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* Copyright 2009 Marek Olšák <maraeo@gmail.com>
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#include "r300_context.h"
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#include "r300_emit.h"
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#include "r300_texture.h"
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#include "util/format/u_format.h"
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#include "util/half_float.h"
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#include "util/u_pack_color.h"
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#include "util/u_surface.h"
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enum r300_blitter_op /* bitmask */
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R300_SAVE_TEXTURES = 2,
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R300_SAVE_FRAMEBUFFER = 4,
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R300_IGNORE_RENDER_COND = 8,
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R300_CLEAR = R300_STOP_QUERY,
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R300_CLEAR_SURFACE = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER,
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R300_COPY = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER |
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R300_SAVE_TEXTURES | R300_IGNORE_RENDER_COND,
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R300_BLIT = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER |
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R300_DECOMPRESS = R300_STOP_QUERY | R300_IGNORE_RENDER_COND,
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static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op op)
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if ((op & R300_STOP_QUERY) && r300->query_current) {
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r300->blitter_saved_query = r300->query_current;
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r300_stop_query(r300);
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/* Yeah we have to save all those states to ensure the blitter operation
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* is really transparent. The states will be restored by the blitter once
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util_blitter_save_blend(r300->blitter, r300->blend_state.state);
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util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state);
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util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref));
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util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state);
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util_blitter_save_fragment_shader(r300->blitter, r300->fs.state);
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util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
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util_blitter_save_viewport(r300->blitter, &r300->viewport);
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util_blitter_save_scissor(r300->blitter, r300->scissor_state.state);
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util_blitter_save_sample_mask(r300->blitter, *(unsigned*)r300->sample_mask.state, 0);
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util_blitter_save_vertex_buffer_slot(r300->blitter, r300->vertex_buffer);
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util_blitter_save_vertex_elements(r300->blitter, r300->velems);
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if (op & R300_SAVE_FRAMEBUFFER) {
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util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
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if (op & R300_SAVE_TEXTURES) {
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struct r300_textures_state* state =
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(struct r300_textures_state*)r300->textures_state.state;
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util_blitter_save_fragment_sampler_states(
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r300->blitter, state->sampler_state_count,
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(void**)state->sampler_states);
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util_blitter_save_fragment_sampler_views(
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r300->blitter, state->sampler_view_count,
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(struct pipe_sampler_view**)state->sampler_views);
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if (op & R300_IGNORE_RENDER_COND) {
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r300->blitter_saved_skip_rendering = r300->skip_rendering+1;
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r300->skip_rendering = FALSE;
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r300->blitter_saved_skip_rendering = 0;
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static void r300_blitter_end(struct r300_context *r300)
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if (r300->blitter_saved_query) {
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r300_resume_query(r300, r300->blitter_saved_query);
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r300->blitter_saved_query = NULL;
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if (r300->blitter_saved_skip_rendering) {
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/* Restore the flag. */
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r300->skip_rendering = r300->blitter_saved_skip_rendering-1;
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static uint32_t r300_depth_clear_cb_value(enum pipe_format format,
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util_pack_color(rgba, format, &uc);
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if (util_format_get_blocksizebits(format) == 32)
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return uc.us | (uc.us << 16);
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static boolean r300_cbzb_clear_allowed(struct r300_context *r300,
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unsigned clear_buffers)
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struct pipe_framebuffer_state *fb =
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(struct pipe_framebuffer_state*)r300->fb_state.state;
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/* Only color clear allowed, and only one colorbuffer. */
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if ((clear_buffers & ~PIPE_CLEAR_COLOR) != 0 || fb->nr_cbufs != 1 || !fb->cbufs[0])
