1411
1411
msgid "After some very hard levels, maybe you would like an easy one. Goodbye!"
1414
#: gamedata/game_GRII.txt:2
1416
#| msgid "Gold Mesh"
1417
msgid "Gold Rush II"
1418
msgstr "Zlatý nuget"
1420
#: gamedata/game_GRII.txt:3
1422
"These 20 levels have even harder challenges, more complicated puzzles and "
1423
"tighter timings than the first Gold Rush. They are not for the faint "
1424
"hearted. Have fun!\n"
1426
"Created by Gabriel Miltschitzky [gabriel dot miltschitzky at googlemail dot "
1427
"com], who also provided the recorded solutions.\n"
1429
"It is best to play the first Gold Rush levels before attempting Gold Rush "
1430
"II, because you will need many techniques that are easier to learn there. "
1431
"None of the levels in Gold Rush and Gold Rush II are impossible. If in "
1432
"doubt, use menu item 'Move->Show A Solution' to watch solutions provided by "
1436
#: gamedata/game_GRII.txt:10
1438
#| msgid "Quick Start"
1440
msgstr "Rychlý start"
1442
#: gamedata/game_GRII.txt:11
1444
"Wait an instant before you head left. Then it will be easier to reach the "
1445
"gold by walking on the enemies' heads.\n"
1447
"Step quickly onto the ladders when they appear. You will now have to cross "
1448
"two gaps, with the help of an enemy, before you can reach the highest "
1451
"How you manage that depends on how many enemies are following you when you "
1452
"step onto the first ladder. In the best case there are two, so you can walk "
1453
"back over them to cross the first gap, then pause briefly while they form a "
1454
"bridge over the next gap.\n"
1456
"Your escape further upwards depends on your speed and dexterity."
1459
#: gamedata/game_GRII.txt:20
1463
#: gamedata/game_GRII.txt:21
1465
"The gold on the right hand side is just a question of speed and dexterity. "
1466
"So is the gold on the lower levels. \n"
1468
"To reach the gold above the bar on the left, walk on your enemy's head as he "
1469
"moves along the bar.\n"
1471
"The gold in the middle needs more thought. When the enemy is climbing the "
1472
"long ladder at center-left, jump to the right and dig the brick left of the "
1473
"bar. Go upstairs and wait for the enemy, then ride on his head, take the "
1474
"gold, dig three bricks and enter the central structure.\n"
1476
"Wait for the enemy to come up the ladder when you emerge on the right. As he "
1477
"moves up and down on the top rungs, choose the right moment to walk over his "
1478
"head and reach the gold at the top right. The rest is easy."
1481
#: gamedata/game_GRII.txt:30
1482
msgid "Watch Out For Traps"
1485
#: gamedata/game_GRII.txt:31
1487
"Use the four enemies to fill up the false bricks you will find on your way "
1491
#: gamedata/game_GRII.txt:34
1495
#: gamedata/game_GRII.txt:35
1497
"This is not very difficult. The main thing is to prevent any enemy getting a "
1498
"piece of gold. This is easier than it seems if you collect the easily "
1499
"accessible pieces first.\n"
1501
"Trying to group the enemies will help. If you are on the other side of a "
1502
"barrier you can group them by moving up and down.\n"
1504
"Furthermore some of the bricks are traps, so you can sometimes take a short "
1505
"cut. But you should not count on it."
1508
#: gamedata/game_GRII.txt:42
1510
#| msgid "Gold Mesh"
1511
msgid "The Gold Mine"
1512
msgstr "Zlatý nuget"
1514
#: gamedata/game_GRII.txt:43
1516
"Of course the gold at the bottom needs to be taken last.\n"
1518
"It may be useful to lead some of the enemies into pits as you collect the "
1519
"higher pieces of gold, but do not forget to release them before you go for "
1522
"As for the gold at the bottom, think where the escape route could be before "
1523
"you start digging down to the gold, because you will not have time to "
1524
"reflect when you are inside the big pit..."
1527
#: gamedata/game_GRII.txt:50 gamedata/game_plwv.txt:59
1531
#: gamedata/game_GRII.txt:51
1533
"Dodge the first enemy among the ladders on the right.\n"
1535
"Now you come to a place where there are several shafts of false bricks "
1536
"leading down. Fall through the leftmost shaft and dig the brick to the right "
1537
"while falling. The enemy needs to be one ladder away from you and has to "
1538
"jump down immediately after you. Climb up, fall through the rightmost shaft "
1539
"and head for the single piece of gold. Escape through the traps beneath the "
1540
"dug brick. Timing is very tight.\n"
1542
"Be quick enough to reach the ladder on the left before the second enemy "
1543
"blocks your path, then step down to the same height as the pit to the right. "
1544
"The enemy will pass above you and fall into the pit. Take the gold on the "
1545
"right, dig the bricks on the left, lure the third enemy into a false brick "
1546
"and step over his head to escape upward.\n"
1548
"Get into the left-hand section by digging a brick near the top. You can "
1549
"dodge the next enemy by falling through a trap that leads back to the right-"
1550
"hand section, making him follow you.\n"
1552
"To reach the gold at the bottom, lure the enemies away, search for false "
1553
"bricks leading down, dig the brick on the end of the line and take those "
1557
#: gamedata/game_GRII.txt:62
1559
#| msgid "Three Pyramids"
1560
msgid "Three Friends"
1561
msgstr "Tři pyramidy"
1563
#: gamedata/game_GRII.txt:63
1565
"You will need both enemies to help you finish the level. When you get to the "
1566
"gold on the column of concrete, wait on the edge. Make sure that your first "
1567
"helper will follow you when you jump down. Take the gold to your left, then "
1568
"go up and quickly dig the bricks on the left of the ladder until you can "
1569
"move further left, followed by the enemy. Step over his head to reach the "
1570
"next ladder and go up again.\n"
1572
"Jump into the pit and dig on both sides equally. As the enemy moves towards "
1573
"you through the dug bricks, trap him so that you can dig two more columns of "
1574
"bricks on the left. When he runs out of the dug brick, go left, stand next "
1575
"to the pit and dig to your right to trap him again. Go one step down the "
1576
"nearest ladder and make him jump into the pit. Now take the gold and get "
1579
"As you go back to the right, you will need to find a shaft of false bricks "
1580
"which is hidden under a diggable brick. When you get back, make the second "
1581
"enemy follow you down to the lowest level. Leave him there, but use him to "
1582
"get back to the ladders leading upwards.\n"
1584
"Go to the pit and ladder at center-left and open up a shaft two bricks wide "
1585
"all the way down to the concrete near where the enemy is standing. When he "
1586
"follows you left, trap him, go right to the ladder and wait for him to run "
1587
"towards the pit. You need to start your escape to the left when he is just "
1588
"starting to fall into the pit, to avoid being killed when the bricks close."
