875
1310
"KGoldrunner, oraz jego przyjaciół i współtwórców. Używają reguł KGoldrunner. "
876
1311
"Przeciwnicy są szybcy i mają agresywne strategie szukania. Dobrej zabawy!"
1313
#: gamedata/game_MAZ.txt:2
1317
#: gamedata/game_MAZ.txt:3
1319
"Mazes, mazes, mazes. Some with enemies, some without. While occasionally "
1320
"you will need to kill an enemy, as a general rule it is best not to kill "
1321
"them, because they reappear at the top and block your exit.\n"
1323
"Another great set of Championship levels from Steve Mann <smann at cgl "
1324
"uwaterloo ca>. The levels are named after dwarves in myths and stories "
1325
"(with a few named after elves), beginning with the seven dwarves from "
1326
"Disney's version of Snow White."
1329
#: gamedata/game_MAZ.txt:8
1335
#: gamedata/game_MAZ.txt:9
1337
"Fairly simple, just avoid falling off the ladders. There are several ways "
1338
"to get past the two enemies at the end. One of the quickest is to wait on a "
1339
"tall vertical ladder, just below the second highest horizontal ladder, until "
1340
"the path to the exit is clear."
1343
#: gamedata/game_MAZ.txt:12
1347
msgstr "Szybkobiegacz"
1349
#: gamedata/game_MAZ.txt:13
1350
msgid "A lot of backtracking, but nothing too difficult here."
1353
#: gamedata/game_MAZ.txt:16
1357
#: gamedata/game_MAZ.txt:17
1358
msgid "A few tricks to figure out how to get the gold, but nothing too hard."
1361
#: gamedata/game_MAZ.txt:20
1365
#: gamedata/game_MAZ.txt:21
1366
msgid "Visually confusing, but otherwise a simple maze."
1369
#: gamedata/game_MAZ.txt:24
1373
msgstr "Szybkobiegacz"
1375
#: gamedata/game_MAZ.txt:25
1377
"Mostly straightforward, the only trick here is how to draw off the enemies "
1378
"so as to get past them. In the beginning, try to lure the top two enemies "
1379
"into the top-center pit. This gives you enough time to slip past them. The "
1380
"enemy on the bottom is relatively easy to avoid (twice). To get past the "
1381
"top two enemies on your way back, lure the first one deep into the maze "
1382
"until you find a way back past him, then lure the second one to the section "
1383
"with the pole near the top."
1386
#: gamedata/game_MAZ.txt:28
1390
#: gamedata/game_MAZ.txt:29
1392
"To reach the two pieces of gold stacked one above the other, you have to "
1393
"drop through a trap below one of the ladders above that section.\n"
1395
"Leave the piece of gold at the upper left until the very last."
1398
#: gamedata/game_MAZ.txt:34
1402
#: gamedata/game_MAZ.txt:35
1404
"There are two tricks to this level. First, if you want gold that is high, "
1405
"move low to draw the enemies down, then move up to get the gold - and vice-"
1406
"versa. Second, at times you will need to use the ladder trick: if you are "
1407
"on a vertical ladder with an enemy above you, sometimes the enemy will run "
1411
#: gamedata/game_MAZ.txt:38
1415
#: gamedata/game_MAZ.txt:39
1417
"To get the piece of gold at mid-left, you will need to lure the enemy across "
1418
"the pole and run across him as he gets to the end of the pole. The same "
1419
"trick will be needed to get back, unless he follows you back across the "
1420
"pole; then you will need to find another place to dodge past him."
1423
#: gamedata/game_MAZ.txt:42
1427
#: gamedata/game_MAZ.txt:43
1429
"Be careful not to let the enemies get the gold - it is hard to get it away "
1430
"from them! Otherwise, by moving into the middle section, you can get most "
1431
"of the enemies to move up and to the right. This allows you to get the gold "
1432
"on the bottom level. Some of the bricks on the bottom level are traps. "
1433
"When an enemy gets close, you can drop into the trap, step to the side and "
1434
"move over the enemy. But it is better to maneuver the enemies so that they "
1435
"stay away from the bottom section while you are down there getting the gold."
1438
#: gamedata/game_MAZ.txt:46
1442
#: gamedata/game_MAZ.txt:47
1444
"A straightforward maze: the false brick underneath the ladder near the "
1445
"bottom center may prove useful."
1448
#: gamedata/game_MAZ.txt:50
1454
#: gamedata/game_MAZ.txt:51
1456
"The hardest part is when two enemies get in the center of the maze and you "
1457
"need to pass them. Try to move down and to their left, lure one down, trap "
1458
"it and then go up to trap the other. Otherwise, clever digging should deal "
1462
#: gamedata/game_MAZ.txt:54
1468
#: gamedata/game_MAZ.txt:55
1470
"The only trick to this level is using the hidden passages and enticing the "
1471
"enemies to use them."
1474
#: gamedata/game_MAZ.txt:58
1480
#: gamedata/game_MAZ.txt:59
1482
"There are several ways to get past an enemy who is in the ladder-trap loop. "
1483
"One is to wait next to the trap and when the enemy is half-way up the "
1484
"ladder, step into the trap and move immediately to the left and down. "
1485
"However, at the start, you might get three enemies in the ladder-trap loop. "
1486
"Avoid this. One of the three can break out of the loop, but the other two "
1487
"remain trapped, leaving you no way to get past them."
1490
#: gamedata/game_MAZ.txt:62
1494
#: gamedata/game_MAZ.txt:63
1496
"After dodging the first enemy you come to, try not to jump off and grab the "
1497
"floating piece of gold in the center too soon. If you do, the enemy you "
1498
"just dodged will drop to the lower level, grab a piece of gold and head for "
1499
"the floor where you can not get the gold away from him."
1502
#: gamedata/game_MAZ.txt:66
1508
#: gamedata/game_MAZ.txt:67
1510
"If you have two or more enemies between you and where you want to go, you "
1511
"may find the diggable columns useful. Dig two layers, wait one from the top "
1512
"to trap the first enemy and then move to the top to trap the second enemy."
1515
#: gamedata/game_MAZ.txt:70
1519
#: gamedata/game_MAZ.txt:71
1521
"Lots of gold, only one enemy and he is trapped! It should be a cake walk!\n"
1523
"The first part just involves digging (at most) to collect the gold. But "
1524
"then there is no obvious way to get the gold on the bottom and on the left. "
1525
"Look for a trap under the bottom of a ladder to get to it. The only other "
1526
"trick is to get all the other gold and leave the enemy and its piece of gold "
1527
"to the last. And watch out - since there is only one enemy, it is pretty "
1531
#: gamedata/game_MAZ.txt:76
1535
#: gamedata/game_MAZ.txt:77
1537
"The pit in the upper right is tricky. To leave the maze, you need an enemy "
1538
"in the pit. But you would rather not have him there before you have taken "
1539
"the gold out. And if two enemies get in the pit before you get the gold, "
1543
#: gamedata/game_MAZ.txt:80
1549
#: gamedata/game_MAZ.txt:81
1551
"Look for false floors to get to places that are otherwise inaccessible. You "
1552
"have to dig to find a couple of them."
