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# Irish translation of kgoldrunner
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# Copyright (C) 2009 This_file_is_part_of_KDE
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# This file is distributed under the same license as the kgoldrunner package.
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# Kevin Scannell <kscanne@gmail.com>, 2009.
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"Project-Id-Version: kdegames/kgoldrunner.po\n"
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"Report-Msgid-Bugs-To: http://bugs.kde.org\n"
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"POT-Creation-Date: 2014-01-07 01:30+0000\n"
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"PO-Revision-Date: 2004-12-03 14:52-0500\n"
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"Last-Translator: Kevin Scannell <kscanne@gmail.com>\n"
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"Language-Team: Irish <gaeilge-gnulinux@lists.sourceforge.net>\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=5; plural=n==1 ? 0 : n==2 ? 1 : n<7 ? 2 : n < 11 ? "
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msgctxt "NAME OF TRANSLATORS"
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msgstr "Séamus Ó Ciardhuáin,Kevin Scannell"
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msgctxt "EMAIL OF TRANSLATORS"
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msgstr "seoc@iolfree.ie,kscanne@gmail.com"
28
#: gamedata/game_CM.txt:2
29
msgid "Curse of the Mummy"
32
#: gamedata/game_CM.txt:3
34
"Drawing on Western movie icons about mummies and Egypt, this set of levels "
35
"is best run under the Treasure of Egypt theme.\n"
37
"To polish your Egyptology, you will find factual tidbits related to each "
38
"level in the hints, where the facts are drawn from Wikipedia rather than "
41
"This Championship game was composed by Steve Mann <smann at cgl uwaterloo "
42
"ca>, with a few Egyptian ideas and the Red Sea level contributed by Ian "
46
#: gamedata/game_CM.txt:10
47
msgid "The Giza Plateau"
50
#: gamedata/game_CM.txt:11
52
"The Giza Plateau on the outskirts of Cairo is the site of the Giza "
53
"Necropolis, which consists of the Pyramid of Khufu (The Great Pyramid), the "
54
"Pyramid of Khafre, the Pyramid of Menkaure, along with the Great Sphinx and "
55
"a number of other smaller edifices.\n"
57
"As you make your way under the plateau, try to avoid killing the mummies: if "
58
"too many reappear on the right, it becomes difficult to escape at the end. "
59
"To get started, you will need to use the technique of digging while falling."
62
#: gamedata/game_CM.txt:16
63
msgid "The Pyramid of Djoser"
66
#: gamedata/game_CM.txt:17
68
"The Pyramid of Djoser (Zoser), or step pyramid (kbhw-ntrw in Egyptian) is an "
69
"archeological remain in the Saqqara necropolis, Egypt, northwest of the city "
72
"To complete this level, it is important to proceed in steps: first free the "
73
"mummy on the left side of the second level (from the bottom), allowing it to "
74
"drop into and fill the hidden pit on the ground level.\n"
76
"Now enter the right side of the second level and move across the pole, over "
77
"the mummy, and get the piece of treasure in the middle, being sure to dig "
78
"out the brick to the left of the middle.\n"
80
"The mummy on the third level is a bit problematic because it will take a "
81
"piece of treasure and carry it. You may get lucky and find that it abandons "
82
"its treasure at some point, but you can also trap him in the one diggable "
83
"brick on the right with careful timing.\n"
85
"Finally, before getting the last piece of treasure, be sure to open the "
86
"bottom right of the step pyramid to allow the mummies on the right to enter "
87
"the pyramid - if there is more than one mummy on the bottom right before the "
88
"escape ladder appears, you will be unable to reach the exit."
91
#: gamedata/game_CM.txt:28
92
msgid "Pharaoh's Barge"
95
#: gamedata/game_CM.txt:29
97
"The Khufu ship is an intact full-size vessel from Ancient Egypt that was "
98
"sealed into a pit in the Giza pyramid complex at the foot of the Great "
99
"Pyramid of Giza around 2,500 BC. The ship was almost certainly built for "
100
"Khufu (King Cheops).\n"
102
"It is one of the oldest, largest, and best-preserved vessels from antiquity, "
103
"and measures 43.6 m overall. Despite its age, it could sail today if put "
106
"This is almost a simple level: good treasure and not too many mummies. But "
107
"your task is to wrest the treasure they carry."
110
#: gamedata/game_CM.txt:36
111
msgid "Pyramid Puzzles"
114
#: gamedata/game_CM.txt:37
116
"The Great Pyramid was the tallest man-made structure in the world for over "
117
"3,800 years. Going up and down all the time must have been a chore for "
118
"ancient Egyptians, much as you are likely to find it a chore going up and "
119
"down this pyramid.\n"
121
"To get the second treasure from the left, you have to use the brick that "
122
"blocks the ladder at the bottom as a bridge to escape.\n"
124
"To get the fourth treasure from the left, clear the three brick above and to "
125
"the right of the left most mummy; if dug in the correct order, this will "
126
"give you just enough time to grab the treasure and escape.\n"
128
"Some of the mummies must be released to get some of the treasure. However, "
129
"get the first, second, and fourth treasures (from the left) before releasing "
130
"any of the mummies. Be careful not to kill any mummies; if they appear to "
131
"the right of the pyramid, you will be unable to finish the level. Also it "
132
"is possible to release the mummies and trap them in one of the other "
136
#: gamedata/game_CM.txt:46
140
#: gamedata/game_CM.txt:47
142
"Crocodiles can live to be over 100 years of age, with the largest species "
143
"reaching 4.85 meters in length. Various species have been observed "
144
"attacking and killing sharks.\n"
146
"Sobek was the deification of crocodiles. Egyptians who worked or travelled "
147
"on the Nile hoped that if they prayed to Sobek, the crocodile god, he would "
148
"protect them from being attacked by crocodiles.\n"
150
"In this level, it is not the crocodile you need to fear. Still, a prayer to "
151
"Sobek might help you escape the mummies while you gather the treasure."
154
#: gamedata/game_CM.txt:54
155
msgid "Three Pyramids"
158
#: gamedata/game_CM.txt:55
160
"The Giza Necropolis has been a popular tourist destination since antiquity, "
161
"and was popularized in Hellenistic times when the Great Pyramid was listed "
162
"by Antipater of Sidon as one of the Seven Wonders of the World. Today it is "
163
"the only one of those wonders still in existence.\n"
165
"You may find it easiest to navigate this wonder if you get two mummies in "
166
"the far right pyramid before going over there."
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#: gamedata/game_CM.txt:60
173
#: gamedata/game_CM.txt:61
175
"Tura was Egypt's primary quarry for limestone, and was used on the Great "
176
"Pyramid of Khufu. The mining of this limestone left behind caverns that "
177
"were later used by the British Army as a secret depot during World War II, "
178
"and which you can now explore.\n"
180
"To the left of the bottom of the long shaft, there are two hidden pits. "
181
"Free the mummy to the right of the long shaft to fill one of them and free "
182
"the mummy in the large chamber to fill the other. Be sure to ride the first "
183
"of the two mummies down to get the piece of treasure in the nook near the "
184
"bottom of the shaft. When leaving this nook, dig to your right several "
185
"times to open up your escape route.\n"
187
"Get all the treasure on the left of the board, then move to the right. Make "
188
"sure to dig free the mummy at the top so that you can get its treasure "
189
"later. You will also need its help to escape back to the left at the end of "
190
"the level. The treasure on the right is easier to get than it looks: "
191
"strategically placed false bricks make this the easy half of the level. "
192
"Note: If you feel like some variety, you can do all of the right first and "
196
#: gamedata/game_CM.txt:68
197
msgid "Pyramid Crawl"
200
#: gamedata/game_CM.txt:69
202
"There are over 100 pyramids in Egypt, with the oldest being built around "
205
"In this pyramid level (built around AD 2008), avoid (by luring away or "
206
"killing) getting the two mummies in the middle of the bottom section."
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#: gamedata/game_CM.txt:74
210
msgid "The Great Sphinx"
213
#: gamedata/game_CM.txt:75
215
"The Great Sphinx is a guardian of the Giza Plateau, where it faces the "
216
"rising sun. Standing 73 meters long and 20 meters high, it is the largest "
217
"monolith statue in the world and is a mere 4500 years young.\n"
219
"As you grab the treasure inside the sphinx, try to solve The Riddle of the "
220
"Sphinx: how do you get past the horde of mummies on the right?"
223
#: gamedata/game_CM.txt:80
224
msgid "Ladder Pyramid"
227
#: gamedata/game_CM.txt:81
229
"Most accepted theories on the construction of the pyramids are based on the "
230
"idea that it was built by moving huge stones from a quarry and dragging and "
231
"lifting them into place. The disagreements center on the method by which the "
232
"stones were conveyed and placed. Regardless, there were likely many ladders "
233
"involved in its construction, such as on this level.\n"
235
"This level is mostly a run around. Picking up the treasure while avoiding "
236
"mummies is not so hard - but getting treasure away from the mummies is a "
237
"much harder task. The three-wide stone platform is a useful killing field, "
238
"although you'll have to run around a bit to get the mummies carrying "
239
"treasure to line up properly. Note also that the middle block of this "
240
"platform is a fall-through block.\n"
242
"And once you've gotten all the treasure, you'll need to cross over to the "
243
"escape ladder. One way to do this is to kill a mummy and cross over on its "
244
"back when the mummy crosses from the escape ladder to the main pyramid."
247
#: gamedata/game_CM.txt:88
251
#: gamedata/game_CM.txt:89
253
"The Ankh was the Egyptian hieroglyphic symbol that read 'life', and as a sun "
254
"symbol, was almost always crafted in gold.\n"
256
"To keep your life on this level, be careful of the false bricks in the main "
257
"Ankh and figure out which of them are useful."
260
#: gamedata/game_CM.txt:94 gamedata/game_plwv.txt:53
261
msgid "Pharaoh's Tomb"
264
#: gamedata/game_CM.txt:95
266
"Researchers estimate that 2.3 million blocks were used to build the Great "
267
"Pyramid, with an average weight of about 2.5 metric tons per block.\n"
269
"The pyramid of this level was built from fewer than 100 blocks. In the "
270
"beginning, manuever to get inside the pyramid and then stand on one of the "
271
"ladders on the second layer nearest the outer wall of the left side of the "
272
"pyramid. Wait for the mummies to group on the other side of the outer "
273
"wall. Then climb to the top of the ladders on the small pyramid and wait "
274
"for the mummies to climb the tall ladder and drop off the pole. Once the "
275
"last one has dropped (or slightly before), run up the tall ladder, across "
276
"the pole and dig to get back inside the big pyramid and to the tomb.\n"
278
"Repeat this trick to exit after grabbing the lone piece of treasure, only "
279
"this time you need to get out on the right side of the pyramid."
282
#: gamedata/game_CM.txt:102
286
#: gamedata/game_CM.txt:103
288
"A revered, important animal to Egyptian society and religion, the cat was "
289
"afforded the same mummification after death as humans were.\n"
291
"When finishing this catty level, do not be fooled by the cat's tail that "
292
"appears once you pick up the last treasure. The only exit is on the left. "
293
"So you need to let the mummies bring you the treasure that is to the right "
294
"of the cat's head, since you cannot pick up every piece and run back in "
297
"To get the mummies to bring you the treasure, you must dig out the five "
298
"bricks on the bottom and allow them to pass (or get trapped and killed). "
301
#: gamedata/game_CM.txt:110
302
msgid "Pyramid Power"
305
#: gamedata/game_CM.txt:111
307
"Imhotep designed the Step Pyramid of Djoser to serve as a gigantic stairway "
308
"by which the soul of the deceased pharaoh could ascend to the heavens. Such "
309
"was the importance of Imhotep's achievement that he was deified by later "
312
"Before you can ascend to the top of this pyramid level, you must make your "
313
"way to the bottom. To get the top piece of treasure, move left off the "
314
"apex, dig the next block and step onto the mummy below, continuing to move "
315
"right (try placing your mouse pointer on the apex).\n"
317
"After getting the last piece of treasure, exit to the right and run up and "
318
"down the ladders. The lower left is the only difficult part: just run under "
319
"the mummies on the ladder above you and maneuver ... and hope!"
322
#: gamedata/game_CM.txt:118
326
#: gamedata/game_CM.txt:119
328
"The Eye of Horus is an ancient Egyptian symbol of protection and royal power "
331
"On this level, there is some protection inside the eye, but not much. "
332
"Repeated trips from the top to the bottom are required to get all the "
333
"treasure. Eventually, there will be two mummies on the bottom left. To get "
334
"by them, climb to the top of the short ladder four from the left, dig left, "
335
"climb down and dig left again. One of the mummies will fall in the lower "
336
"pit. Climb up the ladder. The second mummy will climb the other ladder and "
337
"fall in the top pit. Move across the two trapped mummies and climb to the "
341
#: gamedata/game_CM.txt:124
342
msgid "Inverted Pyramid"
345
#: gamedata/game_CM.txt:125
347
"Probably not a traditional Egyptian design.\n"
349
"You have to zig-zag back and forth along the poles to get all the treasure. "
350
"To get past the lone chaser mummy, wait for him on one pole and just before "
351
"he reaches you, drop to the pole below and move directly under him.\n"
353
"Since the design is non-traditional, considering playing the level non-"
354
"traditionally: the drop-and-move-under move is easier to do with the "
355
"keyboard (easier, but still hard). Once you get the last piece of treasure "
356
"above the bricks inside the pyramid, pause the game and switch back to mouse "
360
#: gamedata/game_CM.txt:132
364
#: gamedata/game_CM.txt:133
366
"Anubis, or Inpu, was an Egyptian god of the afterlife.\n"
368
"To get the treasure between Anubis' ears, dig out the two columns to the "
369
"left of the mummy and stand on top of the mummy. Move left off the mummy "
370
"while digging right. The mummy should fall into the hole in the right most "
371
"column. Now dig out the left two columns until you connect to the ladder-"
372
"eye. Move down from the right most ladder of the eye and you will fall to "
375
"To get the treasure inside the right ear, dig out the higher of the two-"
376
"block columns, falling onto the right two-block column. Move to the left "
377
"and dig the second two-block column. Now move to the right and dig out the "
378
"one-block column, freeing the mummy. Move one more to the right and dig out "
379
"three blocks so that you have a two block wide ledge to stand on. Move left "
380
"and dig out the square to your right. Wait for the mummy to fall, get his "
381
"treasure, and race up the ladder to confront five mummies blocking the exit."
384
#: gamedata/game_CM.txt:140
385
msgid "Pyramid of Treasure"
388
#: gamedata/game_CM.txt:141
390
"Nubia was a major source of gold in Egypt. King Tushratta of the Mitanni "
391
"claimed gold was 'more plentiful than dirt' in Egypt.\n"
393
"In this pyramid, treasure is even in the air! Lots of treasure, only three "
394
"mummies - it can't be that hard, can it?"
397
#: gamedata/game_CM.txt:146
401
#: gamedata/game_CM.txt:147
403
"A sarcophagus is a funeral receptacle for a corpse, most commonly carved or "
404
"cut from stone. In Ancient Egypt, a sarcophagus formed the external layer "
405
"of protection for a royal mummy, with several layers of coffins nested "
406
"within, and was often carved out of alabaster.\n"
408
"If you do not want this level to be your sarcophagus, get the piece of "
409
"treasure under the left edge of the sarcophagus at the start - otherwise, "
410
"there is no way to get it."
413
#: gamedata/game_CM.txt:152
414
msgid "The Parting of the Red Sea"
417
#: gamedata/game_CM.txt:153
419
"The Bible tells us that Moses parted the sea to escape the Pharaoh's men. "
420
"After you have looted the pyramids of his ancestors, it should come as no "
421
"surprise that the Pharaoh has sent his men after you, too.\n"
423
"Fortunately, the sea can be parted just by falling onto the last treasure. "
424
"To escape the Pharaoh's men is not so easy. First, make your hero go down "
425
"as far as he can, then wait for his moment. Then move up the wall of water "
426
"to the right, cross the pole to the middle and wait for the mummies to reach "
427
"the top of the water before dropping down a second time.\n"
429
"This time, immediately run up the wall of water to your left, crossing under "
430
"the chasing mummies. Await near the top left where the mummies to your "
431
"right cannot get you. Once the mummies to your left reach the top, drop to "
432
"the sea bed a third time (even Moses did not have it this rough). The trick "
433
"to getting past the mummies on this last trip to the top is to pass under "
434
"and to the left of them while they are falling as a column down one of the "
435
"long ladder drops.\n"
437
"Note: It is possible to move up the wall of water to your left initially, "
438
"but it is much harder."
441
#: gamedata/game_cnt.txt:2
445
#: gamedata/game_cnt.txt:3
447
"This game is based on counting, from 0 to 16 (or 0 to 10 in hexadecimal). "
448
"The first level has no gold and no enemies: the problem is to find a way out "
449
"and up to the next level. After that, the number of enemies and pieces of "
450
"gold increases by 1 at each level. The name of each level corresponds to "
451
"the number of enemies, the pieces of gold and the digits that appear in the "
454
"These elegant and rather tricky Championship levels were composed by Steve "
455
"Mann <smann at cgl uwaterloo ca>."
458
#: gamedata/game_cnt.txt:8
462
#: gamedata/game_cnt.txt:9
464
"The only challenge is getting inside the 0, which is the only path to the "
467
"Getting inside the 0 requires climbing to the top of the zigzag ladder, "
468
"digging away five bricks on the left edge of the 0, racing back to the top "
469
"of the zigzag ladder, over the pole, falling through your recently dug "
470
"bricks and immediately moving right to get into the 0. The timing is fairly "
474
#: gamedata/game_cnt.txt:14
476
msgstr "Ceann amháin"
478
#: gamedata/game_cnt.txt:15
480
"Getting the gold requires multiple digs in the right places. However, see "
481
"the next paragraph.\n"
483
"To get out, you have to get the enemy to go over the top of the 1 and fill "
484
"the pit at the bottom. There are three ways to do this. The first and most "
485
"sensible is to wait on the pole above the top right edge of the 1 until the "
486
"enemy is almost upon you and then move to the right, digging to your right "
487
"as you reach the bottom of the 1.\n"
489
"The second way involves timing your digging for the gold (or where the gold "
490
"was); moving onto the gold at the right time will cause the enemy to fall "
491
"into the pit on the right of the 1. The third way is to destroy the enemy "
492
"and hope he reappears over the right side of the 1."
495
#: gamedata/game_cnt.txt:22
499
#: gamedata/game_cnt.txt:23
501
"To get the leftmost gold drop down on it from above, stepping one square to "
502
"either side as you fall. Immediately dig the square that was just below the "
503
"gold and step in. The false floor will drop you to the bottom."
506
#: gamedata/game_cnt.txt:26
510
#: gamedata/game_cnt.txt:27
512
"After getting all the gold, the only escape is up the highest ladder on the "
513
"left, but it is not connected to anything. To reach it, you will need to "
514
"entice an enemy to follow you, then step across the enemy to reach the "
518
#: gamedata/game_cnt.txt:30
522
#: gamedata/game_cnt.txt:31
524
"At the start, you need to race to the floor to the right. You will need to "
525
"trap some enemies (with luck, you will get a piece of gold in the process), "
526
"but you should easily be able to go up the ladders shaped like a 4, on the "
529
"When getting the gold from the 4, wait until the enemies have reached the "
530
"top of the ladders shaped like a 4. This will allow you enough time to "
531
"reach the ladders before the enemies cut you off."
534
#: gamedata/game_cnt.txt:36
538
#: gamedata/game_cnt.txt:37
540
"In the beginning, climb down the first set of ladders and wait on the lowest "
541
"section until the enemies have settled in their positions. Then drop to the "
542
"floor and aim for the big ladder at the right with the fork at the bottom. "
543
"The fork is what enables you to get past the enemies above: wait at the "
544
"floor level of the left rung (not below the floor level!) until the enemy on "
545
"the long ladder drops next to you. Then climb up and to the right to get up "
549
#: gamedata/game_cnt.txt:40
553
#: gamedata/game_cnt.txt:41
555
"The first trick for this level is to time when you go through the bottom of "
556
"the 6 with the enemy climbing up the ladder to the left of the 6. Once you "
557
"get on the ladder, the enemies will climb up the ladder away from you, so "
558
"you just need to wait until there are no enemies low on the ladder before "
559
"digging through the bottom of the 6.\n"
561
"The second trick is figuring how to get all the enemies off the ladder on "
562
"the left of the screen. One way is to sit on top of the big 6 in the middle "
563
"and wait for them to come over the poles. Then drop to the floor and cross "
567
#: gamedata/game_cnt.txt:46
571
#: gamedata/game_cnt.txt:47
573
"The gold on top of the 7 is the main challenge. In the beginning, climb to "
574
"the left most square of the top of the 7 and wait there until enemies fill "
575
"the holes on top of the 7."
578
#: gamedata/game_cnt.txt:50
582
#: gamedata/game_cnt.txt:51
584
"With careful moves and timing, you can tempt two enemies over to the "
585
"leftmost ladder and leave them there while you retrieve the five highest "
588
"The three lowest pieces must be collected all in one pass, but you may need "
589
"to force enemies towards the right of the 8 first, to avoid trouble when the "
590
"ladders appear and you land on the floor.\n"
592
"You can clear your final escape ladder by hitting the floor again, on the "
596
#: gamedata/game_cnt.txt:58
600
#: gamedata/game_cnt.txt:59
602
"In the beginning, drop as fast as you can to get to the floor. Dig several "
603
"pits on the bottom to delay the enemies from coming up the ladder. Then "
604
"grab the two pieces of gold off the left side of the 9 while there are no "
605
"enemies around, digging to enter the 9 after grabbing the higher of these "
608
"To get the gold from the bottom of the 9, stand on the left enemy, dig left "
609
"and move right. The two enemies will start to move left, fall, and climb "
610
"the ladder. When the first one gets stuck where you just dug, jump in the "
611
"lowest part of the 9 and dig to the left. The next enemy will carry the "
612
"gold down. Grab it, dig to the right, drop down to the pole and escape as "
613
"quickly as you can."
616
#: gamedata/game_cnt.txt:64
620
#: gamedata/game_cnt.txt:65
622
"You can trap several enemies in the pits at the bottom left and right, but "
623
"they will get loose when the hidden ladders appear. Dropping to the floor "
624
"during your escape can help clear your path to the top right."
627
#: gamedata/game_cnt.txt:68
631
#: gamedata/game_cnt.txt:69
633
"Get the piece of gold below the left side of the poles shaped like an 11 "
634
"first, then grab the piece on the base of the left 1 of the central 11. Now "
635
"drop to the floor just to the left of the double high wall. The enemies "
636
"will drop into different sections. You now want to do three things: get the "
637
"gold in the left and center sections, take gold from the enemies to the "
638
"right of you when on the floor and lure as many enemies as you can into the "
639
"section to the left of the 11.\n"
641
"The first two tasks are relatively easy: the last task can be accomplished "
642
"in several ways. If you run up the center ladder and move over the left, "
643
"you can wait above the right hand side of the poles (possibly dropping onto "
644
"the poles) and lure a few enemies at a time from the center section to the "
645
"left section. You can also pick up a piece of gold or two while doing "
648
"Once you have all the gold (except the pieces to the right of the 11), run "
649
"to the top right of the H of ladders in the middle. This will cause all the "
650
"enemies not in the far right section to move into the left section."