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return r300_surface(fb->cbufs[0])->cbzb_allowed;
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static boolean r300_fast_zclear_allowed(struct r300_context *r300,
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unsigned clear_buffers)
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struct pipe_framebuffer_state *fb =
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(struct pipe_framebuffer_state*)r300->fb_state.state;
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return r300_resource(fb->zsbuf->texture)->tex.zmask_dwords[fb->zsbuf->u.tex.level] != 0;
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static boolean r300_hiz_clear_allowed(struct r300_context *r300)
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struct pipe_framebuffer_state *fb =
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(struct pipe_framebuffer_state*)r300->fb_state.state;
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return r300_resource(fb->zsbuf->texture)->tex.hiz_dwords[fb->zsbuf->u.tex.level] != 0;
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static uint32_t r300_depth_clear_value(enum pipe_format format,
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double depth, unsigned stencil)
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case PIPE_FORMAT_Z16_UNORM:
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case PIPE_FORMAT_X8Z24_UNORM:
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return util_pack_z(format, depth);
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case PIPE_FORMAT_S8_UINT_Z24_UNORM:
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return util_pack_z_stencil(format, depth, stencil);
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static uint32_t r300_hiz_clear_value(double depth)
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uint32_t r = (uint32_t)(CLAMP(depth, 0, 1) * 255.5);
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return r | (r << 8) | (r << 16) | (r << 24);
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static void r300_set_clear_color(struct r300_context *r300,
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const union pipe_color_union *color)
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struct pipe_framebuffer_state *fb =
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(struct pipe_framebuffer_state*)r300->fb_state.state;
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memset(&uc, 0, sizeof(uc));
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util_pack_color(color->f, fb->cbufs[0]->format, &uc);
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if (fb->cbufs[0]->format == PIPE_FORMAT_R16G16B16A16_FLOAT ||
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fb->cbufs[0]->format == PIPE_FORMAT_R16G16B16X16_FLOAT) {
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/* (0,1,2,3) maps to (B,G,R,A) */
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r300->color_clear_value_gb = uc.h[0] | ((uint32_t)uc.h[1] << 16);
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r300->color_clear_value_ar = uc.h[2] | ((uint32_t)uc.h[3] << 16);
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r300->color_clear_value = uc.ui[0];
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DEBUG_GET_ONCE_BOOL_OPTION(hyperz, "RADEON_HYPERZ", FALSE)
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/* Clear currently bound buffers. */
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static void r300_clear(struct pipe_context* pipe,
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const struct pipe_scissor_state *scissor_state,
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const union pipe_color_union *color,
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/* My notes about Zbuffer compression:
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* 1) The zbuffer must be micro-tiled and whole microtiles must be
213
* written if compression is enabled. If microtiling is disabled,
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* 2) There is ZMASK RAM which contains a compressed zbuffer.
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* Each dword of the Z Mask contains compression information
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* for 16 4x4 pixel tiles, that is 2 bits for each tile.
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* On chips with 2 Z pipes, every other dword maps to a different
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* pipe. On newer chipsets, there is a new compression mode
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* with 8x8 pixel tiles per 2 bits.
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* 3) The FASTFILL bit has nothing to do with filling. It only tells hw
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* it should look in the ZMASK RAM first before fetching from a real
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* 4) If a pixel is in a cleared state, ZB_DEPTHCLEARVALUE is returned
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* during zbuffer reads instead of the value that is actually stored
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* in the zbuffer memory. A pixel is in a cleared state when its ZMASK
230
* is equal to 0. Therefore, if you clear ZMASK with zeros, you may
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* leave the zbuffer memory uninitialized, but then you must enable
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* compression, so that the ZMASK RAM is actually used.
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* 5) Each 4x4 (or 8x8) tile is automatically decompressed and recompressed
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* during zbuffer updates. A special decompressing operation should be
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* used to fully decompress a zbuffer, which basically just stores all
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* compressed tiles in ZMASK to the zbuffer memory.
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* 6) For a 16-bit zbuffer, compression causes a hung with one or
240
* two samples and should not be used.
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* 7) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears
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* to avoid needless decompression.
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* 8) Fastfill must not be used if reading of compressed Z data is disabled
246
* and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
247
* i.e. it cannot be used to compress the zbuffer.
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* 9) ZB_CB_CLEAR does not interact with zbuffer compression in any way.