1555
#: gamedata/game_MAZ.txt:84
1559
#: gamedata/game_MAZ.txt:85
1561
"Get the gold in the middle and on the top before getting the gold on the "
1562
"bottom or lower left. That way, if you have to kill an enemy (the one at "
1563
"the left is just asking for it) then they only block your way to the exit "
1564
"rather than make it impossible to gather the remaining gold."
1567
#: gamedata/game_MAZ.txt:88
1571
#: gamedata/game_MAZ.txt:89
1573
"Lots of false bricks to trap you, or give you access to different parts of "
1574
"the maze. Test below the ladders and other places.\n"
1576
"The four high trap in the middle is a show stopper: you can only get back "
1577
"past it once you have gathered all the gold. So stay out of the lower right "
1578
"until you have cleared the rest of the gold. Then drop through the trap "
1579
"below the top right ladder - there is no other way to get the piece of gold "
1580
"below it. Once you are down here, there is no getting back to the top right "
1581
"until you have cleared all the gold. After getting the piece of gold at "
1582
"center right, dig down to get the left of the two adjacent pieces. The "
1583
"escape from the lower right comes when all the gold is gathered and a small "
1584
"section of ladder appears in the center."
1587
#: gamedata/game_MAZ.txt:94
1591
#: gamedata/game_MAZ.txt:95
1593
"A maze, but you can not see the path out. You have to use the false "
1594
"floors. Trial and error is your only hope - try mapping it on paper if you "
1595
"are having trouble."
1598
#: gamedata/game_MAZ.txt:98 gamedata/game_MAZ.txt:184
1604
#: gamedata/game_MAZ.txt:99
1606
"This diagonal maze is not too hard, except there is the occasional pit to "
1607
"get trapped in and that lone enemy is fast. Try to lure the enemy down and "
1608
"into one of the pits. Then the rest is almost a cake walk."
1611
#: gamedata/game_MAZ.txt:102
1615
#: gamedata/game_MAZ.txt:103
1617
"There are too many enemies to fight up on the top level (there are not many "
1618
"bricks there for a reason). Instead, wait on the level below and let them "
1619
"come to you. Dig to escape and get the gold at bottom left.\n"
1621
"On the way back, stand on the top level and use the same trick to draw the "
1622
"enemies up there. Dig a brick leading down and head for the exit.\n"
1624
"The only tricky parts come when two enemies end up in the lower left, in the "
1625
"center (on your way back) or at the upper right. Except for the last case, "
1626
"you should be able to complete the level without intentionally trapping any "
1627
"enemies, but some may inadvertently fall into your two pits."
1630
#: gamedata/game_MAZ.txt:110
1634
#: gamedata/game_MAZ.txt:111
1636
"A maze without walls or enemies - how hard can it be? But the traps act as "
1637
"walls, and the enemies would just fill the traps, so perhaps this is another "
1638
"one where you will want to draw a map. Note that you can probe for traps by "
1639
"digging, but that can lead to a rather slow game while you wait for the "
1640
"bricks you dig to refill."
1643
#: gamedata/game_MAZ.txt:114
1647
#: gamedata/game_MAZ.txt:115
1649
"To get through the center, you will have to clear it of enemies, but there "
1650
"is only one diggable brick. Use it to drop through, race to the right and "
1651
"go up to the row above the dug brick. There is just enough time to entice "
1652
"the enemy into the closing hole. Repeat as necessary.\n"
1654
"To leave the maze, you need to find a way through the long diagonal barrier "
1655
"of ladders. Beneath one of them is a false floor to use for your escape "
1659
#: gamedata/game_MAZ.txt:120
1663
#: gamedata/game_MAZ.txt:121
1665
"The enemies are paper tigers, although you need a trick to get past the "
1666
"first one. Stand on top of the ladder to the left of the false brick. When "
1667
"the enemy moves over the ladder to the right of the false brick, move down "
1668
"your ladder, enticing the enemy to move down into the false brick. Quickly "
1669
"move up and over the enemy's head.\n"
1671
"Otherwise, it is just a matter of maneuvering the enemies to a place where "
1672
"you can trap them or pass by them. The only real problem occurs if an enemy "
1673
"grabs a piece of gold and gets stuck somewhere and you can not dig him out. "
1674
"Oh, well, sometimes you lose.\n"
1676
"To get out of the center section, search for the double trap on the left."
1679
#: gamedata/game_MAZ.txt:128
1683
#: gamedata/game_MAZ.txt:129
1685
"Leave the piece of gold just down and to your right until last. To get back "
1686
"to this section of the maze, you will need to dig through the wall a bit "
1687
"further down and to the right. The easiest way to handle most of the "
1688
"enemies is to lure them along until they fall into a pit. But beware, the "
1689
"pits fill with ladders once you have all the gold, allowing the trapped "
1690
"enemies to escape."
1693
#: gamedata/game_MAZ.txt:132 gamedata/game_MAZ.txt:168
1695
#| msgid "&Try Again"
1697
msgstr "&Spróbuj ponownie"
1699
#: gamedata/game_MAZ.txt:133
1701
"Mostly straightforward, but beware of a couple of one-way gates, in "
1702
"particular in the section at the top, right of center. Be sure to clear out "
1703
"all the gold before freeing the trapped enemy at top right, who has a piece "
1704
"of gold. You will also need to use the false floor on the far right at the "
1708
#: gamedata/game_MAZ.txt:136
1712
#: gamedata/game_MAZ.txt:137
1714
"In the beginning, rush to the top of the pyramid-like structure, dig off the "
1715
"top, go down and get two pieces of gold. Then lure the enemies into the "
1716
"area under the pyramid and move down and to the left. This can cause an "
1717
"enemy to be trapped and others to move into areas where they are harmless. "
1718
"If any enemies follow you, escape to the bottom left, collecting some gold "
1721
"To get the piece of gold in the upper left, you first have to lure the one "
1722
"enemy out of that section. After collecting the gold, you may find yourself "
1723
"threatened by enemies to your right. If so, go to the lowest level of the "
1724
"section that you can reach without digging. The enemies will go into a side "
1725
"corridor, giving you enough time to run up over the bar and reach the top of "
1726
"the pyramid just ahead of them.\n"
1728
"The rest is just hard work."
1731
#: gamedata/game_MAZ.txt:144
1735
#: gamedata/game_MAZ.txt:145
1737
"False floors are the key to this level. The way into a section is often not "
1738
"the way out. Many of the enemies will get trapped if you move low enough. "
1739
"Save the middle bottom gold for last: you can not get out of this section "
1740
"until a hidden ladder appears."