1591
#: gamedata/game_GRII.txt:72
1595
#: gamedata/game_GRII.txt:73
1597
"It is no use looking for traps: there are none!\n"
1599
"When taking the first gold run down quickly so that the enemy does not "
1600
"follow you but goes by another route. Go down nearly as far as you can, so "
1601
"that the enemy will move to a position where you can get past him. You need "
1602
"to be very, very quick!"
1605
#: gamedata/game_GRII.txt:78
1606
msgid "Let Them Live"
1609
#: gamedata/game_GRII.txt:79
1611
"With a bit of dexterity, it is possible to pass three trapped enemies. "
1612
"Killing is not an option, because you will need two of the three enemies, so "
1613
"be careful not to dig too early, otherwise the enemies will reappear near "
1614
"the concrete pit at the top right and you will have to restart the level.\n"
1616
"The next two pieces of gold can only be reached with the help of two "
1617
"enemies. You have free choice which piece you take first, but my personal "
1618
"suggestion is to take the higher piece last. A popup ladder will make it "
1619
"easier for you to continue your way up.\n"
1621
"The last enemy is very likely to have been in the concrete pit, because he "
1622
"got killed by the refilling bricks. He is a bit difficult to pass. The "
1623
"easiest way is to wait on the highest ladder until the enemy goes back to "
1624
"the concrete pit. Then you just have time to reach a short ladder before two "
1625
"big ladders. Wait there until he jumps down, then you can quickly climb up "
1628
"If you managed to let all three enemies survive, then you are lucky..."
1631
#: gamedata/game_GRII.txt:88
1632
msgid "Jump And Run!"
1635
#: gamedata/game_GRII.txt:89
1637
"Jump to the left from the highest bar on the right. Do not wait too long: no "
1638
"more than two enemies should be below the highest bar on the left when you "
1641
"Step over the heads of the falling enemies next to you and dig the higher "
1642
"brick. Cross over the brick and take the gold. Wait on the middle bar until "
1643
"the first ladder is free of enemies. Do not jump to that ladder too early or "
1646
"If you got that far, start collecting the gold quickly, overtaking the "
1647
"enemies and staying just below them."
1650
#: gamedata/game_GRII.txt:96
1651
msgid "The Lone Golddigger"
1654
#: gamedata/game_GRII.txt:97
1656
"It is best to collect the gold at the upper left by working from right to "
1657
"left. You have to dig the column of bricks next to the ladder to get out "
1658
"again, so when you take the leftmost gold there will only be enough time to "
1659
"escape if you dig diagonally and take a short cut. The bricks you dig must "
1660
"first be cleared of gold.\n"
1662
"In the lower left section the leftmost gold is tricky. Dig the column of "
1663
"bricks until there are only five bricks left. Wait until the bricks above "
1664
"refill and dig the next brick just when the brick above reappears. Now dig "
1665
"the whole column of bricks, but leave the sixth brick from the bottom. Then "
1666
"you can run in, dig and fall on the gold at the left.\n"
1668
"The gold at the bottom requires speed. Dig all the bricks, take all the gold "
1669
"and get back. At the last brick you need to dig both sides at the same "
1672
"The gold inside the big box needs a bit of thinking --- and you have to be "
1676
#: gamedata/game_GRII.txt:106
1677
msgid "Left Or Right?"
1680
#: gamedata/game_GRII.txt:107
1682
"Move left, then immediately right. Continue down until you fall into a false "
1683
"brick with two concrete blocks beneath it. Wait there until no enemy is "
1684
"moving, then head right.\n"
1686
"When you reach the bottom, take the gold and run to the nearest ladders "
1687
"leading upward. Continue up for a while, but return to the bottom to the "
1688
"left of your enemies and head for the leftmost ladders, which will lead to "
1689
"the upper right corner.\n"
1691
"Passing the two enemies will need some skill. Move up and down until both "
1692
"enemies go up and one comes left to catch you. Walk over his head and escape "
1693
"upward before the other one gets you."
1696
#: gamedata/game_GRII.txt:114
1698
#| msgid "Shower of Gold"
1699
msgid "Treasures of Gold"
1700
msgstr "Zlatá sprška"
1702
#: gamedata/game_GRII.txt:115
1704
"Start by collecting the gold over on the left. Then take the gold in the "
1705
"next section to the right. To escape from there, step over the enemy's head "
1706
"as he climbs out of a dug brick.\n"
1708
"Dodge the free enemy, climb up to the highest gold and take the first three "
1709
"pieces, making sure you have cleared an escape route. Then lure the free "
1710
"enemy up and into the false brick in this section and take the last piece of "
1711
"gold. At one point on the way up you have to let him come really close...\n"
1713
"The remaining sections need some thinking and tight timing, but should not "
1716
"Take the rightmost gold last. There is very little time to get back up when "
1717
"the hidden ladders appear.\n"
1719
"Make sure the leftmost enemy does not leave his niche. You need him to help "
1720
"you reach the hidden escape ladders as he climbs across the bar at top left."
1723
#: gamedata/game_GRII.txt:126
1724
msgid "Never Reaching The Bottom"
1727
#: gamedata/game_GRII.txt:127
1729
"On the bars, dodge the enemy by dropping to the lower bar just before he "
1730
"reaches you and then go below him and to the right. Take the gold and fall "
1731
"to the next bar. Wait for the right moment to do that. The enemy must fall "
1732
"near the column of concrete.\n"
1734
"When you reach the middle, make him fall between the two pieces of gold. "
1735
"Hang on each bar, then walk over him to take the gold.\n"
1737
"To reach the last piece of gold, use the trick of making the enemy run up "
1738
"ahead of you when you are below him on a ladder. Push him up and over onto "
1739
"the concrete. As he falls off it, walk over his head and take the gold."
