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<article id="graphics">
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>Creating and Editing Graphics in &kubuntu;</title>
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>This document is about creating and editing graphics in Kubuntu. </para>
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<sect1 id="introduction">
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>There are many free and open source graphics and image editing applications available for Kubuntu such as <application
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>InkScape</application
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> and more. These applications are not part of a default &kubuntu; installation. However, they can be installed easily with the package manager <application
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>KpackageKit</application
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>. This topic is an introduction to common tasks in graphics editing applications, such as editing images, creating new images, saving your work, and so forth. </para>
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<sect1 id="gimp-introduction">
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>GIMP (GNU Image Manipulation Program)</title>
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>GIMP (The GNU Image Manipulation Program) is a free raster graphics editor licensed under GPL. It is primarily used as an image retouching and editing tool. GIMP is built upon the GTK+ framework and thus can run on a variety of platforms. It is used for graphics editing tasks such as photo editing, image composition and image creation. </para>
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>GIMP can be enhanced by the use of plugins and scripts that perform complex operations. It can also be used to convert different image formats. </para>
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>Some of the features and capabilities offered by GIMP include: <itemizedlist>
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>A full suite of painting tools including brushes, a pencil, an airbrush, cloning, healing, dodge and burn, and more</para
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>Full Alpha channel support for working with transparency</para
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>Layers and channels</para
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>Advanced scripting capabilities</para
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>Multiple undo/redo (limited only by disk space)</para
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>Transformation tools including rotate, scale, shear and flip</para
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>Support for a wide range of file formats, including GIF, JPEG, PNG, XPM, TIFF, TGA, MPEG, PS, PDF, PCX, BMP and many others</para
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>Selection tools, including rectangle, ellipse, free, fuzzy, bezier and intelligent scissors</para
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>Plug-ins to add new file formats and new effect filters.</para
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<sect2 id="gimp-editing-graphics">
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>Editing Graphics In Gimp</title>
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>For editing images you can use <application
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>, a powerful and feature-packed application similar to Adobe's Photoshop. Here's how to edit graphics in GIMP: </para>
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>Install Gimp from the package manager. </para>
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>, go to &menugimp;. </para>
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> and navigate to the folder where the image is stored and open it. </para>
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>Opening an image in Gimp</title>
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<imagedata fileref="help:/images/C/gimp-open.png" format="PNG"/>
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>There are several tools available in <application
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> for editing the image, such as the 'Brush' and the 'Eraser' tools. </para>
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>When the editing is complete, go to <menuchoice
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> to save your file, or use <guisubmenu
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> to avoid overwriting the original image. </para>
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<sect2 id="creating-graphics-gimp">
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>Creating Gaphics</title>
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>Creating graphics can be accomplished in <application
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> easily. There are many filters and tools available that can be used to create stunning graphics. Here's how to create graphics:</para>
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>To create images/graphics, start with an empty image in <application
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>. To do this, go to <menuchoice
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> and enter the <acronym
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> of the new image. Press <guibutton
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>Creating a new image in Gimp</title>
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<imagedata fileref="help:/images/C/gimp-new.png" format="PNG"/>
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>With an empty image, any of the numerous tools available in <application
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> can be used to create a masterpiece! For example, use the text tool, marked with a 'A' in the toolbox window, to add some text to the image. The text can then be manipulated by using filters and adding more color to it. <example>
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>Adding some text to the image</title>
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<imagedata fileref="help:/images/C/gimp-text.png" format="PNG"/>
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>When the image has been created, it can be saved. To save a file in Gimp, go to <menuchoice
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> and choose a location where the file will be saved. <application
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> requires that that a file type be selected for the image being saved (png, jpg etc.). So the file extension must be specified for the image being saved. One of the choices, .xcf, is the default extension for <application
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>. It is the preferred file type that maintains the edit history of the image, which is helpful if the file is expected to be edited further in Gimp. </para>
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>Saving the image</title>
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<imagedata fileref="help:/images/C/gimp-save.png" format="PNG"/>
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<sect2 id="gimp-references">
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>For a complete guide to editing and creating images and graphics in <application
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>, please see the <ulink url="http://www.gimp.org/tutorials/"
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> and the official <ulink url="http://www.gimp.org/docs/"
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>documentation</ulink
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> from the Gimp website. More resources for learning GIMP include: <itemizedlist>
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><ulink url="http://www.gimp.org/tutorials/"
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>Official Gimp Tutorials</ulink
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><ulink url="http://www.gimp-tutorials.net"
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>Gimp-Tutorials.net</ulink
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><ulink url="http://www.gimpguru.org/Tutorials/"
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><ulink url="http://gimp-savvy.com/BOOK/index.html"
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>Grokking The GIMP (Book)</ulink
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<sect1 id="inkscape-introduction">
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>Inkscape</application
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> is a vector graphics editor application. It uses Scalable Vector Graphics (SVG), an open XML-based W3C standard, as its native format. Inkscape is built on GTK+ and therefore can run on a variety of different platforms.To run Inkscape, install it with the package manager and go to &menuinkscape; </para>
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>Some features of <application
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>Inkscape</application
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> are: <itemizedlist>
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>Create ellipses, rectangles, circles, paths, text using the different types of tools available.</para
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>Manipulate, style, rotate and edit objects.</para