653
#: gamedata/game_cnt.txt:76
657
#: gamedata/game_cnt.txt:77
659
"This is a slow level with lots of waiting for enemies to move where you want "
662
"At the start, fall onto the nearest enemy as it falls and move onto the "
663
"right hand poles to get the piece of gold just below them. Be sure to wait "
664
"for an opening in the enemies below before dropping onto this gold piece. \n"
666
"The grid of 12 boxes on the right is useful. If you are on this grid but "
667
"below the top of it, enemies climbing the ladder just left of the grid will "
668
"not drop onto the grid and chase you. You can wait near the bottom of the "
669
"grid until the enemies move above the pits of brick and concrete at the "
670
"bottom left, then you can fall to the floor. This will cause the enemies to "
671
"fall into the pits and become trapped.\n"
673
"Another useful trick is to wait at the top of the ladder on the far left "
674
"(where you start the level). Any enemies far enough away will run over the "
675
"top of the grid of boxes and drop into the trapped area on the right.\n"
677
"To get the gold on the leftmost floor area, you need to fill the second "
678
"section of floor with enemies and dig out the squares that block the enemies "
679
"in the leftmost region. You may want to lose that gold (i.e. have the enemy "
680
"carrying the gold enter a dug square and be destroyed there), although it is "
681
"possible to get this piece of gold if you really want it.\n"
683
"If you leave the leftmost suspended gold until last, then it is easy to "
684
"escape to the top. Alternatively, if you leave the gold inside the 2 for "
685
"last, you should be able to escape without much difficultly. Otherwise, the "
686
"enemies trapped on the far left will cut off your escape route."
689
#: gamedata/game_cnt.txt:90
693
#: gamedata/game_cnt.txt:91
695
"In the beginning, wait on the top of the left (or better, right) branch of "
696
"the leftmost ladders until the enemies in the middle climb to the middle of "
697
"the center ladder. Then drop to the horizontal ladder, move all the way to "
698
"the right and drop to the floor, thus trapping several enemies.\n"
700
"You have to release most of the enemies from where they are trapped, to get "
701
"the gold from various places. In particular, you have to release the "
702
"enemies trapped on the left half of the floor to get at least one piece of "
705
"Once you pick up the last piece of gold, the enemies will swarm the center "
706
"ladder, so you will have to decide which piece of gold to pick up last. A "
707
"reasonable choice is the one held by the three enemies in the lowest leg of "
708
"the 3, as is the one in the center arm of the 3."
711
#: gamedata/game_cnt.txt:98
715
#: gamedata/game_cnt.txt:99
717
"Four tricks: first, do not dig out the enemies trapped in the 4s on the left "
718
"until towards the end (likewise if one gets trapped in the middle 4) - this "
719
"leaves fewer enemies to deal with. \n"
721
"Second, you will need to ride down on top of an enemy to get the trapped "
722
"gold in the 4s on the left and the floating piece of gold in the center.\n"
724
"Third, when you release the enemies on the 4s along the right (and possibly "
725
"the two in the 4s on the left), you may find it easier to double dig and "
726
"lose those pieces of gold.\n"
728
"Finally, it is easiest to escape at the end if you leave until last a piece "
729
"of gold in or near the floating 14 at middle right. Then you can run up the "
730
"ladder that appears there."
733
#: gamedata/game_cnt.txt:108
737
#: gamedata/game_cnt.txt:109
739
"Two hints: if you wait on one of the left two ladders one rung below the "
740
"piece of gold suspended between the two ladders, the enemies in the middle "
741
"will jump into the base of the 5. This should allow you to easily get the "
742
"gold between the 1 and the 5.\n"
744
"Second, if you wait on the base of the 1 to the right of the one, the "
745
"enemies on the right of the two ladders to the left of the 1 will jump off "
746
"the pole onto the other half of the base of the 1. If you wait high up "
747
"between the 1 and the 5, then jump to the base of the 1, while the enemies "
748
"are falling toward the base of the 1 you will be able to rush up the ladder "
749
"to the left of the 1 and get the gold to the left of the 1."
752
#: gamedata/game_cnt.txt:114
756
#: gamedata/game_cnt.txt:115
758
"The column to the left of the 1 requires a quick run down and back up, with "
759
"careful dodging both ways to avoid the enemies.\n"
761
"To get the gold in the middle of the 6, drop down on the top of the 'O' part "
762
"of the 6, move right/dig left and immediately move left and dig left to "
763
"delay the enemy who otherwise is likely to catch you. However, you may wish "
764
"to leave this piece of gold to the end so as not to free two additional "
765
"enemies earlier; it is possible to get two enemies to retrap themselves in "
766
"that section, though.\n"
768
"To get the gold held by enemies in the bottom right, dig out the blocking "
769
"square to their left, run up the ladder, dig off the right side of the 6, "
770
"drop in, run left and dig off a square on the left side of the 6 and drop to "
771
"the floor. The timing is tight - only one or two enemies in the bottom "
772
"right section will be able to move to the next section to the left. You "
773
"will still need to dig out the bottom of the 6 to get their gold, but that "
774
"is straightforward albeit a bit hectic because of the enemies lingering to "
775
"the left of the 6.\n"
777
"Once you have gotten all the gold, you may find it easiest to exit by "
778
"passing through the middle false floor on the 1 and exiting via the ladders "
779
"on the left of the 1."
783
#. NOTES: Files 'gamedata/game_*.txt' are KGoldrunner DATA files. They
784
#. are installed in $KDEDIR/share/apps/kgoldrunner/system and contain
785
#. names and descriptions of games, plus names and hints for levels. You
786
#. may sometimes need to look at the corresponding game or level graphics
787
#. to work out a good translation (e.g. Initiation 25, Mongolian Horde).
789
#. To see any level of any game, run KGoldrunner, click on the New Game button
790
#. and select the game and level from the list. If you start to play a level,
791
#. you will probably need to stop the animation by pressing the Pause key
792
#. (default Esc or P).
794
#. The most urgent translations would be names and hints for the Tutorial
795
#. games, then the game names and descriptions (as appearing in the main
796
#. dialog box) and then the other level names and finally the remaining
797
#. hints, which are intended for experienced players and champions.
799
#. Messages marked as NOTi18n should deliberately be left untranslated. The
800
#. one below is never displayed and others, from time to time, would be long
801
#. hint texts used by a small number of championship players, left untranslated
802
#. to economise on translation effort.
804
#. The "Das Boot" message in level 97 of the Initiation game is the name of
805
#. a German submarine warfare movie, left untranslated as a compliment to the
806
#. original author of KGoldrunner, who is German. The movie is known as
807
#. "Das Boot" in many countries, including English-speaking countries. If it
808
#. is known by some other name in your country, please include that in your
809
#. translation of the corresponding hint text. See this Internet page:
810
#. http://akas.imdb.com/title/tt0082096/releaseinfo#akas
812
#: gamedata/game_ende.txt:31
813
msgid "TRANSLATORS: Please see the notes in the translation comment."
816
#: gamedata/game_GMEP.txt:2
820
#: gamedata/game_GMEP.txt:3
822
"Arrested for stealing and for robbing and trapping your enemies several "
823
"times, you are held in prison.\n"
825
"But the police are ruthless here and if you try to break out they will not "
826
"lose any sleep over killing you... So be careful and most important of all: "
827
"be quick --- or be dead!\n"
829
"These Championship levels use the quick and quirky KGoldrunner Rules and are "
830
"composed by Gabriel Miltschitzky [gabriel dot miltschitzky at freenet de]"
833
#: gamedata/game_GMEP.txt:10
835
msgstr "Ná Téigh i Scaoll!"
837
#: gamedata/game_GMEP.txt:11
839
"As the name of the level says, there is absolutely no need to panic.\n"
841
"It is very easy to escape from this prison, because the guards themselves "
842
"are trapped and cannot touch you..."
845
#: gamedata/game_GMEP.txt:16
849
#: gamedata/game_GMEP.txt:17
851
"Being free again you need some money from somewhere.\n"
853
"The trick is to tie up your enemies. If you can make each one fall onto a "
854
"concrete block, that might help. On the other hand, you can just run a lot..."
857
#: gamedata/game_GMEP.txt:22
858
msgid "Use the Guards"
861
#: gamedata/game_GMEP.txt:23
863
"They may be ruthless, but they are predictable.\n"
865
"When you reach the ladders on the right, wait for one guard to jump, then "
866
"walk over his head to fetch the gold."
869
#: gamedata/game_GMEP.txt:28
870
msgid "Falling Enemies (1) - Finding A Way"
873
#: gamedata/game_GMEP.txt:29
875
"Make use of your enemies by walking over their heads.\n"
877
"If there is more than one gap to cross, first make the enemies walk right, "
878
"then start walking on their heads."
881
#: gamedata/game_GMEP.txt:34
882
msgid "Falling Enemies (2) - Digging"
885
#: gamedata/game_GMEP.txt:35
886
msgid "Start the level with a click. The rest should be self-explanatory..."
889
#: gamedata/game_GMEP.txt:38
890
msgid "Falling Enemies (3) - Hidden Ladders"
893
#: gamedata/game_GMEP.txt:39
895
"This time they are more intelligent and are falling on you from above.\n"
897
"First, dig all the bricks on the way to the gold.\n"
899
"After that, run back to the middle and wait for the reborn enemies to fall. "
900
"You will have to trap the leaders while you wait for the others. On the way "
901
"up, keep an eye out for more reborn enemies."
904
#: gamedata/game_GMEP.txt:46
905
msgid "Imprisoned Guards"
908
#: gamedata/game_GMEP.txt:47
910
"It is easy enough to break into the main structure, but to collect all the "
911
"gold and get out again, you will need to walk on an enemy's head."
914
#: gamedata/game_GMEP.txt:50
915
msgid "Forbidden Gold"
916
msgstr "Ór Toirmiscthe"
918
#: gamedata/game_GMEP.txt:51
920
"You escaped them very nicely in the last few levels.\n"
922
"Now you are free again and may do whatever you please. Everything except "
923
"stealing the gold again, needless to say..."
926
#: gamedata/game_GMEP.txt:56
927
msgid "Dig Your Way Out"
930
#: gamedata/game_GMEP.txt:57
932
"No guards and you are still asking for help?\n"
934
"Well, you can get it.\n"
936
"Dig the bricks next to the bar. When you fall, quickly find a way back to "
937
"the bar so that you can cross over into the niche. Of course you can only "
938
"succeed if you know the way and do not hesitate. There is not much time to "
942
#: gamedata/game_GMEP.txt:64
943
msgid "An Unpleasant Cellmate"
946
#: gamedata/game_GMEP.txt:65
948
"Click to start the level and he will be trapped before he can do you any "
952
#: gamedata/game_GMEP.txt:68
953
msgid "Awaiting Enemies"
954
msgstr "Ag Fanacht le Naimhde"
956
#: gamedata/game_GMEP.txt:69
958
"They will not do anything to you if you stay where you are. They just want "
959
"to protect their gold."
962
#: gamedata/game_GMEP.txt:72
963
msgid "Too Many Guards"
964
msgstr "An Iomarca Gardaí"
966
#: gamedata/game_GMEP.txt:73
968
"This level is difficult, but definitely not impossible.\n"
970
"Get rid of the first group of guards by leading them to the bottom. Here is "
971
"how. Go to the lowest ladders and stay on the rightmost low ladder for an "
972
"instant, then quickly go back left so that only one enemy is following you. "
973
"Wait on the leftmost low ladder until he also reaches the lowest ladders, "
974
"then quickly climb up and to the left. He will jump to the ground. Repeat "
975
"this trick with all the guards at this location.\n"
977
"The next guard should be easy to pass, but after that you will have some "
978
"work to do... When you climb the ladder next to the concrete, the guard will "
979
"start running to the leftmost ladder and back. You must find the right "
980
"moment to ride across on his head.\n"
982
"The last section involves some digging. First fall through the tunnel of "
983
"false bricks on the left, not forgetting to take the gold as you pass by. "
984
"Then climb up the long ladder. The third brick over to the right is a trap. "
985
"Fall into it, then dig right and five times left as you fall. Continue on "
986
"down. Dig the lower of two bricks that have spaces above them, climb up the "
987
"rightmost ladders to the first brick you dug (hoping it has not closed by "
988
"now), then head right and on up to the exit."
991
#: gamedata/game_GMEP.txt:82
992
msgid "Caught In The Heights"
995
#: gamedata/game_GMEP.txt:83
997
"As soon as you move down they will chase you till you are dead. So you are "
998
"advised to plan an exact route before you start your escape attempt."
1001
#: gamedata/game_GMEP.txt:86
1002
msgid "Teamwork (1) - The Liberation"
1005
#: gamedata/game_GMEP.txt:87
1007
"You need the first enemy to help you break out.\n"
1009
"The gold on the left just needs a bit of timing.\n"
1011
"As you go up and over to the right, make sure your team mate does not fall "
1012
"into the concrete pit. To collect the three gold pieces on the right, try to "
1013
"keep him on the left hand ladder, so that you can jump over his head to the "
1016
"When you go up and left, there is a ladder standing on a concrete column. "
1017
"Walk over your friend's head to reach it and stay above him. The first brick "
1018
"to the left of you is a trap. Walk on his head so that he falls into the "
1019
"trap and not you. But then you must liberate him again if you want to reach "
1020
"the highest ladders.\n"
1022
"Better be nice to your team mate: you will probably have to get along with "
1023
"him for the next couple of levels..."
1026
#: gamedata/game_GMEP.txt:98
1027
msgid "Teamwork (2) - Diving Platforms"
1030
#: gamedata/game_GMEP.txt:99
1031
msgid "Start running immediately or you are doomed!"
1034
#: gamedata/game_GMEP.txt:102
1035
msgid "Teamwork (3) - The Final Escape"
1038
#: gamedata/game_GMEP.txt:103
1040
"This is the last level where you are working with your friend. I think he "
1041
"has helped you enough to deserve being liberated.\n"
1043
"Sorry, I cannot help you further. There is nothing more to the level than "
1047
#: gamedata/game_GMGR.txt:2
1051
#: gamedata/game_GMGR.txt:3
1053
"Some little levels with Traditional rules which could take a while to "
1056
"Created by Gabriel Miltschitzky [gabriel dot miltschitzky at freenet de]"
1059
#: gamedata/game_GMGR.txt:8
1063
#: gamedata/game_GMGR.txt:9
1065
"It may seem to be fairly straightforward but unfortunately it is not, "
1066
"because there are many false bricks on the way to the gold.\n"
1068
"Dig the first brick while falling, then fall through it, run up the ladder "
1069
"and wait until the enemy jumps into the hole. Now you can fall on his head "
1070
"and go left. Jump into the hole on the left and dig another brick while "
1071
"falling. This will allow you to continue left on the bar.\n"
1073
"Of course there are still quite a lot of traps on the way, but they are "
1074
"easier to avoid, so you will have to find them yourself. You know, you can "
1075
"always press 'Q' to restart the level."
1078
#: gamedata/game_GMGR.txt:16
1079
msgid "Have A Nice Flight..."
1082
#: gamedata/game_GMGR.txt:17
1084
"It should not be too difficult.\n"
1086
"Just put the mouse in the upper left corner and the hero will automatically "
1090
#: gamedata/game_GMGR.txt:22
1094
#: gamedata/game_GMGR.txt:23
1095
msgid "My suggestion: dig!"
1096
msgstr "Molaim: tochail!"
1098
#: gamedata/game_GMGR.txt:26
1102
#: gamedata/game_GMGR.txt:27
1104
"You have to collect the gold to the right of you first. Then try to dig a "
1105
"way down. It is easier to control the enemies when you are on the lower "
1109
#: gamedata/game_GMGR.txt:30
1110
msgid "A Hectic Enemy"
1113
#: gamedata/game_GMGR.txt:31
1115
"You do not have to be quick. You just have to know how to avoid the enemy.\n"
1117
"By jumping down to the lower level you can make your enemy run up and down "
1118
"on one ladder as you fall. As soon as you reach the lower level the enemy "
1119
"will follow, but you will have time to collect some gold or get past him and "
1120
"move over to another section.\n"
1122
"Two important notes: do not let the enemy fall onto the middle row of "
1123
"ladders and leave the gold down there till last."
1126
#: gamedata/game_GMGR.txt:38
1127
msgid "Don't Wake Them Up"
1130
#: gamedata/game_GMGR.txt:39
1132
"This is not very easy because there are so many enemies who block the only "
1133
"way out of the level.\n"
1135
"The best way to get past them is to go up on the right and wait until most "
1136
"of the enemies go up the middle ladders. Then, by moving up and down, try to "
1137
"group them. Finally fall down to the lowest level and wait for them to do "
1138
"the same. When the first enemies arrive, run up and try to get to the "
1139
"highest concrete pit ahead of the others. You may have to try several times "
1140
"before succeeding.\n"
1142
"When there are only one or two enemies blocking the exit, you can try "
1143
"getting past them by moving up a ladder just before they reach you. Then "
1144
"walk over their heads. Good luck!"
1147
#: gamedata/game_GMGR.txt:46
1148
msgid "On The Brink"
1151
#: gamedata/game_GMGR.txt:47
1153
"To wait or not to wait? Well, just try...\n"
1155
"Before entering any of the structures on the right, make sure you have an "
1159
#: gamedata/game_GMGR.txt:52
1160
msgid "Dropping Enemies"
1163
#: gamedata/game_GMGR.txt:53
1165
"No, there is no special trick for solving this level.\n"
1166
"Just be faster than your enemies."
1169
#: gamedata/game_GMGR.txt:57
1170
msgid "The Big Maze"
1171
msgstr "An Chathair Mhór Ghríobháin"
1173
#: gamedata/game_GMGR.txt:58
1175
"You can avoid some enemies by finding a false brick to fall through. As for "
1176
"the others, you must find a place where you can dig or go around them.\n"
1178
"You have to reach the single piece of gold above a ladder on the left by "
1179
"digging through. If you go all the way round, the enemy will chase you and "
1183
#: gamedata/game_GMGR.txt:63
1185
msgstr "Déan Deifir!"
1187
#: gamedata/game_GMGR.txt:64
1189
"As the level name tells you, you should not hang around for too long. Run "
1190
"immediately, dig the first brick and let the enemy fall into it, then run to "
1191
"the second brick and dig through.\n"
1193
"You are not done yet, because you have to reach the gold before the second "
1194
"enemy arrives. So speed up!"
1197
#: gamedata/game_GMGR.txt:69
1198
msgid "Two Useful Enemies"
1199
msgstr "Dhá Namhaid Úsáideach"
1201
#: gamedata/game_GMGR.txt:70
1203
"To get out of the concrete structure below you, go down first, wait for the "
1204
"enemy, then walk over his head and escape. Use a similar trick with the "
1207
"The line of gold on the bricks near the bottom requires a bit more thinking. "
1208
"Because one of the bricks is a trap, you need to dig all bricks as far as "
1209
"the trap, then run over the bricks above, dig through to the remaining gold "
1210
"and get out fast.\n"
1213
#: gamedata/game_GMGR.txt:76
1217
#: gamedata/game_GMGR.txt:77
1219
"When you reach the enemies, take all the gold. Then dig one of the bricks, "
1220
"jump into it and dig immediately on both sides. The enemies either side of "
1221
"you will in 9 out of 10 cases get trapped. Now step onto one of the enemies, "
1222
"dig the middle brick and jump through.\n"
1224
"You are free again!"
1227
#: gamedata/game_GMGR.txt:82 gamedata/game_plws.txt:115
1231
#: gamedata/game_GMGR.txt:83
1233
"This needs a bit of timing.\n"
1235
"When you have entered the niche in the concrete, wait for the right moment "
1236
"to walk over the enemies: not too early, because you would walk straight "
1237
"into their arms, and not too late, because then you will not reach the other "
1241
#: gamedata/game_GMGR.txt:88
1243
msgstr "Beirt Cairde"
1245
#: gamedata/game_GMGR.txt:89
1247
"Make use of your friend.\n"
1249
"Dig him out, then walk over his head to reach the bar to the left and below "
1250
"you. After taking the gold at the top left, let your friend free again.\n"
1252
"When he runs towards you and falls into the pit, jump onto his head and then "
1253
"collect five pieces of gold while walking on his head. You need to adjust "
1254
"your speed to match his.\n"
1256
"To reach the piece of gold next to a tube of false bricks, jump through the "
1257
"tube, run up the ladder and wait for the enemy to fall in. Now you can ride "
1258
"on his head and step to the right to take the gold."
1261
#: gamedata/game_GMGR.txt:98 gamedata/game_plwv.txt:7
1265
#: gamedata/game_GMGR.txt:99
1267
"No hint this time!\n"
1269
"But it is not impossible."
1272
#: gamedata/game_GMGR.txt:104
1276
#: gamedata/game_GMGR.txt:105
1278
"There is only one ladder up to the top of the wall and to reach it you need "
1279
"an enemy. So you have to dig right and left all the way to the floor as you "
1282
"On the other side of the wall you have to wait on the ground until the enemy "
1283
"nearly reaches you, then run up very quickly.\n"
1285
"But how do you get to the other side?\n"
1287
"Trial and error..."
1290
#: gamedata/game_GMGR.txt:114
1294
#: gamedata/game_GMGR.txt:115
1296
"After you reach the ladder and as you work your way down through the middle "
1297
"section, you will need to release five enemies, no more no less. They will "
1298
"help form a bridge to the ladders that appear on the left.\n"
1300
"To make the enemies in the boxes on the left move into position as you make "
1301
"your escape, just stand at the same height on one side or the other."
1304
#: gamedata/game_GMGR.txt:120
1305
msgid "Get In And Up"
1308
#: gamedata/game_GMGR.txt:121
1310
"After you reach the first ladder, go down and wait for the enemies to run "
1311
"towards you. When they are nearly upon you, run up, go left and enter the "
1312
"building. Take the two pieces of gold and dig yourself through."
1315
#: gamedata/game_GMGR.txt:124
1319
#: gamedata/game_GMGR.txt:125
1320
msgid "You have to dig before you take the gold and before the ladders appear."
1323
#: gamedata/game_GMGR.txt:128
1324
msgid "How To Get There"
1327
#: gamedata/game_GMGR.txt:129
1329
"First you must find a way to the upper-left corner.\n"
1331
"When you arrive, there are two ladders below you, a very short one and a "
1332
"longer one. Between them there is a column of bricks. The top two are real "
1333
"bricks: the rest is a tube of traps and you have to go through it.\n"
1335
"Dig through two columns of bricks over on the right, step left and run up "
1336
"the ladder. Jump to the left and dig two bricks while falling. Run back to "
1337
"the right, but dig the last brick, because the one to the left of it is a "
1338
"trap. Run up the big ladder, go left and dig through the brick above the "
1339
"little ladder. Fall onto it, then head right and fall through the tube.\n"
1341
"The timing is very tight. The tiniest hesitation will kill you!"