1742
#: gamedata/game_GRII.txt:134
1743
msgid "Getting Past The Enemy"
1746
#: gamedata/game_GRII.txt:135
1748
"The first enemy needs very careful timing: you have to jump into the trap "
1749
"just before he does, then go left and run down the ladder.\n"
1751
"The second enemy is very tricky indeed. Walk over his head, then dig the "
1752
"upper left brick and all of the bricks to your right as you fall. Now "
1753
"persuade the enemy to fall by standing at the bottom. Then run up the "
1754
"ladders and run over him to the right, just before the bricks close.\n"
1756
"The two enemies in the next pit should be no trouble.\n"
1758
"Passing the last enemy is a delicate operation. You have to know exactly "
1759
"when to drop. It is shortly after he has reached the highest point of the "
1760
"ladder and is moving down."
1763
#: gamedata/game_GRII.txt:144
1764
msgid "Narrow Paths"
1767
#: gamedata/game_GRII.txt:145
1769
"Await the first enemy at the bottom. The two larger ladders give you a "
1770
"chance to pass him. Move up the rightmost ladder to the same height as those "
1771
"two ladders. Then the enemy will go up them and will not cause you any "
1772
"further trouble.\n"
1774
"The enemy guarding the gold can be passed at the leftmost of three bricks, "
1775
"which is a false brick. Wait until he climbs up the ladder, then quickly "
1776
"fall through the trap and go for the gold. To get back past him, use a trick "
1777
"similar to the one you used on the first enemy.\n"
1779
"When you climb up again make sure that only one of the next four enemies is "
1780
"going right. At the rightmost ladder, only go up one step and wait until the "
1781
"next enemy is just below the gap in the ladders. If you wait there, the "
1782
"previous enemy will not follow you. Now climb up and left and fall through a "
1783
"column of false bricks next to the enemy you want to pass.\n"
1785
"Quickly descend the ladders and let yourself fall through the false bricks "
1786
"down low on the left. Wait until the two enemies start falling, then quickly "
1787
"run up the ladders before the next enemy can block the exit.\n"
1789
"The leftmost column of bricks is again where you can fall through. Wait "
1790
"until the next enemy has climbed up enough to let you push him up the ladder "
1791
"ahead of you. Now lure the other two enemies into some traps that are next "
1792
"to the column of false bricks.\n"
1794
"Go back down to the bottom where you were, take the gold and make the enemy "
1795
"follow you through. As he starts falling, run up again and escape. Dodge the "
1796
"next three enemies on the lowest level, where there is enough space to get "
1799
"Now make sure that the last enemy lingers on the right-hand ladder when you "
1800
"dig through to him. He is only enemy in this level who can be trapped by "
1801
"digging. Have fun!"
1804
#: gamedata/game_GRII.txt:160
1805
msgid "The Breakout"
1808
#: gamedata/game_GRII.txt:161
1810
"Getting past the first enemy needs careful timing. When you climb up the "
1811
"ladder you can make him pace up and down on the top two steps. At the right "
1812
"moment, you can sneak in and dig the bricks left of the ladder.\n"
1814
"The way to the next enemy is a dig-timing puzzle. Getting the two pieces of "
1815
"gold in the middle of the bricks is rather complicated and very hard, even "
1816
"when you know the way, so do not give up if it seems impossible. In the "
1817
"worst case you might have to take a peek at the bricks with the game editor "
1818
"or even replay the solution.\n"
1820
"When you reach the section with the second enemy, you need to lure him into "
1821
"the pit. The brick in the pit is a trap, so you have to be fast enough to "
1822
"step over his head and move left before he falls into the trap. Timing is "
1825
"To get past the third enemy, just dig.\n"
1827
"Lure the last enemy down to the two rightmost ladders at the bottom. There "
1828
"you can dodge him if you are fast enough."
1831
#: gamedata/game_GRII.txt:172 gamedata/game_plws.txt:253
1832
msgid "Digging Hassle"
1835
#: gamedata/game_GRII.txt:173
1837
"To get out of the first section, jump through the tunnel of traps below the "
1838
"highest bar and dig the column of bricks to your left. You will never be "
1839
"fast enough to get back to the bar in time, because there is one brick that "
1840
"slows you down. You can save time by digging it first. However, the timing "
1843
"In the second section, climb up to the bar and move to the column of false "
1844
"bricks above the rightmost of the short ladders. Fall into the tunnel and "
1845
"dig on both sides at once, but leave the lowest brick. Now go back, fall "
1846
"into the traps at the right and dig until you reach the pieces of gold. Then "
1847
"escape to the ladders on the left.\n"
1849
"Climb up and dig the top brick to your left. Fall through the false bricks "
1850
"under it, not forgetting to dig three more bricks to your left. Now you will "
1851
"need good timing to get the gold and proceed to the lower level. Dig all of "
1852
"the two columns of bricks to your left, except the two lowest. As the bricks "
1853
"begin to refill, dig all the remaining bricks, run up the ladders, dig the "
1854
"highest of the bricks on the right and get the gold. After that dig your way "
1855
"down to the lower part of this level.\n"
1857
"The way to the bottom and across to the tall ladder at the right is very "
1858
"tricky. The landmarks are two cross-shapes of five bricks each. Fall into "
1859
"the lower left cross and dig its highest brick, then quickly go up and dig "
1860
"the brick to the left of the second cross. There are three traps to fall "
1861
"through before you return to the brick you dug first. Enter it and fall "
1862
"through the two traps that are beneath it.\n"
1864
"Now you can head right and find a way to the bottom over there."