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>Command-line interface, primarily for format conversion functions.</para
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>XML tree editor for manipulating SVG documents.</para
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<sect2 id="inkscape-creating-images">
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>Creating Vector Images With Inkscape</title>
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>Open Inkscape by going to &menuinkscape;</para
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>Set the image size by changing the 'width' and 'height' of the document in <menuchoice
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>Document Properties</guisubmenu
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>Document Properties</title>
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<imagedata fileref="help:/images/C/inkscape-doc-properties.png" format="PNG"/>
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>Draw circles, rectangles, polygons etc. by selecting the appropriate tool from the toolbox and then click the mouse and drag in the image. <example>
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>Drawing Shapes</title>
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><imagedata fileref="help:/images/C/inkscape-draw.png" format="PNG"/></imageobject
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>Text can be added to the image by selecting the 'Text' tool (marked with an 'T' symbol in the toolbox) or by pressing <keycap
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> on the keyboard and clicking once in the image where the text will be placed. <example>
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><imagedata fileref="help:/images/C/inkscape-text.png" format="PNG"/></imageobject
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>When the editing is complete, save the image by going to <menuchoice
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>. Navigate to the folder where the file should be saved, enter a filename, and hit <guibutton
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>. Files can be saved as Plain SVG or as Inkscape SVG. There is additional information in Inkscape SVG images that is not used by other SVG image editors. </para
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<sect2 id="inkscape-reference">
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>The "Help" menu in Inkscape includes tutorials. Additional information about using <application
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>Inkscape</application
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> is available: <itemizedlist>
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><ulink url="http://www.inkscape.org/doc/basic/tutorial-basic.html"
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>Inkscape Basic Tutorial</ulink
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><ulink url="http://inkscapetutorials.wordpress.com/"
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>The Inkscape Tutorials Weblog</ulink
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><ulink url="http://www.inkscapetutorials.net/"
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>InkscapeTutorials.net</ulink
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><ulink url="http://www.inkscape.org/doc/keys046.html"
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>Inkscape Keys and Mouse Reference</ulink
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<sect1 id="blender-introduction">
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>An Introduction To Blender</title>
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>Blender</application
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> is a 3D graphics application, released under the GNU General Public License. Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. Blender can be installed from the package manager <application
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>KPackageKit</application
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>; &menukpackagekit; </para>
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<sect2 id="blender-basics">
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>Blender Basics</title>
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>Blender</application
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> is a powerful application that can be used to perform advanced and complex tasks, such as video editing, 3D modeling and animation. This guide is an introduction to the Blender interface, and also covers basic functions like Exporting and Importing an image. </para>
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>Open blender by going to &menublender;</para
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>Blender</application
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>'s splash screen will appear, followed by a window similar to the one below: <example>
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>Blender Window</title>
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><imagedata fileref="help:/images/C/blender-main.png" format="PNG"/></imageobject>
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>The center of the screen is the main view for creating and viewing 3D models. The bottom portion of the screen is the 'Panel', which has controls to modify mesh models. </para
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>By default there is a square in the center of the main view. With the cursor in the main window, the view can be rotated by pressing the middle mouse button and dragging the mouse. As the mouse is dragged, the object can be viewed from different angles. Three arrows represent the three axes: X, Y and Z. <example>
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>Rotating View</title>
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><imagedata fileref="help:/images/C/blender-drag.png" format="PNG"/></imageobject>
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>Views can also be changed by pressing the keys in the number keypad. Pressing the "1" key in the number keypad changes the view. Pressing the "7" key returns to the default view. </para
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>Objects are selected by clicking the 'Right Mouse Button'. All objects can be selected or deselected by pressing the <keycap
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> key on the keyboard. </para
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>Delete the default cube in the main window by pressing the <keycap
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> key on the keyboard and then pressing <keycap
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>Next, add a new mesh/object in the scene by pressing <keycap
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> and selecting <menuchoice
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>UVSphere</guisubmenu
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> Choose the default settings in the dialog and press <guibutton
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>Adding a new mesh</title>
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><imagedata fileref="help:/images/C/blender-uvsphere.png" format="PNG"/></imageobject>
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>To move the new object, first select it (by clicking on it with the Right Mouse Button), and press 'G' on the keyboard. Now drag the mouse in any direction to move the object in that direction. To move the object in a specific direction, press <keycap
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> followed by the axis of that direction. For example: To move an object in the Z axis, press <keycap
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>To rotate the object, press <keycap
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> and rotate using the mouse. The object can be rotated around a specific axis by pressing <keycap
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> after pressing <keycap
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>When all objects have been added, the scene can be rendered by going to <menuchoice
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>Render Current Frame</guisubmenu
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> or by pressing <keycap
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>Save the finished image by selecting <menuchoice
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>. or press <keycombo
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>. Enter the filename, choose a path and press the <guibutton
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<sect2 id="blender-reference">
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>Blender resources: <itemizedlist>
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><ulink url="http://www.blender.org/education-help/tutorials/"
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>Blender Tutorials Archive</ulink
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><ulink url="http://www.ibiblio.org/bvidtute/"
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>Blender Video Tutorials</ulink
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><ulink url="http://blenderunderground.com/"
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>Blender Underground Video Tutorials</ulink
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><ulink url="http://www.blender.org/education-help/manuals-books/"
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>Blender Books</ulink
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