1743
#: gamedata/game_MAZ.txt:148
1747
#: gamedata/game_MAZ.txt:149
1749
"When you collect the gold at top left, you may have trouble leaving the "
1750
"section. The obvious way out (at the foot of the ladder) does not work "
1751
"because of a false brick. Instead, you need to plan ahead when you dig into "
1752
"this section. Dig out the piece of wall that blocks your exit to the right, "
1753
"then quickly go up and grab the gold, then back down and out through the "
1754
"missing wall before it reappears. There is a false brick here, so be sure "
1755
"to dig as you fall into it.\n"
1757
"After getting the last piece of gold, you can exit through the center, where "
1758
"a new piece of ladder allows you to dig and re-enter the left of the maze."
1761
#: gamedata/game_MAZ.txt:154
1765
#: gamedata/game_MAZ.txt:155
1767
"There is one piece of gold that must be grabbed at the start.\n"
1769
"When you go to the lower part of the maze, the enemies will go down and stay "
1770
"there. This makes it easy to get the gold up high, but it becomes hard to "
1771
"collect the gold in the lower left. Try to get one or two pieces on your "
1772
"first trip down.\n"
1774
"By moving up and down on the bottom right ladder you can persuade the "
1775
"enemies to group on the left or right. Grouping them to the left makes it "
1776
"easy to get the piece of gold just down and to the right of center. Getting "
1777
"one enemy on the left and two on the right gives you a chance to get the "
1778
"remaining gold on the lower left, but consider getting it last after "
1779
"grouping all three enemies on the right, because you will then have more "
1780
"choice of ladders when dodging enemies on your way to the top."
1783
#: gamedata/game_MAZ.txt:162
1787
#: gamedata/game_MAZ.txt:163
1789
"There are two problems. First, in the early part you want to get the enemy "
1790
"just to the right of middle trapped in the bottom of that section. This "
1791
"requires getting the gold on the left and passing through the trap doors at "
1792
"the right time, as well as racing to get the gold on the bottom left. The "
1793
"gold on the bottom right is no big trick: just a small amount of timing and "
1794
"passing through the traps.\n"
1796
"The second problem is that at least one enemy will pick up a piece of gold. "
1797
"Getting him to let go of that piece of gold is tough. You need to lure that "
1798
"enemy into the top right section or the section down and to the left of "
1799
"that. Draw the enemy to the ladder with a gap above it, in the middle of "
1800
"the section. Wait two over to either side of this vacant square, leaving a "
1801
"brick between you and the vacant square. The enemy will move up and down "
1802
"the ladder, in and out of the vacant square. Eventually he will drop the "
1803
"gold on top of the ladder, at which point you have to move down to prevent "
1804
"him from moving back up the ladder and retaking the gold. The timing is "
1805
"tight - good luck! Alternatively, you can run around and trust to luck - "
1806
"the enemy will drop the piece of gold eventually!"
1809
#: gamedata/game_MAZ.txt:169
1810
msgid "Lots of false floors to use and avoid."
1813
#: gamedata/game_MAZ.txt:172
1814
msgid "Rumpelstiltskin"
1817
#: gamedata/game_MAZ.txt:173
1819
"The main trick for this level is luring the enemies so that you can get "
1820
"around them, or in one case, so that you can walk over an enemy to collect a "
1821
"piece of gold. The luring is not so hard, but the distances you have to "
1822
"lure them are long. Maneuvering the enemy so that you can walk over him to "
1823
"get the piece of gold has timing that is a bit tight, but not too bad.\n"
1825
"When you reach the section above your starting point, there are two ways "
1826
"out: one is a false brick under the short ladder. But if you dig the other "
1827
"square and drop down, there is a a path through a false floor that avoids "
1828
"retracing all the early part of the maze."
1831
#: gamedata/game_MAZ.txt:178
1837
#: gamedata/game_MAZ.txt:179
1839
"The two gold in the lower left are cut off from the rest of the maze. On "
1840
"the right of this section, there is an empty square where you can dig a "
1841
"brick. To visit the isolated section, dig out the brick and move left and "
1842
"down through a false brick. You have to race to get one piece of gold and "
1843
"return through another false brick, just in time to cross the dug brick "
1844
"before it closes.\n"
1846
"The enemy is a bit of a pain. Try luring him to the bottom of the maze, "
1847
"dropping to the floor where you have a ladder to climb back up, but with the "
1848
"enemy above a square without a ladder, thus trapping him."
1851
#: gamedata/game_MAZ.txt:185
1853
"The maze is sparser and harder. The enemies are trickier. The traps are "
1854
"more wicked. The maze changes. May you walk through interesting mazes.\n"
1856
"To get the last few gold pieces, you have to enter a section of maze at the "
1857
"left and lower left that is walled off from the rest. This section is "
1858
"shaped like a large letter 'L'. Dig two bricks on the right edge of the L "
1859
"(at left of center) and jump in - there is a false brick that lets you "
1862
"After you have gathered all the gold, the maze changes. You have to drop "
1863
"down to somewhere near the beginning and make your way back through. At the "
1864
"upper right the exit seems to be blocked. Dig down two bricks and fall for "
1865
"a while, then you will find the way out."
878
1868
#: gamedata/game_plws.txt:2
879
1869
msgid "Initiation"
880
1870
msgstr "Inicjacja"
3115
4105
"Tak, musisz poruszać się nad głowami wrogów --- przez całą drogę na drugą "
3116
4106
"stronę! Wszystko co bierze się jest skarbem."
3118
#: src/kgoldrunner.cpp:201 src/kgrgame.cpp:631
4108
#: src/kgoldrunner.cpp:203 src/kgrgame.cpp:632
3119
4109
msgid "&New Game..."
3120
4110
msgstr "&Nowa gra..."
3122
#: src/kgoldrunner.cpp:204
3124
#| msgid "Play Level"
4112
#: src/kgoldrunner.cpp:206
3125
4113
msgid "Pla&y Next Level"
4114
msgstr "N&astępny poziom"
3128
#: src/kgoldrunner.cpp:205
3130
#| msgid "Play Level"
4116
#: src/kgoldrunner.cpp:207
3131
4117
msgid "Play next level."
4118
msgstr "Uruchamia następny poziom."
3134
#: src/kgoldrunner.cpp:206
4120
#: src/kgoldrunner.cpp:208
3135
4121
msgid "Try the next level in the game you are playing."
4122
msgstr "Przejście do następnego poziomu aktualnie granej gry."
3138
#: src/kgoldrunner.cpp:213
4124
#: src/kgoldrunner.cpp:215
3139
4125
msgid "&Load Saved Game..."
3140
4126
msgstr "&Wczytaj zapisaną grę..."
3142
#: src/kgoldrunner.cpp:222
4128
#: src/kgoldrunner.cpp:224
3143
4129
msgid "&Save Game..."