254
struct r300_context* r300 = r300_context(pipe);
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struct pipe_framebuffer_state *fb =
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(struct pipe_framebuffer_state*)r300->fb_state.state;
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struct r300_hyperz_state *hyperz =
258
(struct r300_hyperz_state*)r300->hyperz_state.state;
259
uint32_t width = fb->width;
260
uint32_t height = fb->height;
261
uint32_t hyperz_dcv = hyperz->zb_depthclearvalue;
264
* The zbuffer must be in micro-tiled mode, otherwise it locks up. */
265
if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
266
boolean zmask_clear, hiz_clear;
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/* If both depth and stencil are present, they must be cleared together. */
269
if (fb->zsbuf->texture->format == PIPE_FORMAT_S8_UINT_Z24_UNORM &&
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(buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) {
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zmask_clear = r300_fast_zclear_allowed(r300, buffers);
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hiz_clear = r300_hiz_clear_allowed(r300);
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/* If we need Hyper-Z. */
279
if (zmask_clear || hiz_clear) {
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/* Try to obtain the access to Hyper-Z buffers if we don't have one. */
281
if (!r300->hyperz_enabled &&
282
(r300->screen->caps.is_r500 || debug_get_option_hyperz())) {
283
r300->hyperz_enabled =
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r300->rws->cs_request_feature(&r300->cs,
285
RADEON_FID_R300_HYPERZ_ACCESS,
287
if (r300->hyperz_enabled) {
288
/* Need to emit HyperZ buffer regs for the first time. */
289
r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
293
/* Setup Hyper-Z clears. */
294
if (r300->hyperz_enabled) {
296
hyperz_dcv = hyperz->zb_depthclearvalue =
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r300_depth_clear_value(fb->zsbuf->format, depth, stencil);
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r300_mark_atom_dirty(r300, &r300->zmask_clear);
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r300_mark_atom_dirty(r300, &r300->gpu_flush);
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buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
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r300->hiz_clear_value = r300_hiz_clear_value(depth);
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r300_mark_atom_dirty(r300, &r300->hiz_clear);
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r300_mark_atom_dirty(r300, &r300->gpu_flush);
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r300->num_z_clears++;
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/* Use fast color clear for an AA colorbuffer.
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* The CMASK is shared between all colorbuffers, so we use it
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* if there is only one colorbuffer bound. */
317
if ((buffers & PIPE_CLEAR_COLOR) && fb->nr_cbufs == 1 && fb->cbufs[0] &&
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r300_resource(fb->cbufs[0]->texture)->tex.cmask_dwords) {
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/* Try to obtain the access to the CMASK if we don't have one. */
320
if (!r300->cmask_access) {
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r300->rws->cs_request_feature(&r300->cs,
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RADEON_FID_R300_CMASK_ACCESS,
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/* Setup the clear. */
328
if (r300->cmask_access) {
329
/* Pair the resource with the CMASK to avoid other resources
331
if (!r300->screen->cmask_resource) {
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mtx_lock(&r300->screen->cmask_mutex);
333
/* Double checking (first unlocked, then locked). */
334
if (!r300->screen->cmask_resource) {
335
/* Don't reference this, so that the texture can be
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* destroyed while set in cmask_resource.
