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<th colspan="3" align="center" id="chaptername">4.2. Hurl</th>
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<th width="60%" align="center" id="sectionname">4.2. Hurl</th>
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<div class="sect2" lang="en" xml:lang="en">
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<div class="titlepage">
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<h3 class="title"><a id="plug-in-randomize-hurl"></a>4.2. Hurl</h3>
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<a id="id3360732" class="indexterm"></a>
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<img src="../images/filters/filters-noise-hurl.png" />
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<div class="simplesect" lang="en" xml:lang="en">
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<h4 class="title"><a id="id3360758"></a>Overview</h4>
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This filter is found in
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<span class="guimenuitem">Image>Filters/Noise/<span class="accel">H</span>url</span>
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The Hurl filter changes pixels of active layer or selection to a random color if they are within a
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given range of randomization.
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<h4 class="title"><a id="id3360777"></a>Options</h4>
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<div class="variablelist">
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<span class="term">Random Seed</span>
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<span class="guilabel">Random Seed</span> controls the randomization
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element of hurl. The <span class="guibutton">Time</span> button will
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set the seed using the hardware clock of the computer. Using
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<span class="guibutton">Time</span> is the preferred method for
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initializing Hurl as it will provide a higher chance of differing
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values over many uses.
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<span class="term">Randomization %</span>
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The <span class="guibutton">Randomization</span> slider represents the percentage of pixels of the
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active layer or selection which may be hurled. Higher value result in more hurling.
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<span class="term">Repeat</span>
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The <span class="guibutton">Repeat</span> slider represents the number of
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times the active layer will be hurled. Higher values result in
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<td width="40%" align="left" valign="top">4. Noise filters </td>
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<a accesskey="h" href="index.html">Home</a>
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<td width="40%" align="right" valign="top"> 4.3. Noisify</td>