3144
4130
msgstr "&Zapisz grę..."
3146
#: src/kgoldrunner.cpp:255
3148
#| msgid "Show Positions"
4132
#: src/kgoldrunner.cpp:257
3149
4133
msgid "&Show A Solution"
3150
msgstr "Pokaż pozycję"
4134
msgstr "&Pokaż rozwiązanie"
3152
#: src/kgoldrunner.cpp:256
3154
#| msgid "Sorry, there is no hint for this level."
4136
#: src/kgoldrunner.cpp:258
3155
4137
msgid "Show how to win this level."
3156
msgstr "Niestety nie ma podpowiedzi dla tego poziomu."
4138
msgstr "Pokazuje jak wygrać ten poziom."
3158
#: src/kgoldrunner.cpp:257
4140
#: src/kgoldrunner.cpp:259
3159
4141
msgid "Play a recording of how to win this level, if there is one available."
4142
msgstr "Odtwarza zapis sposobu wygranie tego poziomu, jeżeli jest dostępny."
3162
#: src/kgoldrunner.cpp:261
4144
#: src/kgoldrunner.cpp:263
3163
4145
msgid "&Instant Replay"
3166
#: src/kgoldrunner.cpp:262
4148
#: src/kgoldrunner.cpp:264
3167
4149
msgid "Instant replay."
4150
msgstr "Odtwarza powtórkę."
3170
#: src/kgoldrunner.cpp:263
4152
#: src/kgoldrunner.cpp:265
3171
4153
msgid "Show a recording of the level you are currently playing."
4154
msgstr "Pokazuje zapisaną powtórkę gry na poziomie, w który aktualnie grasz."
3174
#: src/kgoldrunner.cpp:268
3176
#| msgid "Play Level"
4156
#: src/kgoldrunner.cpp:270
3177
4157
msgid "Replay &Last Level"
4158
msgstr "Powtórka &poprzedniego poziomu"
3180
#: src/kgoldrunner.cpp:269
3182
#| msgid "Delete a level..."
4160
#: src/kgoldrunner.cpp:271
3183
4161
msgid "Replay last level."
3184
msgstr "Usuń poziom..."
4162
msgstr "Powtórka poprzednio poziomu."
3186
#: src/kgoldrunner.cpp:270
4164
#: src/kgoldrunner.cpp:272
3188
4166
"Show a recording of the last level you played and finished, regardless of "
3189
4167
"whether you won or lost."
4169
"Pokazuje zapisaną powtórkę gry na poprzednio granym poziomie, niezależnie "
4170
"czy go wygrałeś czy przegrałeś."
3192
#: src/kgoldrunner.cpp:276
3194
#| msgid "Play Level"
4172
#: src/kgoldrunner.cpp:278
3195
4173
msgid "&Replay Any Level"
4174
msgstr "Powtórka &dowolnego poziomu"
3198
#: src/kgoldrunner.cpp:277
3200
#| msgid "Edit any level..."
4176
#: src/kgoldrunner.cpp:279
3201
4177
msgid "Replay any level."
3202
msgstr "Edytuj dowolny poziom..."
4178
msgstr "Powtórka dowolnego poziomu."
3204
#: src/kgoldrunner.cpp:278
4180
#: src/kgoldrunner.cpp:280
3205
4181
msgid "Show a recording of any level you have played so far."
4183
"Pokazuje zapisaną powtórkę dowolnego poziomu gry, który kiedykolwiek "
3208
#: src/kgoldrunner.cpp:283
4186
#: src/kgoldrunner.cpp:285
3209
4187
msgid "&Kill Hero"
3210
4188
msgstr "&Zabij bohatera"
3212
#: src/kgoldrunner.cpp:284
3214
#| msgid "&Kill Hero"
4190
#: src/kgoldrunner.cpp:286
3215
4191
msgid "Kill Hero."
3216
msgstr "&Zabij bohatera"
4192
msgstr "Zabija bohatera"
3218
#: src/kgoldrunner.cpp:285
3221
#| "Kill the hero, in case he finds himself in a situation from which he "
4194
#: src/kgoldrunner.cpp:287
3224
4196
"Kill the hero, in case he finds himself in a situation from which he cannot "
3227
"Zabij bohatera, w walizce znajdzie on siebie samego w sytuacji, z której nie "
3228
"będzie potrafił uciec."
4198
msgstr "Zabija bohatera, gdy znajdzie się w sytuacji bez wyjścia."
3230
#: src/kgoldrunner.cpp:307
4200
#: src/kgoldrunner.cpp:309
3231
4201
msgid "&Create Level"
3232
4202
msgstr "&Utwórz poziom"
3234
#: src/kgoldrunner.cpp:308
3236
#| msgid "Create level"
4204
#: src/kgoldrunner.cpp:310
3237
4205
msgid "Create level."
3238
msgstr "Utwórz poziom"
4206
msgstr "Utwórz poziom."
3240
#: src/kgoldrunner.cpp:309
3242
#| msgid "Create a completely new level"
4208
#: src/kgoldrunner.cpp:311
3243
4209
msgid "Create a completely new level."
3244
msgstr "Utwórz kompletny nowy poziom"
4210
msgstr "Utwórz całkowicie nowy poziom."
3246
#: src/kgoldrunner.cpp:311
4212
#: src/kgoldrunner.cpp:313
3252
#: src/kgoldrunner.cpp:314
4216
#: src/kgoldrunner.cpp:316
3253
4217
msgid "&Edit Level..."
3254
4218
msgstr "&Edytuj poziom..."
3256
#: src/kgoldrunner.cpp:315
4220
#: src/kgoldrunner.cpp:317
3257
4221
msgid "Edit level..."
3258
4222
msgstr "Edytuj poziom..."
3260
#: src/kgoldrunner.cpp:316
4224
#: src/kgoldrunner.cpp:318
3261
4225
msgid "Edit any level..."
3262
4226
msgstr "Edytuj dowolny poziom..."
3264
#: src/kgoldrunner.cpp:318
4228
#: src/kgoldrunner.cpp:320
3270
#: src/kgoldrunner.cpp:326 src/kgrgame.cpp:1289
4232
#: src/kgoldrunner.cpp:328 src/kgrgame.cpp:1290
3271
4233
msgid "&Save Edits..."
3272
4234
msgstr "&Zapisz poziom..."
3274
#: src/kgoldrunner.cpp:327
4236
#: src/kgoldrunner.cpp:329
3275
4237
msgid "Save edits..."
3276
4238
msgstr "Zapisz poziom..."
3278
#: src/kgoldrunner.cpp:328
4240
#: src/kgoldrunner.cpp:330
3279
4241
msgid "Save your level after editing..."
3280
4242
msgstr "Zapisz swój poziom po edycji..."
