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* If you want to customize this file, do not edit it directly since future upgrades
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* may overwrite it. Instead, copy it into a new directory called "local" and edit that
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* version. Gallery will look for that file first and use it if it exists.
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<div class="gbBlock gcBackground1">
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<h2> {g->text text="Fotokasten Settings"} </h2>
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{if isset($status.saved)}
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<div class="gbBlock"><h2 class="giSuccess">
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{g->text text="Settings saved successfully"}
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<p class="giDescription">
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{g->text text="Enter affiliate settings."}
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<table class="gbDataTable">
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<label for="affiliateId">
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{g->text text="Affiliate Id:"}
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<input type="text" id="affiliateId" size="6"
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name="{g->formVar var="form[affiliateId]"}" value="{$form.affiliateId}"/>
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{if isset($form.error.affiliateId)}
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<span class="giError"> {g->text text="Enter a numeric id"} </span>
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<label for="affiliateIdPass">
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{g->text text="Affiliate Password:"}
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<input type="text" id="affiliateIdPass" size="34"
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name="{g->formVar var="form[affiliateIdPass]"}" value="{$form.affiliateIdPass}"/>
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{if isset($form.error.affiliateIdPass)}
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<span class="giError"> {g->text text="Missing value"} </span>
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<div class="gbBlock gcBackground1">
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<input type="submit" class="inputTypeSubmit"
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name="{g->formVar var="form[action][save]"}" value="{g->text text="Save"}"/>
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<input type="submit" class="inputTypeSubmit"
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name="{g->formVar var="form[action][reset]"}" value="{g->text text="Reset"}"/>
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<input type="button" class="inputTypeButton" value="{g->text text="Use Defaults"}"
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onclick="document.getElementById('affiliateId').value='1927';document.getElementById('affiliateIdPass').value='f12a65d90445f95b90e5fd30c75ee74e'"/>