85
84
void find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce);
90
87
std::string get_joint_sid(Bone *bone, Object *ob_arm);
92
89
// Scene, SceneExporter and the list of child_objects
93
90
// are required for writing bone parented objects
94
void add_bone_node(Bone *bone, Object *ob_arm, Scene* sce, SceneExporter* se,
91
void add_bone_node(Bone *bone, Object *ob_arm, Scene *sce, SceneExporter *se,
97
94
void add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node);