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<th colspan="3" align="center" id="chaptername">12.9. Maze</th>
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<div class="sect2" lang="en" xml:lang="en">
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<div class="titlepage">
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<h3 class="title"><a id="plug-in-maze"></a>12.9. Maze</h3>
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<a id="id3373141" class="indexterm"></a>
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<div class="mediaobject">
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<img src="../images/filters/filters-render-maze.png" />
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<div class="simplesect" lang="en" xml:lang="en">
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<h4 class="title"><a id="id3373438"></a>Overview</h4>
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<div class="mediaobject">
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<img src="../images/filters/examples/maze1.png" />
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<p>An example of a rendered maze.</p>
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This filter is found in
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<span class="guimenuitem">Image>Filters/Render/Pattern/<span class="accel">M</span>aze...</span>
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This filter generates a random black and white maze
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pattern. The result completely overwrites the previous
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contents of the active layer. A typical example is shown
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below. Can you find the route from the center to the edge?
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<div class="simplesect" lang="en" xml:lang="en">
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<div class="titlepage">
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<h4 class="title"><a id="id3373763"></a>Options</h4>
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<div class="variablelist">
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<span class="term">Width/Height</span>
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The <span class="guilabel">Width</span> and
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<span class="guilabel">Height</span> sliders control how many
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maze should have. The lower the values for width and height,
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the more paths you will get. The same happens if you
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increase the number of pieces in the Width and Height
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<span class="guilabel">Pieces</span> fields. The result won't
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really look like a maze unless the width and height are
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<span class="term">Tileable</span>
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If you want to use it in a pattern, you can make the maze
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tileable by checking this checkbutton.
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<span class="term">Seed</span>
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You can specify a seed for the random number generator, or
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ask the program to generate one for you. Unless you need
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to later reproduce exactly the same maze, you might as
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well have the program do it.
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<span class="term">Style</span>
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You can choose between two types of maze, "Depth First"
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and "Prim's Algorithm". Only a computer scientist can
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tell the difference between them.
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