1344
#: gamedata/game_GMGR.txt:138
1348
#: gamedata/game_GMGR.txt:139
1350
"For the gold on the left you need very good timing, similar to 'Free Fall', "
1351
"only a bit harder. Try to find the right moment to run over an enemy's "
1354
"On the right hand side, start by digging two single bricks, to let the enemy "
1355
"run left and into the hole. Step onto his head, dig on both sides at once "
1356
"while falling, then run to the left, take the gold, run back and step onto "
1357
"the last falling enemy. Be quick, because you can only reach the five pieces "
1358
"of gold on the left by riding on an enemy."
1361
#: gamedata/game_GMGR.txt:144
1365
#: gamedata/game_GMGR.txt:145
1367
"You have to climb up on the pyramid of ladders and run over the heads of the "
1368
"enemies. You need more luck than skill. It is better to wait for an instant "
1369
"before climbing up.\n"
1371
"To get the single gold above the traps near the center, dig the enemies free "
1372
"then go down and left to the big bar. The enemies will fill the pit under "
1373
"the traps, so then you can take the gold easily.\n"
1375
"The rest is a bit hard, but it is easy to understand how to do it. In "
1376
"general, it is best to avoid killing enemies."
1379
#: gamedata/game_GMGR.txt:152
1380
msgid "A Little Present To Say Goodbye"
1383
#: gamedata/game_GMGR.txt:153
1384
msgid "After some very hard levels, maybe you would like an easy one. Goodbye!"
1387
#: gamedata/game_GRII.txt:2
1388
msgid "Gold Rush II"
1391
#: gamedata/game_GRII.txt:3
1393
"These 20 levels have even harder challenges, more complicated puzzles and "
1394
"tighter timings than the first Gold Rush. They are not for the faint "
1395
"hearted. Have fun!\n"
1397
"Created by Gabriel Miltschitzky [gabriel dot miltschitzky at googlemail dot "
1398
"com], who also provided the recorded solutions.\n"
1400
"It is best to play the first Gold Rush levels before attempting Gold Rush "
1401
"II, because you will need many techniques that are easier to learn there. "
1402
"None of the levels in Gold Rush and Gold Rush II are impossible. If in "
1403
"doubt, use menu item 'Move->Show A Solution' to watch solutions provided by "
1407
#: gamedata/game_GRII.txt:10
1411
#: gamedata/game_GRII.txt:11
1413
"Wait an instant before you head left. Then it will be easier to reach the "
1414
"gold by walking on the enemies' heads.\n"
1416
"Step quickly onto the ladders when they appear. You will now have to cross "
1417
"two gaps, with the help of an enemy, before you can reach the highest "
1420
"How you manage that depends on how many enemies are following you when you "
1421
"step onto the first ladder. In the best case there are two, so you can walk "
1422
"back over them to cross the first gap, then pause briefly while they form a "
1423
"bridge over the next gap.\n"
1425
"Your escape further upwards depends on your speed and dexterity."
1428
#: gamedata/game_GRII.txt:20
1432
#: gamedata/game_GRII.txt:21
1434
"The gold on the right hand side is just a question of speed and dexterity. "
1435
"So is the gold on the lower levels. \n"
1437
"To reach the gold above the bar on the left, walk on your enemy's head as he "
1438
"moves along the bar.\n"
1440
"The gold in the middle needs more thought. When the enemy is climbing the "
1441
"long ladder at center-left, jump to the right and dig the brick left of the "
1442
"bar. Go upstairs and wait for the enemy, then ride on his head, take the "
1443
"gold, dig three bricks and enter the central structure.\n"
1445
"Wait for the enemy to come up the ladder when you emerge on the right. As he "
1446
"moves up and down on the top rungs, choose the right moment to walk over his "
1447
"head and reach the gold at the top right. The rest is easy."
1450
#: gamedata/game_GRII.txt:30
1451
msgid "Watch Out For Traps"
1454
#: gamedata/game_GRII.txt:31
1456
"Use the four enemies to fill up the false bricks you will find on your way "
1460
#: gamedata/game_GRII.txt:34
1464
#: gamedata/game_GRII.txt:35
1466
"This is not very difficult. The main thing is to prevent any enemy getting a "
1467
"piece of gold. This is easier than it seems if you collect the easily "
1468
"accessible pieces first.\n"
1470
"Trying to group the enemies will help. If you are on the other side of a "
1471
"barrier you can group them by moving up and down.\n"
1473
"Furthermore some of the bricks are traps, so you can sometimes take a short "
1474
"cut. But you should not count on it."
1477
#: gamedata/game_GRII.txt:42
1478
msgid "The Gold Mine"
1481
#: gamedata/game_GRII.txt:43
1483
"Of course the gold at the bottom needs to be taken last.\n"
1485
"It may be useful to lead some of the enemies into pits as you collect the "
1486
"higher pieces of gold, but do not forget to release them before you go for "
1489
"As for the gold at the bottom, think where the escape route could be before "
1490
"you start digging down to the gold, because you will not have time to "
1491
"reflect when you are inside the big pit..."
1494
#: gamedata/game_GRII.txt:50 gamedata/game_plwv.txt:59
1498
#: gamedata/game_GRII.txt:51
1500
"Dodge the first enemy among the ladders on the right.\n"
1502
"Now you come to a place where there are several shafts of false bricks "
1503
"leading down. Fall through the leftmost shaft and dig the brick to the right "
1504
"while falling. The enemy needs to be one ladder away from you and has to "
1505
"jump down immediately after you. Climb up, fall through the rightmost shaft "
1506
"and head for the single piece of gold. Escape through the traps beneath the "
1507
"dug brick. Timing is very tight.\n"
1509
"Be quick enough to reach the ladder on the left before the second enemy "
1510
"blocks your path, then step down to the same height as the pit to the right. "
1511
"The enemy will pass above you and fall into the pit. Take the gold on the "
1512
"right, dig the bricks on the left, lure the third enemy into a false brick "
1513
"and step over his head to escape upward.\n"
1515
"Get into the left-hand section by digging a brick near the top. You can "
1516
"dodge the next enemy by falling through a trap that leads back to the right-"
1517
"hand section, making him follow you.\n"
1519
"To reach the gold at the bottom, lure the enemies away, search for false "
1520
"bricks leading down, dig the brick on the end of the line and take those "
1524
#: gamedata/game_GRII.txt:62
1525
msgid "Three Friends"
1526
msgstr "Triúr Cairde"
1528
#: gamedata/game_GRII.txt:63
1530
"You will need both enemies to help you finish the level. When you get to the "
1531
"gold on the column of concrete, wait on the edge. Make sure that your first "
1532
"helper will follow you when you jump down. Take the gold to your left, then "
1533
"go up and quickly dig the bricks on the left of the ladder until you can "
1534
"move further left, followed by the enemy. Step over his head to reach the "
1535
"next ladder and go up again.\n"
1537
"Jump into the pit and dig on both sides equally. As the enemy moves towards "
1538
"you through the dug bricks, trap him so that you can dig two more columns of "
1539
"bricks on the left. When he runs out of the dug brick, go left, stand next "
1540
"to the pit and dig to your right to trap him again. Go one step down the "
1541
"nearest ladder and make him jump into the pit. Now take the gold and get "
1544
"As you go back to the right, you will need to find a shaft of false bricks "
1545
"which is hidden under a diggable brick. When you get back, make the second "
1546
"enemy follow you down to the lowest level. Leave him there, but use him to "
1547
"get back to the ladders leading upwards.\n"
1549
"Go to the pit and ladder at center-left and open up a shaft two bricks wide "
1550
"all the way down to the concrete near where the enemy is standing. When he "
1551
"follows you left, trap him, go right to the ladder and wait for him to run "
1552
"towards the pit. You need to start your escape to the left when he is just "
1553
"starting to fall into the pit, to avoid being killed when the bricks close."
1556
#: gamedata/game_GRII.txt:72
1560
#: gamedata/game_GRII.txt:73
1562
"It is no use looking for traps: there are none!\n"
1564
"When taking the first gold run down quickly so that the enemy does not "
1565
"follow you but goes by another route. Go down nearly as far as you can, so "
1566
"that the enemy will move to a position where you can get past him. You need "
1567
"to be very, very quick!"
1570
#: gamedata/game_GRII.txt:78
1571
msgid "Let Them Live"
1574
#: gamedata/game_GRII.txt:79
1576
"With a bit of dexterity, it is possible to pass three trapped enemies. "
1577
"Killing is not an option, because you will need two of the three enemies, so "
1578
"be careful not to dig too early, otherwise the enemies will reappear near "
1579
"the concrete pit at the top right and you will have to restart the level.\n"
1581
"The next two pieces of gold can only be reached with the help of two "
1582
"enemies. You have free choice which piece you take first, but my personal "
1583
"suggestion is to take the higher piece last. A popup ladder will make it "
1584
"easier for you to continue your way up.\n"
1586
"The last enemy is very likely to have been in the concrete pit, because he "
1587
"got killed by the refilling bricks. He is a bit difficult to pass. The "
1588
"easiest way is to wait on the highest ladder until the enemy goes back to "
1589
"the concrete pit. Then you just have time to reach a short ladder before two "
1590
"big ladders. Wait there until he jumps down, then you can quickly climb up "
1593
"If you managed to let all three enemies survive, then you are lucky..."
1596
#: gamedata/game_GRII.txt:88
1597
msgid "Jump And Run!"
1600
#: gamedata/game_GRII.txt:89
1602
"Jump to the left from the highest bar on the right. Do not wait too long: no "
1603
"more than two enemies should be below the highest bar on the left when you "
1606
"Step over the heads of the falling enemies next to you and dig the higher "
1607
"brick. Cross over the brick and take the gold. Wait on the middle bar until "
1608
"the first ladder is free of enemies. Do not jump to that ladder too early or "
1611
"If you got that far, start collecting the gold quickly, overtaking the "
1612
"enemies and staying just below them."
1615
#: gamedata/game_GRII.txt:96
1616
msgid "The Lone Golddigger"
1619
#: gamedata/game_GRII.txt:97
1621
"It is best to collect the gold at the upper left by working from right to "
1622
"left. You have to dig the column of bricks next to the ladder to get out "
1623
"again, so when you take the leftmost gold there will only be enough time to "
1624
"escape if you dig diagonally and take a short cut. The bricks you dig must "
1625
"first be cleared of gold.\n"
1627
"In the lower left section the leftmost gold is tricky. Dig the column of "
1628
"bricks until there are only five bricks left. Wait until the bricks above "
1629
"refill and dig the next brick just when the brick above reappears. Now dig "
1630
"the whole column of bricks, but leave the sixth brick from the bottom. Then "
1631
"you can run in, dig and fall on the gold at the left.\n"
1633
"The gold at the bottom requires speed. Dig all the bricks, take all the gold "
1634
"and get back. At the last brick you need to dig both sides at the same "
1637
"The gold inside the big box needs a bit of thinking --- and you have to be "
1641
#: gamedata/game_GRII.txt:106
1642
msgid "Left Or Right?"
1643
msgstr "Clé nó Deas?"
1645
#: gamedata/game_GRII.txt:107
1647
"Move left, then immediately right. Continue down until you fall into a false "
1648
"brick with two concrete blocks beneath it. Wait there until no enemy is "
1649
"moving, then head right.\n"
1651
"When you reach the bottom, take the gold and run to the nearest ladders "
1652
"leading upward. Continue up for a while, but return to the bottom to the "
1653
"left of your enemies and head for the leftmost ladders, which will lead to "
1654
"the upper right corner.\n"
1656
"Passing the two enemies will need some skill. Move up and down until both "
1657
"enemies go up and one comes left to catch you. Walk over his head and escape "
1658
"upward before the other one gets you."
1661
#: gamedata/game_GRII.txt:114
1662
msgid "Treasures of Gold"
1665
#: gamedata/game_GRII.txt:115
1667
"Start by collecting the gold over on the left. Then take the gold in the "
1668
"next section to the right. To escape from there, step over the enemy's head "
1669
"as he climbs out of a dug brick.\n"
1671
"Dodge the free enemy, climb up to the highest gold and take the first three "
1672
"pieces, making sure you have cleared an escape route. Then lure the free "
1673
"enemy up and into the false brick in this section and take the last piece of "
1674
"gold. At one point on the way up you have to let him come really close...\n"
1676
"The remaining sections need some thinking and tight timing, but should not "
1679
"Take the rightmost gold last. There is very little time to get back up when "
1680
"the hidden ladders appear.\n"
1682
"Make sure the leftmost enemy does not leave his niche. You need him to help "
1683
"you reach the hidden escape ladders as he climbs across the bar at top left."
1686
#: gamedata/game_GRII.txt:126
1687
msgid "Never Reaching The Bottom"
1690
#: gamedata/game_GRII.txt:127
1692
"On the bars, dodge the enemy by dropping to the lower bar just before he "
1693
"reaches you and then go below him and to the right. Take the gold and fall "
1694
"to the next bar. Wait for the right moment to do that. The enemy must fall "
1695
"near the column of concrete.\n"
1697
"When you reach the middle, make him fall between the two pieces of gold. "
1698
"Hang on each bar, then walk over him to take the gold.\n"
1700
"To reach the last piece of gold, use the trick of making the enemy run up "
1701
"ahead of you when you are below him on a ladder. Push him up and over onto "
1702
"the concrete. As he falls off it, walk over his head and take the gold."
1705
#: gamedata/game_GRII.txt:134
1706
msgid "Getting Past The Enemy"
1709
#: gamedata/game_GRII.txt:135
1711
"The first enemy needs very careful timing: you have to jump into the trap "
1712
"just before he does, then go left and run down the ladder.\n"
1714
"The second enemy is very tricky indeed. Walk over his head, then dig the "
1715
"upper left brick and all of the bricks to your right as you fall. Now "
1716
"persuade the enemy to fall by standing at the bottom. Then run up the "
1717
"ladders and run over him to the right, just before the bricks close.\n"
1719
"The two enemies in the next pit should be no trouble.\n"
1721
"Passing the last enemy is a delicate operation. You have to know exactly "
1722
"when to drop. It is shortly after he has reached the highest point of the "
1723
"ladder and is moving down."
1726
#: gamedata/game_GRII.txt:144
1727
msgid "Narrow Paths"
1730
#: gamedata/game_GRII.txt:145
1732
"Await the first enemy at the bottom. The two larger ladders give you a "
1733
"chance to pass him. Move up the rightmost ladder to the same height as those "
1734
"two ladders. Then the enemy will go up them and will not cause you any "
1735
"further trouble.\n"
1737
"The enemy guarding the gold can be passed at the leftmost of three bricks, "
1738
"which is a false brick. Wait until he climbs up the ladder, then quickly "
1739
"fall through the trap and go for the gold. To get back past him, use a trick "
1740
"similar to the one you used on the first enemy.\n"
1742
"When you climb up again make sure that only one of the next four enemies is "
1743
"going right. At the rightmost ladder, only go up one step and wait until the "
1744
"next enemy is just below the gap in the ladders. If you wait there, the "
1745
"previous enemy will not follow you. Now climb up and left and fall through a "
1746
"column of false bricks next to the enemy you want to pass.\n"
1748
"Quickly descend the ladders and let yourself fall through the false bricks "
1749
"down low on the left. Wait until the two enemies start falling, then quickly "
1750
"run up the ladders before the next enemy can block the exit.\n"
1752
"The leftmost column of bricks is again where you can fall through. Wait "
1753
"until the next enemy has climbed up enough to let you push him up the ladder "
1754
"ahead of you. Now lure the other two enemies into some traps that are next "
1755
"to the column of false bricks.\n"
1757
"Go back down to the bottom where you were, take the gold and make the enemy "
1758
"follow you through. As he starts falling, run up again and escape. Dodge the "
1759
"next three enemies on the lowest level, where there is enough space to get "
1762
"Now make sure that the last enemy lingers on the right-hand ladder when you "
1763
"dig through to him. He is only enemy in this level who can be trapped by "
1764
"digging. Have fun!"
1767
#: gamedata/game_GRII.txt:160
1768
msgid "The Breakout"
1771
#: gamedata/game_GRII.txt:161
1773
"Getting past the first enemy needs careful timing. When you climb up the "
1774
"ladder you can make him pace up and down on the top two steps. At the right "
1775
"moment, you can sneak in and dig the bricks left of the ladder.\n"
1777
"The way to the next enemy is a dig-timing puzzle. Getting the two pieces of "
1778
"gold in the middle of the bricks is rather complicated and very hard, even "
1779
"when you know the way, so do not give up if it seems impossible. In the "
1780
"worst case you might have to take a peek at the bricks with the game editor "
1781
"or even replay the solution.\n"
1783
"When you reach the section with the second enemy, you need to lure him into "
1784
"the pit. The brick in the pit is a trap, so you have to be fast enough to "
1785
"step over his head and move left before he falls into the trap. Timing is "
1788
"To get past the third enemy, just dig.\n"
1790
"Lure the last enemy down to the two rightmost ladders at the bottom. There "
1791
"you can dodge him if you are fast enough."
1794
#: gamedata/game_GRII.txt:172 gamedata/game_plws.txt:253
1795
msgid "Digging Hassle"
1798
#: gamedata/game_GRII.txt:173
1800
"To get out of the first section, jump through the tunnel of traps below the "
1801
"highest bar and dig the column of bricks to your left. You will never be "
1802
"fast enough to get back to the bar in time, because there is one brick that "
1803
"slows you down. You can save time by digging it first. However, the timing "
1806
"In the second section, climb up to the bar and move to the column of false "
1807
"bricks above the rightmost of the short ladders. Fall into the tunnel and "
1808
"dig on both sides at once, but leave the lowest brick. Now go back, fall "
1809
"into the traps at the right and dig until you reach the pieces of gold. Then "
1810
"escape to the ladders on the left.\n"
1812
"Climb up and dig the top brick to your left. Fall through the false bricks "
1813
"under it, not forgetting to dig three more bricks to your left. Now you will "
1814
"need good timing to get the gold and proceed to the lower level. Dig all of "
1815
"the two columns of bricks to your left, except the two lowest. As the bricks "
1816
"begin to refill, dig all the remaining bricks, run up the ladders, dig the "
1817
"highest of the bricks on the right and get the gold. After that dig your way "
1818
"down to the lower part of this level.\n"
1820
"The way to the bottom and across to the tall ladder at the right is very "
1821
"tricky. The landmarks are two cross-shapes of five bricks each. Fall into "
1822
"the lower left cross and dig its highest brick, then quickly go up and dig "
1823
"the brick to the left of the second cross. There are three traps to fall "
1824
"through before you return to the brick you dug first. Enter it and fall "
1825
"through the two traps that are beneath it.\n"
1827
"Now you can head right and find a way to the bottom over there."
1830
#: gamedata/game_GRII.txt:184
1831
msgid "Synchronised Running 2"
1832
msgstr "Rith Sioncrónaithe 2"
1834
#: gamedata/game_GRII.txt:185
1836
"This level is named after the original 'Synchronised Running' in the "
1837
"'Challenge' game.\n"
1839
"Admittedly, it is very difficult to keep to the same speed as the enemy as "
1840
"you walk on his head, but it is definitely not impossible. If you want a "
1841
"real challenge, try it in keyboard mode. That will make things a little more "
1845
#: gamedata/game_GRII.txt:190
1846
msgid "The Heartbreaker"
1849
#: gamedata/game_GRII.txt:191 gamedata/game_lars.txt:85
1853
#: gamedata/game_kgr.txt:2 src/main.cpp:44
1855
msgstr "KGoldrunner"
1857
#: gamedata/game_kgr.txt:3
1859
"These levels were composed by Marco Krüger, the original author of the "
1860
"KGoldrunner program, and some of his friends and contributors. They use "
1861
"KGoldrunner rules. The enemies run fast and have an aggressive search "
1865
#: gamedata/game_lars.txt:2
1869
#: gamedata/game_lars.txt:3
1871
"Twenty levels that require a bit of thinking and a bit of timing.\n"
1873
"Created by Lars Luthman <lars luthman at gmail com>."
1876
#: gamedata/game_lars.txt:8
1877
msgid "Ups And Downs"
1880
#: gamedata/game_lars.txt:9
1882
"The trick is to get past all the enemies and on to the highest ladder, then "
1883
"make them follow you up in small groups. Once they are up on the bricks you "
1884
"can kill them and take their gold."
1887
#: gamedata/game_lars.txt:12
1888
msgid "Dig, Baby, Dig!"
1891
#: gamedata/game_lars.txt:13
1892
msgid "This should be fairly easy. No hint!"
1895
#: gamedata/game_lars.txt:16
1899
#: gamedata/game_lars.txt:17
1900
msgid "Make your enemies fetch the gold pieces you cannot reach yourself."
1903
#: gamedata/game_lars.txt:20
1907
#: gamedata/game_lars.txt:21
1908
msgid "To get that last piece of gold, kill an enemy and have him fetch it."
1911
#: gamedata/game_lars.txt:24
1915
#: gamedata/game_lars.txt:25
1917
"Sometimes you can make the enemies run towards or away from you by moving "
1918
"one step up or down a ladder."
1921
#: gamedata/game_lars.txt:28
1925
#: gamedata/game_lars.txt:29
1926
msgid "You can walk on top of trapped enemies."
1929
#: gamedata/game_lars.txt:32
1930
msgid "Inwards And Upwards"
1933
#: gamedata/game_lars.txt:33
1934
msgid "You only get one chance to grab those first three pieces of gold."
1937
#: gamedata/game_lars.txt:36
1941
#: gamedata/game_lars.txt:37
1943
"If you dig a hole quickly and jump into it, the enemy will jump into the "
1944
"concrete hole to the right."
1947
#: gamedata/game_lars.txt:40
1951
#: gamedata/game_lars.txt:41
1953
"You can kill one enemy by digging away one of the bottom bricks in the "
1954
"divider and making him go in there."
1957
#: gamedata/game_lars.txt:44
1958
msgid "Do Not Fall Down"
1961
#: gamedata/game_lars.txt:45
1963
"The way up to the escape route on the right is tricky. How do you get past "
1964
"that last enemy? Timing is everything!"
1967
#: gamedata/game_lars.txt:48
1969
msgstr "An Bosca (1)"
1971
#: gamedata/game_lars.txt:49
1973
"This level is fairly straightforward. There are some places where you can "
1974
"trap enemies if you do not like all of them running around."
1977
#: gamedata/game_lars.txt:52
1978
msgid "Crowd Control"
1981
#: gamedata/game_lars.txt:53
1982
msgid "Remember 'Landfill'?"
1985
#: gamedata/game_lars.txt:56
1989
#: gamedata/game_lars.txt:57 gamedata/game_lars.txt:81
1990
msgid "This one is easy. No hint!"
1993
#: gamedata/game_lars.txt:60
1994
msgid "Use Your Enemy"
1997
#: gamedata/game_lars.txt:61
1998
msgid "Use yourself as bait."
2001
#: gamedata/game_lars.txt:64
2002
msgid "Race To The Bottom"
2005
#: gamedata/game_lars.txt:65
2007
"Unless you can stop all the enemies from reaching the bottom before you, you "
2011
#: gamedata/game_lars.txt:68
2015
#: gamedata/game_lars.txt:69
2017
"You need to walk on an enemy's head to get that gold piece in the middle."
2020
#: gamedata/game_lars.txt:72
2022
msgstr "Doimhneacht"
2024
#: gamedata/game_lars.txt:73
2026
"Get some enemies into the concrete pit so that you can go across it. Then "
2027
"push them one step further down before you dig and grab the gold."