3282
#: src/kgoldrunner.cpp:330
4244
#: src/kgoldrunner.cpp:332
3288
#: src/kgoldrunner.cpp:334
4248
#: src/kgoldrunner.cpp:336
3289
4249
msgid "&Move Level..."
3290
4250
msgstr "&Przenieś poziom..."
3292
#: src/kgoldrunner.cpp:335
4252
#: src/kgoldrunner.cpp:337
3293
4253
msgid "Move level..."
3294
4254
msgstr "Przenieś poziom..."
3296
#: src/kgoldrunner.cpp:336
4256
#: src/kgoldrunner.cpp:338
3297
4257
msgid "Change a level's number or move it to another game..."
3298
4258
msgstr "Zmień numer poziomu lub przesuń to do innej gry..."
3300
#: src/kgoldrunner.cpp:340
4260
#: src/kgoldrunner.cpp:342
3301
4261
msgid "&Delete Level..."
3302
4262
msgstr "&Usuń poziom..."
3304
#: src/kgoldrunner.cpp:341
4264
#: src/kgoldrunner.cpp:343
3305
4265
msgid "Delete level..."
3306
4266
msgstr "Usuń poziom..."
3308
#: src/kgoldrunner.cpp:342
4268
#: src/kgoldrunner.cpp:344
3309
4269
msgid "Delete a level..."
3310
4270
msgstr "Usuń poziom..."
3312
#: src/kgoldrunner.cpp:349
4272
#: src/kgoldrunner.cpp:351
3313
4273
msgid "Create &Game..."
3314
4274
msgstr "Utwórz &grę..."
3316
#: src/kgoldrunner.cpp:350
4276
#: src/kgoldrunner.cpp:352
3317
4277
msgid "Create game..."
3318
4278
msgstr "Utwórz grę..."
3320
#: src/kgoldrunner.cpp:351
4280
#: src/kgoldrunner.cpp:353
3321
4281
msgid "Create a completely new game..."
3322
4282
msgstr "Utwórz całkowicie nową grę..."
3324
#: src/kgoldrunner.cpp:354
4284
#: src/kgoldrunner.cpp:356
3325
4285
msgid "Edit Game &Info..."
3326
4286
msgstr "Edytuj &opis gry..."
3328
#: src/kgoldrunner.cpp:355
4288
#: src/kgoldrunner.cpp:357
3329
4289
msgid "Edit game info..."
3330
4290
msgstr "Edytuj opis gry..."
3332
#: src/kgoldrunner.cpp:356
4292
#: src/kgoldrunner.cpp:358
3333
4293
msgid "Change the name, rules or description of a game..."
3334
4294
msgstr "Zmień nazwę, reguły lub opis gry..."
3336
#: src/kgoldrunner.cpp:384
4296
#: src/kgoldrunner.cpp:386
3337
4297
msgid "&Play Sounds"
3338
4298
msgstr "&Odtwarzaj dźwięki"
3340
#: src/kgoldrunner.cpp:385
3342
#| msgid "Play sound effects"
4300
#: src/kgoldrunner.cpp:387
3343
4301
msgid "Play sound effects."
3344
msgstr "Odtwarzanie efektów dźwiękowych"
4302
msgstr "Odtwarzanie efektów dźwiękowych."
3346
#: src/kgoldrunner.cpp:386
3348
#| msgid "Play sound effects during the game"
4304
#: src/kgoldrunner.cpp:388
3349
4305
msgid "Play sound effects during the game."
3350
msgstr "Odtwarzanie efektów dźwiękowych podczas gry"
4306
msgstr "Odtwarzanie efektów dźwiękowych podczas gry."
3352
#: src/kgoldrunner.cpp:392
3354
#| msgid "&Do Not Save"
4308
#: src/kgoldrunner.cpp:394
3355
4309
msgid "&Demo At Start"
3356
msgstr "&Nie zapisuj"
4310
msgstr "&Demonstracja po starcie"
3358
#: src/kgoldrunner.cpp:393 src/kgoldrunner.cpp:394
4312
#: src/kgoldrunner.cpp:395 src/kgoldrunner.cpp:396
3359
4313
msgid "Run a demo when the game starts."
4314
msgstr "Uruchamia demonstrację po uruchomieniu gry."
3362
#: src/kgoldrunner.cpp:405
4316
#: src/kgoldrunner.cpp:407
3363
4317
msgid "&Mouse Controls Hero"
3364
4318
msgstr "Kontrola bohatera &myszką"
3366
#: src/kgoldrunner.cpp:406
3368
#| msgid "Mouse controls hero"
4320
#: src/kgoldrunner.cpp:408
3369
4321
msgid "Mouse controls hero."
3370
msgstr "Kontrola bohatera myszką"
4322
msgstr "Kontrola bohatera myszką."
3372
#: src/kgoldrunner.cpp:407
3374
#| msgid "Use the mouse to control the hero's moves"
4324
#: src/kgoldrunner.cpp:409
3375
4325
msgid "Use the mouse to control the hero's moves."
3376
msgstr "Użyj myszki, aby kontrolować ruchy bohatera"
4326
msgstr "Użyj myszki, aby kontrolować ruchy bohatera."
3378
#: src/kgoldrunner.cpp:411
4328
#: src/kgoldrunner.cpp:413
3379
4329
msgid "&Keyboard Controls Hero"
3380
4330
msgstr "&Kontrola bohatera klawiaturą"
3382
#: src/kgoldrunner.cpp:412
3384
#| msgid "Keyboard controls hero"
4332
#: src/kgoldrunner.cpp:414
3385
4333
msgid "Keyboard controls hero."
3386
msgstr "Kontrola bohatera klawiaturą"
4334
msgstr "Kontrola bohatera klawiaturą."
3388
#: src/kgoldrunner.cpp:413
3390
#| msgid "Use the keyboard to control the hero's moves"
4336
#: src/kgoldrunner.cpp:415
3391
4337
msgid "Use the keyboard to control the hero's moves."
3392
msgstr "Wybierz klawiaturę, aby kontrolować ruchy bohatera"
4338
msgstr "Wybierz klawiaturę, aby kontrolować ruchy bohatera."
3394
#: src/kgoldrunner.cpp:417
3396
#| msgid "&Keyboard Controls Hero"
4340
#: src/kgoldrunner.cpp:419
3397
4341
msgid "&Hybrid Control (Laptop)"
3398
msgstr "&Kontrola bohatera klawiaturą"
4342
msgstr "Kontrola &hybrydowa (Laptop)"
3400
#: src/kgoldrunner.cpp:418
4344
#: src/kgoldrunner.cpp:420
3401
4345
msgid "Pointer controls hero; dig using keyboard."
4346
msgstr "Myszka kontroluje bohatera, kopanie za pomocą klawiatury."
