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Viewing changes to source/blender/compositor/nodes/COM_MapRangeNode.cpp

  • Committer: Package Import Robot
  • Author(s): Jeremy Bicha
  • Date: 2013-03-06 12:08:47 UTC
  • mfrom: (1.5.1) (14.1.8 experimental)
  • Revision ID: package-import@ubuntu.com-20130306120847-frjfaryb2zrotwcg
Tags: 2.66a-1ubuntu1
* Resynchronize with Debian (LP: #1076930, #1089256, #1052743, #999024,
  #1122888, #1147084)
* debian/control:
  - Lower build-depends on libavcodec-dev since we're not
    doing the libav9 transition in Ubuntu yet

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/*
 
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 * Copyright 2012, Blender Foundation.
 
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 *
 
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 * This program is free software; you can redistribute it and/or
 
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 * modify it under the terms of the GNU General Public License
 
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 * as published by the Free Software Foundation; either version 2
 
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 * of the License, or (at your option) any later version.
 
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 *
 
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 * This program is distributed in the hope that it will be useful,
 
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
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 * GNU General Public License for more details.
 
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 *
 
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 * You should have received a copy of the GNU General Public License
 
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 * along with this program; if not, write to the Free Software Foundation,
 
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 
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 *
 
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 * Contributor: 
 
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 *              Dalai Felinto
 
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 *              Daniel Salazar
 
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 */
 
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#include "COM_MapRangeNode.h"
 
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#include "COM_MapRangeOperation.h"
 
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#include "COM_ExecutionSystem.h"
 
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MapRangeNode::MapRangeNode(bNode *editorNode) : Node(editorNode)
 
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{
 
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        /* pass */
 
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}
 
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void MapRangeNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
 
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{
 
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        InputSocket *valueSocket = this->getInputSocket(0);
 
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        InputSocket *sourceMinSocket = this->getInputSocket(1);
 
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        InputSocket *sourceMaxSocket = this->getInputSocket(2);
 
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        InputSocket *destMinSocket = this->getInputSocket(3);
 
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        InputSocket *destMaxSocket = this->getInputSocket(4);
 
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        OutputSocket *outputSocket = this->getOutputSocket(0);
 
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        MapRangeOperation *operation = new MapRangeOperation();
 
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        valueSocket->relinkConnections(operation->getInputSocket(0), 0, graph);
 
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        sourceMinSocket->relinkConnections(operation->getInputSocket(1), 1, graph);
 
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        sourceMaxSocket->relinkConnections(operation->getInputSocket(2), 2, graph);
 
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        destMinSocket->relinkConnections(operation->getInputSocket(3), 3, graph);
 
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        destMaxSocket->relinkConnections(operation->getInputSocket(4), 4, graph);
 
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        outputSocket->relinkConnections(operation->getOutputSocket(0));
 
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        operation->setUseClamp(this->getbNode()->custom1);
 
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        graph->addOperation(operation);
 
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}