2030
#: gamedata/game_lars.txt:76
2034
#: gamedata/game_lars.txt:77
2035
msgid "Avoid killing enemies. That will make the last bit much easier."
2038
#: gamedata/game_lars.txt:80
2040
msgstr "An Bosca (2)"
2042
#: gamedata/game_lars.txt:84
2043
msgid "Concrete Towers"
2046
#: gamedata/game_MAZ.txt:2
2050
#: gamedata/game_MAZ.txt:3
2052
"Mazes, mazes, mazes. Some with enemies, some without. While occasionally "
2053
"you will need to kill an enemy, as a general rule it is best not to kill "
2054
"them, because they reappear at the top and block your exit.\n"
2056
"Another great set of Championship levels from Steve Mann <smann at cgl "
2057
"uwaterloo ca>. The levels are named after dwarves in myths and stories "
2058
"(with a few named after elves), beginning with the seven dwarves from "
2059
"Disney's version of Snow White."
2062
#: gamedata/game_MAZ.txt:8
2066
#: gamedata/game_MAZ.txt:9
2068
"Fairly simple, just avoid falling off the ladders. There are several ways "
2069
"to get past the two enemies at the end. One of the quickest is to wait on a "
2070
"tall vertical ladder, just below the second highest horizontal ladder, until "
2071
"the path to the exit is clear."
2074
#: gamedata/game_MAZ.txt:12
2078
#: gamedata/game_MAZ.txt:13
2079
msgid "A lot of backtracking, but nothing too difficult here."
2082
#: gamedata/game_MAZ.txt:16
2086
#: gamedata/game_MAZ.txt:17
2087
msgid "A few tricks to figure out how to get the gold, but nothing too hard."
2090
#: gamedata/game_MAZ.txt:20
2094
#: gamedata/game_MAZ.txt:21
2095
msgid "Visually confusing, but otherwise a simple maze."
2098
#: gamedata/game_MAZ.txt:24
2102
#: gamedata/game_MAZ.txt:25
2104
"Mostly straightforward, the only trick here is how to draw off the enemies "
2105
"so as to get past them. In the beginning, try to lure the top two enemies "
2106
"into the top-center pit. This gives you enough time to slip past them. The "
2107
"enemy on the bottom is relatively easy to avoid (twice). To get past the "
2108
"top two enemies on your way back, lure the first one deep into the maze "
2109
"until you find a way back past him, then lure the second one to the section "
2110
"with the pole near the top."
2113
#: gamedata/game_MAZ.txt:28
2117
#: gamedata/game_MAZ.txt:29
2119
"To reach the two pieces of gold stacked one above the other, you have to "
2120
"drop through a trap below one of the ladders above that section.\n"
2122
"Leave the piece of gold at the upper left until the very last."
2125
#: gamedata/game_MAZ.txt:34
2129
#: gamedata/game_MAZ.txt:35
2131
"There are two tricks to this level. First, if you want gold that is high, "
2132
"move low to draw the enemies down, then move up to get the gold - and vice-"
2133
"versa. Second, at times you will need to use the ladder trick: if you are "
2134
"on a vertical ladder with an enemy above you, sometimes the enemy will run "
2138
#: gamedata/game_MAZ.txt:38
2142
#: gamedata/game_MAZ.txt:39
2144
"To get the piece of gold at mid-left, you will need to lure the enemy across "
2145
"the pole and run across him as he gets to the end of the pole. The same "
2146
"trick will be needed to get back, unless he follows you back across the "
2147
"pole; then you will need to find another place to dodge past him."
2150
#: gamedata/game_MAZ.txt:42
2154
#: gamedata/game_MAZ.txt:43
2156
"Be careful not to let the enemies get the gold - it is hard to get it away "
2157
"from them! Otherwise, by moving into the middle section, you can get most "
2158
"of the enemies to move up and to the right. This allows you to get the gold "
2159
"on the bottom level. Some of the bricks on the bottom level are traps. "
2160
"When an enemy gets close, you can drop into the trap, step to the side and "
2161
"move over the enemy. But it is better to maneuver the enemies so that they "
2162
"stay away from the bottom section while you are down there getting the gold."
2165
#: gamedata/game_MAZ.txt:46
2169
#: gamedata/game_MAZ.txt:47
2171
"A straightforward maze: the false brick underneath the ladder near the "
2172
"bottom center may prove useful."
2175
#: gamedata/game_MAZ.txt:50
2179
#: gamedata/game_MAZ.txt:51
2181
"The hardest part is when two enemies get in the center of the maze and you "
2182
"need to pass them. Try to move down and to their left, lure one down, trap "
2183
"it and then go up to trap the other. Otherwise, clever digging should deal "
2187
#: gamedata/game_MAZ.txt:54
2191
#: gamedata/game_MAZ.txt:55
2193
"The only trick to this level is using the hidden passages and enticing the "
2194
"enemies to use them."
2197
#: gamedata/game_MAZ.txt:58
2201
#: gamedata/game_MAZ.txt:59
2203
"There are several ways to get past an enemy who is in the ladder-trap loop. "
2204
"One is to wait next to the trap and when the enemy is half-way up the "
2205
"ladder, step into the trap and move immediately to the left and down. "
2206
"However, at the start, you might get three enemies in the ladder-trap loop. "
2207
"Avoid this. One of the three can break out of the loop, but the other two "
2208
"remain trapped, leaving you no way to get past them."
2211
#: gamedata/game_MAZ.txt:62
2215
#: gamedata/game_MAZ.txt:63
2217
"After dodging the first enemy you come to, try not to jump off and grab the "
2218
"floating piece of gold in the center too soon. If you do, the enemy you "
2219
"just dodged will drop to the lower level, grab a piece of gold and head for "
2220
"the floor where you can not get the gold away from him."
2223
#: gamedata/game_MAZ.txt:66
2227
#: gamedata/game_MAZ.txt:67
2229
"If you have two or more enemies between you and where you want to go, you "
2230
"may find the diggable columns useful. Dig two layers, wait one from the top "
2231
"to trap the first enemy and then move to the top to trap the second enemy."
2234
#: gamedata/game_MAZ.txt:70
2238
#: gamedata/game_MAZ.txt:71
2240
"Lots of gold, only one enemy and he is trapped! It should be a cake walk!\n"
2242
"The first part just involves digging (at most) to collect the gold. But "
2243
"then there is no obvious way to get the gold on the bottom and on the left. "
2244
"Look for a trap under the bottom of a ladder to get to it. The only other "
2245
"trick is to get all the other gold and leave the enemy and its piece of gold "
2246
"to the last. And watch out - since there is only one enemy, it is pretty "
2250
#: gamedata/game_MAZ.txt:76
2254
#: gamedata/game_MAZ.txt:77
2256
"The pit in the upper right is tricky. To leave the maze, you need an enemy "
2257
"in the pit. But you would rather not have him there before you have taken "
2258
"the gold out. And if two enemies get in the pit before you get the gold, "
2262
#: gamedata/game_MAZ.txt:80
2266
#: gamedata/game_MAZ.txt:81
2268
"Look for false floors to get to places that are otherwise inaccessible. You "
2269
"have to dig to find a couple of them."
2272
#: gamedata/game_MAZ.txt:84
2276
#: gamedata/game_MAZ.txt:85
2278
"Get the gold in the middle and on the top before getting the gold on the "
2279
"bottom or lower left. That way, if you have to kill an enemy (the one at "
2280
"the left is just asking for it) then they only block your way to the exit "
2281
"rather than make it impossible to gather the remaining gold."
2284
#: gamedata/game_MAZ.txt:88
2288
#: gamedata/game_MAZ.txt:89
2290
"Lots of false bricks to trap you, or give you access to different parts of "
2291
"the maze. Test below the ladders and other places.\n"
2293
"The four high trap in the middle is a show stopper: you can only get back "
2294
"past it once you have gathered all the gold. So stay out of the lower right "
2295
"until you have cleared the rest of the gold. Then drop through the trap "
2296
"below the top right ladder - there is no other way to get the piece of gold "
2297
"below it. Once you are down here, there is no getting back to the top right "
2298
"until you have cleared all the gold. After getting the piece of gold at "
2299
"center right, dig down to get the left of the two adjacent pieces. The "
2300
"escape from the lower right comes when all the gold is gathered and a small "
2301
"section of ladder appears in the center."
2304
#: gamedata/game_MAZ.txt:94
2308
#: gamedata/game_MAZ.txt:95
2310
"A maze, but you can not see the path out. You have to use the false "
2311
"floors. Trial and error is your only hope - try mapping it on paper if you "
2312
"are having trouble."
2315
#: gamedata/game_MAZ.txt:98 gamedata/game_MAZ.txt:184
2319
#: gamedata/game_MAZ.txt:99
2321
"This diagonal maze is not too hard, except there is the occasional pit to "
2322
"get trapped in and that lone enemy is fast. Try to lure the enemy down and "
2323
"into one of the pits. Then the rest is almost a cake walk."
2326
#: gamedata/game_MAZ.txt:102
2330
#: gamedata/game_MAZ.txt:103
2332
"There are too many enemies to fight up on the top level (there are not many "
2333
"bricks there for a reason). Instead, wait on the level below and let them "
2334
"come to you. Dig to escape and get the gold at bottom left.\n"
2336
"On the way back, stand on the top level and use the same trick to draw the "
2337
"enemies up there. Dig a brick leading down and head for the exit.\n"
2339
"The only tricky parts come when two enemies end up in the lower left, in the "
2340
"center (on your way back) or at the upper right. Except for the last case, "
2341
"you should be able to complete the level without intentionally trapping any "
2342
"enemies, but some may inadvertently fall into your two pits."
2345
#: gamedata/game_MAZ.txt:110
2349
#: gamedata/game_MAZ.txt:111
2351
"A maze without walls or enemies - how hard can it be? But the traps act as "
2352
"walls, and the enemies would just fill the traps, so perhaps this is another "
2353
"one where you will want to draw a map. Note that you can probe for traps by "
2354
"digging, but that can lead to a rather slow game while you wait for the "
2355
"bricks you dig to refill."
2358
#: gamedata/game_MAZ.txt:114
2362
#: gamedata/game_MAZ.txt:115
2364
"To get through the center, you will have to clear it of enemies, but there "
2365
"is only one diggable brick. Use it to drop through, race to the right and "
2366
"go up to the row above the dug brick. There is just enough time to entice "
2367
"the enemy into the closing hole. Repeat as necessary.\n"
2369
"To leave the maze, you need to find a way through the long diagonal barrier "
2370
"of ladders. Beneath one of them is a false floor to use for your escape "
2374
#: gamedata/game_MAZ.txt:120
2378
#: gamedata/game_MAZ.txt:121
2380
"The enemies are paper tigers, although you need a trick to get past the "
2381
"first one. Stand on top of the ladder to the left of the false brick. When "
2382
"the enemy moves over the ladder to the right of the false brick, move down "
2383
"your ladder, enticing the enemy to move down into the false brick. Quickly "
2384
"move up and over the enemy's head.\n"
2386
"Otherwise, it is just a matter of maneuvering the enemies to a place where "
2387
"you can trap them or pass by them. The only real problem occurs if an enemy "
2388
"grabs a piece of gold and gets stuck somewhere and you can not dig him out. "
2389
"Oh, well, sometimes you lose.\n"
2391
"To get out of the center section, search for the double trap on the left."
2394
#: gamedata/game_MAZ.txt:128
2398
#: gamedata/game_MAZ.txt:129
2400
"Leave the piece of gold just down and to your right until last. To get back "
2401
"to this section of the maze, you will need to dig through the wall a bit "
2402
"further down and to the right. The easiest way to handle most of the "
2403
"enemies is to lure them along until they fall into a pit. But beware, the "
2404
"pits fill with ladders once you have all the gold, allowing the trapped "
2405
"enemies to escape."
2408
#: gamedata/game_MAZ.txt:132 gamedata/game_MAZ.txt:168
2412
#: gamedata/game_MAZ.txt:133
2414
"Mostly straightforward, but beware of a couple of one-way gates, in "
2415
"particular in the section at the top, right of center. Be sure to clear out "
2416
"all the gold before freeing the trapped enemy at top right, who has a piece "
2417
"of gold. You will also need to use the false floor on the far right at the "
2421
#: gamedata/game_MAZ.txt:136
2425
#: gamedata/game_MAZ.txt:137
2427
"In the beginning, rush to the top of the pyramid-like structure, dig off the "
2428
"top, go down and get two pieces of gold. Then lure the enemies into the "
2429
"area under the pyramid and move down and to the left. This can cause an "
2430
"enemy to be trapped and others to move into areas where they are harmless. "
2431
"If any enemies follow you, escape to the bottom left, collecting some gold "
2434
"To get the piece of gold in the upper left, you first have to lure the one "
2435
"enemy out of that section. After collecting the gold, you may find yourself "
2436
"threatened by enemies to your right. If so, go to the lowest level of the "
2437
"section that you can reach without digging. The enemies will go into a side "
2438
"corridor, giving you enough time to run up over the bar and reach the top of "
2439
"the pyramid just ahead of them.\n"
2441
"The rest is just hard work."
2444
#: gamedata/game_MAZ.txt:144
2448
#: gamedata/game_MAZ.txt:145
2450
"False floors are the key to this level. The way into a section is often not "
2451
"the way out. Many of the enemies will get trapped if you move low enough. "
2452
"Save the middle bottom gold for last: you can not get out of this section "
2453
"until a hidden ladder appears."
2456
#: gamedata/game_MAZ.txt:148
2460
#: gamedata/game_MAZ.txt:149
2462
"When you collect the gold at top left, you may have trouble leaving the "
2463
"section. The obvious way out (at the foot of the ladder) does not work "
2464
"because of a false brick. Instead, you need to plan ahead when you dig into "
2465
"this section. Dig out the piece of wall that blocks your exit to the right, "
2466
"then quickly go up and grab the gold, then back down and out through the "
2467
"missing wall before it reappears. There is a false brick here, so be sure "
2468
"to dig as you fall into it.\n"
2470
"After getting the last piece of gold, you can exit through the center, where "
2471
"a new piece of ladder allows you to dig and re-enter the left of the maze."
2474
#: gamedata/game_MAZ.txt:154
2478
#: gamedata/game_MAZ.txt:155
2480
"There is one piece of gold that must be grabbed at the start.\n"
2482
"When you go to the lower part of the maze, the enemies will go down and stay "
2483
"there. This makes it easy to get the gold up high, but it becomes hard to "
2484
"collect the gold in the lower left. Try to get one or two pieces on your "
2485
"first trip down.\n"
2487
"By moving up and down on the bottom right ladder you can persuade the "
2488
"enemies to group on the left or right. Grouping them to the left makes it "
2489
"easy to get the piece of gold just down and to the right of center. Getting "
2490
"one enemy on the left and two on the right gives you a chance to get the "
2491
"remaining gold on the lower left, but consider getting it last after "
2492
"grouping all three enemies on the right, because you will then have more "
2493
"choice of ladders when dodging enemies on your way to the top."
2496
#: gamedata/game_MAZ.txt:162
2500
#: gamedata/game_MAZ.txt:163
2502
"There are two problems. First, in the early part you want to get the enemy "
2503
"just to the right of middle trapped in the bottom of that section. This "
2504
"requires getting the gold on the left and passing through the trap doors at "
2505
"the right time, as well as racing to get the gold on the bottom left. The "
2506
"gold on the bottom right is no big trick: just a small amount of timing and "
2507
"passing through the traps.\n"
2509
"The second problem is that at least one enemy will pick up a piece of gold. "
2510
"Getting him to let go of that piece of gold is tough. You need to lure that "
2511
"enemy into the top right section or the section down and to the left of "
2512
"that. Draw the enemy to the ladder with a gap above it, in the middle of "
2513
"the section. Wait two over to either side of this vacant square, leaving a "
2514
"brick between you and the vacant square. The enemy will move up and down "
2515
"the ladder, in and out of the vacant square. Eventually he will drop the "
2516
"gold on top of the ladder, at which point you have to move down to prevent "
2517
"him from moving back up the ladder and retaking the gold. The timing is "
2518
"tight - good luck! Alternatively, you can run around and trust to luck - "
2519
"the enemy will drop the piece of gold eventually!"
2522
#: gamedata/game_MAZ.txt:169
2523
msgid "Lots of false floors to use and avoid."
2526
#: gamedata/game_MAZ.txt:172
2527
msgid "Rumpelstiltskin"
2530
#: gamedata/game_MAZ.txt:173
2532
"The main trick for this level is luring the enemies so that you can get "
2533
"around them, or in one case, so that you can walk over an enemy to collect a "
2534
"piece of gold. The luring is not so hard, but the distances you have to "
2535
"lure them are long. Maneuvering the enemy so that you can walk over him to "
2536
"get the piece of gold has timing that is a bit tight, but not too bad.\n"
2538
"When you reach the section above your starting point, there are two ways "
2539
"out: one is a false brick under the short ladder. But if you dig the other "
2540
"square and drop down, there is a a path through a false floor that avoids "
2541
"retracing all the early part of the maze."
2544
#: gamedata/game_MAZ.txt:178
2548
#: gamedata/game_MAZ.txt:179
2550
"The two gold in the lower left are cut off from the rest of the maze. On "
2551
"the right of this section, there is an empty square where you can dig a "
2552
"brick. To visit the isolated section, dig out the brick and move left and "
2553
"down through a false brick. You have to race to get one piece of gold and "
2554
"return through another false brick, just in time to cross the dug brick "
2555
"before it closes.\n"
2557
"The enemy is a bit of a pain. Try luring him to the bottom of the maze, "
2558
"dropping to the floor where you have a ladder to climb back up, but with the "
2559
"enemy above a square without a ladder, thus trapping him."
2562
#: gamedata/game_MAZ.txt:185
2564
"The maze is sparser and harder. The enemies are trickier. The traps are "
2565
"more wicked. The maze changes. May you walk through interesting mazes.\n"
2567
"To get the last few gold pieces, you have to enter a section of maze at the "
2568
"left and lower left that is walled off from the rest. This section is "
2569
"shaped like a large letter 'L'. Dig two bricks on the right edge of the L "
2570
"(at left of center) and jump in - there is a false brick that lets you "
2573
"After you have gathered all the gold, the maze changes. You have to drop "
2574
"down to somewhere near the beginning and make your way back through. At the "
2575
"upper right the exit seems to be blocked. Dig down two bricks and fall for "
2576
"a while, then you will find the way out."
2579
#: gamedata/game_plws.txt:2
2583
#: gamedata/game_plws.txt:3
2585
"These 100 levels make an excellent introductory game, as well as a good "
2586
"opportunity for experts to build up high scores. They were composed by "
2587
"Peter Wadham and use traditional playing rules.\n"
2589
"The last few levels are very hard, but if you are looking for even more of a "
2590
"challenge, have a go at 'Vengeance of Peter W' ..."
2593
#: gamedata/game_plws.txt:8
2595
msgstr "Ná Téigh i Scaoll"
2597
#: gamedata/game_plws.txt:9
2599
"The cover of 'The Hitchhiker's Guide to the Galaxy' by Douglas Adams said "
2600
"so, in large friendly letters, so there is no need to panic. The enemies "
2601
"are behind a wall and can not reach you."
2604
#: gamedata/game_plws.txt:12
2605
msgid "Lust for Gold"
2606
msgstr "Ainmhian an Óir"
2608
#: gamedata/game_plws.txt:13
2610
"When you kill the enemies you can trap them permanently in the pit at top "
2614
#: gamedata/game_plws.txt:16
2615
msgid "Ladders? Trust me!"
2616
msgstr "Dréimirí? Taobh liom!"
2618
#: gamedata/game_plws.txt:19
2619
msgid "Drop In and Say Hello"
2620
msgstr "Buail Isteach agus Beannaigh"
2622
#: gamedata/game_plws.txt:22
2626
#: gamedata/game_plws.txt:25
2627
msgid "Check for Traps"
2630
#: gamedata/game_plws.txt:28
2631
msgid "Take It Easy!"
2632
msgstr "Tóg Go Bog É!"
2634
#: gamedata/game_plws.txt:31
2635
msgid "Fall on a Fortune"
2638
#: gamedata/game_plws.txt:34
2642
#: gamedata/game_plws.txt:37
2643
msgid "Shower of Gold"
2646
#: gamedata/game_plws.txt:40
2648
msgstr "An Teilgcheárta"
2650
#: gamedata/game_plws.txt:43
2651
msgid "Soft Landings"
2652
msgstr "Tuirlingtí Boga"
2654
#: gamedata/game_plws.txt:46
2655
msgid "Unlucky for Some"
2658
#: gamedata/game_plws.txt:49
2660
msgstr "An Chóimheá"
2662
#: gamedata/game_plws.txt:52
2666
#: gamedata/game_plws.txt:55
2667
msgid "Hard Row to Hoe"
2670
#: gamedata/game_plws.txt:58
2674
#: gamedata/game_plws.txt:61
2675
msgid "Delayed Trap"
2676
msgstr "Gaiste Moillithe"
2678
#: gamedata/game_plws.txt:64
2679
msgid "Nowhere to Hide"
2680
msgstr "Níl áit ar bith le folach"
2682
#: gamedata/game_plws.txt:67
2683
msgid "Watch the Centre"
2686
#: gamedata/game_plws.txt:70
2687
msgid "Where to Dig?"
2690
#: gamedata/game_plws.txt:73
2694
#: gamedata/game_plws.txt:76
2696
msgstr "Mogall Órga"
2698
#: gamedata/game_plws.txt:79
2700
msgstr "Cleasghleacaí"
2702
#: gamedata/game_plws.txt:82
2703
msgid "Mongolian Horde"
2704
msgstr "Slua Mongólach"
2706
#: gamedata/game_plws.txt:85
2707
msgid "Rocky Terrain"
2708
msgstr "Tír-Raon Clochach"
2710
#: gamedata/game_plws.txt:88
2711
msgid "Down the Chimney"
2714
#: gamedata/game_plws.txt:91
2715
msgid "Space Invader"
2716
msgstr "Ionróir Spáis"
2718
#: gamedata/game_plws.txt:94
2719
msgid "Winding Road"
2720
msgstr "Bóthar Casta"
2722
#: gamedata/game_plws.txt:97
2723
msgid "Light My Fire"
2726
#: gamedata/game_plws.txt:100
2728
msgstr "Ciaróg Dhubh"
2730
#: gamedata/game_plws.txt:103 gamedata/game_plwv.txt:11
2731
msgid "The Runaround"
2734
#: gamedata/game_plws.txt:106
2738
#: gamedata/game_plws.txt:109
2740
msgstr "Tochail go Domhain"
2742
#: gamedata/game_plws.txt:112
2746
#: gamedata/game_plws.txt:118
2747
msgid "Forgotten Gold"
2748
msgstr "Ór Gan Aird"
2750
#: gamedata/game_plws.txt:121
2751
msgid "Two of Diamonds"
2754
#: gamedata/game_plws.txt:124
2755
msgid "Suicide Jump"
2756
msgstr "Léim Fhéinmharaithe"
2758
#: gamedata/game_plws.txt:127
2760
msgstr "Rochtain Éasca"
2762
#: gamedata/game_plws.txt:130
2766
#: gamedata/game_plws.txt:133
2770
#: gamedata/game_plws.txt:136
2771
msgid "Keep Them Coming"
2774
#: gamedata/game_plws.txt:139
2776
msgstr "An Tonnadóir"
2778
#: gamedata/game_plws.txt:142
2779
msgid "Lattice Maze"
2782
#: gamedata/game_plws.txt:145
2783
msgid "Hard Work for Poor Pay"
2786
#: gamedata/game_plws.txt:148
2787
msgid "Forked Ladders"
2788
msgstr "Dréimirí Gabhlacha"
2790
#: gamedata/game_plws.txt:151
2791
msgid "Snowing Gold"
2794
#: gamedata/game_plws.txt:154
2795
msgid "Left or Right?"
