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Viewing changes to source/gameengine/Ketsji/KX_ConvertPhysicsObject.h

  • Committer: Package Import Robot
  • Author(s): Jeremy Bicha
  • Date: 2013-03-06 12:08:47 UTC
  • mfrom: (1.5.1) (14.1.8 experimental)
  • Revision ID: package-import@ubuntu.com-20130306120847-frjfaryb2zrotwcg
Tags: 2.66a-1ubuntu1
* Resynchronize with Debian (LP: #1076930, #1089256, #1052743, #999024,
  #1122888, #1147084)
* debian/control:
  - Lower build-depends on libavcodec-dev since we're not
    doing the libav9 transition in Ubuntu yet

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        class KX_GameObject*    m_dynamic_parent;
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        bool    m_isactor;
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        bool    m_sensor;
 
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        bool    m_character;
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        bool    m_concave;
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        bool    m_isdeformable;
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        bool    m_disableSleeping;
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        struct  KX_ObjectProperties*    objprop);
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#ifdef USE_BULLET
 
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#ifdef WITH_BULLET
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void    KX_ConvertBulletObject( class   KX_GameObject* gameobj,
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        class   RAS_MeshObject* meshobj,
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bool KX_ReInstanceBulletShapeFromMesh(KX_GameObject *gameobj, KX_GameObject *from_gameobj, RAS_MeshObject* from_meshobj);
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#endif
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#endif //__KX_CONVERTPHYSICSOBJECT_H__
 
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#endif  /* __KX_CONVERTPHYSICSOBJECT_H__ */