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* Copyright 2011, Blender Foundation.
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "COM_GlareNode.h"
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#include "DNA_node_types.h"
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#include "COM_GlareThresholdOperation.h"
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#include "COM_GlareSimpleStarOperation.h"
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#include "COM_GlareStreaksOperation.h"
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#include "COM_SetValueOperation.h"
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#include "COM_MixGlareOperation.h"
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#include "COM_FastGaussianBlurOperation.h"
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#include "COM_GlareGhostOperation.h"
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#include "COM_GlareFogGlowOperation.h"
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GlareNode::GlareNode(bNode *editorNode) : Node(editorNode)
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void GlareNode::convertToOperations(ExecutionSystem *system, CompositorContext *context) \
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bNode *node = this->getbNode();
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NodeGlare *glare = (NodeGlare *)node->storage;
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GlareBaseOperation *glareoperation = NULL;
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switch (glare->type) {
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glareoperation = new GlareGhostOperation();
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glareoperation = new GlareStreaksOperation();
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glareoperation = new GlareFogGlowOperation();
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case 0: // simple star
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glareoperation = new GlareSimpleStarOperation();
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GlareThresholdOperation *thresholdOperation = new GlareThresholdOperation();
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SetValueOperation *mixvalueoperation = new SetValueOperation();
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MixGlareOperation *mixoperation = new MixGlareOperation();
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mixoperation->getInputSocket(2)->setResizeMode(COM_SC_FIT);
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thresholdOperation->setbNode(node);
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glareoperation->setbNode(node);
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this->getInputSocket(0)->relinkConnections(thresholdOperation->getInputSocket(0), 0, system);
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addLink(system, thresholdOperation->getOutputSocket(), glareoperation->getInputSocket(0));
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addLink(system, mixvalueoperation->getOutputSocket(), mixoperation->getInputSocket(0));
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addLink(system, glareoperation->getOutputSocket(), mixoperation->getInputSocket(2));
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addLink(system, thresholdOperation->getInputSocket(0)->getConnection()->getFromSocket(), mixoperation->getInputSocket(1));
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this->getOutputSocket()->relinkConnections(mixoperation->getOutputSocket());
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thresholdOperation->setGlareSettings(glare);
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glareoperation->setGlareSettings(glare);
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mixvalueoperation->setValue(0.5f + glare->mix * 0.5f);
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mixoperation->setResolutionInputSocketIndex(1);
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system->addOperation(glareoperation);
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system->addOperation(thresholdOperation);
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system->addOperation(mixvalueoperation);
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system->addOperation(mixoperation);