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#include "node_texture_util.h"
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#include "NOD_texture.h"
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static bNodeSocketTemplate inputs[]= {
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{ SOCK_RGBA, 1, "Texture", 0.0f, 0.0f, 0.0f, 1.0f },
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{ SOCK_VECTOR, 1, "Coordinates", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE },
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static bNodeSocketTemplate inputs[] = {
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{ SOCK_RGBA, 1, N_("Texture"), 0.0f, 0.0f, 0.0f, 1.0f },
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{ SOCK_VECTOR, 1, N_("Coordinates"), 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE },
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static bNodeSocketTemplate outputs[]= {
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{ SOCK_RGBA, 0, "Texture" },
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static bNodeSocketTemplate outputs[] = {
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{ SOCK_RGBA, 0, N_("Texture") },