2796
msgstr "Deas nó Clé?"
2798
#: gamedata/game_plws.txt:157
2802
#: gamedata/game_plws.txt:160
2804
msgstr "Cúig Leibhéal"
2806
#: gamedata/game_plws.txt:163
2808
msgstr "Ceapa Tuisle"
2810
#: gamedata/game_plws.txt:166
2811
msgid "Get IN There!"
2812
msgstr "Téigh ISTEACH!!"
2814
#: gamedata/game_plws.txt:169
2815
msgid "A Steady Climb"
2816
msgstr "Dréim Réidh"
2818
#: gamedata/game_plws.txt:172
2819
msgid "Fall-through Lattice"
2822
#: gamedata/game_plws.txt:175
2823
msgid "Get me OUT of Here!"
2824
msgstr "Ar aghaidh liom as seo!!"
2826
#: gamedata/game_plws.txt:178
2827
msgid "Empty Cellar"
2828
msgstr "Siléar Folamh"
2830
#: gamedata/game_plws.txt:181
2834
#: gamedata/game_plws.txt:184
2835
msgid "Lotus Puzzle"
2836
msgstr "Puzal na Loiteoige"
2838
#: gamedata/game_plws.txt:187
2840
msgstr "Titim Fhada"
2842
#: gamedata/game_plws.txt:190
2846
#: gamedata/game_plws.txt:193
2847
msgid "Cross-stitch"
2850
#: gamedata/game_plws.txt:196
2851
msgid "Cannot Get Up There"
2854
#: gamedata/game_plws.txt:199
2855
msgid "They Are Everywhere!"
2858
#: gamedata/game_plws.txt:202
2862
#: gamedata/game_plws.txt:205
2863
msgid "Tricky Traps"
2866
#: gamedata/game_plws.txt:208
2867
msgid "Make Them Work for You"
2870
#: gamedata/game_plws.txt:211
2872
msgstr "Ar Aghaidh Leat!!"
2874
#: gamedata/game_plws.txt:214
2875
msgid "Three Chimneys"
2876
msgstr "Trí Shimléar"
2878
#: gamedata/game_plws.txt:217
2880
msgstr "An Bealach Áirseach"
2882
#: gamedata/game_plws.txt:220
2886
#: gamedata/game_plws.txt:223
2887
msgid "Amazing Finish"
2888
msgstr "Críoch Iontach"
2890
#: gamedata/game_plws.txt:226
2891
msgid "Overcrowding"
2894
#: gamedata/game_plws.txt:229
2898
#: gamedata/game_plws.txt:232
2899
msgid "Hopeful Descent"
2900
msgstr "Tuirlingt Dhóchasach"
2902
#: gamedata/game_plws.txt:235
2906
#: gamedata/game_plws.txt:238
2907
msgid "Twists and Turns"
2910
#: gamedata/game_plws.txt:241
2912
msgstr "An Fochupán"
2914
#: gamedata/game_plws.txt:244
2915
msgid "The Dotted Line"
2916
msgstr "An Líne Bhriste"
2918
#: gamedata/game_plws.txt:247
2919
msgid "Do Not Look Down (1)"
2922
#: gamedata/game_plws.txt:250
2923
msgid "Getting Started"
2926
#: gamedata/game_plws.txt:256
2930
#: gamedata/game_plws.txt:259
2931
msgid "Do Not Look Down (2)"
2934
#: gamedata/game_plws.txt:262
2936
msgstr "Cén bealach?"
2938
#: gamedata/game_plws.txt:265
2939
msgid "Do Not Look Down (3)"
2942
#: gamedata/game_plws.txt:268
2946
#: gamedata/game_plws.txt:271
2950
#: gamedata/game_plws.txt:274
2951
msgid "Yorick's Skull"
2952
msgstr "Blaosc Yorick"
2954
#: gamedata/game_plws.txt:277
2956
msgstr "Gan Trócaire"
2958
#: gamedata/game_plws.txt:280
2959
msgid "Gold Sandwich"
2960
msgstr "Ceapaire Óir"
2962
#: gamedata/game_plws.txt:283
2963
msgid "Golden Curtain"
2964
msgstr "Cuirtín Órga"
2966
#: gamedata/game_plws.txt:286
2967
msgid "Are you spider or fly?"
2970
#: gamedata/game_plws.txt:289
2972
msgstr "Greannmhar?"
2974
#: gamedata/game_plws.txt:292
2975
msgid "Hard Landings"
2978
#: gamedata/game_plws.txt:295
2979
msgid "Golden Tower"
2982
#: gamedata/game_plws.txt:299
2984
"This level is named after the famous German submarine war film 'Das Boot' "
2985
"and dedicated to Marco Krüger of Berlin, the original author of "
2988
"Just one small hint ... if you stand on the right hand end of the boat you "
2989
"can get the enemy to fall towards you ... the rest is up to you!"
2992
#: gamedata/game_plws.txt:304
2996
#: gamedata/game_plws.txt:307
2997
msgid "Surprise Ending"
3000
#: gamedata/game_plws.txt:310
3001
msgid "Diagonal Disaster"
3002
msgstr "Tubaiste Trasnánach"
3004
#: gamedata/game_plwv.txt:2
3005
msgid "Vengeance of Peter W"
3008
#: gamedata/game_plwv.txt:3
3011
"Mwarrhh hwwarrrr haarrrr!"
3014
"Mwarrhh hwwarrrr haarrrr!!!"
3016
#: gamedata/game_plwv.txt:8
3018
"No, it is not impossible. There is a trick in how you dig the bricks next "
3019
"to the gold nuggets."
3022
#: gamedata/game_plwv.txt:12
3024
"Go up the left side to the top and across. Drop down left of the bricks. "
3025
"There is more than one route from these bars to the gold.\n"
3027
"When starting, wait on a short ladder while the enemy above falls past you "
3031
#: gamedata/game_plwv.txt:17
3035
#: gamedata/game_plwv.txt:18
3037
"Yes, you just have time to zip across the bottom, dodging all the enemies to "
3041
#: gamedata/game_plwv.txt:21
3045
#: gamedata/game_plwv.txt:22
3047
"To get the gold in the cave, dig two bricks, wait till they start to re-"
3048
"appear, then quickly dig the third brick (your escape route). Run back up, "
3049
"dig and drop onto the gold.\n"
3051
"You can JUST get past the fourth enemy if you wait on the bottom ladder as "
3052
"he falls to the floor next to you. Finally, take a wandering route through "
3053
"the sky and emerge at the top left."
3056
#: gamedata/game_plwv.txt:27
3058
msgstr "An Taisceadán"
3060
#: gamedata/game_plwv.txt:28
3062
"You can trap enemies in the bottom vault by waiting at the bottom of the "
3063
"long ladder. To kill them, come out, dig one brick, then go back and wait "
3067
#: gamedata/game_plwv.txt:31
3068
msgid "Patchwork Quilt"
3069
msgstr "Cuilt Phíosála"
3071
#: gamedata/game_plwv.txt:32
3073
"To get the gold in the top middle section, dig three bricks next to the "
3074
"trapped enemy, wait till they start to re-appear, dig once more, then run up "
3075
"and right to fall back to where the enemy was.\n"
3077
"Now you can dig and get onto the ladders before he gets back to you."
3080
#: gamedata/game_plwv.txt:37
3081
msgid "Do You Need Him?"
3084
#: gamedata/game_plwv.txt:38
3086
"You can leave the enemy where he is.\n"
3088
"Go nearly to the gold at the bottom right. Do not pick it up yet, but go up "
3089
"and get the two nuggets at the top left. Then you can come back down to "
3090
"where you were and complete the level."
3093
#: gamedata/game_plwv.txt:43
3094
msgid "Stuck in Storage"
3097
#: gamedata/game_plwv.txt:44
3099
"First clean out the cave by digging three bricks at the right. Later you "
3100
"can kill enemies on the bottom bricks and trap them in the cave.\n"
3102
"At the right, get the vertical row of gold first, then go across and get the "
3103
"gold on the horizontal platforms. Stay right, dig through the last "
3104
"platform, then dig and get the right hand nugget in the cave. Finally pick "
3105
"up the left hand nugget."
3108
#: gamedata/game_plwv.txt:49
3109
msgid "So Far for So Little"
3112
#: gamedata/game_plwv.txt:50
3114
"At the start, go down and dig. At the finish, approach the gold from below."
3117
#: gamedata/game_plwv.txt:54
3119
"Finish by collecting the two nuggets either side of a ladder on the left, "
3120
"then the four at the very bottom of the tomb. You need to get an enemy to "
3121
"fall onto the hanging nugget in the left side of the pyramid. You need "
3122
"another to fill the pit at bottom left.\n"
3124
"The rest is several digging puzzles, often with limited time to get out "
3125
"before your escape route closes. Enjoy!"
3128
#: gamedata/game_plwv.txt:60
3130
"Drop from the bar at top left and you will get to the gold. Exit right and "
3131
"up, on the ladders that appear. Go across the top until you are seven or "
3132
"eight spaces from the right, then go down.\n"
3134
"As you head diagonally down to the left, there are two false bricks. Drop "
3135
"into the second one, stay inside it and dig right. Now fall into a string "
3136
"of ladders that leads down and to the left ..."
3139
#: gamedata/game_plwv.txt:65
3140
msgid "Flying Tower"
3143
#: gamedata/game_plwv.txt:66
3145
"Well you just have to be fast and accurate on this one and that is all we "
3149
#: gamedata/game_plwv.txt:69
3153
#: gamedata/game_plwv.txt:70
3155
"Well, the old MG was pretty fast and agile in its day and you have to be "
3158
"You can try digging three bricks left and one centre to kill one of the "
3159
"enemies right at the start, but chances are he will fall into the pot hole "
3160
"on the right and you will have no chance of collecting the last lot of gold."
3163
#: gamedata/game_plwv.txt:75
3164
msgid "Sticky Ladders"
3165
msgstr "Dréimirí Greamaitheacha"
3167
#: gamedata/game_plwv.txt:76
3169
"Start by going about three quarters the way up the ladder. The enemies run "
3170
"right. Run to the top in time to get one to fall through a false brick "
3171
"while the others run towards you. Go left, dig two holes to trap them, then "
3172
"run right, dig and fall to the bottom of the first small ladder on the "
3173
"right. The enemies should come down the long ladder and fill up the two "
3174
"false bricks at its foot.\n"
3176
"Dig and catch the third enemy on top of the thick brick area, then run to "
3177
"the second space from the bottom of the long ladder, next to a row of "
3178
"bricks. The enemy should run into the pits on the left."
3181
#: gamedata/game_plwv.txt:81
3182
msgid "The Laboratory"
3183
msgstr "An tSaotharlann"
3185
#: gamedata/game_plwv.txt:82
3187
"You have to go up the leftmost ladder to get to every nugget and then exit "
3188
"to the next level. Come across from the right to collect the top centre "
3191
"Get past enemies on the 'bunsen burner' by killing them on the right of it, "
3192
"by dropping through the middle of it when they are nearly touching you and "
3193
"will fall after you OR by jumping left over their heads before they get to "
3194
"the top of the burner."
3197
#: gamedata/game_plwv.txt:87
3198
msgid "Pete likes Ladders"
3201
#: gamedata/game_plwv.txt:88
3203
"Keep going between the top and bottom to dodge the enemy. Pick up nuggets "
3204
"when you can. If the enemy gets one he can only drop it in one of the empty "
3205
"spaces. So keep him running through them and wait patiently ..."
3208
#: gamedata/game_plwv.txt:91
3209
msgid "Where is the Roof?"
3210
msgstr "Cá bhfuil an Díon?"
3212
#: gamedata/game_plwv.txt:92
3214
"First clear up all the gold at the left and top, then dig out the cave and "
3215
"collect the gold on the ladders between the two low walls of false brick.\n"
3217
"If there is an enemy in that section, kill him by hiding in the bottom of a "
3218
"false wall and digging one hole next to it. He will die as he attempts to "
3219
"get you. This will not work if there is gold on the brick you want to "
3223
#: gamedata/game_plwv.txt:97
3227
#: gamedata/game_plwv.txt:98
3229
"After collecting all the gold on the left, stay over there, go up high, get "
3230
"the enemy to follow you, then drop to the floor. If an enemy falls near the "
3231
"middle ladder on the right, quickly climb to a point higher than that "
3232
"ladder. After a few tries, you should get all three enemies at the right "
3233
"onto the long rightmost ladder. Now it is easy to clear out the first two "
3234
"areas of gold on the right.\n"
3236
"Attract three or maybe only two enemies onto the middle ladder at the "
3237
"right. Go up near the hole in the concrete, drop, run right, go up the long "
3238
"ladder, drop left and collect the gold.\n"
3240
"If you get only two enemies onto the middle ladder, make sure the third one "
3241
"is dropping off the right ladder before you run across. You will then have "
3242
"to go all the way up the long ladder and wait till it is safe to drop left "
3243
"and collect the gold.\n"
3245
"If the enemies are still carrying gold, keep them chasing you around on the "
3246
"middle ladder and falling to the concrete until they release it."
3249
#: gamedata/game_plwv.txt:107
3250
msgid "Cooperation?"
3251
msgstr "Comhoibriú?"
3253
#: gamedata/game_plwv.txt:108
3255
"It looks as though you should trap two enemies in the two pits at the "
3256
"bottom. Try it, but it is very hard to get one into the right hand pit and "
3257
"you are apt to get an enemy with gold in the left hand pit. Four false "
3258
"bricks further left prevent you running over from the left and digging.\n"
3260
"It is best to pick up the bottom row of gold last, dropping in via the "
3261
"hanging nugget at the right and escaping via the ladder that appears.\n"
3263
"The key to clearing up the left hand section is the line of ladders embedded "
3264
"in the bricks. Exit via the three places that have false bricks beneath "
3265
"them. It is suicide to drop onto the middle of the T-shaped bricks.\n"
3267
"Start by collecting the gold on the right of the T: then you can get an "
3268
"enemy to run into the U-shaped pit.\n"
3270
"Watch out for the false brick in the middle of the platform at the lower "
3271
"left. You have to collect the gold in separate trips from the left and the "
3275
#: gamedata/game_plwv.txt:119
3279
#: gamedata/game_plwv.txt:120
3281
"Trap the first enemy immediately. Go up and right and hang on the ladder to "
3282
"the right of a short bar. As the enemy arrives, climb up quickly. As he "
3283
"reaches you again, go left, drop and go up the left hand ladder to the top.\n"
3285
"The enemy should head right, over the concrete, and fall. Now go down to "
3286
"the bottom left corner. The enemy should drop into a false brick next to "
3289
"Collect all gold at the top, then dig and drop to the next enemy. Stand on "
3290
"him, dig left and move right. The enemy will drop into the pit. Move to "
3291
"the right and collect more gold as you fall.\n"
3293
"Climb to the top, drop onto the trapped enemy via a false brick under a bar "
3294
"and collect five more nuggets. Now dig and go down the short ladder at the "
3295
"right of the bricks, to kill the enemy in the pit (who has more gold). He "
3296
"should reappear above you and fall through a false brick back into the pit.\n"
3298
"Dig three bricks between the two enemies and go down the short ladder until "
3299
"the enemies bunch up. Dig two more bricks to release them. Go up the "
3300
"ladder, over the concrete and, just before the enemies get up to the "
3301
"concrete, drop down to the floor and run to the bottom of the short ladder. "
3302
"The enemies should come down and run into the double pit on the right.\n"
3304
"Quickly run out to the right, over the enemies. Drop onto the last piece of "
3305
"gold, over on the right and the hidden ladders appear. Phew!\n"
3307
"P.S. Another way to trap the left hand enemy in the false brick is to get "
3308
"him to follow you up the leftmost ladder while you run across the top and "
3309
"dig to drop onto the second enemy. Timing is VERY tight. You must dig and "
3310
"drop before the enemy climbs over the top left and runs right.\n"
3312
"Later, climb the right hand ladders to the top, wait on the left hand bar "
3313
"over a false brick till the leftmost enemy starts to run towards you, then "
3314
"drop. Wait again till he starts to drop, then dig two bricks at the right "
3315
"of a short ladder, go right and drop, then run left to the bottom of a short "
3316
"ladder. The enemy should drop through a false brick and a ladder into the "
3317
"false brick beneath.\n"
3319
"P.P.S. There is no room for error or hesitation in this method! Not much "
3320
"in the first method either!"
3323
#: gamedata/game_sot.txt:2
3324
msgid "State Of Terror"
3327
#: gamedata/game_sot.txt:3
3329
"Just when you thought it was safe ... fifteen levels of pure terror, using "
3330
"those quirky-yet-fast KGoldrunner rules.\n"
3332
"Composed by Stuart Popejoy - spopejoy@panix.com"
3335
#: gamedata/game_sot.txt:8
3339
#: gamedata/game_sot.txt:9
3341
"Proceed downward from platform to platform to the third from lowest. Wait at "
3342
"the rightmost point to get the enemies to fall to the bottom.\n"
3343
"Fall onto the lowest platform, dig above the gold and then dig right, while "
3344
"falling, and escape back to the top of the platform. Head upward as quickly "
3348
#: gamedata/game_sot.txt:13
3349
msgid "Fear of Heights"
3352
#: gamedata/game_sot.txt:14
3354
"For each side of the terrace structure, run up the outside ladder from the "
3355
"bottom and fall onto the lowest platform. Run up the center ladder and wait "
3356
"at a gap for enemies from the outside ladders to fall. Fall after them to "
3357
"get to the gold.\n"
3358
"After collecting the gold, run right, across the top with enemies in tow, "
3359
"and fall to the right of the outside ladder. As the enemies fall after you, "
3360
"run back up the ladder and fall on top of the enemies to get to the pole."
3363
#: gamedata/game_sot.txt:18
3367
#: gamedata/game_sot.txt:19
3369
"Work your way out of the spiral, digging to trap enemies just before you "
3370
"emerge from the tunnels.\n"
3371
"Proceed up to the top left. As you run right, drop into the zig-zag area "
3372
"before the enemy does, so as to get to the top side at the right. After "
3373
"collecting the gold, dig to trap enemies at the bottom, then exit at the top "
3377
#: gamedata/game_sot.txt:23
3378
msgid "Crags of Fire"
3381
#: gamedata/game_sot.txt:24
3383
"Generally, dig down and go through to get the gold, then move right and up "
3384
"to the next crag.\n"
3385
"The top-mid crag, however, needs to be done before the second-from-left "
3386
"crag. Leave one piece of gold in the middle area for last. Then get out "
3390
#: gamedata/game_sot.txt:28
3394
#: gamedata/game_sot.txt:29
3396
"The safest way to enter the building is to go down the top-left ladder and "
3397
"wait on top of the short ladder to the right. As an enemy approaches, run "
3398
"over him to the pole. Now go right and fall onto the balcony, then dig out "
3400
"Run into the lobby and up the ladder sculpture to get gold. Fall off to the "
3401
"left onto the concrete block and wait for the enemies to bunch up. Fall left "
3402
"and run back outside to the concrete outcropping with the enemies following. "
3403
"Use the same ladder and pole to get back in. \n"
3404
"Run to the very top of the building up the rightmost ladders. Stand at the "
3405
"leftmost point of the roof. Wait for an enemy to fall below you, then step "
3406
"back, dig and fall after him to the balcony, where you can collect three "
3407
"gold pieces. If you wait long enough on the roof before falling you can "
3408
"persuade several enemies to follow and become trapped on the balcony.\n"
3409
"Use the ladders on the right to collect the remaining gold and exit."
3412
#: gamedata/game_sot.txt:35
3413
msgid "Endless Enemies (1)"
3416
#: gamedata/game_sot.txt:36
3418
"Collect the gold by working from top to bottom. Before the last gold, dig to "
3419
"the right of it and left of the enemy. Run up as fast as you can."
3422
#: gamedata/game_sot.txt:39
3423
msgid "Torture Chamber"
3426
#: gamedata/game_sot.txt:40
3428
"Fall off the ledge, digging left to go left up the ladder. Continue left "
3429
"from the pole, then fall while digging left and collect some gold. Go "
3430
"right, fall through the false brick below the ladder, continue right and "
3431
"fall through a brick tunnel to the pole below.\n"
3432
"Head right and fall through another brick tunnel while digging right. Dig "
3433
"and trap the enemy, next to the ladder, run up and left then dig and fall to "
3434
"collect the gold. Dig to trap the enemy again. When the first hole fills, "
3435
"run up to the top of the section with the enemy following. Dig at the left "
3436
"to collect gold and fall back onto the pole.\n"
3437
"Now head left and fall through a brick tunnel, digging left to trap the next "
3438
"enemy. Go to the upper left of the section, then fall and dig left and jump "
3439
"left to reach the platform at the bottom left.\n"
3440
"You can now navigate the spiral of ladders and brick tunnels to pick up four "
3441
"more gold pieces.\n"
3442
"After that, go back out to the right, fall and walk over the enemy trapped "
3443
"at the bottom, to return to the right hand half of the play area. Head up "
3444
"the ladders to the upper right, then fall, digging right twice, to gather "
3445
"the last piece of gold. Repeat falling in the brick tunnel to the right and "
3446
"digging right to trap the enemy. Finally, escape via the right hand side of "
3450
#: gamedata/game_sot.txt:47
3451
msgid "Endless Cascade"
3454
#: gamedata/game_sot.txt:48
3456
"Quickly go right and down the staircase, with the enemy following. Dig once, "
3457
"about halfway down. After the last gold piece, dig and go up on the "
3458
"underladder. Wait under the next brick down from where the enemy is trapped. "
3459
"The enemy will climb out and descend, Run through the opening where he was, "
3460
"before it closes. You can then use him to move over to the next underladder "
3462
"Run to the top of the underladder, over and down the staircase. Dig left "
3463
"while standing on the enemy and then dig right, underneath the enemy, when "
3464
"you are next him. Run over him, to collect any gold he has, and then down a "
3465
"few steps. Dig and go up the underladder, to wait for him to be reborn and "
3466
"come down your staircase, so that you can use him to move across to the next "
3467
"underladder. Repeat for the remaining staircases to the right until you can "
3468
"get to the top pole.\n"
3469
"Go across to the far left and fall to the top brick of the bottom left "
3470
"section. Collect all the gold, leaving the piece on the far left of the "
3471
"second staircase for last, otherwise you will fall and be trapped.\n"
3472
"Evade the enemies by running up ladders and luring them onto steps. Run all "
3473
"the way to the right and up the last ladder. Dig as necessary to outwit the "
3474
"enemies, proceeding through the remaining cascades and up the ladders on the "
3475
"far right to end the level."
