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Mesa 11.0.4 Release Notes / October 24, 2015
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============================================
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Mesa 11.0.4 is a bug fix release which fixes bugs found since the 11.0.3
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Mesa 11.0.4 implements the OpenGL 4.1 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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4.1. OpenGL 4.1 is **only** available if requested at context creation
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because compatibility contexts are not supported.
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ed412ca6a46d1bd055120e5c12806c15419ae8c4dd6d3f6ea20a83091d5c78bf mesa-11.0.4.tar.gz
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40201bf7fc6fa12a6d9edfe870b41eb4dd6669154e3c42c48a96f70805f5483d mesa-11.0.4.tar.xz
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This list is likely incomplete.
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- `Bug 86281 <https://bugs.freedesktop.org/show_bug.cgi?id=86281>`__ -
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brw_meta_fast_clear (brw=brw@entry=0x7fffd4097a08,
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fb=fb@entry=0x7fffd40fa900, buffers=buffers@entry=2,
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partial_clear=partial_clear@entry=false)
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- `Bug 86720 <https://bugs.freedesktop.org/show_bug.cgi?id=86720>`__ -
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[radeon] Europa Universalis 4 freezing during game start (10.3.3+,
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still broken on 11.0.2)
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- `Bug 91788 <https://bugs.freedesktop.org/show_bug.cgi?id=91788>`__ -
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[HSW Regression] Synmark2_v6 Multithread performance case FPS reduced
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- `Bug 92304 <https://bugs.freedesktop.org/show_bug.cgi?id=92304>`__ -
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[cts] cts.shaders.negative conformance tests fail
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Alejandro Piñeiro (2):
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- i965/vec4: check writemask when bailing out at register coalesce
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- i965/vec4: fill src_reg type using the constructor type parameter
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- vbo: fix incorrect switch statement in init_mat_currval()
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- mesa: fix incorrect opcode in save_BlendFunci()
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- mesa: android: Fix the incorrect path of sse_minmax.c
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- nv50/ir: use C++11 standard std::unordered_map if possible
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- nv30: include the header of ffs prototype
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- i965: Remove early release of DRI2 miptree
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- mesa/uniforms: fix get_uniform for doubles (v2)
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- docs: add sha256 checksums for 11.0.3
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- i965: Don't tell the hardware about our UAV access.
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- mesa: Expose function to calculate whether a shader image unit is
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- mesa: Skip redundant texture completeness checking during image
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- i965: Use \_mesa_is_image_unit_valid() instead of
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gl_image_unit::_Valid.
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- mesa: Get rid of texture-dependent image unit derived state.
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- glsl: Allow built-in functions as constant expressions in OpenGL ES
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- ff_fragment_shader: Use binding to set the sampler unit
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- glsl/linker: Use constant_initializer instead of constant_value to
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- glsl: Use constant_initializer instead of constant_value to determine
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whether to keep an unused uniform
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- glsl: Only set ir_variable::constant_value for const-decorated
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- glsl: Restrict initializers for global variables to constant
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- glsl: Add method to determine whether an expression contains the
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- glsl: In later GLSL versions, sequence operator is cannot be a
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- nouveau: make sure there's always room to emit a fence
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- st/va: Used correct parameter to derive the value of the "h" variable
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- configure.ac: ensure RM is set
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Krzysztof Sobiecki (1):
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- st/fbo: use pipe_surface_release instead of pipe_surface_reference
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- st/omx/dec/h264: fix field picture type 0 poc disorder
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- st/mesa: fix clip state dependencies
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- radeonsi: fix a GS copy shader leak
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- gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
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- u_vbuf: fix vb slot assignment for translated buffers
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- freedreno/a3xx: cache-flush is needed after MEM_WRITE
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- mesa: add GL_UNSIGNED_INT_24_8 to \_mesa_pack_depth_span
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- mesa: Set api prefix to version string when overriding version
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- mesa: fix ARRAY_SIZE query for GetProgramResourceiv