1867
#: gamedata/game_GRII.txt:184
1868
msgid "Synchronised Running 2"
1871
#: gamedata/game_GRII.txt:185
1873
"This level is named after the original 'Synchronised Running' in the "
1874
"'Challenge' game.\n"
1876
"Admittedly, it is very difficult to keep to the same speed as the enemy as "
1877
"you walk on his head, but it is definitely not impossible. If you want a "
1878
"real challenge, try it in keyboard mode. That will make things a little more "
1882
#: gamedata/game_GRII.txt:190
1883
msgid "The Heartbreaker"
1886
#: gamedata/game_GRII.txt:191 gamedata/game_lars.txt:85
1888
#| msgid " No hint "
1890
msgstr " žádná rada "
1414
1892
#: gamedata/game_kgr.txt:2 src/main.cpp:44
1415
1893
msgid "KGoldrunner"
1416
1894
msgstr "KGoldrunner"
3762
4226
"is a steady hand."
3765
#: src/kgoldrunner.cpp:201 src/kgrgame.cpp:678
4229
#: src/kgoldrunner.cpp:203 src/kgrgame.cpp:678
3766
4230
msgid "&New Game..."
3767
4231
msgstr "&Nová hra..."
3769
#: src/kgoldrunner.cpp:204
4233
#: src/kgoldrunner.cpp:206
3770
4234
msgid "Pla&y Next Level"
3771
4235
msgstr "H&rát další úroveň"
3773
#: src/kgoldrunner.cpp:205
4237
#: src/kgoldrunner.cpp:207
3774
4238
msgid "Play next level."
3775
4239
msgstr "Hrát další úroveň."
3777
#: src/kgoldrunner.cpp:206
4241
#: src/kgoldrunner.cpp:208
3778
4242
msgid "Try the next level in the game you are playing."
3781
#: src/kgoldrunner.cpp:213
4245
#: src/kgoldrunner.cpp:215
3782
4246
msgid "&Load Saved Game..."
3783
4247
msgstr "Načíst u&loženou hru..."
3785
#: src/kgoldrunner.cpp:222
4249
#: src/kgoldrunner.cpp:224
3786
4250
msgid "&Save Game..."
3787
4251
msgstr "&Uložit hru..."
3789
#: src/kgoldrunner.cpp:255
4253
#: src/kgoldrunner.cpp:257 src/kgrgame.cpp:1238
3790
4254
msgid "&Show A Solution"
3791
4255
msgstr "Zo&brazit řešení"
3793
#: src/kgoldrunner.cpp:256
4257
#: src/kgoldrunner.cpp:258
3794
4258
msgid "Show how to win this level."
3795
4259
msgstr "Ukázat jak vyhrát tuto úroveň."
3797
#: src/kgoldrunner.cpp:257
4261
#: src/kgoldrunner.cpp:259
3798
4262
msgid "Play a recording of how to win this level, if there is one available."
3801
#: src/kgoldrunner.cpp:261
4265
#: src/kgoldrunner.cpp:263
3802
4266
msgid "&Instant Replay"
3805
#: src/kgoldrunner.cpp:262
4269
#: src/kgoldrunner.cpp:264
3806
4270
msgid "Instant replay."
3809
#: src/kgoldrunner.cpp:263
4273
#: src/kgoldrunner.cpp:265
3810
4274
msgid "Show a recording of the level you are currently playing."
3813
#: src/kgoldrunner.cpp:268
4277
#: src/kgoldrunner.cpp:270
3814
4278
msgid "Replay &Last Level"
3815
4279
msgstr "Hrát pos&lední úroveň"
3817
#: src/kgoldrunner.cpp:269
4281
#: src/kgoldrunner.cpp:271
3818
4282
msgid "Replay last level."
3819
4283
msgstr "Hrát poslední úroveň."
3821
#: src/kgoldrunner.cpp:270
4285
#: src/kgoldrunner.cpp:272
3823
4287
"Show a recording of the last level you played and finished, regardless of "
3824
4288
"whether you won or lost."
3827
#: src/kgoldrunner.cpp:276
4291
#: src/kgoldrunner.cpp:278
3828
4292
msgid "&Replay Any Level"
3829
4293
msgstr "H&rát jakoukoliv úroveň"
3831
#: src/kgoldrunner.cpp:277
4295
#: src/kgoldrunner.cpp:279
3832
4296
msgid "Replay any level."
3833
4297
msgstr "Hrát jakoukoliv úroveň."
3835
#: src/kgoldrunner.cpp:278
4299
#: src/kgoldrunner.cpp:280
3836
4300
msgid "Show a recording of any level you have played so far."
3839
#: src/kgoldrunner.cpp:283
4303
#: src/kgoldrunner.cpp:285
3840
4304
msgid "&Kill Hero"
3841
4305
msgstr "Za&bít hrdinu"
3843
#: src/kgoldrunner.cpp:284
4307
#: src/kgoldrunner.cpp:286
3844
4308
msgid "Kill Hero."
3845
4309
msgstr "Zabít hrdinu."
3847
#: src/kgoldrunner.cpp:285
4311
#: src/kgoldrunner.cpp:287
3849
4313
"Kill the hero, in case he finds himself in a situation from which he cannot "
3853
#: src/kgoldrunner.cpp:307
4317
#: src/kgoldrunner.cpp:309
3854
4318
msgid "&Create Level"
3855
4319
msgstr "&Vytvořit úroveň"
3857
#: src/kgoldrunner.cpp:308
4321
#: src/kgoldrunner.cpp:310
3858
4322
msgid "Create level."
3859
4323
msgstr "Vytvořit úroveň."
3861
#: src/kgoldrunner.cpp:309
4325
#: src/kgoldrunner.cpp:311
3862
4326
msgid "Create a completely new level."
3865
#: src/kgoldrunner.cpp:311
4329
#: src/kgoldrunner.cpp:313
3867
4331
msgstr "Vytvořit"
3869
#: src/kgoldrunner.cpp:314
4333
#: src/kgoldrunner.cpp:316
3870
4334
msgid "&Edit Level..."
3871
4335
msgstr "Upravit úrov&eň..."
3873
#: src/kgoldrunner.cpp:315
4337
#: src/kgoldrunner.cpp:317
3874
4338
msgid "Edit level..."
3875
4339
msgstr "Upravit úroveň..."
3877
#: src/kgoldrunner.cpp:316
4341
#: src/kgoldrunner.cpp:318
3878
4342
msgid "Edit any level..."