3478
#: gamedata/game_sot.txt:54
3479
msgid "Infiltration"
3482
#: gamedata/game_sot.txt:55
3484
"Run fast and dig well ...\n"
3485
"At the innermost chamber, stand on the leftmost or rightmost brick on top "
3486
"and dig the next brick in towards the center. Fall onto the enemy and run "
3487
"right or left, then dig to trap him. You will have to be quick!"
3490
#: gamedata/game_sot.txt:59
3491
msgid "Endless Enemies (2)"
3494
#: gamedata/game_sot.txt:60
3496
"Go left and fall on the gold, then go right to collect the next two pieces. "
3497
"Wait, high up on a pole at the far right of the play area, for the enemies "
3498
"to collect at the bottom right.\n"
3499
"Now go left and down and fall on the leftmost, bottom gold. Ignore the last "
3500
"gold for now, but go right and up along three poles and up three ladders. "
3501
"Step left off the third ladder while digging left, to prepare a trap for the "
3502
"enemy in the box on the left.\n"
3503
"Quickly go back down, fall on the last gold and prepare to move up and left "
3504
"in a hurry as a short hidden ladder appears below and to your left. The "
3505
"enemies swarm after you, but keep going till you get back to where you set "
3506
"the trap. The enemy should be in it now.\n"
3507
"Continue up and left over a short ladder, then down and left over long poles "
3508
"and ladders to the next short ladder. Go up and left again, then up and "
3509
"right over more long ladders and poles to the top of the screen."
3512
#: gamedata/game_sot.txt:66
3513
msgid "Tunnels (1) - The Monster"
3516
#: gamedata/game_sot.txt:67
3518
"The monster is made almost completely of false bricks. Analyze the concrete "
3519
"parts of his body, to determine where to fall and where not to fall. All "
3520
"four enemies will have to be trapped above particular concrete pieces, to "
3521
"enable you to reach certain gold pieces.\n"
3522
"Trap the enemies by using KGoldrunner rules to your advantage.\n"
3523
"Wait on the top pole at the point where you want the enemy to fall. As he "
3524
"approaches you, fall onto a lower pole and move left or right to avoid the "
3525
"enemy's fate. This is how he falls into danger while you fall to safety."
3528
#: gamedata/game_sot.txt:72
3529
msgid "Breaking and Entering"
3532
#: gamedata/game_sot.txt:73
3534
"Break into the bottom left room, then proceed to the top right. Head left, "
3535
"grab the gold and escape by digging down to the middle floor. Continue all "
3536
"the way down to the bottom right.\n"
3537
"Before collecting the second gold piece, hang from the top pole in the "
3538
"center room of the bottom floor and dig one brick from the two-brick wall at "
3539
"the right. Run left over the enemies' heads, grab the gold and escape back "
3540
"through the dug brick.\n"
3541
"Run up to the top right room, then to the lower left area via the center. "
3542
"Dodge the enemies any way you can and climb up to the top left room. To get "
3543
"out of the building, dig rapidly while falling next to the left wall."
3546
#: gamedata/game_sot.txt:78
3547
msgid "Tunnels (2) - The Honeycomb"
3550
#: gamedata/game_sot.txt:79
3552
"Go to the top of the central ladder and work on the left side first.\n"
3553
"Fall onto ledge with gold. Outwit enemy to run through fake brick below "
3554
"ladder. While falling, dig left; run up ladder to gap and wait for enemy to "
3555
"fall in, escape, and fall in again to your dug brick; run up and left on "
3556
"pole, fall onto ledge while digging left, fall left, get gold, go right and "
3557
"fall into chamber while enemy spawns; get gold. You can dig into bottom "
3558
"chamber if you wish here.\n"
3559
"The other chambers are all accessible by dropping through fake brick "
3560
"tunnels. Dodge the enemies or fall on them to get the gold.\n"
3561
"To reach the right hand side, fall down the fake brick tunnel next to the "
3562
"central ladder and run fast to the right, digging behind you to trap the "
3563
"enemies. Collect the gold by going to the top and dropping through fake "
3564
"brick tunnels to the right of each piece."
3567
#: gamedata/game_sot.txt:85
3568
msgid "Four Chambers Suspended"
3571
#: gamedata/game_sot.txt:86
3573
"First Chamber. Dig down to collect the top left piece of gold. Fall onto the "
3574
"enemies to get the gold on the right. Dodge them to pick up the rest. Trap "
3575
"the enemies high on the right while you dig out through the bottom of the "
3577
"As you emerge, you must drop straight onto the ladder next to the concrete. "
3578
"Climb down that ladder, under the concrete to the right and then up to the "
3579
"top of the next chamber.\n"
3580
"Second Chamber. Proceed left to right with the shafts, using your digging "
3581
"skills to get the gold. On the rightmost shaft, dig left while falling, then "
3582
"fall left while digging both left and right. In the three-brick platform now "
3583
"remaining, dig the left brick, then the right and the center while falling "
3584
"right. Pick up the gold on the right and fall onto the last gold piece while "
3585
"digging left. Dig left again, fall onto the ladder next to the concrete, as "
3586
"before, and go on up to the next chamber.\n"
3587
"Third Chamber. Dig right, fall on the left gold piece and immediately dig "
3588
"right to trap the enemy, then dig and exit left. Repeat, one brick over, for "
3589
"the gold piece on the right. Now go back to the top and fall into the lower "
3590
"section, on top of the enemy. Take the short pole left and step across the "
3591
"falling enemy to grab the long pole going left. Fall on the gold, dig to "
3592
"trap the enemy, dig again and exit left. Repeat for the other hanging gold "
3593
"piece. This time dig down and out, onto the ladder next to the concrete, and "
3594
"so to the last chamber.\n"
3595
"Fourth Chamber. Trap the enemy, run to the top, dig through to the concrete "
3596
"on the left, wait for the enemy and fall on him to get at more gold on the "
3597
"left. When all the gold in this chamber is gone, run to the bottom and fall "
3598
"through to the floor.\n"
3599
"Now pick up the rest of the gold and get out quick."
3602
#: gamedata/game_sot.txt:94
3606
#: gamedata/game_sot.txt:95
3608
"Fall on the enemy, dig below the gap on the right, then quickly go right, "
3609
"over his head. Pick up the gold, fall through a false brick, run up the "
3610
"ladder to the right and go to the right along the lower pole. Dig to the "
3611
"right (which traps the second enemy), get the gold, fall, dig left, fall, "
3612
"collect two gold pieces and go up two ladders.\n"
3613
"Move to the left via a false brick - the second enemy should still be "
3614
"trapped below. Go left to the ladder, down, then left and down through a "
3615
"false brick. Collect one gold, dig on the right, get three gold, dig and go "
3616
"up all the ladders on the right.\n"
3617
"Go left on the pole again, but this time climb upwards. Get one gold and dig "
3618
"right to trap another enemy. Move up to the top, go right, fall and continue "
3619
"to the concrete area at top center.\n"
3620
"Outwit the enemy in the concrete area, then exit by falling on him and "
3621
"moving to the gap on the left and down through two false bricks. Hold onto "
3622
"the pole at center screen, go right and back on up to the top. Move left on "
3623
"the pole and wait for the other enemy to enter the concrete area. Pick up "
3624
"the top gold, fall and exit left again, leaving two enemies trapped in the "
3625
"concrete. Go back up to the top again, but this time continue left towards "
3626
"the top-left corner of the screen.\n"
3627
"When you get up there, dig, fall through onto some gold and dig left twice "
3628
"while falling further. Now fall down the leftmost shaft and dig the brick "
3629
"that blocks the shaft. Wait for the enemy below to step into the shaft, then "
3630
"fall on him in order to collect the gold encased in concrete. Drop onto the "
3631
"remaining gold and fall to the bottom-left corner.\n"
3632
"Run right and up, right again, fall on three gold pieces and move on to the "
3633
"mid-bottom section. Outwit the enemy, go to the topmost ladder on the right, "
3634
"dig twice and fall through one gold and three bricks while digging right. "
3635
"Exit right to get more gold, then climb the ladder, dig and fall to collect "
3636
"another two gold pieces. Climb the ladder again, take the pole left, go up "
3637
"and then right to claim four gold pieces. Dig at the right-hand end and fall "
3638
"through three false bricks.\n"
3639
"Fall into the chamber, going right and digging left. Dig on the lower left "
3640
"to get out, then go back up to the pole and fall to onto the gold in this "
3641
"chamber. Exit right this time, collect some gold and climb up, up, up. \n"
3642
"Outwit the enemies in the upper-right area. It is possible to lure them into "
3643
"the chamber below by running ahead of them up the ladders. Collect the "
3644
"rightmost mid-level gold second to last and the gold at the bottom right "
3649
#: gamedata/game_tute.txt:2
3651
msgstr "Cúrsa Teagaisc"
3653
#: gamedata/game_tute.txt:3
3655
"This tutorial is a collection of easy levels that teaches you the rules of "
3656
"KGoldrunner and helps you develop the skills you need to get started. It "
3657
"uses the Traditional set of rules, similar to those used on early home-"
3658
"computers. Each level has a brief explanation, then you play ...\n"
3660
"When you move on to play more advanced levels, you will find that "
3661
"KGoldrunner combines action, strategy and puzzle solving --- all in one game."
3664
#: gamedata/game_tute.txt:8
3668
#: gamedata/game_tute.txt:9
3670
"Hi! Welcome to KGoldrunner! The idea of the game is to pick up all the "
3671
"gold nuggets, then climb to the top of the playing area and move up to the "
3672
"next level. A hidden ladder will appear as you collect the last nugget.\n"
3674
"The hero, at the top left, is your deputy. To collect the nuggets, just "
3675
"point the mouse where you want him to go. At first gravity takes over and "
3679
#: gamedata/game_tute.txt:14
3681
msgstr "Nascleanúint"
3683
#: gamedata/game_tute.txt:15
3685
"This is an exercise in moving around. Follow the track of gold nuggets "
3686
"until the ladder pops up at the right. The hero can only follow the mouse "
3687
"along simple paths (like _ | L or U), so be careful not to get too far ahead "
3690
"DANGER: Try not to fall off the ladder or bar into the concrete pit at the "
3691
"bottom right. If you do get trapped there, the only way out is to kill the "
3692
"hero (press key Q for quit) and start the level again."
3695
#: gamedata/game_tute.txt:20
3699
#: gamedata/game_tute.txt:21
3701
"Now you have to dig to get the gold! Just use the left and right mouse "
3702
"buttons to dig left or right of the hero's position. The hero can then jump "
3703
"into and through the hole he has dug. He can also dig several holes in a "
3704
"row and run sideways through the dug holes. Be careful though. After a "
3705
"while the holes close up and you can get trapped and killed.\n"
3707
"In the third box down, you have to dig two holes, jump in and quickly dig "
3708
"one more, to get through two layers. On the right, you have to dig three, "
3709
"then two then one to get through. There are also two little puzzles to work "
3710
"out along the way. Good luck!\n"
3712
"By the way, you can dig through brick, but not concrete."
3715
#: gamedata/game_tute.txt:28
3716
msgid "You Have ENEMIES!"
3719
#: gamedata/game_tute.txt:29
3721
"Well, it has been nice and easy up to now, but the game would be no fun "
3722
"without enemies. They are after the gold too: worse still they are after "
3723
"you! You die if they catch you, but maybe you will have a few lives left "
3724
"and can start again.\n"
3726
"You can handle enemies by running away, digging a hole or luring them into "
3727
"part of the playing area where they get stranded.\n"
3729
"If an enemy falls into a hole, he gives up any gold he is carrying, then "
3730
"gets stuck in the hole for a time and climbs out. If the hole closes while "
3731
"he is in it, he dies and reappears somewhere else on the screen. You can "
3732
"deliberately kill enemies by digging several holes in a row.\n"
3734
"More importantly, you can run over an enemy's head. You should do that "
3735
"right at the start of this level. Dig a hole, trap the enemy, wait for him "
3736
"to fall all the way in, then run over him, with the other enemy in hot "
3739
"If you are feeling stressed, you can hit the Pause key at any time (default "
3740
"P or Esc) and take a break. Hit it again when you wish to continue."
3743
#: gamedata/game_tute.txt:40
3747
#: gamedata/game_tute.txt:41
3749
"You can move horizontally along bars (or poles), but if you move down you "
3750
"will let go and fall ... Also, note that you can collect gold by falling "
3754
#: gamedata/game_tute.txt:44
3755
msgid "False Bricks"
3758
#: gamedata/game_tute.txt:45
3760
"Some of the bricks in this level are not what they seem. If you walk onto "
3761
"them you fall through. The enemies fall through them too."
3764
#: gamedata/game_tute.txt:48 gamedata/game_tutea.txt:30
3768
#: gamedata/game_tute.txt:49 gamedata/game_tutea.txt:31
3770
"This is just a nice easy level to finish up with. Have fun with the other "
3771
"games in KGoldrunner.\n"
3773
"Note that there is a game Editor in which you and your friends can make up "
3774
"levels and challenge each other. And if you like action, the KGoldrunner "
3775
"rules used in some of the games are fast and furious. There is also a "
3776
"KGoldrunner Handbook in the Help Menu, which contains more detail than this "
3779
"It has been a pleasure showing you around. Bye!"
3782
#: gamedata/game_tutea.txt:2
3783
msgid "Advanced Tutorial"
3784
msgstr "Ardchúrsa Cabhrach"
3786
#: gamedata/game_tutea.txt:3
3788
"This tutorial is preparation for some of the things you might find in the "
3789
"middle levels of the 'Initiation' game. Enjoy ..."
3792
#: gamedata/game_tutea.txt:6
3793
msgid "Bars and Ladders"
3796
#: gamedata/game_tutea.txt:7
3798
"There is nowhere to dig, so you must dodge the enemies and avoid falling to "
3799
"the concrete at the wrong time. Try to keep the enemies together.\n"
3801
"If an enemy has gold coloring, he is holding a nugget. He might drop it as "
3802
"he runs over the concrete or maybe at the top of a ladder ... patience, "
3806
#: gamedata/game_tutea.txt:12
3810
#: gamedata/game_tutea.txt:13
3812
"You cannot get up to the gold, so you must get the enemies to bring it down "
3813
"to you. But how do you get them to keep going back?\n"
3815
"If you are feeling stressed, you can hit the Pause key (default P or Esc) "
3816
"and take a break. Also, you can use the Settings menu to slow down the "
3820
#: gamedata/game_tutea.txt:18
3821
msgid "... Or not to kill?"
3824
#: gamedata/game_tutea.txt:19
3826
"It is best not to kill the enemy. Try it and you will find out why ... Heh, "
3829
"If you do kill him unintentionally, before you have collected the gold at "
3830
"the top left, you can still finish the level by digging away the side of the "
3834
#: gamedata/game_tutea.txt:24
3838
#: gamedata/game_tutea.txt:25
3840
"Some of the bricks here are not what they seem. They are known as false "
3841
"bricks, fall-through bricks or traps. If you try to walk on them, you fall "
3842
"through. If the enemies walk on them, they can descend on you without "
3843
"warning. Sometimes you have to fall through a brick to get some gold.\n"
3845
"At the start, jump into the concrete pit, dig and drop through. That will "
3846
"get one enemy tied up for a while ..."
3849
#: gamedata/game_wad.txt:2
3853
#: gamedata/game_wad.txt:3
3855
"These tricky little levels were composed by Peter, Simon, Genevieve and "
3856
"their father Ian Wadham. They use traditional playing rules. Enjoy!"
3859
#: gamedata/game_wad.txt:6
3863
#: gamedata/game_wad.txt:7
3864
msgid "Drop through the false brick under the bar."
3867
#: gamedata/game_wad.txt:10
3868
msgid "Mobile Bricks"
3869
msgstr "Brící Móibíleacha"
3871
#: gamedata/game_wad.txt:11
3872
msgid "Just run over the enemies' heads."
3875
#: gamedata/game_wad.txt:14
3876
msgid "The Big Haul"
3879
#: gamedata/game_wad.txt:15
3881
"Advance to the right and trap the oncoming enemies. Now retreat under the "
3882
"enemies who are falling behind you, then dig, dig, dig and kill all the "
3885
"Now go right and clear out all the brick and ladder structures in right-to-"
3889
#: gamedata/game_wad.txt:20
3890
msgid "Quick Off The Mark"
3893
#: gamedata/game_wad.txt:21
3895
"Move very quickly to the left to start. Keep digging until the enemies have "
3896
"brought down all the gold. Retreat to higher ground and dig there, if "
3900
#: gamedata/game_wad.txt:24
3901
msgid "Who Needs Enemies?"
3904
#: gamedata/game_wad.txt:25
3905
msgid "Keep digging rows of three bricks next to the ladder."
3908
#: gamedata/game_wad.txt:28
3909
msgid "Asymmetrical"
3910
msgstr "Neamhshiméadrach"
3912
#: gamedata/game_wad.txt:29
3914
"Leave the bottom left nugget till last. False bricks give you access to "
3915
"most of the nuggets, but they are not symmetrically placed."
3918
#: gamedata/game_wad.txt:32
3919
msgid "Goldrunner Prophecy"
3922
#: gamedata/game_wad.txt:33
3924
"Peter W. composed this in 1985. Do you see the prophetic letters GR? "
3927
"When you collect the row of gold at bottom left, wait there and the first "
3928
"enemy will obligingly fall into the pit above you.\n"
3930
"When you move over to the right side, collect all nuggets except the three "
3931
"hanging under a ladder. Leave them till last.\n"
3933
"To get the gold above the trapped enemy, climb the ladder, dig down four "
3934
"bricks, wait till they start to re-appear, then dig one more, climb back up, "
3935
"re-dig the first two and the way will be clear to fall in, collect the gold "
3936
"and escape over the enemy's head.\n"
3938
"When you release the enemy, retreat quickly to where you can trap and kill "
3939
"him. After one or two tries he will re-appear harmlessly over on the left."
3942
#: gamedata/game_wad.txt:44
3946
#: gamedata/game_wad.txt:45
3948
"Try to get all the enemies together, by going to the middle then down. Now "
3949
"trap them in the trough at the bottom, ignoring the gold there for now. "
3950
"Stand on one side just above the trough, then drop down one square as the "
3951
"enemies get above the trough.\n"
3953
"Collect all the gold not in the trough, then release the enemies and lead "
3954
"them around over the tops of ladders, until they drop their gold."
3957
#: gamedata/game_wad.txt:50
3958
msgid "He Has The Gold"
3959
msgstr "Tá an t-ór aige"
3961
#: gamedata/game_wad.txt:51
3963
"The right hand enemy gets trapped holding some gold.\n"
3965
"You can kill him and destroy the gold by digging to the left of the small "
3966
"ladder. You may need to kill the other enemy and trap him in there too."
3969
#: gamedata/game_wad.txt:56
3970
msgid "Towers of Gold"
3973
#: gamedata/game_wad.txt:57
3975
"Before you kill any enemies, you must collect all the gold in the tops of "
3976
"the towers and above the bars.\n"
3978
"One place to get started is just under the second tower from the left. Dig "
3979
"once to trap the first enemy that comes towards you, run right to clear some "
3980
"gold, step back and trap the second enemy just to the left of the third "
3981
"tower. Now run right, with three enemies in hot pursuit and very much alive!"
3984
#: gamedata/game_wad.txt:62
3988
#: gamedata/game_wad.txt:63
3989
msgid "Dig the two bricks next to a ladder, then look for fall-through bricks."
3992
#: gamedata/game_wad.txt:66
3993
msgid "Delayed Drop"
3994
msgstr "Titim Moillithe"
3996
#: gamedata/game_wad.txt:67
3998
"The enemy on the left falls before you can get past the one on the right.\n"
4000
"So stay up there with him, repeatedly digging one hole and trapping him, "
4001
"until the second enemy gets back up the ladders and well clear of the "
4005
#: gamedata/game_wad.txt:72
4006
msgid "Maze of Ladders"
4009
#: gamedata/game_wad.txt:73
4011
"Move to left of centre and go high, then you can drop and move left or right "
4012
"to get all the gold.\n"
4014
"Leave the nugget in the U-shaped space till last.\n"
4016
"Ignore the enemy. Let him stay trapped."
4019
#: gamedata/game_wad.txt:80
4020
msgid "Ride Them Down"
4023
#: gamedata/game_wad.txt:81
4025
"Quickly get the first two enemies into the double pit to the left of the "
4026
"gold. First get both of them into the little box, then release them left.\n"
4028
"Now fall onto them and collect the gold, then ride the third enemy down and "
4029
"use him to get across to the ladder."
4032
#: gamedata/game_wad.txt:86
4033
msgid "Hair's Breadth Timing"
4036
#: gamedata/game_wad.txt:87
4038
"At top centre dig two bricks. As they re-appear, dig two more, run across "
4039
"the top and dig next to the short ladder. Drop in and collect the gold. "
4040
"You have no time to spare!\n"
4042
"Clear the bottom left last. To go right, fall into a false brick under a "
4043
"short ladder, then climb along just under the concrete.\n"
4045
"In the middle of the right hand side, stand under the right hand bar next to "
4046
"the hole, dig left, drop into a false brick, then dig twice more, moving "
4047
"down and left. Lastly, stand on the short ladder, dig your escape brick on "
4048
"the right, run like mad round to the hole, drop in, collect the gold, fall "
4049
"through some bricks and dig again to escape."
4052
#: gamedata/game_wad.txt:94
4053
msgid "The Three Musketeers"
4056
#: gamedata/game_wad.txt:95
4058
"You have to kill all three Musketeers, so that they fill the false bricks "
4059
"under the gap in the bars at the top. Ignore d'Artagnan at the bottom "
4060
"right. You only walk over him to get a nugget.\n"
4062
"Collect the gold left to right across the bottom of the play area, then "
4063
"right to left across the top. Be sure to leave the nugget left of centre on "
4064
"the concrete. Collect that one last.\n"
4066
"Before you do so, dig away a row of three bricks above and to the left of "
4067
"it, then exit to the next level along roughly the same route as you used "
4071
#: gamedata/game_wad.txt:102
4075
#: gamedata/game_wad.txt:103
4077
"Move ultra-quickly to trap the two enemies and run over them. If you wait "
4078
"till they are almost touching you, they may both survive, then you can run "
4079
"up and around to the bottom right, descend the ladder to the concrete and "
4080
"trap them permanently in the nearby pit.\n"
4082
"If one gets stuck in the tower structure, use the same trick. There are "
4083
"false bricks in the bottom of the tower. If one is trapped and still has "
4084
"some gold, dig one hole at the right hand end of the pit, go back down the "
4085
"ladder and lead the enemy to his death, whereupon the gold will be destroyed."
4088
#: gamedata/game_wad.txt:108
4092
#: gamedata/game_wad.txt:109
4094
"This is a warmup for a later level. To get the gold at the right, descend "
4095
"onto the enemy's head, release him to the left, move left after him and, as "
4096
"you ride down on his head, dig right. You can then run in, get the gold and "
4097
"exit before the brick closes.\n"
4099
"If you move to the bottom right corner, you can get the enemy to fall into "
4100
"the hole containing gold."