3404
#: src/kgoldrunner.cpp:420
4348
#: src/kgoldrunner.cpp:422
3406
4350
"Use the laptop's pointer device to control the hero's moves, and use the "
3407
4351
"keyboard to dig left and right."
4353
"Użyj urządzenia wskazującego w laptopie do sterowania ruchami bohatera, a "
4354
"klawiatury do kopania po lewej i prawej stronie."
3410
#: src/kgoldrunner.cpp:439
4356
#: src/kgoldrunner.cpp:441
3411
4357
msgid "Normal Speed"
3412
4358
msgstr "Prędkość normalna"
3414
#: src/kgoldrunner.cpp:440
3416
#| msgid "Normal speed"
4360
#: src/kgoldrunner.cpp:442
3417
4361
msgid "Set normal speed."
3418
msgstr "Prędkość normalna"
4362
msgstr "Ustawia prędkość normalną."
3420
#: src/kgoldrunner.cpp:441
3422
#| msgid "Set normal game speed (12 units)"
4364
#: src/kgoldrunner.cpp:443
3423
4365
msgid "Set normal game speed (12 units)."
3424
msgstr "Wybierz normalną prędkość gry (12 jednostek)"
4366
msgstr "Ustawia normalną prędkość gry (12 jednostek)."
3426
#: src/kgoldrunner.cpp:445
4368
#: src/kgoldrunner.cpp:447
3427
4369
msgid "Beginner Speed"
3428
4370
msgstr "Prędkość początkującego"
3430
#: src/kgoldrunner.cpp:446
3432
#| msgid "Beginner speed"
4372
#: src/kgoldrunner.cpp:448
3433
4373
msgid "Set beginners' speed."
3434
msgstr "Prędkość początkującego"
4374
msgstr "Ustawia prędkość początkującego."
3436
#: src/kgoldrunner.cpp:447
3438
#| msgid "Set beginners' game speed (6 units)"
4376
#: src/kgoldrunner.cpp:449
3439
4377
msgid "Set beginners' game speed (6 units)."
3440
msgstr "Wybierz prędkość gry początkującego (6 jednostek)"
4378
msgstr "Ustawia prędkość gry początkującego (6 jednostek)."
3442
#: src/kgoldrunner.cpp:451
4380
#: src/kgoldrunner.cpp:453
3443
4381
msgid "Champion Speed"
3444
4382
msgstr "Prędkość mistrza"
3446
#: src/kgoldrunner.cpp:452
3448
#| msgid "Champion speed"
4384
#: src/kgoldrunner.cpp:454
3449
4385
msgid "Set champions' speed."
3450
msgstr "Prędkość mistrza"
4386
msgstr "Ustawia prędkość mistrza."
3452
#: src/kgoldrunner.cpp:453
3454
#| msgid "Set champions' game speed (18 units)"
4388
#: src/kgoldrunner.cpp:455
3455
4389
msgid "Set champions' game speed (18 units)."
3456
msgstr "Wybierz prędkość gry mistrza (18 jednostek)"
4390
msgstr "Ustawia prędkość gry mistrza (18 jednostek)."
3458
#: src/kgoldrunner.cpp:457
4392
#: src/kgoldrunner.cpp:459
3459
4393
msgid "Increase Speed"
3460
4394
msgstr "Zwiększ prędkość"
3462
#: src/kgoldrunner.cpp:458
3464
#| msgid "Increase speed"
4396
#: src/kgoldrunner.cpp:460
3465
4397
msgid "Increase speed."
3466
msgstr "Zwiększ prędkość"
4398
msgstr "Zwiększa prędkość."
3468
#: src/kgoldrunner.cpp:459
3470
#| msgid "Increase the game speed by one unit"
4400
#: src/kgoldrunner.cpp:461
3471
4401
msgid "Increase the game speed by one unit."
3472
msgstr "Przyrost prędkości gry na jednostkę"
4402
msgstr "Przyrost prędkości gry o jednostkę."
3474
#: src/kgoldrunner.cpp:463
4404
#: src/kgoldrunner.cpp:465
3475
4405
msgid "Decrease Speed"
3476
4406
msgstr "Zmniejsz prędkość"
3478
#: src/kgoldrunner.cpp:464
3480
#| msgid "Decrease speed"
4408
#: src/kgoldrunner.cpp:466
3481
4409
msgid "Decrease speed."
3482
msgstr "Zmniejsz prędkość"
4410
msgstr "Zmniejsza prędkość."
3484
#: src/kgoldrunner.cpp:465
3486
#| msgid "Decrease the game speed by one unit"
4412
#: src/kgoldrunner.cpp:467
3487
4413
msgid "Decrease the game speed by one unit."
3488
msgstr "Spadek prędkości gry o jedną jednostkę"
4414
msgstr "Spadek prędkości gry o jedną jednostkę."
3490
#: src/kgoldrunner.cpp:491
4416
#: src/kgoldrunner.cpp:493
3492
4418
msgstr "Zatrzymaj"
3494
#: src/kgoldrunner.cpp:492
4420
#: src/kgoldrunner.cpp:494
3495
4421
msgid "Move Right"
3496
4422
msgstr "W prawo"
3498
#: src/kgoldrunner.cpp:493
4424
#: src/kgoldrunner.cpp:495
3499
4425
msgid "Move Left"
3500
4426
msgstr "W lewo"
3502
#: src/kgoldrunner.cpp:494
4428
#: src/kgoldrunner.cpp:496
3503
4429
msgid "Move Up"
3504
4430
msgstr "W górę"
3506
#: src/kgoldrunner.cpp:495
4432
#: src/kgoldrunner.cpp:497
3507
4433
msgid "Move Down"
3510
#: src/kgoldrunner.cpp:496
4436
#: src/kgoldrunner.cpp:498
3511
4437
msgid "Dig Right"
3512
4438
msgstr "Kop z prawej"
3514
#: src/kgoldrunner.cpp:497
4440
#: src/kgoldrunner.cpp:499
3515
4441
msgid "Dig Left"
3516
4442
msgstr "Kop z lewej"
3518
#: src/kgoldrunner.cpp:525
4444
#: src/kgoldrunner.cpp:527
3521
4445
msgid "Do a Step"
3524
#: src/kgoldrunner.cpp:526
4448
#: src/kgoldrunner.cpp:528
3525
4449
msgid "Test Bug Fix"
3526
4450
msgstr "Sprawdź poprawkę błędu"
3528
#: src/kgoldrunner.cpp:527
4452
#: src/kgoldrunner.cpp:529
3529
4453
msgid "Show Positions"
3530
4454
msgstr "Pokaż pozycję"
3532
#: src/kgoldrunner.cpp:528
4456
#: src/kgoldrunner.cpp:530
3533
4457
msgid "Start Logging"
3534
4458
msgstr "Zapis działań"
3536
#: src/kgoldrunner.cpp:529
4460
#: src/kgoldrunner.cpp:531
3537
4461
msgid "Show Hero"
3538
4462
msgstr "Pokaż bohatera"
3540
#: src/kgoldrunner.cpp:530
4464
#: src/kgoldrunner.cpp:532
3541
4465
msgid "Show Object"
