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* Copyright 2011, Blender Foundation.
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef _COM_ConvertDepthToRadiusOperation_h
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#define _COM_ConvertDepthToRadiusOperation_h
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#include "COM_NodeOperation.h"
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#include "DNA_object_types.h"
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#include "COM_FastGaussianBlurOperation.h"
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* this program converts an input color to an output value.
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* it assumes we are in sRGB color space.
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class ConvertDepthToRadiusOperation : public NodeOperation {
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* Cached reference to the inputProgram
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SocketReader *m_inputOperation;
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float m_inverseFocalDistance;
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Object *m_cameraObject;
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FastGaussianBlurValueOperation *m_blurPostOperation;
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ConvertDepthToRadiusOperation();
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* the inner loop of this program
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void executePixel(float output[4], float x, float y, PixelSampler sampler);
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* Initialize the execution
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* Deinitialize the execution
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void deinitExecution();
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void setfStop(float fStop) { this->m_fStop = fStop; }
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void setMaxRadius(float maxRadius) { this->m_maxRadius = maxRadius; }
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void setCameraObject(Object *camera) { this->m_cameraObject = camera; }
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float determineFocalDistance();
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void setPostBlur(FastGaussianBlurValueOperation *operation) {this->m_blurPostOperation = operation;}