4103
#: gamedata/game_wad.txt:114
4104
msgid "Under the Stairs"
4107
#: gamedata/game_wad.txt:115
4109
"Start by killing the enemies. When they fall into the space at the right, "
4110
"move down and to the left to get them to drop further in and stop them "
4111
"getting the gold. If they go more than one third of the way in, they will "
4112
"be permanently trapped.\n"
4114
"Now tackle the three dig-and-run puzzles. You may have to make several "
4115
"trips to empty an area. Finally, collect the rightmost nugget."
4118
#: gamedata/game_wad.txt:120
4119
msgid "Bertie Beetle"
4120
msgstr "Ciaróg Ó hEachthairn"
4122
#: gamedata/game_wad.txt:121
4124
"The top of this one is similar to the Head Case level (13). Trap the enemy "
4125
"to the right near the top of the ladder. Run down the ladder part way and "
4126
"get him to fall into the first of the pits. You will need to repeat this a "
4129
"Now you must get the enemy into the pit at the far bottom left, so that you "
4130
"can run over him as you get the gold from inside the beetle.\n"
4132
"Trap the enemy at the end of the row of bricks under the beetle's antennae. "
4133
"Stand on his head, dig right and drop down. Step right, dig left and trap "
4134
"him again as he runs in after you.\n"
4136
"Run down to the left, dig the brick to the right of the pit and trap him "
4137
"again. Collect the nugget, dig left and escape left onto the concrete. As "
4138
"the enemy climbs out he will fall into the pit.\n"
4141
#: gamedata/game_wad.txt:131
4142
msgid "Short Circuit"
4143
msgstr "Gearrchiorcad"
4145
#: gamedata/game_wad.txt:132
4147
"Go anti-clockwise around the circuit and take an enemy with you, trapping "
4148
"him in the pits at bottom left, lower right and upper right. Then you can "
4149
"run across the concrete and collect the gold up there.\n"
4151
"Next, clear out all of the left side except for one nugget above a ladder. "
4152
"To get this one, release the second enemy and take him all the way around "
4153
"the circuit. Follow him up the long ladder, staying on it till he runs over "
4154
"to the left and falls. Now go to the left end of the concrete as he "
4155
"circulates around the left side of the play area. As he falls past your "
4156
"feet, run over to the small ladder and get the gold.\n"
4158
"To get past the lower left pit, stand on the enemy and dig left. When you "
4159
"fall, dig right and escape, but stay low until the bricks close, then you "
4160
"can use the short ladder to lead the enemy up, across, down and out.\n"
4162
"To operate the lower right pit, go and get the gold in the centre of the "
4163
"circuit, then dig each side of the short ladder there. Fall to the left as "
4164
"the enemy is caught on the right. When the enemy emerges, he will go right "
4165
"and drop into the pit. Stand on his head and dig left to release him.\n"
4167
"You can push the enemy up the right hand ladder and to the left by standing "
4168
"a little way from the bottom of the ladder. You will need careful timing "
4169
"and digging to get him into the top right pit. Once there, you can run over "
4170
"him. If he still has gold, stand to the left of the pit and dig repeatedly "
4171
"until he drops the gold somewhere on his rounds."
4174
#: gamedata/game_wad.txt:143
4175
msgid "Synchronised Running"
4176
msgstr "Rith Sioncrónaithe"
4178
#: gamedata/game_wad.txt:144
4180
"Yes, you must run on the enemy's head --- all the way across! All it takes "
4184
#: src/kgoldrunner.cpp:208 src/kgrgame.cpp:680
4185
msgid "&New Game..."
4186
msgstr "Cluiche &Nua..."
4188
#: src/kgoldrunner.cpp:211
4189
msgid "Pla&y Next Level"
4192
#: src/kgoldrunner.cpp:212
4193
msgid "Play next level."
4196
#: src/kgoldrunner.cpp:213
4197
msgid "Try the next level in the game you are playing."
4200
#: src/kgoldrunner.cpp:220
4201
msgid "&Load Saved Game..."
4202
msgstr "&Luchtaigh Cluiche Sábháilte..."
4204
#: src/kgoldrunner.cpp:229
4205
msgid "&Save Game..."
4206
msgstr "&Sábháil an Cluiche..."
4208
#: src/kgoldrunner.cpp:262 src/kgrgame.cpp:1240
4209
msgid "&Show A Solution"
4212
#: src/kgoldrunner.cpp:263
4213
msgid "Show how to win this level."
4216
#: src/kgoldrunner.cpp:264
4217
msgid "Play a recording of how to win this level, if there is one available."
4220
#: src/kgoldrunner.cpp:268
4221
msgid "&Instant Replay"
4224
#: src/kgoldrunner.cpp:269
4225
msgid "Instant replay."
4228
#: src/kgoldrunner.cpp:270
4229
msgid "Show a recording of the level you are currently playing."
4232
#: src/kgoldrunner.cpp:275
4233
msgid "Replay &Last Level"
4236
#: src/kgoldrunner.cpp:276
4237
msgid "Replay last level."
4240
#: src/kgoldrunner.cpp:277
4242
"Show a recording of the last level you played and finished, regardless of "
4243
"whether you won or lost."
4246
#: src/kgoldrunner.cpp:283
4247
msgid "&Replay Any Level"
4250
#: src/kgoldrunner.cpp:284
4251
msgid "Replay any level."
4254
#: src/kgoldrunner.cpp:285
4255
msgid "Show a recording of any level you have played so far."
4258
#: src/kgoldrunner.cpp:290
4260
msgstr "&Maraigh an Laoch"
4262
#: src/kgoldrunner.cpp:291
4264
msgstr "Maraigh an Laoch."
4266
#: src/kgoldrunner.cpp:292
4268
"Kill the hero, in case he finds himself in a situation from which he cannot "
4272
#: src/kgoldrunner.cpp:314
4273
msgid "&Create Level"
4274
msgstr "&Cruthaigh Leibhéal"
4276
#: src/kgoldrunner.cpp:315
4277
msgid "Create level."
4278
msgstr "Cruthaigh leibhéal."
4280
#: src/kgoldrunner.cpp:316
4281
msgid "Create a completely new level."
4282
msgstr "Cruthaigh leibhéal úrnua."
4284
#: src/kgoldrunner.cpp:318
4288
#: src/kgoldrunner.cpp:321
4289
msgid "&Edit Level..."
4290
msgstr "&Cuir Leibhéal in Eagar..."
4292
#: src/kgoldrunner.cpp:322
4293
msgid "Edit level..."
4294
msgstr "Cuir leibhéal in eagar..."
4296
#: src/kgoldrunner.cpp:323
4297
msgid "Edit any level..."
4298
msgstr "&Cuir aon leibhéal in eagar..."
4300
#: src/kgoldrunner.cpp:325
4304
#: src/kgoldrunner.cpp:333 src/kgrgame.cpp:1393
4305
msgid "&Save Edits..."
4306
msgstr "&Sábháil Athruithe..."
4308
#: src/kgoldrunner.cpp:334
4309
msgid "Save edits..."
4310
msgstr "&Sábháil athruithe..."
4312
#: src/kgoldrunner.cpp:335
4313
msgid "Save your level after editing..."
4316
#: src/kgoldrunner.cpp:337
4320
#: src/kgoldrunner.cpp:341
4321
msgid "&Move Level..."
4322
msgstr "&Bog Leibhéal..."
4324
#: src/kgoldrunner.cpp:342
4325
msgid "Move level..."
4326
msgstr "Bog leibhéal..."
4328
#: src/kgoldrunner.cpp:343
4329
msgid "Change a level's number or move it to another game..."
4332
#: src/kgoldrunner.cpp:347
4333
msgid "&Delete Level..."
4334
msgstr "&Scrios Leibhéal..."
4336
#: src/kgoldrunner.cpp:348
4337
msgid "Delete level..."
4338
msgstr "Scrios leibhéal..."
4340
#: src/kgoldrunner.cpp:349
4341
msgid "Delete a level..."
4342
msgstr "Scrios leibhéal..."
4344
#: src/kgoldrunner.cpp:356
4345
msgid "Create &Game..."
4346
msgstr "Cruthaigh &Cluiche..."
4348
#: src/kgoldrunner.cpp:357
4349
msgid "Create game..."
4350
msgstr "Cruthaigh cluiche..."
4352
#: src/kgoldrunner.cpp:358
4353
msgid "Create a completely new game..."
4354
msgstr "Cruthaigh cluiche úrnua..."
4356
#: src/kgoldrunner.cpp:361
4357
msgid "Edit Game &Info..."
4360
#: src/kgoldrunner.cpp:362
4361
msgid "Edit game info..."
4364
#: src/kgoldrunner.cpp:363
4365
msgid "Change the name, rules or description of a game..."
4368
#: src/kgoldrunner.cpp:372
4369
msgid "Change &Theme..."
4370
msgstr "Athraigh &Téama..."
4372
#: src/kgoldrunner.cpp:373
4373
msgid "Change the graphics theme..."
4376
#: src/kgoldrunner.cpp:374
4377
msgid "Alter the visual appearance of the runners and background scene..."
4380
#: src/kgoldrunner.cpp:391
4381
msgid "&Play Sounds"
4384
#: src/kgoldrunner.cpp:392
4385
msgid "Play sound effects."
4388
#: src/kgoldrunner.cpp:393
4389
msgid "Play sound effects during the game."
4392
#: src/kgoldrunner.cpp:396
4393
msgid "Play &Footstep Sounds"
4396
#: src/kgoldrunner.cpp:397 src/kgoldrunner.cpp:398
4397
msgid "Make sounds of player's footsteps."
4400
#: src/kgoldrunner.cpp:403
4401
msgid "&Demo At Start"
4404
#: src/kgoldrunner.cpp:404 src/kgoldrunner.cpp:405
4405
msgid "Run a demo when the game starts."
4408
#: src/kgoldrunner.cpp:413
4409
msgid "&Mouse Controls Hero"
4410
msgstr "Stiúrann an &Luch an Laoch"
4412
#: src/kgoldrunner.cpp:414
4413
msgid "Mouse controls hero."
4414
msgstr "Stiúrann an luch an laoch."
4416
#: src/kgoldrunner.cpp:415
4417
msgid "Use the mouse to control the hero's moves."
4420
#: src/kgoldrunner.cpp:419
4421
msgid "&Keyboard Controls Hero"
4422
msgstr "Stiúrann an &Méarchlár an Laoch"
4424
#: src/kgoldrunner.cpp:420
4425
msgid "Keyboard controls hero."
4426
msgstr "Stiúrann an méarchlár an laoch."
4428
#: src/kgoldrunner.cpp:421
4429
msgid "Use the keyboard to control the hero's moves."
4432
#: src/kgoldrunner.cpp:425
4433
msgid "Hybrid Control (&Laptop)"
4436
#: src/kgoldrunner.cpp:426
4437
msgid "Pointer controls hero; dig using keyboard."
4440
#: src/kgoldrunner.cpp:428
4442
"Use the laptop's pointer device to control the hero's moves, and use the "
4443
"keyboard to dig left and right."
4446
#: src/kgoldrunner.cpp:443
4447
msgid "&Click Key To Move"
4450
#: src/kgoldrunner.cpp:444
4451
msgid "Click Key To Move."
4454
#: src/kgoldrunner.cpp:445
4456
"In keyboard mode, click a direction-key to start moving and keep on going "
4457
"until you click another key."
4460
#: src/kgoldrunner.cpp:451
4461
msgid "&Hold Key To Move"
4464
#: src/kgoldrunner.cpp:452
4465
msgid "Hold Key To Move."
4468
#: src/kgoldrunner.cpp:453
4470
"In keyboard mode, hold down a direction-key to move and release it to stop."
4473
#: src/kgoldrunner.cpp:470
4474
msgid "Normal Speed"
4477
#: src/kgoldrunner.cpp:471
4478
msgid "Set normal speed."
4479
msgstr "Socraigh gnáthluas."
4481
#: src/kgoldrunner.cpp:472
4482
msgid "Set normal game speed."
4483
msgstr "Socraigh an gnáthluas."
4485
#: src/kgoldrunner.cpp:476
4486
msgid "Beginner Speed"
4489
#: src/kgoldrunner.cpp:477
4490
msgid "Set beginners' speed."
4493
#: src/kgoldrunner.cpp:478
4494
msgid "Set beginners' game speed (0.5 times normal)."
4497
#: src/kgoldrunner.cpp:483
4498
msgid "Champion Speed"
4501
#: src/kgoldrunner.cpp:484
4502
msgid "Set champions' speed."
4505
#: src/kgoldrunner.cpp:485
4506
msgid "Set champions' game speed (1.5 times normal)."
4509
#: src/kgoldrunner.cpp:489
4510
msgid "Increase Speed"
4513
#: src/kgoldrunner.cpp:490
4514
msgid "Increase speed."
4517
#: src/kgoldrunner.cpp:491
4518
msgid "Increase the game speed by 0.1 (maximum is 2.0 times normal)."
4521
#: src/kgoldrunner.cpp:496
4522
msgid "Decrease Speed"
4525
#: src/kgoldrunner.cpp:497
4526
msgid "Decrease speed."
4529
#: src/kgoldrunner.cpp:498
4530
msgid "Decrease the game speed by 0.1 (minimum is 0.2 times normal)."
4533
#: src/kgoldrunner.cpp:532
4537
#: src/kgoldrunner.cpp:533
4539
msgstr "Bog Faoi Dheis"
4541
#: src/kgoldrunner.cpp:534
4543
msgstr "Bog Faoi Chlé"
4545
#: src/kgoldrunner.cpp:535
4549
#: src/kgoldrunner.cpp:536
4553
#: src/kgoldrunner.cpp:537
4557
#: src/kgoldrunner.cpp:538
4561
#: src/kgoldrunner.cpp:566
4565
#: src/kgoldrunner.cpp:567
4566
msgid "Test Bug Fix"
4569
#: src/kgoldrunner.cpp:568
4570
msgid "Show Positions"
4573
#: src/kgoldrunner.cpp:569
4574
msgid "Start Logging"
4575
msgstr "Tosaigh Logáil"
4577
#: src/kgoldrunner.cpp:570
4579
msgstr "Taispeáin an Laoch"
4581
#: src/kgoldrunner.cpp:571
4583
msgstr "Taispeáin Réad"
4585
#: src/kgoldrunner.cpp:573 src/kgoldrunner.cpp:574 src/kgoldrunner.cpp:575
4586
#: src/kgoldrunner.cpp:576 src/kgoldrunner.cpp:577 src/kgoldrunner.cpp:578
4587
#: src/kgoldrunner.cpp:579
4589
msgstr "Taispeáin Namhaid"
4591
#: src/kgoldrunner.cpp:729
4592
msgid "The game is paused"
4593
msgstr "Cluiche curtha ar shos"
4595
#: src/kgoldrunner.cpp:731
4597
msgid "Press \"%1\" to RESUME"
4600
#: src/kgoldrunner.cpp:733
4602
msgid "Press \"%1\" or \"%2\" to RESUME"
4605
#: src/kgoldrunner.cpp:740
4607
msgid "Press \"%1\" to PAUSE"
4610
#: src/kgoldrunner.cpp:742
4612
msgid "Press \"%1\" or \"%2\" to PAUSE"
4615
#: src/kgoldrunner.cpp:754
4619
#: src/kgoldrunner.cpp:754
4623
#: src/kgoldrunner.cpp:882 src/kgoldrunner.cpp:894 src/kgoldrunner.cpp:907
4624
#: src/kgoldrunner.cpp:916
4626
msgstr "Faigh Fillteáin"
4628
#: src/kgoldrunner.cpp:883
4631
"Cannot find documentation sub-folder 'en/%1/' in area '%2' of the KDE folder "
4635
#: src/kgoldrunner.cpp:895
4638
"Cannot find system games sub-folder '%1/system/' in area '%2' of the KDE "
4639
"folder ($KDEDIRS)."
4642
#: src/kgoldrunner.cpp:908
4645
"Cannot find or create user games sub-folder '%1/user/' in area '%2' of the "
4646
"KDE user area ($KDEHOME)."
4649
#: src/kgoldrunner.cpp:917
4652
"Cannot find or create 'levels/' folder in sub-folder '%1/user/' in the KDE "
4653
"user area ($KDEHOME)."
4656
#: src/kgoldrunner.cpp:950
4657
msgid "Edit Name/Hint"
4658
msgstr "Cuir Ainm/Leid in Eagar"
4660
#: src/kgoldrunner.cpp:951
4661
msgid "Edit level name or hint"
4664
#: src/kgoldrunner.cpp:952
4665
msgid "Edit text for the name or hint of a level"
4668
#: src/kgoldrunner.cpp:955
4672
#: src/kgoldrunner.cpp:958
4676
#: src/kgoldrunner.cpp:958
4680
#: src/kgoldrunner.cpp:959
4681
msgid "Paint empty squares or erase"
4684
#: src/kgoldrunner.cpp:960
4685
msgid "Erase objects or paint empty squares"
4688
#: src/kgoldrunner.cpp:963
4692
#: src/kgoldrunner.cpp:964
4694
msgstr "Bog an laoch"
4696
#: src/kgoldrunner.cpp:965
4697
msgid "Change the hero's starting position"
4700
#: src/kgoldrunner.cpp:968
4704
#: src/kgoldrunner.cpp:969
4705
msgid "Paint enemies"
4708
#: src/kgoldrunner.cpp:970
4709
msgid "Paint enemies at their starting positions"
4712
#: src/kgoldrunner.cpp:974
4716
#: src/kgoldrunner.cpp:975
4717
msgid "Paint bricks (can dig)"
4720
#: src/kgoldrunner.cpp:976
4721
msgid "Paint bricks (diggable objects)"
4724
#: src/kgoldrunner.cpp:979
4728
#: src/kgoldrunner.cpp:980
4729
msgid "Paint concrete (cannot dig)"
4732
#: src/kgoldrunner.cpp:981
4733
msgid "Paint concrete objects (not diggable)"
4736
#: src/kgoldrunner.cpp:984
4740
#: src/kgoldrunner.cpp:984
4741
msgid "Trap/False Brick"
4744
#: src/kgoldrunner.cpp:985 src/kgoldrunner.cpp:987
4745
msgid "Paint traps or false bricks (can fall through)"
4748
#: src/kgoldrunner.cpp:991
4752
#: src/kgoldrunner.cpp:992
4753
msgid "Paint ladders"
4756
#: src/kgoldrunner.cpp:993
4757
msgid "Paint ladders (ways to go up or down)"
4760
#: src/kgoldrunner.cpp:996
4764
#: src/kgoldrunner.cpp:996
4765
msgid "Hidden Ladder"
4768
#: src/kgoldrunner.cpp:997
4769
msgid "Paint hidden ladders"
4772
#: src/kgoldrunner.cpp:998
4773
msgid "Paint hidden ladders, which appear when all the gold is gone"
4776
#: src/kgoldrunner.cpp:1002
4780
#: src/kgoldrunner.cpp:1002
4784
#: src/kgoldrunner.cpp:1003
4785
msgid "Paint bars or poles"
4788
#: src/kgoldrunner.cpp:1004
4789
msgid "Paint bars or poles (can fall from these)"
4792
#: src/kgoldrunner.cpp:1008
4796
#: src/kgoldrunner.cpp:1008
4797
msgid "Gold/Treasure"
4800
#: src/kgoldrunner.cpp:1009
4801
msgid "Paint gold (or other treasure)"
4804
#: src/kgoldrunner.cpp:1010
4805
msgid "Paint gold pieces (or other treasure)"
4808
#. i18n: ectx: Menu (editor)
4809
#: src/kgoldrunnerui.rc:19
4811
msgstr "&Eagarthóir"
4813
#. i18n: ectx: ToolBar (editToolbar)
4814
#: src/kgoldrunnerui.rc:51
4815
msgid "Edit Toolbar"
4816
msgstr "Cuir an Barra Uirlisí in Eagar"
4818
#: src/kgrdialog.cpp:40
4819
msgid "Edit Name & Hint"
4822
#: src/kgrdialog.cpp:52
4823
msgid "Name of level:"
4824
msgstr "Ainm an leibhéil:"
4826
#: src/kgrdialog.cpp:57
4827
msgid "Hint for level:"
4830
#: src/kgrdialog.cpp:94 src/kgrdialog.cpp:156 src/kgrselector.cpp:98
4831
#: src/kgrselector.cpp:281
4832
msgid "Edit Game Info"
4835
#: src/kgrdialog.cpp:108
4836
msgid "Name of game:"
4837
msgstr "Ainm an chluiche:"
4839
#: src/kgrdialog.cpp:116
4840
msgid "File name prefix:"
4841
msgstr "Réamh-mhír ainm an chomhaid:"
4843
#: src/kgrdialog.cpp:124
4844
msgid "Traditional rules"
4845
msgstr "Rialacha traidisiúnta"
4847
#: src/kgrdialog.cpp:125
4848
msgid "KGoldrunner rules"
4849
msgstr "Rialacha KGoldrunner"
4851
#: src/kgrdialog.cpp:134 src/kgrdialog.cpp:168
4854
msgid_plural "%1 levels"
4855
msgstr[0] "%1 leibhéal"
4856
msgstr[1] "%1 leibhéal"
4857
msgstr[2] "%1 leibhéal"
4858
msgstr[3] "%1 leibhéal"
4859
msgstr[4] "%1 leibhéal"
4861
#: src/kgrdialog.cpp:137
4862
msgid "About this game:"
4863
msgstr "Maidir leis an gcluiche seo:"
4865
#: src/kgrdialog.cpp:153
4867
msgstr "Cruthaigh Cluiche"
4869
#: src/kgrdialog.cpp:170
4870
msgid "Save Changes"
4871
msgstr "Sábháil Athruithe"
4873
#: src/kgrdialog.cpp:175
4877
#: src/kgrdialog.cpp:176 src/kgrselector.cpp:269
4881
#: src/kgrdialog.cpp:231
4882
msgid "Select Saved Game"
4885
#: src/kgrdialog.cpp:244
4886
msgid "Game Level/Lives/Score Day Date Time "
4887
msgstr "Cluiche Leibh/Anamacha/Scór Lá Dáta Am "
4889
#: src/kgreditor.cpp:79
4890
msgid "Create Level"
4891
msgstr "Cruthaigh Leibhéal"
4893
#: src/kgreditor.cpp:80
4895
"You cannot create and save a level until you have created a game to hold it. "
4896
"Try menu item \"Create Game\"."
4899
#: src/kgreditor.cpp:128 src/kgreditor.cpp:150 src/kgrselector.cpp:266
4901
msgstr "Cuir Leibhéal in Eagar"
4903
#: src/kgreditor.cpp:129
4905
"You cannot edit and save a level until you have created a game and a level. "
4906
"Try menu item \"Create Game\"."
4909
#: src/kgreditor.cpp:151
4911
"It is OK to edit a system level, but you MUST save the level in one of your "
4912
"own games. You are not just taking a peek at the hidden ladders and fall-"
4913
"through bricks, are you? :-)"
4916
#: src/kgreditor.cpp:255 src/kgreditor.cpp:273 src/kgrgame.cpp:261
4918
msgstr "Sábháil an Leibhéal"
4920
#: src/kgreditor.cpp:256
4921
msgid "Do you want to insert a level and move existing levels up by one?"