3879
4343
msgstr "Upravit jakoukoliv úroveň..."
3881
#: src/kgoldrunner.cpp:318
4345
#: src/kgoldrunner.cpp:320
3883
4347
msgstr "Upravit"
3885
#: src/kgoldrunner.cpp:326 src/kgrgame.cpp:1377
4349
#: src/kgoldrunner.cpp:328 src/kgrgame.cpp:1391
3886
4350
msgid "&Save Edits..."
3887
4351
msgstr "&Uložit úpravy..."
3889
#: src/kgoldrunner.cpp:327
4353
#: src/kgoldrunner.cpp:329
3890
4354
msgid "Save edits..."
3891
4355
msgstr "Uložit úpravy..."
3893
#: src/kgoldrunner.cpp:328
4357
#: src/kgoldrunner.cpp:330
3894
4358
msgid "Save your level after editing..."
3897
#: src/kgoldrunner.cpp:330
4361
#: src/kgoldrunner.cpp:332
3899
4363
msgstr "Uložit"
3901
#: src/kgoldrunner.cpp:334
4365
#: src/kgoldrunner.cpp:336
3902
4366
msgid "&Move Level..."
3903
4367
msgstr "&Přesunout úroveň..."
3905
#: src/kgoldrunner.cpp:335
4369
#: src/kgoldrunner.cpp:337
3906
4370
msgid "Move level..."
3907
4371
msgstr "Přesunout úroveň..."
3909
#: src/kgoldrunner.cpp:336
4373
#: src/kgoldrunner.cpp:338
3910
4374
msgid "Change a level's number or move it to another game..."
3913
#: src/kgoldrunner.cpp:340
4377
#: src/kgoldrunner.cpp:342
3914
4378
msgid "&Delete Level..."
3915
4379
msgstr "&Smazat úroveň..."
3917
#: src/kgoldrunner.cpp:341
4381
#: src/kgoldrunner.cpp:343
3918
4382
msgid "Delete level..."
3919
4383
msgstr "Smazat úroveň..."
3921
#: src/kgoldrunner.cpp:342
4385
#: src/kgoldrunner.cpp:344
3922
4386
msgid "Delete a level..."
3923
4387
msgstr "Smazat úroveň..."
3925
#: src/kgoldrunner.cpp:349
4389
#: src/kgoldrunner.cpp:351
3926
4390
msgid "Create &Game..."
3927
4391
msgstr "Vytvořit &hru..."
3929
#: src/kgoldrunner.cpp:350
4393
#: src/kgoldrunner.cpp:352
3930
4394
msgid "Create game..."
3931
4395
msgstr "Vytvořit hru..."
3933
#: src/kgoldrunner.cpp:351
4397
#: src/kgoldrunner.cpp:353
3934
4398
msgid "Create a completely new game..."
3937
#: src/kgoldrunner.cpp:354
4401
#: src/kgoldrunner.cpp:356
3938
4402
msgid "Edit Game &Info..."
3939
4403
msgstr "Upravit &informace o hře..."
3941
#: src/kgoldrunner.cpp:355
4405
#: src/kgoldrunner.cpp:357
3942
4406
msgid "Edit game info..."
3943
4407
msgstr "Upravit informace o hře..."
3945
#: src/kgoldrunner.cpp:356
4409
#: src/kgoldrunner.cpp:358
3946
4410
msgid "Change the name, rules or description of a game..."
3949
#: src/kgoldrunner.cpp:384
4413
#: src/kgoldrunner.cpp:386
3950
4414
msgid "&Play Sounds"
3951
4415
msgstr "Hrát z&vuky"
3953
#: src/kgoldrunner.cpp:385
4417
#: src/kgoldrunner.cpp:387
3954
4418
msgid "Play sound effects."
3955
4419
msgstr "Přehrát zvukové efekty."
3957
#: src/kgoldrunner.cpp:386
4421
#: src/kgoldrunner.cpp:388
3958
4422
msgid "Play sound effects during the game."
3961
#: src/kgoldrunner.cpp:389
4425
#: src/kgoldrunner.cpp:391
3963
4427
#| msgid "&Play Sounds"
3964
4428
msgid "Play &Footstep Sounds"
3965
4429
msgstr "Hrát z&vuky"
3967
#: src/kgoldrunner.cpp:390 src/kgoldrunner.cpp:391
4431
#: src/kgoldrunner.cpp:392 src/kgoldrunner.cpp:393
3968
4432
msgid "Make sounds of player's footsteps."
3971
#: src/kgoldrunner.cpp:396
4435
#: src/kgoldrunner.cpp:398
3973
4437
msgid "&Demo At Start"
3974
4438
msgstr "Neuklá&dat"
3976
#: src/kgoldrunner.cpp:397 src/kgoldrunner.cpp:398
4440
#: src/kgoldrunner.cpp:399 src/kgoldrunner.cpp:400
3977
4441
msgid "Run a demo when the game starts."
3980
#: src/kgoldrunner.cpp:406
4444
#: src/kgoldrunner.cpp:408
3981
4445
msgid "&Mouse Controls Hero"
3982
4446
msgstr "&Myš ovládá hrdinu"
3984
#: src/kgoldrunner.cpp:407
4448
#: src/kgoldrunner.cpp:409
3985
4449
msgid "Mouse controls hero."
3986
4450
msgstr "Myš ovládá hrdinu."
3988
#: src/kgoldrunner.cpp:408
4452
#: src/kgoldrunner.cpp:410
3989
4453
msgid "Use the mouse to control the hero's moves."
3992
#: src/kgoldrunner.cpp:412
4456
#: src/kgoldrunner.cpp:414
3993
4457
msgid "&Keyboard Controls Hero"
3994
4458
msgstr "&Klávesnice ovládá hrdinu"
3996
#: src/kgoldrunner.cpp:413
4460
#: src/kgoldrunner.cpp:415
3997
4461
msgid "Keyboard controls hero."
3998
4462
msgstr "Klávesnice ovládá hrdinu."
4000
#: src/kgoldrunner.cpp:414
4464
#: src/kgoldrunner.cpp:416
4001
4465
msgid "Use the keyboard to control the hero's moves."
