode.h"
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#include "DNA_node_types.h"
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#include "COM_VectorBlurOperation.h"
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VectorBlurNode::VectorBlurNode(bNode *editorNode) : Node(editorNode)
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void VectorBlurNode::convertToOperations(ExecutionSystem *system, CompositorContext *context)
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bNode *node = this->getbNode();
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NodeBlurData *vectorBlurSettings = (NodeBlurData *)node->storage;
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VectorBlurOperation *operation = new VectorBlurOperation();
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operation->setbNode(node);
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operation->setVectorBlurSettings(vectorBlurSettings);
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operation->setQuality(context->getQuality());
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this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), 0, system);
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this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), 1, system);
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this->getInputSocket(2)->relinkConnections(operation->getInputSocket(2), 2, system);
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this->getOutputSocket()->relinkConnections(operation->getOutputSocket());
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system->addOperation(operation);