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  • Committer: Bazaar Package Importer
  • Author(s): Ari Pollak
  • Date: 2005-05-08 18:04:08 UTC
  • mfrom: (1.2.1 upstream) (2.1.1 hoary)
  • Revision ID: james.westby@ubuntu.com-20050508180408-mjwl3kmjczfnmu5v
Tags: 2+0.7-5
Fix doc-base entry for gimp-help-zh-cn to point to correct directory
name (Closes: #308228)

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
 
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
 
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<html xmlns="http://www.w3.org/1999/xhtml">
 
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  <head>
 
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    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
 
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    <title>12.9. Maze</title>
 
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    <link rel="stylesheet" href="gimp-help-plain.css" type="text/css" />
 
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    <link rel="stylesheet" href="gimp-help-screen.css" type="text/css" />
 
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    <meta name="generator" content="DocBook XSL Stylesheets V1.66.1" />
 
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    <link rel="start" href="index.html" title="&#10;      &#10;    " />
 
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    <link rel="up" href="ch06s12.html" title="12. Rendering filters" />
 
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    <link rel="prev" href="ch06s12s08.html" title="12.8. Jigsaw" />
 
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    <link rel="next" href="ch06s12s10.html" title="12.10. QBist" />
 
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  </head>
 
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  <body>
 
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    <div xmlns="" class="navheader">
 
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      <table width="100%" summary="Navigation header">
 
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        <tr>
 
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          <th colspan="3" align="center" id="chaptername">12.9. Maze</th>
 
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        </tr>
 
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        <tr>
 
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          <td width="20%" align="left"><a accesskey="p" href="ch06s12s08.html">Prev</a> </td>
 
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          <th width="60%" align="center" id="sectionname">12.9. Maze</th>
 
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          <td width="20%" align="right"> <a accesskey="n" href="ch06s12s10.html">Next</a></td>
 
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        </tr>
 
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      </table>
 
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      <hr />
 
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    </div>
 
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    <div class="sect2" lang="en" xml:lang="en">
 
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      <div class="titlepage">
 
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        <div>
 
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          <div>
 
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            <h3 class="title"><a id="plug-in-maze"></a>12.9. Maze</h3>
 
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          </div>
 
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        </div>
 
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      </div>
 
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      <a id="id3373141" class="indexterm"></a>
 
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      <div class="mediaobject">
 
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        <img src="../images/filters/filters-render-maze.png" />
 
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      </div>
 
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      <div class="simplesect" lang="en" xml:lang="en">
 
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        <div class="titlepage">
 
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          <div>
 
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            <div>
 
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              <h4 class="title"><a id="id3373438"></a>Overview</h4>
 
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            </div>
 
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          </div>
 
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        </div>
 
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        <div class="informalfigure">
 
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          <div class="mediaobject">
 
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            <img src="../images/filters/examples/maze1.png" />
 
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            <div class="caption">
 
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              <p>An example of a rendered maze.</p>
 
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            </div>
 
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          </div>
 
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        </div>
 
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        <p>
 
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      This filter is found in
 
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      <span class="guimenuitem">Image&gt;Filters/Render/Pattern/<span class="accel">M</span>aze...</span>
 
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    </p>
 
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        <p>
 
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      This filter generates a random black and white maze
 
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      pattern.  The result completely overwrites the previous
 
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      contents of the active layer.  A typical example is shown
 
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      below.  Can you find the route from the center to the edge?  
 
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    </p>
 
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      </div>
 
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      <div class="simplesect" lang="en" xml:lang="en">
 
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        <div class="titlepage">
 
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          <div>
 
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            <div>
 
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              <h4 class="title"><a id="id3373763"></a>Options</h4>
 
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            </div>
 
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          </div>
 
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        </div>
 
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        <div class="variablelist">
 
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          <dl>
 
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            <dt>
 
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              <span class="term">Width/Height</span>
 
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            </dt>
 
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            <dd>
 
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              <p>
 
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            The <span class="guilabel">Width</span> and
 
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            <span class="guilabel">Height</span> sliders control how many
 
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            pathways the 
 
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            maze should have. The lower the values for width and height,
 
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            the more paths you will get. The same happens if you
 
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            increase the number of pieces in the Width and Height
 
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            <span class="guilabel">Pieces</span> fields.  The result won't
 
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            really look like a maze unless the width and height are
 
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            equal. 
 
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          </p>
 
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            </dd>
 
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            <dt>
 
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              <span class="term">Tileable</span>
 
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            </dt>
 
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            <dd>
 
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              <p>
 
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            If you want to use it in a pattern, you can make the maze
 
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            tileable by checking this checkbutton.  
 
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          </p>
 
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            </dd>
 
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            <dt>
 
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              <span class="term">Seed</span>
 
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            </dt>
 
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            <dd>
 
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              <p>
 
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            You can specify a seed for the random number generator, or
 
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            ask the program to generate one for you.  Unless you need
 
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            to later reproduce exactly the same maze, you might as
 
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            well have the program do it.
 
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          </p>
 
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            </dd>
 
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            <dt>
 
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              <span class="term">Style</span>
 
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            </dt>
 
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            <dd>
 
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              <p>
 
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            You can choose between two types of maze, "Depth First"
 
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            and "Prim's Algorithm".  Only a computer scientist can
 
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            tell the difference between them.
 
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          </p>
 
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            </dd>
 
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          </dl>
 
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        </div>
 
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      </div>
 
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    </div>
 
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    <div class="navfooter">
 
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      <hr />
 
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      <table width="100%" summary="Navigation footer">
 
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        <tr>
 
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          <td width="40%" align="left"><a accesskey="p" href="ch06s12s08.html">Prev</a> </td>
 
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          <td width="20%" align="center">
 
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            <a accesskey="u" href="ch06s12.html">Up</a>
 
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          </td>
 
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          <td width="40%" align="right"> <a accesskey="n" href="ch06s12s10.html">Next</a></td>
 
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        </tr>
 
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        <tr>
 
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          <td width="40%" align="left" valign="top">12.8. Jigsaw </td>
 
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          <td width="20%" align="center">
 
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            <a accesskey="h" href="index.html">Home</a>
 
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          </td>
 
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          <td width="40%" align="right" valign="top"> 12.10. QBist</td>
 
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        </tr>
 
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      </table>
 
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    </div>
 
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  </body>
 
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</html>