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# translation of blinken.appdata.po to Slovak
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# Roman Paholík <wizzardsk@gmail.com>, 2014.
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"Project-Id-Version: blinken.appdata\n"
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"Report-Msgid-Bugs-To: http://bugs.kde.org\n"
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"POT-Creation-Date: 2014-06-19 01:37+0000\n"
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"PO-Revision-Date: 2014-06-20 09:44+0200\n"
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"Last-Translator: Roman Paholik <wizzardsk@gmail.com>\n"
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"Language-Team: Slovak <kde-sk@linux.sk>\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: Lokalize 1.5\n"
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"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
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#. (itstool) path: component/name
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#: blinken.appdata.xml:6
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#. (itstool) path: component/summary
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#: blinken.appdata.xml:7
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msgid "Memory Enhancement Game"
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msgstr "Hra na zlepšenie pamäte"
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#. (itstool) path: description/p
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#: blinken.appdata.xml:9
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"Blinken is based on an electronic game released in 1978, which challenges "
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"players to remember sequences of increasing length. On the face of the "
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"device, there are 4 different color buttons, each one with their own "
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"distinctive sound. These buttons light up randomly, creating the sequence "
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"that the player must then recall. If the player is successful in remembering "
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"the sequence of lights in the correct order, they advance to the next stage, "
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"where an identical sequence with one extra step is presented. If they are "
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"incorrect, the game is lost, and the player must start again from the "
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"beginning. The goal is to get a high score - each step in the sequence is "
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"worth one point, so correct entry of a sequence of 8 lights is worth 8 "
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"points on the high score table."
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"Blinken je založený na elektronickej hre z roku 1978, ktorá vyžaduje od "
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"hráčov, aby si zapamätali sekvencie zvyšujúcej sa dĺžky. Na zariadení sú 4 "
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"rôznofarebné tlačidlá, každé so svojim vlastným zvukom. Tieto tlačidlá sa "
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"náhodne rozsvecujú, čím vytvárajú sekvenciu, ktorú si hráč musí zapamätať. "
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"Ak je hráč úspešný, postúpi na ďalšiu úroveň, kde sú rovnaké sekvencie s "
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"jedným ďalším krokom. Ak je neúspešný, hra je stratená a hráč musí začať od "
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"začiatku. Cieľom je dosiahnuť čo najviac bodov, každý krok v sekvencii je za "
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"jeden bod, teda správny vstup sekvencie s 8 svetlami je za 8 bodov."