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* Then in texture_destroy, we set cmask_resource to NULL. */
338
r300->screen->cmask_resource = fb->cbufs[0]->texture;
340
mtx_unlock(&r300->screen->cmask_mutex);
343
if (r300->screen->cmask_resource == fb->cbufs[0]->texture) {
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r300_set_clear_color(r300, color);
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r300_mark_atom_dirty(r300, &r300->cmask_clear);
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r300_mark_atom_dirty(r300, &r300->gpu_flush);
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buffers &= ~PIPE_CLEAR_COLOR;
351
/* Enable CBZB clear. */
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else if (r300_cbzb_clear_allowed(r300, buffers)) {
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struct r300_surface *surf = r300_surface(fb->cbufs[0]);
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hyperz->zb_depthclearvalue =
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r300_depth_clear_cb_value(surf->base.format, color->f);
358
width = surf->cbzb_width;
359
height = surf->cbzb_height;
361
r300->cbzb_clear = TRUE;
362
r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
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/* Clear using the blitter. */
368
r300_blitter_begin(r300, R300_CLEAR);
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util_blitter_clear(r300->blitter, width, height, 1,
370
buffers, color, depth, stencil,
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util_framebuffer_get_num_samples(fb) > 1);
372
r300_blitter_end(r300);
373
} else if (r300->zmask_clear.dirty ||
374
r300->hiz_clear.dirty ||
375
r300->cmask_clear.dirty) {
376
/* Just clear zmask and hiz now, this does not use the standard draw
378
/* Calculate zmask_clear and hiz_clear atom sizes. */
380
r300->gpu_flush.size +
381
(r300->zmask_clear.dirty ? r300->zmask_clear.size : 0) +
382
(r300->hiz_clear.dirty ? r300->hiz_clear.size : 0) +
383
(r300->cmask_clear.dirty ? r300->cmask_clear.size : 0) +
384
r300_get_num_cs_end_dwords(r300);
386
/* Reserve CS space. */
387
if (!r300->rws->cs_check_space(&r300->cs, dwords)) {
388
r300_flush(&r300->context, PIPE_FLUSH_ASYNC, NULL);
391
/* Emit clear packets. */
392
r300_emit_gpu_flush(r300, r300->gpu_flush.size, r300->gpu_flush.state);
393
r300->gpu_flush.dirty = FALSE;
395
if (r300->zmask_clear.dirty) {
396
r300_emit_zmask_clear(r300, r300->zmask_clear.size,
397
r300->zmask_clear.state);
398
r300->zmask_clear.dirty = FALSE;
400
if (r300->hiz_clear.dirty) {
401
r300_emit_hiz_clear(r300, r300->hiz_clear.size,
402
r300->hiz_clear.state);
403
r300->hiz_clear.dirty = FALSE;
405
if (r300->cmask_clear.dirty) {
406
r300_emit_cmask_clear(r300, r300->cmask_clear.size,
407
r300->cmask_clear.state);
408
r300->cmask_clear.dirty = FALSE;
414
/* Disable CBZB clear. */
415
if (r300->cbzb_clear) {
416
r300->cbzb_clear = FALSE;
417
hyperz->zb_depthclearvalue = hyperz_dcv;
418
r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
421
/* Enable fastfill and/or hiz.
423
* If we cleared zmask/hiz, it's in use now. The Hyper-Z state update
424
* looks if zmask/hiz is in use and programs hardware accordingly. */
425
if (r300->zmask_in_use || r300->hiz_in_use) {
426
r300_mark_atom_dirty(r300, &r300->hyperz_state);
430
/* Clear a region of a color surface to a constant value. */
431
static void r300_clear_render_target(struct pipe_context *pipe,
432
struct pipe_surface *dst,
433
const union pipe_color_union *color,
434
unsigned dstx, unsigned dsty,
435
unsigned width, unsigned height,
436
bool render_condition_enabled)
438
struct r300_context *r300 = r300_context(pipe);
440
r300_blitter_begin(r300, R300_CLEAR_SURFACE |
441
(render_condition_enabled ? 0 : R300_IGNORE_RENDER_COND));
442
util_blitter_clear_render_target(r300->blitter, dst, color,
443