4924
#: src/kgreditor.cpp:258
4925
msgid "&Insert Level"
4926
msgstr "&Ionsáigh Leibhéal"
4928
#: src/kgreditor.cpp:258 src/kgreditor.cpp:457
4932
#: src/kgreditor.cpp:274 src/kgreditor.cpp:803 src/kgrgame.cpp:1417
4933
#: src/kgrgame.cpp:1625
4935
msgid "Cannot open file '%1' for output."
4938
#: src/kgreditor.cpp:329 src/kgreditor.cpp:345 src/kgreditor.cpp:353
4939
#: src/kgreditor.cpp:368
4941
msgstr "Bog Leibhéal"
4943
#: src/kgreditor.cpp:330
4945
msgid "You must first load a level to be moved. Use the \"%1\" or \"%2\" menu."
4948
#: src/kgreditor.cpp:332
4952
#: src/kgreditor.cpp:332 src/kgreditor.cpp:652
4956
#: src/kgreditor.cpp:346
4958
"You cannot move a level until you have created a game and at least two "
4959
"levels. Try menu item \"Create Game\"."
4962
#: src/kgreditor.cpp:354
4963
msgid "Sorry, you cannot move a system level."
4966
#: src/kgreditor.cpp:369
4967
msgid "You must change the level or the game or both."
4970
#: src/kgreditor.cpp:431 src/kgreditor.cpp:454 src/kgreditor.cpp:472
4971
#: src/kgrselector.cpp:275
4972
msgid "Delete Level"
4973
msgstr "Scrios Leibhéal"
4975
#: src/kgreditor.cpp:432
4977
"You cannot delete a level until you have created a game and a level. Try "
4978
"menu item \"Create Game\"."
4981
#: src/kgreditor.cpp:455
4982
msgid "Do you want to delete a level and move higher levels down by one?"
4985
#: src/kgreditor.cpp:457
4986
msgid "&Delete Level"
4989
#: src/kgreditor.cpp:473
4991
msgid "Cannot find file '%1' to be deleted."
4994
#: src/kgreditor.cpp:521 src/kgreditor.cpp:531 src/kgreditor.cpp:536
4995
#: src/kgreditor.cpp:550 src/kgreditor.cpp:568 src/kgreditor.cpp:791
4996
#: src/kgreditor.cpp:802
4997
msgid "Save Game Info"
5000
#: src/kgreditor.cpp:522
5001
msgid "You must enter a name for the game."
5004
#: src/kgreditor.cpp:532
5005
msgid "You must enter a filename prefix for the game."
5008
#: src/kgreditor.cpp:537
5009
msgid "The filename prefix should not be more than 5 characters."
5012
#: src/kgreditor.cpp:551
5013
msgid "The filename prefix should be all alphabetic characters."
5016
#: src/kgreditor.cpp:569
5018
msgid "The filename prefix '%1' is already in use."
5021
#: src/kgreditor.cpp:653
5022
msgid "You have not saved your work. Do you want to save it now?"
5025
#: src/kgreditor.cpp:655
5029
#: src/kgreditor.cpp:655
5030
msgid "&Do Not Save"
5031
msgstr "&Ná Sábháil"
5033
#: src/kgreditor.cpp:656
5034
msgid "&Go on editing"
5037
#: src/kgreditor.cpp:792
5038
msgid "You can only modify user games."
5041
#: src/kgreditor.cpp:853
5043
msgstr "Leibhéal Nua"
5045
#: src/kgreditor.cpp:863 src/kgrgame.cpp:1325
5047
msgctxt "Game name - level number."
5051
#: src/kgreditor.cpp:867 src/kgrgame.cpp:1328
5053
msgctxt "Game name - level number - level name."
5054
msgid "%1 - %2 - %3"
5055
msgstr "%1 - %2 - %3"
5057
#: src/kgrgame.cpp:120
5058
msgid "Click anywhere to begin live play"
5061
#: src/kgrgame.cpp:194
5062
msgid "Play Next Level"
5063
msgstr "Imir an Chéad Leibhéal Eile"
5065
#: src/kgrgame.cpp:195
5066
msgid "There are no more levels in this game."
5069
#: src/kgrgame.cpp:262
5070
msgid "Inappropriate action: you are not editing a level."
5073
#: src/kgrgame.cpp:421
5077
#: src/kgrgame.cpp:422
5079
"Warning: This copy of KGoldrunner has no sound.\n"
5081
"This is because no development versions of the OpenAL and SndFile libraries "
5082
"were present when it was compiled and built."
5085
#: src/kgrgame.cpp:590 src/kgrgame.cpp:736
5087
msgstr "Cluiche Curtha ar Shos"
5089
#: src/kgrgame.cpp:591
5091
"The replay has stopped and the game is pausing while you prepare to go on "
5092
"playing. Please press the Pause key (default P or Esc) when you are ready."
5095
#: src/kgrgame.cpp:635 src/kgrgame.cpp:641
5096
msgid "Replay Last Level"
5099
#: src/kgrgame.cpp:636
5101
"ERROR: Could not find and replay a recording of the last level you played."
5104
#: src/kgrgame.cpp:642
5106
"There is no last level to replay. You need to play a level to completion, "
5107
"win or lose, before you can use the Replay Last Level action."
5110
#: src/kgrgame.cpp:661
5112
msgstr "Tosach Tapa"
5114
#: src/kgrgame.cpp:669
5115
msgctxt "Button text: start playing a game"
5119
#: src/kgrgame.cpp:670
5120
msgid "Start playing this level"
5123
#: src/kgrgame.cpp:672
5125
"Set up to start playing the game and level being shown, as soon as you "
5126
"click, move the mouse or press a key"
5129
#: src/kgrgame.cpp:676
5133
#: src/kgrgame.cpp:677
5134
msgid "Close KGoldrunner"
5135
msgstr "Dún KGoldrunner"
5137
#: src/kgrgame.cpp:682
5138
msgid "Start a different game or level"
5141
#: src/kgrgame.cpp:684
5143
"Use the Select Game dialog box to choose a different game or level and start "
5147
#: src/kgrgame.cpp:688
5149
msgstr "Ú&sáid Roghchlár"
5151
#: src/kgrgame.cpp:690
5152
msgid "Use the menus to choose other actions"
5155
#: src/kgrgame.cpp:692
5157
"Before playing, use the menus to choose other actions, such as loading a "
5158
"saved game or changing the theme"
5161
#: src/kgrgame.cpp:737
5163
"The game is halted. You will need to press the Pause key (default P or Esc) "
5164
"when you are ready to play."
5167
#: src/kgrgame.cpp:785
5168
msgid "Show A Solution"
5171
#: src/kgrgame.cpp:786
5173
"Sorry, although all levels of KGoldrunner can be solved, no solution has "
5174
"been recorded yet for the level you selected."
5177
#: src/kgrgame.cpp:796
5178
msgid "Replay Any Level"
5181
#: src/kgrgame.cpp:797
5183
"Sorry, you do not seem to have played and recorded the selected level before."
5186
#: src/kgrgame.cpp:1000
5188
"<NOBR><B>GAME OVER !!!</B></NOBR><P>Would you like to try this level again?</"
5192
#: src/kgrgame.cpp:1002
5194
msgstr "Cluiche Thart"
5196
#: src/kgrgame.cpp:1003
5198
msgstr "&Bain triail eile as"
5200
#: src/kgrgame.cpp:1003
5202
msgstr "&Críochnaigh"
5204
#: src/kgrgame.cpp:1077
5207
"<b>CONGRATULATIONS !!!!</b><p>You have conquered the last level in the <b>"
5208
"\"%1\"</b> game !!</p>"
5211
#: src/kgrgame.cpp:1234
5215
#: src/kgrgame.cpp:1240
5219
#: src/kgrgame.cpp:1253
5220
msgid "Sorry, there is no hint for this level."
5223
#: src/kgrgame.cpp:1315
5227
#: src/kgrgame.cpp:1352
5229
"You have pressed a key that can be used to control the Hero. Do you want to "
5230
"switch automatically to keyboard control? Pointer control is easier to use "
5231
"in the long term - like riding a bike rather than walking!"
5234
#: src/kgrgame.cpp:1356
5235
msgid "Switch to Keyboard Mode"
5238
#: src/kgrgame.cpp:1357
5239
msgid "Switch to &Keyboard Mode"
5242
#: src/kgrgame.cpp:1358
5243
msgid "Stay in &Mouse Mode"
5246
#: src/kgrgame.cpp:1359
5247
msgid "Keyboard Mode"
5248
msgstr "Mód an Mhéarchláir"
5250
#: src/kgrgame.cpp:1390 src/kgrgame.cpp:1416 src/kgrgame.cpp:1426
5251
#: src/kgrgame.cpp:1445 src/kgrgame.cpp:1451
5253
msgstr "Sábháil an Cluiche"
5255
#: src/kgrgame.cpp:1391
5258
"Sorry, you cannot save your game play while you are editing. Please try menu "
5262
#: src/kgrgame.cpp:1427 src/kgrgame.cpp:1471 src/kgrgame.cpp:1586
5263
#: src/kgrgame.cpp:1787 src/kgrgame.cpp:1950 src/kgrgameio.cpp:167
5265
msgid "Cannot open file '%1' for read-only."
5268
#: src/kgrgame.cpp:1446
5270
"Please note: for reasons of simplicity, your saved game position and score "
5271
"will be as they were at the start of this level, not as they are now."
5274
#: src/kgrgame.cpp:1452
5275
msgid "Error: Failed to save your game."
5278
#: src/kgrgame.cpp:1464 src/kgrgame.cpp:1470 src/kgrgame.cpp:1508
5280
msgstr "Luchtaigh Cluiche"
5282
#: src/kgrgame.cpp:1465
5283
msgid "Sorry, there are no saved games."
5286
#: src/kgrgame.cpp:1509
5288
msgid "Cannot find the game with prefix '%1'."
5291
#: src/kgrgame.cpp:1567
5295
#: src/kgrgame.cpp:1585 src/kgrgame.cpp:1624
5296
msgid "Check for High Score"
5299
#: src/kgrgame.cpp:1642
5301
"<html><b>Congratulations !!!</b><br>You have achieved a high score in this "
5302
"game.<br>Please enter your name so that it may be enshrined<br>in the "
5303
"KGoldrunner Hall of Fame.</html>"
5306
#: src/kgrgame.cpp:1654 src/kgrgame.cpp:1741
5307
msgid "Save High Score"
5310
#: src/kgrgame.cpp:1742
5311
msgid "Error: Failed to save your high score."
5314
#: src/kgrgame.cpp:1754 src/kgrgame.cpp:1777 src/kgrgame.cpp:1786
5315
msgid "Show High Scores"
5318
#: src/kgrgame.cpp:1755
5319
msgid "Sorry, we do not keep high scores for tutorial games."
5322
#: src/kgrgame.cpp:1778
5324
msgid "Sorry, there are no high scores for the \"%1\" game yet."
5327
#: src/kgrgame.cpp:1802
5330
"<center><h2>KGoldrunner Hall of Fame</h2></center><center><h3>\"%1\" Game</"
5333
"<center><h2>Halla na Laochra: KGoldrunner</h2></center><center><h3>Cluiche "
5334
"\"%1\"</h3></center>"
5336
#: src/kgrgame.cpp:1812
5337
msgctxt "1, 2, 3 etc."
5341
#: src/kgrgame.cpp:1813
5346
#: src/kgrgame.cpp:1814
5347
msgctxt "Game level reached"
5351
#: src/kgrgame.cpp:1815
5355
#: src/kgrgame.cpp:1816
5359
#: src/kgrgame.cpp:1819
5361
msgstr "Na Scóir Is Fearr"
5363
#: src/kgrgame.cpp:1943 src/kgrgame.cpp:1949 src/kgrgame.cpp:1953
5364
msgid "Load Game Info"
5367
#: src/kgrgame.cpp:1944
5369
msgid "Cannot find game info file '%1'."
5372
#: src/kgrgame.cpp:1954
5374
msgid "Reached end of file '%1' before finding end of game-data."
5377
#: src/kgrgameio.cpp:161 src/kgrgameio.cpp:166 src/kgrgameio.cpp:170
5378
msgid "Read Level Data"
5381
#: src/kgrgameio.cpp:162
5383
msgid "Cannot find file '%1'."
5386
#: src/kgrgameio.cpp:171
5388
msgid "Reached end of file '%1' without finding level data."
5391
#: src/kgrgameio.cpp:366 src/kgrgameio.cpp:373
5393
msgstr "Athainmnigh Comhad"
5395
#: src/kgrgameio.cpp:367
5397
msgid "Cannot delete previous version of file '%1'."
5400
#: src/kgrgameio.cpp:374
5402
msgid "Cannot rename file '%1' to '%2'."
5405
#: src/kgrrenderer.cpp:111
5406
msgid "Theme Selector"
5407
msgstr "Roghnóir Téama"
5409
#: src/kgrscene.cpp:292
5412
msgstr "Anamacha: %1"
5414
#: src/kgrscene.cpp:299
5419
#: src/kgrselector.cpp:86 src/kgrselector.cpp:92 src/kgrselector.cpp:112
5420
#: src/kgrselector.cpp:504
5421
msgid "Select Level"
5422
msgstr "Roghnaigh Leibhéal"
5424
#: src/kgrselector.cpp:87
5425
msgid "Sorry, you can only save or move into one of your own games."
5428
#: src/kgrselector.cpp:93
5429
msgid "Sorry, you can only delete a level from one of your own games."
5432
#: src/kgrselector.cpp:99
5433
msgid "Sorry, you can only edit the game information on your own games."
5436
#: src/kgrselector.cpp:113
5438
msgid "There is no level %1 in \"%2\", so you cannot play or edit it."
5441
#: src/kgrselector.cpp:131 src/kgrselector.cpp:180
5443
msgstr "Roghnaigh Cluiche"
5445
#: src/kgrselector.cpp:140
5446
msgid "<html><b>Please select a game:</b></html>"
5447
msgstr "<html><b>Roghnaigh cluiche:</b></html>"
5449
#: src/kgrselector.cpp:147
5450
msgid "Name of Game"
5451
msgstr "Ainm an Chluiche"
5453
#: src/kgrselector.cpp:148
5457
#: src/kgrselector.cpp:149
5461
#: src/kgrselector.cpp:150
5465
#: src/kgrselector.cpp:182
5466
msgid "Level 1 of the selected game is:"
5469
#: src/kgrselector.cpp:186
5470
msgid "Select Game/Level"
5473
#: src/kgrselector.cpp:188
5474
msgid "Please select a level:"
5477
#: src/kgrselector.cpp:207
5478
msgid "Level number:"
5481
#: src/kgrselector.cpp:213
5482
msgid "Edit Level Name && Hint"
5485
#: src/kgrselector.cpp:248
5487
msgstr "Tosaigh Cluiche"
5489
#: src/kgrselector.cpp:257
5493
#: src/kgrselector.cpp:260
5494
msgid "Replay Level"
5497
#: src/kgrselector.cpp:263
5498
msgid "Show Solution"
5499
msgstr "Taispeáin Réiteach"
5501
#: src/kgrselector.cpp:272
5505
#: src/kgrselector.cpp:278
5509
#: src/kgrselector.cpp:362
5512
msgstr "KGoldrunner"
5514
#: src/kgrselector.cpp:363
5517
msgstr "Traidisiúnta"
5519
#: src/kgrselector.cpp:366
5520
msgctxt "Skill Level"
5522
msgstr "Foghlaimeoir"
5524
#: src/kgrselector.cpp:368
5525
msgctxt "Skill Level"
5527
msgstr "Gnáthleibhéal"
5529
#: src/kgrselector.cpp:369
5530
msgctxt "Skill Level"
5531
msgid "Championship"
5532
msgstr "Craobhchluiche"
5534
#: src/kgrselector.cpp:471
5536
msgid "1 level, uses KGoldrunner rules."
5537
msgid_plural "%1 levels, uses KGoldrunner rules."
5538
msgstr[0] "%1 leibhéal, rialacha KGoldrunner."
5539
msgstr[1] "%1 leibhéal, rialacha KGoldrunner."
5540
msgstr[2] "%1 leibhéal, rialacha KGoldrunner."
5541
msgstr[3] "%1 leibhéal, rialacha KGoldrunner."
5542
msgstr[4] "%1 leibhéal, rialacha KGoldrunner."
5544
#: src/kgrselector.cpp:474
5546
msgid "1 level, uses Traditional rules."
5547
msgid_plural "%1 levels, uses Traditional rules."
5548
msgstr[0] "%1 leibhéal, rialacha traidisiúnta."
5549
msgstr[1] "%1 leibhéal, rialacha traidisiúnta."
5550
msgstr[2] "%1 leibhéal, rialacha traidisiúnta."
5551
msgstr[3] "%1 leibhéal, rialacha traidisiúnta."
5552
msgstr[4] "%1 leibhéal, rialacha traidisiúnta."
5554
#: src/kgrselector.cpp:479
5555
msgid "Sorry, there is no further information about this game."
5558
#: src/kgrselector.cpp:505
5559
msgid "This level number is not valid. It can not be used."
5562
#: src/kgrselector.cpp:526
5564
"The main button at the bottom echoes the menu action you selected. Click it "
5565
"after choosing a game and level - or use \"Cancel\"."
5568
#: src/kgrselector.cpp:531
5572
"If this is your first time in KGoldrunner, select the tutorial game, which "
5573
"gives you hints as you go.\n"
5575
"Otherwise, just click on the name of a game in the table, then, to start at "
5576
"level 001, click on the main button at the bottom. Play begins when you move "
5577
"the mouse or press a key."
5580
#: src/kgrselector.cpp:540
5584
"You can select System levels for editing (or copying), but you must save the "
5585
"result in a game you have created. Use the left mouse-button as a "
5586
"paintbrush and the editor toolbar buttons as a palette. Use the 'Erase' "
5587
"button or the right mouse-button to erase. You can drag the mouse with a "
5588
"button held down and paint or erase multiple squares."
5591
#: src/kgrselector.cpp:548
5595
"You can add a name and hint to your new level here, but you must save the "
5596
"level you have created into one of your own games. By default your new level "
5597
"will go at the end of your game, but you can also select a level number and "
5598
"save into the middle of your game."
5601
#: src/kgrselector.cpp:555
5605
"You can create or edit a name and hint here, before saving. If you change "
5606
"the game or level, you can do a copy or \"Save As\", but you must always "
5607
"save into one of your own games. If you save a level into the middle of a "
5608
"series, the other levels are automatically re-numbered."
5611
#: src/kgrselector.cpp:562
5615
"You can only delete levels from one of your own games. If you delete a level "
5616
"from the middle of a series, the other levels are automatically re-numbered."
5619
#: src/kgrselector.cpp:567
5623
"To move (re-number) a level, you must first select it by using \"Edit Any "
5624
"Level...\", then you can use \"Move Level...\" to move it to a new number or "
5625
"even a different game. Other levels are automatically re-numbered as "
5626
"required. You can only move levels within your own games."
5629
#: src/kgrselector.cpp:574
5633
"When editing game info you only need to choose a game, then you can go to a "
5634
"dialog where you edit the details of the game."
5637
#: src/kgrselector.cpp:581
5641
"Click on the table to choose a game. In the table and below it you can see "
5642
"more information about the selected game, including how many levels there "
5643
"are, how difficult the game is and what rules the enemies follow (see the "
5644
"KGoldrunner Handbook).\n"
5646
"You select a level number by typing it or using the spin box or scroll bar. "
5647
"As you vary the game or level, the thumbnail area shows a preview of your "
5651
#: src/kgrselector.cpp:592
5652
msgid "Help: Select Game & Level"
5656
msgid "KGoldrunner is a game of action and puzzle solving"
5660
msgid "(C) 2003 Ian Wadham and Marco Krüger"
5661
msgstr "© 2003 Ian Wadham agus Marco Krüger"
5668
msgid "Current author"
5669
msgstr "Údar reatha"
5672
msgid "Marco Krüger"
5673
msgstr "Marco Krüger"
5676
msgid "Original author"
5677
msgstr "An chéad údar"
5679
#: src/main.cpp:76 src/main.cpp:82
5680
msgid "Mauricio Piacentini"
5681
msgstr "Mauricio Piacentini"
5684
msgid "Port to KDE4, Qt4 and KGameCanvas classes"
5688
msgid "Maurizio Monge"
5689
msgstr "Maurizio Monge"
5692
msgid "KGameCanvas classes for KDE4"
5696
msgid "Artwork for runners and default theme"
5700
msgid "Johann Ollivier Lapeyre"
5701
msgstr "Johann Ollivier Lapeyre"
5704
msgid "Artwork for bars and ladders"
5707
#: src/main.cpp:88 src/main.cpp:96
5708
msgid "Eugene Trounev"
5709
msgstr "Eugene Trounev"
5712
msgid "Artwork for background of Geek City theme"
5716
msgid "Luciano Montanaro"
5717
msgstr "Luciano Montanaro"
5721
"Nostalgia themes, improvements to runners, multiple-backgrounds feature, "
5722
"fade-in/fade-out feature and several other ideas"
5726
msgid "Artwork for the Treasure of Egypt theme"
5733
#~ msgstr " Leibhéal: "
5735
#~ msgid " No hint "
5736
#~ msgstr " Gan leid "
5741
#~ msgid "Start Tutorial"
5742
#~ msgstr "Tosaigh an Cúrsa Teagaisc"
5744
#~ msgid "Kill hero"
5745
#~ msgstr "Maraigh an laoch"
5747
#~ msgid "&Traditional Rules"
5748
#~ msgstr "&Rialacha Traidisiúnta"
5750
#~ msgid "Set Traditional rules for this game"
5751
#~ msgstr "Úsáid na rialacha traidisiúnta le haghaidh an chluiche seo"
5753
#~ msgid "K&Goldrunner Rules"
5754
#~ msgstr "Rialacha K&Goldrunner"
5756
#~ msgid "Set KGoldrunner rules for this game"
5757
#~ msgstr "Socraigh rialacha KGoldrunner le haghaidh an chluiche seo"
5759
#~ msgctxt "Default action at startup of game"
5763
#~ msgctxt "Alternate action at startup of game"
5764
#~ msgid "Select Level"
5765
#~ msgstr "Roghnaigh Leibhéal"
5767
#~ msgctxt "Alternate action at startup of game"
5769
#~ msgstr "Úsáid Roghchlár"
5771
#~ msgid "GAME OVER !!!"
5772
#~ msgstr "CLUICHE THART !!!"
5777
#~ msgid "Edit &Next Level..."
5778
#~ msgstr "Cuir An Chéad &Leibhéal Eile in Eagar..."
5780
#~ msgid "More Info"
5781
#~ msgstr "Eolas Breise"
5783
#~ msgid "About \"%1\""
5784
#~ msgstr "Eolas faoi \"%1\""
5787
#~ msgstr "Cabhair !!!"
5789
#~ msgid "&Ice Cave"
5790
#~ msgstr "Ua&imh Oighir"
5792
#~ msgid "&KDE Kool"
5793
#~ msgstr "&Kool KDE"