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#include "node_shader_util.h"
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/* **************** Gamma Tools ******************** */
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static bNodeSocketTemplate sh_node_gamma_in[]= {
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{ SOCK_RGBA, 1, "Color", 1.0f, 1.0f, 1.0f, 1.0f},
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{ SOCK_FLOAT, 1, "Gamma", 1.0f, 0.0f, 0.0f, 0.0f, 0.001f, 10.0f, PROP_UNSIGNED},
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static bNodeSocketTemplate sh_node_gamma_in[] = {
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{ SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f},
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{ SOCK_FLOAT, 1, N_("Gamma"), 1.0f, 0.0f, 0.0f, 0.0f, 0.001f, 10.0f, PROP_UNSIGNED},
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static bNodeSocketTemplate sh_node_gamma_out[]= {
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{ SOCK_RGBA, 0, "Color"},
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static bNodeSocketTemplate sh_node_gamma_out[] = {
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{ SOCK_RGBA, 0, N_("Color")},