dstx, dsty, width, height);
444
r300_blitter_end(r300);
447
/* Clear a region of a depth stencil surface. */
448
static void r300_clear_depth_stencil(struct pipe_context *pipe,
449
struct pipe_surface *dst,
450
unsigned clear_flags,
453
unsigned dstx, unsigned dsty,
454
unsigned width, unsigned height,
455
bool render_condition_enabled)
457
struct r300_context *r300 = r300_context(pipe);
458
struct pipe_framebuffer_state *fb =
459
(struct pipe_framebuffer_state*)r300->fb_state.state;
461
if (r300->zmask_in_use && !r300->locked_zbuffer) {
462
if (fb->zsbuf->texture == dst->texture) {
463
r300_decompress_zmask(r300);
467
/* XXX Do not decompress ZMask of the currently-set zbuffer. */
468
r300_blitter_begin(r300, R300_CLEAR_SURFACE |
469
(render_condition_enabled ? 0 : R300_IGNORE_RENDER_COND));
470
util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil,
471
dstx, dsty, width, height);
472
r300_blitter_end(r300);
475
void r300_decompress_zmask(struct r300_context *r300)
477
struct pipe_framebuffer_state *fb =
478
(struct pipe_framebuffer_state*)r300->fb_state.state;
480
if (!r300->zmask_in_use || r300->locked_zbuffer)
483
r300->zmask_decompress = TRUE;
484
r300_mark_atom_dirty(r300, &r300->hyperz_state);
486
r300_blitter_begin(r300, R300_DECOMPRESS);
487
util_blitter_custom_clear_depth(r300->blitter, fb->width, fb->height, 0,
488
r300->dsa_decompress_zmask);
489
r300_blitter_end(r300);
491
r300->zmask_decompress = FALSE;
492
r300->zmask_in_use = FALSE;
493
r300_mark_atom_dirty(r300, &r300->hyperz_state);
496
void r300_decompress_zmask_locked_unsafe(struct r300_context *r300)
498
struct pipe_framebuffer_state fb;
500
memset(&fb, 0, sizeof(fb));
501
fb.width = r300->locked_zbuffer->width;
502
fb.height = r300->locked_zbuffer->height;
503
fb.zsbuf = r300->locked_zbuffer;
505
r300->context.set_framebuffer_state(&r300->context, &fb);
506
r300_decompress_zmask(r300);
509
void r300_decompress_zmask_locked(struct r300_context *r300)
511
struct pipe_framebuffer_state saved_fb;
513
memset(&saved_fb, 0, sizeof(saved_fb));
514
util_copy_framebuffer_state(&saved_fb, r300->fb_state.state);
515
r300_decompress_zmask_locked_unsafe(r300);
516
r300->context.set_framebuffer_state(&r300->context, &saved_fb);
517
util_unreference_framebuffer_state(&saved_fb);
519
pipe_surface_reference(&r300->locked_zbuffer, NULL);
522
bool r300_is_blit_supported(enum pipe_format format)
524
const struct util_format_description *desc =
525
util_format_description(format);
527
return desc->layout == UTIL_FORMAT_LAYOUT_PLAIN ||
528
desc->layout == UTIL_FORMAT_LAYOUT_S3TC ||
529
desc->layout == UTIL_FORMAT_LAYOUT_RGTC;
532
/* Copy a block of pixels from one surface to another. */
533
static void r300_resource_copy_region(struct pipe_context *pipe,
534
struct pipe_resource *dst,
536
unsigned dstx, unsigned dsty, unsigned dstz,
537
struct pipe_resource *src,
539
const struct pipe_box *src_box)
541
struct pipe_screen *screen = pipe->screen;
542
struct r300_context *r300 = r300_context(pipe);
543
struct pipe_framebuffer_state *fb =
544
(struct pipe_framebuffer_state*)r300->fb_state.state;
545
unsigned src_width0 = r300_resource(src)->tex.width0;
546
unsigned src_height0 = r300_resource(src)->tex.height0;
547
unsigned dst_width0 = r300_resource(dst)->tex.width0;
548
unsigned dst_height0 = r300_resource(dst)->tex.height0;
550
struct pipe_box box, dstbox;
551
struct pipe_sampler_view src_templ, *src_view;
552
struct pipe_surface dst_templ, *dst_view;
554
/* Fallback for buffers. */
555
if ((dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) ||
556
!r300_is_blit_supported(dst->format)) {
557
util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
558
src, src_level, src_box);
562
/* Can't read MSAA textures. */
563
if (src->nr_samples > 1 || dst->nr_samples > 1) {
567
/* The code below changes the texture format so that the copy can be done
568
