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void RAS_MeshObject::AddVertex(RAS_Polygon *poly, int i,
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const MT_Vector4& tangent,
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const MT_Vector3& normal,
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RAS_TexVert texvert(xyz, uv, uv2, tangent, rgba, normal, flat, origindex);
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RAS_TexVert texvert(xyz, uvs, tangent, rgba, normal, flat, origindex);
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RAS_DisplayArray *darray;