4004
#: src/kgoldrunner.cpp:418
4468
#: src/kgoldrunner.cpp:420
4005
4469
msgid "Hybrid Control (&Laptop)"
4006
4470
msgstr "Smíšené ovládání (&Laptop)"
4008
#: src/kgoldrunner.cpp:419
4472
#: src/kgoldrunner.cpp:421
4009
4473
msgid "Pointer controls hero; dig using keyboard."
4012
#: src/kgoldrunner.cpp:421
4476
#: src/kgoldrunner.cpp:423
4014
4478
"Use the laptop's pointer device to control the hero's moves, and use the "
4015
4479
"keyboard to dig left and right."
4018
#: src/kgoldrunner.cpp:436
4482
#: src/kgoldrunner.cpp:438
4019
4483
msgid "&Click Key To Move"
4022
#: src/kgoldrunner.cpp:437
4486
#: src/kgoldrunner.cpp:439
4023
4487
msgid "Click Key To Move."
4026
#: src/kgoldrunner.cpp:438
4490
#: src/kgoldrunner.cpp:440
4028
4492
"In keyboard mode, click a direction-key to start moving and keep on going "
4029
4493
"until you click another key."
4032
#: src/kgoldrunner.cpp:444
4496
#: src/kgoldrunner.cpp:446
4033
4497
msgid "&Hold Key To Move"
4036
#: src/kgoldrunner.cpp:445
4500
#: src/kgoldrunner.cpp:447
4037
4501
msgid "Hold Key To Move."
4040
#: src/kgoldrunner.cpp:446
4504
#: src/kgoldrunner.cpp:448
4042
4506
"In keyboard mode, hold down a direction-key to move and release it to stop."
4045
#: src/kgoldrunner.cpp:463
4509
#: src/kgoldrunner.cpp:465
4046
4510
msgid "Normal Speed"
4047
4511
msgstr "Normální rychlost"
4049
#: src/kgoldrunner.cpp:464
4513
#: src/kgoldrunner.cpp:466
4050
4514
msgid "Set normal speed."
4051
4515
msgstr "Nastavit normální rychlost."
4053
#: src/kgoldrunner.cpp:465
4517
#: src/kgoldrunner.cpp:467
4054
4518
msgid "Set normal game speed."
4055
4519
msgstr "Nastavit normální rychlost hry."
4057
#: src/kgoldrunner.cpp:469
4521
#: src/kgoldrunner.cpp:471
4058
4522
msgid "Beginner Speed"
4059
4523
msgstr "Rychlost začátečníků"
4061
#: src/kgoldrunner.cpp:470
4525
#: src/kgoldrunner.cpp:472
4062
4526
msgid "Set beginners' speed."
4063
4527
msgstr "Nastavit rychlost začátečníků."
4065
#: src/kgoldrunner.cpp:471
4529
#: src/kgoldrunner.cpp:473
4067
4531
msgid "Set beginners' game speed (0.5 times normal)."
4068
4532
msgstr "Rychlost začátečníků"
4070
#: src/kgoldrunner.cpp:476
4534
#: src/kgoldrunner.cpp:478
4071
4535
msgid "Champion Speed"
4072
4536
msgstr "Rychlost šampionů"
4074
#: src/kgoldrunner.cpp:477
4538
#: src/kgoldrunner.cpp:479
4075
4539
msgid "Set champions' speed."
4076
4540
msgstr "Nastavit rychlost šampionů."
4078
#: src/kgoldrunner.cpp:478
4542
#: src/kgoldrunner.cpp:480
4080
4544
msgid "Set champions' game speed (1.5 times normal)."
4081
4545
msgstr "Rychlost šampionů"
4083
#: src/kgoldrunner.cpp:482
4547
#: src/kgoldrunner.cpp:484
4084
4548
msgid "Increase Speed"
4085
4549
msgstr "Zvýšit rychlost"
4087
#: src/kgoldrunner.cpp:483
4551
#: src/kgoldrunner.cpp:485
4088
4552
msgid "Increase speed."
4089
4553
msgstr "Zvýšit rychlost."
4091
#: src/kgoldrunner.cpp:484
4555
#: src/kgoldrunner.cpp:486
4092
4556
msgid "Increase the game speed by 0.1 (maximum is 2.0 times normal)."
4095
#: src/kgoldrunner.cpp:489
4559
#: src/kgoldrunner.cpp:491
4096
4560
msgid "Decrease Speed"
4097
4561
msgstr "Snížit rychlost"
4099
#: src/kgoldrunner.cpp:490
4563
#: src/kgoldrunner.cpp:492
4100
4564
msgid "Decrease speed."
4101
4565
msgstr "Snížit rychlost."
4103
#: src/kgoldrunner.cpp:491
4567
#: src/kgoldrunner.cpp:493
4104
4568
msgid "Decrease the game speed by 0.1 (minimum is 0.2 times normal)."