3542
4466
msgstr "Pokaż obiekt"
3544
#: src/kgoldrunner.cpp:532 src/kgoldrunner.cpp:533 src/kgoldrunner.cpp:534
3545
#: src/kgoldrunner.cpp:535 src/kgoldrunner.cpp:536 src/kgoldrunner.cpp:537
3546
#: src/kgoldrunner.cpp:538
4468
#: src/kgoldrunner.cpp:534 src/kgoldrunner.cpp:535 src/kgoldrunner.cpp:536
4469
#: src/kgoldrunner.cpp:537 src/kgoldrunner.cpp:538 src/kgoldrunner.cpp:539
4470
#: src/kgoldrunner.cpp:540
3547
4471
msgid "Show Enemy"
3548
4472
msgstr "Pokaż wroga"
3550
#: src/kgoldrunner.cpp:651
4474
#: src/kgoldrunner.cpp:653
3551
4475
msgid "Missing Name"
3552
4476
msgstr "Brakująca nazwa"
3554
#: src/kgoldrunner.cpp:710
4478
#: src/kgoldrunner.cpp:712
3555
4479
msgid " Lives: "
3556
4480
msgstr " Życia: "
3558
#: src/kgoldrunner.cpp:722
4482
#: src/kgoldrunner.cpp:724
3559
4483
msgid " Score: "
3560
4484
msgstr " Punkty: "
3562
#: src/kgoldrunner.cpp:734
4486
#: src/kgoldrunner.cpp:736
3563
4487
msgid " Level: "
3564
4488
msgstr " Poziom: "
3566
#: src/kgoldrunner.cpp:751
4490
#: src/kgoldrunner.cpp:753
3568
4492
msgid "Press \"%1\" to RESUME"
3569
4493
msgstr "Naciśnij \"%1\" aby kontynuować"
3571
#: src/kgoldrunner.cpp:753
3572
#, fuzzy, kde-format
3573
#| msgid "Press \"%1\" to RESUME"
4495
#: src/kgoldrunner.cpp:755
3574
4497
msgid "Press \"%1\" or \"%2\" to RESUME"
3575
msgstr "Naciśnij \"%1\" aby kontynuować"
4498
msgstr "Naciśnij \"%1\" lub \"%2\" aby kontynuować"
3577
#: src/kgoldrunner.cpp:759
4500
#: src/kgoldrunner.cpp:761
3579
4502
msgid "Press \"%1\" to PAUSE"
3580
msgstr "Naciśnij \"%1\" aby przerwać"
4503
msgstr "Naciśnij \"%1\" aby zatrzymać"
3582
#: src/kgoldrunner.cpp:761
3583
#, fuzzy, kde-format
3584
#| msgid "Press \"%1\" to PAUSE"
4505
#: src/kgoldrunner.cpp:763
3585
4507
msgid "Press \"%1\" or \"%2\" to PAUSE"
3586
msgstr "Naciśnij \"%1\" aby przerwać"
4508
msgstr "Naciśnij \"%1\" lub \"%2\" aby zatrzymać"
3588
#: src/kgoldrunner.cpp:771
4510
#: src/kgoldrunner.cpp:773
3589
4511
msgid " Has hint "
3590
4512
msgstr " Z podpowiedzią "
3592
#: src/kgoldrunner.cpp:774
4514
#: src/kgoldrunner.cpp:776
3593
4515
msgid " No hint "
3594
4516
msgstr " Bez podpowiedzi "
3596
#: src/kgoldrunner.cpp:842
4518
#: src/kgoldrunner.cpp:844
3597
4519
msgid "Theme Not Loaded"
3598
4520
msgstr "Motyw nie wczytany"
3600
#: src/kgoldrunner.cpp:843
4522
#: src/kgoldrunner.cpp:845
3602
4524
"Cannot load the theme you selected. It is not in the required graphics "
3603
4525
"format (SVG)."
3604
4526
msgstr "Nie można wczytać wybranego motywu. Motyw nie jest w formacie SVG."
3606
#: src/kgoldrunner.cpp:903 src/kgoldrunner.cpp:915 src/kgoldrunner.cpp:928
3607
#: src/kgoldrunner.cpp:937
4528
#: src/kgoldrunner.cpp:905 src/kgoldrunner.cpp:917 src/kgoldrunner.cpp:930
4529
#: src/kgoldrunner.cpp:939
3608
4530
msgid "Get Folders"
3609
4531
msgstr "Pobierz katalogi"
3611
#: src/kgoldrunner.cpp:904
4533
#: src/kgoldrunner.cpp:906
3614
4536
"Cannot find documentation sub-folder 'en/%1/' in area '%2' of the KDE folder "
3644
4566
"Nie znaleziono lub nie utworzono katalogu 'levels/' w podkatalogu '%1/user/' "
3645
4567
"w obszarze katalogu użytkownika KDE ($KDEHOME)."
3647
#: src/kgoldrunner.cpp:971
4569
#: src/kgoldrunner.cpp:973
3648
4570
msgid "Edit Name/Hint"
3649
4571
msgstr "Edytuj nazwę/podpowiedź"
3651
#: src/kgoldrunner.cpp:972
4573
#: src/kgoldrunner.cpp:974
3652
4574
msgid "Edit level name or hint"
3653
4575
msgstr "Edytuj nazwę poziomu lub podpowiedź"
3655
#: src/kgoldrunner.cpp:973
4577
#: src/kgoldrunner.cpp:975
3656
4578
msgid "Edit text for the name or hint of a level"
3657
4579
msgstr "Edytuj tekst z nazwą lub poradą dla poziomu"
3659
#: src/kgoldrunner.cpp:976
3661
#| msgid "Edit Name/Hint"
4581
#: src/kgoldrunner.cpp:978
3662
4582
msgid "Name/Hint"
3663
msgstr "Edytuj nazwę/podpowiedź"
4583
msgstr "Nazwa/podpowiedź"
3665
#: src/kgoldrunner.cpp:979
4585
#: src/kgoldrunner.cpp:981
3667
4587
msgstr "Usuń pułapki"
3669
#: src/kgoldrunner.cpp:979
4589
#: src/kgoldrunner.cpp:981
3672
4590
msgid "Space/Erase"
3673
msgstr "Usuń pułapki"
3675
#: src/kgoldrunner.cpp:980
3677
#| msgid "Paint bars or poles"
4593
#: src/kgoldrunner.cpp:982
3678
4594
msgid "Paint empty squares or erase"
3679
msgstr "Namaluj belki lub słupy"
4595
msgstr "Rysuj puste kwadraty lub usuń zapełnione"
3681
#: src/kgoldrunner.cpp:981
3683
#| msgid "Erase objects by painting empty squares"
4597
#: src/kgoldrunner.cpp:983
3684
4598
msgid "Erase objects or paint empty squares"
3685
msgstr "Usuń obiekty malując puste kwadraty"
4599
msgstr "Usuń obiekty lub maluj puste kwadraty"
3687
#: src/kgoldrunner.cpp:984
4601
#: src/kgoldrunner.cpp:986
3689
4603
msgstr "Bohater"
3691
#: src/kgoldrunner.cpp:985
4605
#: src/kgoldrunner.cpp:987
3692
4606
msgid "Move hero"
3693
4607
msgstr "Przenieść w dół"
3695
#: src/kgoldrunner.cpp:986
4609
#: src/kgoldrunner.cpp:988
3696
4610
msgid "Change the hero's starting position"
3697
4611
msgstr "Zmień pozycję startową bohatera."
3699
#: src/kgoldrunner.cpp:989
4613
#: src/kgoldrunner.cpp:991
3703
#: src/kgoldrunner.cpp:990
4617
#: src/kgoldrunner.cpp:992
3704
4618
msgid "Paint enemies"
3705
4619
msgstr "Namaluj wrogów"
3707
#: src/kgoldrunner.cpp:991
4621
#: src/kgoldrunner.cpp:993
3708
4622
msgid "Paint enemies at their starting positions"
3709
4623
msgstr "Namaluj wrogów w ich pozycjach startowych."
3711
#: src/kgoldrunner.cpp:995
4625
#: src/kgoldrunner.cpp:997
3715
#: src/kgoldrunner.cpp:996
4629
#: src/kgoldrunner.cpp:998
3716
4630
msgid "Paint bricks (can dig)"
3717
4631
msgstr "Cegła (można kopać)"
3719
#: src/kgoldrunner.cpp:997
4633
#: src/kgoldrunner.cpp:999
3720
4634
msgid "Paint bricks (diggable objects)"
3721
4635
msgstr "Namaluj cegły (obiekty do kopania)"
3723
#: src/kgoldrunner.cpp:1000
4637
#: src/kgoldrunner.cpp:1002
3724
4638
msgid "Concrete"
3727
#: src/kgoldrunner.cpp:1001
4641
#: src/kgoldrunner.cpp:1003
3728
4642
msgid "Paint concrete (cannot dig)"
3729
4643
msgstr "Beton (nie można kopać)"
3731
#: src/kgoldrunner.cpp:1002
4645
#: src/kgoldrunner.cpp:1004
3732
4646
msgid "Paint concrete objects (not diggable)"
3733
4647
msgstr "Namaluj betonowe obiekty (nie do kopania)"
3735
#: src/kgoldrunner.cpp:1005
4649
#: src/kgoldrunner.cpp:1007
3737
4651
msgstr "Pułapki"
3739
#: src/kgoldrunner.cpp:1005
3741
#| msgid "False Bricks"
4653
#: src/kgoldrunner.cpp:1007
3742
4654
msgid "Trap/False Brick"
3743
msgstr "Fałszywe cegły"
4655
msgstr "Pułapka/Fałszywa cegła"
3745
#: src/kgoldrunner.cpp:1006 src/kgoldrunner.cpp:1008
4657
#: src/kgoldrunner.cpp:1008 src/kgoldrunner.cpp:1010
3746
4658
msgid "Paint traps or false bricks (can fall through)"
3747
msgstr "Pułapka (można w nią wpaść)"
4659
msgstr "Rysuj pułapki lub fałszywe cegły (można przez nie spaść)"
3749
#: src/kgoldrunner.cpp:1012
4661
#: src/kgoldrunner.cpp:1014
3751
4663
msgstr "Drabina"
3753
#: src/kgoldrunner.cpp:1013
4665
#: src/kgoldrunner.cpp:1015
3754
4666
msgid "Paint ladders"
3755
4667
msgstr "Namaluj drabinę"
3757
#: src/kgoldrunner.cpp:1014
4669
#: src/kgoldrunner.cpp:1016
3758
4670
msgid "Paint ladders (ways to go up or down)"
3759
4671
msgstr "Namaluj drabiny (drogi na górę lub na dół)"
3761
#: src/kgoldrunner.cpp:1017
4673
#: src/kgoldrunner.cpp:1019
3764
4674
msgid "H Ladder"
3767
#: src/kgoldrunner.cpp:1017
4677
#: src/kgoldrunner.cpp:1019
3768
4678
msgid "Hidden Ladder"
3769
4679
msgstr "Ukryta drabina"
3771
#: src/kgoldrunner.cpp:1018
4681
#: src/kgoldrunner.cpp:1020
3772
4682
msgid "Paint hidden ladders"
3773
4683
msgstr "Namaluj ukryte drabiny"
3775
#: src/kgoldrunner.cpp:1019
4685
#: src/kgoldrunner.cpp:1021
3776
4686
msgid "Paint hidden ladders, which appear when all the gold is gone"
3778
4688
"Namaluj ukryte drabiny, które pokażą się kiedy zostanie zebrane całe złoto."
3780
#: src/kgoldrunner.cpp:1023
4690
#: src/kgoldrunner.cpp:1025
3784
#: src/kgoldrunner.cpp:1023
4694
#: src/kgoldrunner.cpp:1025
3785
4695
msgid "Bar/Pole"
4696
msgstr "Belka/Słupek"
3788
#: src/kgoldrunner.cpp:1024
4698
#: src/kgoldrunner.cpp:1026
3789
4699
msgid "Paint bars or poles"
3790
4700
msgstr "Namaluj belki lub słupy"
3792
#: src/kgoldrunner.cpp:1025
4702
#: src/kgoldrunner.cpp:1027
3793
4703
msgid "Paint bars or poles (can fall from these)"
3794
msgstr "Namaluj baryłki lub słupy (można z tego spaść)"
4704
msgstr "Namaluj belki lub słupy (można z tego spaść)"
3796
#: src/kgoldrunner.cpp:1029
4706
#: src/kgoldrunner.cpp:1031
3798
msgstr "Sztabki złota"
3800
#: src/kgoldrunner.cpp:1029
4710
#: src/kgoldrunner.cpp:1031
3801
4711
msgid "Gold/Treasure"
4712
msgstr "Złoto/Skarb"
3804
#: src/kgoldrunner.cpp:1030
4714
#: src/kgoldrunner.cpp:1032
3805
4715
msgid "Paint gold (or other treasure)"
3806
4716
msgstr "Namaluj złoto (lub inny skarb)"
3808
#: src/kgoldrunner.cpp:1031
4718
#: src/kgoldrunner.cpp:1033
3809
4719
msgid "Paint gold pieces (or other treasure)"
3810
4720
msgstr "Namaluj złote sztabki (lub inny skarb)"