4107
#: src/kgoldrunner.cpp:525
4571
#: src/kgoldrunner.cpp:527
4111
#: src/kgoldrunner.cpp:526
4575
#: src/kgoldrunner.cpp:528
4112
4576
msgid "Move Right"
4113
4577
msgstr "Posunout vpravo"
4115
#: src/kgoldrunner.cpp:527
4579
#: src/kgoldrunner.cpp:529
4116
4580
msgid "Move Left"
4117
4581
msgstr "Posunout vlevo"
4119
#: src/kgoldrunner.cpp:528
4583
#: src/kgoldrunner.cpp:530
4120
4584
msgid "Move Up"
4121
4585
msgstr "Posunout nahoru"
4123
#: src/kgoldrunner.cpp:529
4587
#: src/kgoldrunner.cpp:531
4124
4588
msgid "Move Down"
4125
4589
msgstr "Posunout dolů"
4127
#: src/kgoldrunner.cpp:530
4591
#: src/kgoldrunner.cpp:532
4128
4592
msgid "Dig Right"
4129
4593
msgstr "Kopat vpravo"
4131
#: src/kgoldrunner.cpp:531
4595
#: src/kgoldrunner.cpp:533
4132
4596
msgid "Dig Left"
4133
4597
msgstr "Kopat vlevo"
4135
#: src/kgoldrunner.cpp:559
4599
#: src/kgoldrunner.cpp:561
4137
4601
msgid "Do a Step"
4140
#: src/kgoldrunner.cpp:560
4604
#: src/kgoldrunner.cpp:562
4141
4605
msgid "Test Bug Fix"
4142
4606
msgstr "Testovací oprava"
4144
#: src/kgoldrunner.cpp:561
4608
#: src/kgoldrunner.cpp:563
4145
4609
msgid "Show Positions"
4146
4610
msgstr "Zobrazit pozice"
4148
#: src/kgoldrunner.cpp:562
4612
#: src/kgoldrunner.cpp:564
4149
4613
msgid "Start Logging"
4150
4614
msgstr "Začít logování"
4152
#: src/kgoldrunner.cpp:563
4616
#: src/kgoldrunner.cpp:565
4153
4617
msgid "Show Hero"
4154
4618
msgstr "Zobrazit hrdinu"
4156
#: src/kgoldrunner.cpp:564
4620
#: src/kgoldrunner.cpp:566
4157
4621
msgid "Show Object"
4158
4622
msgstr "Zobrazit objekt"
4160
#: src/kgoldrunner.cpp:566 src/kgoldrunner.cpp:567 src/kgoldrunner.cpp:568
4161
#: src/kgoldrunner.cpp:569 src/kgoldrunner.cpp:570 src/kgoldrunner.cpp:571
4162
#: src/kgoldrunner.cpp:572
4624
#: src/kgoldrunner.cpp:568 src/kgoldrunner.cpp:569 src/kgoldrunner.cpp:570
4625
#: src/kgoldrunner.cpp:571 src/kgoldrunner.cpp:572 src/kgoldrunner.cpp:573
4626
#: src/kgoldrunner.cpp:574
4163
4627
msgid "Show Enemy"
4164
4628
msgstr "Zobrazit nepřítele"
4166
#: src/kgoldrunner.cpp:738
4630
#: src/kgoldrunner.cpp:740
4167
4631
msgid "Missing Name"
4168
4632
msgstr "Chybějící jméno"
4170
#: src/kgoldrunner.cpp:797
4634
#: src/kgoldrunner.cpp:799
4171
4635
msgid " Lives: "
4172
4636
msgstr " životů: "
4174
#: src/kgoldrunner.cpp:809
4638
#: src/kgoldrunner.cpp:811
4175
4639
msgid " Score: "
4176
4640
msgstr " skóre: "
4178
#: src/kgoldrunner.cpp:821
4642
#: src/kgoldrunner.cpp:823
4179
4643
msgid " Level: "
4180
4644
msgstr " úroveň: "
4182
#: src/kgoldrunner.cpp:838
4646
#: src/kgoldrunner.cpp:840
4184
4648
msgid "Press \"%1\" to RESUME"
4185
4649
msgstr "Stiskněte \"%1\" k POKRAČOVÁNÍ"
4187
#: src/kgoldrunner.cpp:840
4651
#: src/kgoldrunner.cpp:842
4189
4653
msgid "Press \"%1\" or \"%2\" to RESUME"
4190
4654
msgstr "Stiskněte \"%1\" nebo \"%2\" pro POKRAČOVÁNÍ"
4192
#: src/kgoldrunner.cpp:846
4656
#: src/kgoldrunner.cpp:848
4194
4658
msgid "Press \"%1\" to PAUSE"
4195
4659
msgstr "Stiskněte \"%1\" pro POZASTAVENÍ"
4197
#: src/kgoldrunner.cpp:848
4661
#: src/kgoldrunner.cpp:850
4199
4663
msgid "Press \"%1\" or \"%2\" to PAUSE"
4200
4664
msgstr "Stiskněte \"%1\" nebo \"%2\" pro POZASTAVENÍ"
4202
#: src/kgoldrunner.cpp:858
4666
#: src/kgoldrunner.cpp:860
4203
4667
msgid " Has hint "
4204
4668
msgstr " má radu "
4206
#: src/kgoldrunner.cpp:861
4670
#: src/kgoldrunner.cpp:863
4207
4671
msgid " No hint "
4208
4672
msgstr " žádná rada "
4210
#: src/kgoldrunner.cpp:929
4674
#: src/kgoldrunner.cpp:931
4211
4675
msgid "Theme Not Loaded"
4214
#: src/kgoldrunner.cpp:930
4678
#: src/kgoldrunner.cpp:932
4216
4680
"Cannot load the theme you selected. It is not in the required graphics "
4217
4681
"format (SVG)."
4220
#: src/kgoldrunner.cpp:990 src/kgoldrunner.cpp:1002 src/kgoldrunner.cpp:1015
4221
#: src/kgoldrunner.cpp:1024
4684
#: src/kgoldrunner.cpp:992 src/kgoldrunner.cpp:1004 src/kgoldrunner.cpp:1017
4685
#: src/kgoldrunner.cpp:1026
4222
4686
msgid "Get Folders"
4223
4687
msgstr "Získat složky"
4225
#: src/kgoldrunner.cpp:991
4689
#: src/kgoldrunner.cpp:993
4228
4692
"Cannot find documentation sub-folder 'en/%1/' in area '%2' of the KDE folder "
4258
4722
"Nelze nalézt nebo vytvořit složku 'levels/' v podsložce '%1/user/' v "
4259
4723
"uživatelské oblasti ($KDEHOME)."
4261
#: src/kgoldrunner.cpp:1058
4725
#: src/kgoldrunner.cpp:1060
4262
4726
msgid "Edit Name/Hint"
4263
4727
msgstr "Upravit jméno/radu"
4265
#: src/kgoldrunner.cpp:1059
4729
#: src/kgoldrunner.cpp:1061
4266
4730
msgid "Edit level name or hint"
4267
4731
msgstr "Upravit jméno úrovně nebo radu"
4269
#: src/kgoldrunner.cpp:1060
4733
#: src/kgoldrunner.cpp:1062
4270
4734
msgid "Edit text for the name or hint of a level"
4273
#: src/kgoldrunner.cpp:1063
4737
#: src/kgoldrunner.cpp:1065
4274
4738
msgid "Name/Hint"
4275
4739
msgstr "Název/rada"
4277
#: src/kgoldrunner.cpp:1066
4741
#: src/kgoldrunner.cpp:1068
4279
4743
msgstr "Smazat"
4281
#: src/kgoldrunner.cpp:1066
4745
#: src/kgoldrunner.cpp:1068
4283
4747
msgid "Space/Erase"
4284
4748
msgstr "Smazat"
4286
#: src/kgoldrunner.cpp:1067
4750
#: src/kgoldrunner.cpp:1069
4287
4751
msgid "Paint empty squares or erase"
4290
#: src/kgoldrunner.cpp:1068
4754
#: src/kgoldrunner.cpp:1070
4291
4755
msgid "Erase objects or paint empty squares"
4294
#: src/kgoldrunner.cpp:1071
4758
#: src/kgoldrunner.cpp:1073
4296
4760
msgstr "Hrdina"
4298
#: src/kgoldrunner.cpp:1072
4762
#: src/kgoldrunner.cpp:1074
4299
4763
msgid "Move hero"
4300
4764
msgstr "Posunout hrdinu"
4302
#: src/kgoldrunner.cpp:1073
4766
#: src/kgoldrunner.cpp:1075
4303
4767
msgid "Change the hero's starting position"
4306
#: src/kgoldrunner.cpp:1076
4770
#: src/kgoldrunner.cpp:1078
4308
4772
msgstr "Nepřítel"
4310
#: src/kgoldrunner.cpp:1077
4774
#: src/kgoldrunner.cpp:1079
4311
4775
msgid "Paint enemies"
4314
#: src/kgoldrunner.cpp:1078
4778
#: src/kgoldrunner.cpp:1080
4315
4779
msgid "Paint enemies at their starting positions"
4318
#: src/kgoldrunner.cpp:1082
4782
#: src/kgoldrunner.cpp:1084
4322
#: src/kgoldrunner.cpp:1083
4786
#: src/kgoldrunner.cpp:1085
4323
4787
msgid "Paint bricks (can dig)"
4324
4788
msgstr "Namalovat cihly (může se kopat)"
4326
#: src/kgoldrunner.cpp:1084
4790
#: src/kgoldrunner.cpp:1086
4327
4791
msgid "Paint bricks (diggable objects)"
4330
#: src/kgoldrunner.cpp:1087
4794
#: src/kgoldrunner.cpp:1089
4331
4795
msgid "Concrete"
4334
#: src/kgoldrunner.cpp:1088
4798
#: src/kgoldrunner.cpp:1090
4335
4799
msgid "Paint concrete (cannot dig)"
4336
4800
msgstr "Namalovat beton (nemůže se kopat)"
4338
#: src/kgoldrunner.cpp:1089
4802
#: src/kgoldrunner.cpp:1091
4339
4803
msgid "Paint concrete objects (not diggable)"
4342
#: src/kgoldrunner.cpp:1092
4806
#: src/kgoldrunner.cpp:1094
4346
#: src/kgoldrunner.cpp:1092
4810
#: src/kgoldrunner.cpp:1094
4347
4811
msgid "Trap/False Brick"
4348
4812
msgstr "Past/Falešná cihla"
4350
#: src/kgoldrunner.cpp:1093 src/kgoldrunner.cpp:1095
4814
#: src/kgoldrunner.cpp:1095 src/kgoldrunner.cpp:1097
4351
4815
msgid "Paint traps or false bricks (can fall through)"
4352
4816
msgstr "Namalovat pasti a falešné cihly (může se propadnout)"
4354
#: src/kgoldrunner.cpp:1099
4818
#: src/kgoldrunner.cpp:1101
4356
4820
msgstr "Žebřík"
4358
#: src/kgoldrunner.cpp:1100
4822
#: src/kgoldrunner.cpp:1102
4359
4823
msgid "Paint ladders"
4360
4824
msgstr "Malovat žebříky"
4362
#: src/kgoldrunner.cpp:1101
4826
#: src/kgoldrunner.cpp:1103
4363
4827
msgid "Paint ladders (ways to go up or down)"
4366
#: src/kgoldrunner.cpp:1104
4830
#: src/kgoldrunner.cpp:1106
4368
4832
msgid "H Ladder"
4369
4833
msgstr "Žebřík"
4371
#: src/kgoldrunner.cpp:1104
4835
#: src/kgoldrunner.cpp:1106
4372
4836
msgid "Hidden Ladder"
4373
4837
msgstr "Skrytý žebřík"
4375
#: src/kgoldrunner.cpp:1105
4839
#: src/kgoldrunner.cpp:1107
4376
4840
msgid "Paint hidden ladders"
4377
4841
msgstr "Namalovat skryté žebříky"
4379
#: src/kgoldrunner.cpp:1106
4843
#: src/kgoldrunner.cpp:1108
4380
4844
msgid "Paint hidden ladders, which appear when all the gold is gone"
4383
#: src/kgoldrunner.cpp:1110
4847
#: src/kgoldrunner.cpp:1112
4385
4849
msgstr "Sloupec"
4387
#: src/kgoldrunner.cpp:1110
4851
#: src/kgoldrunner.cpp:1112
4388
4852
msgid "Bar/Pole"
4391
#: src/kgoldrunner.cpp:1111
4855
#: src/kgoldrunner.cpp:1113
4392
4856
msgid "Paint bars or poles"
4395
#: src/kgoldrunner.cpp:1112
4859
#: src/kgoldrunner.cpp:1114
4396
4860
msgid "Paint bars or poles (can fall from these)"
4399
#: src/kgoldrunner.cpp:1116
4863
#: src/kgoldrunner.cpp:1118
4403
#: src/kgoldrunner.cpp:1116
4867
#: src/kgoldrunner.cpp:1118
4404
4868
msgid "Gold/Treasure"
4407
#: src/kgoldrunner.cpp:1117
4871
#: src/kgoldrunner.cpp:1119
4408
4872
msgid "Paint gold (or other treasure)"
4411
#: src/kgoldrunner.cpp:1118
4875
#: src/kgoldrunner.cpp:1120
4412
4876
msgid "Paint gold pieces (or other treasure)"