* on hardware. E.g. depth-stencil surfaces are copied as RGBA
571
util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
572
util_blitter_default_src_texture(r300->blitter, &src_templ, src, src_level);
574
layout = util_format_description(dst_templ.format)->layout;
576
/* Handle non-renderable plain formats. */
577
if (layout == UTIL_FORMAT_LAYOUT_PLAIN &&
578
(!screen->is_format_supported(screen, src_templ.format, src->target,
579
src->nr_samples, src->nr_storage_samples,
580
PIPE_BIND_SAMPLER_VIEW) ||
581
!screen->is_format_supported(screen, dst_templ.format, dst->target,
582
dst->nr_samples, dst->nr_storage_samples,
583
PIPE_BIND_RENDER_TARGET))) {
584
switch (util_format_get_blocksize(dst_templ.format)) {
586
dst_templ.format = PIPE_FORMAT_I8_UNORM;
589
dst_templ.format = PIPE_FORMAT_B4G4R4A4_UNORM;
592
dst_templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
595
dst_templ.format = PIPE_FORMAT_R16G16B16A16_UNORM;
598
debug_printf("r300: copy_region: Unhandled format: %s. Falling back to software.\n"
599
"r300: copy_region: Software fallback doesn't work for tiled textures.\n",
600
util_format_short_name(dst_templ.format));
602
src_templ.format = dst_templ.format;
605
/* Handle compressed formats. */
606
if (layout == UTIL_FORMAT_LAYOUT_S3TC ||
607
layout == UTIL_FORMAT_LAYOUT_RGTC) {
608
assert(src_templ.format == dst_templ.format);
613
dst_width0 = align(dst_width0, 4);
614
dst_height0 = align(dst_height0, 4);
615
src_width0 = align(src_width0, 4);
616
src_height0 = align(src_height0, 4);
617
box.width = align(box.width, 4);
618
box.height = align(box.height, 4);
620
switch (util_format_get_blocksize(dst_templ.format)) {
622
/* one 4x4 pixel block has 8 bytes.
623
* we set 1 pixel = 4 bytes ===> 1 block corrensponds to 2 pixels. */
624
dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
625
dst_width0 = dst_width0 / 2;
626
src_width0 = src_width0 / 2;
632
/* one 4x4 pixel block has 16 bytes.
633
* we set 1 pixel = 4 bytes ===> 1 block corresponds to 4 pixels. */
634
dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
637
src_templ.format = dst_templ.format;
639
dst_height0 = dst_height0 / 4;
640
src_height0 = src_height0 / 4;
646
/* Fallback for textures. */
647
if (!screen->is_format_supported(screen, dst_templ.format,
648
dst->target, dst->nr_samples,
649
dst->nr_storage_samples,
650
PIPE_BIND_RENDER_TARGET) ||
651
!screen->is_format_supported(screen, src_templ.format,
652
src->target, src->nr_samples,
653
src->nr_storage_samples,
654
PIPE_BIND_SAMPLER_VIEW)) {
655
assert(0 && "this shouldn't happen, update r300_is_blit_supported");
656
util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
657
src, src_level, src_box);
661
/* Decompress ZMASK. */
662
if (r300->zmask_in_use && !r300->locked_zbuffer) {
663
if (fb->zsbuf->texture == src ||
664
fb->zsbuf->texture == dst) {
665
r300_decompress_zmask(r300);
669
dst_view = r300_create_surface_custom(pipe, dst, &dst_templ, dst_width0, dst_height0);
670
src_view = r300_create_sampler_view_custom(pipe, src, &src_templ, src_width0, src_height0);
672
u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
673
abs(src_box->depth), &dstbox);
675
r300_blitter_begin(r300, R300_COPY);
676
util_blitter_blit_generic(r300->blitter, dst_view, &dstbox,
677
src_view, src_box, src_width0, src_height0,
678
PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
680
r300_blitter_end(r300);
682
pipe_surface_reference(&dst_view, NULL);
683
pipe_sampler_view_reference(&src_view, NULL);
686
static boolean r300_is_simple_msaa_resolve(const struct pipe_blit_info *info)
688
unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
689
unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
691
return info->src.resource->nr_samples > 1 &&
692
info->dst.resource->nr_samples <= 1 &&
693
info->dst.resource->format == info->src.resource->format &&
694
info->dst.resource->format == info->dst.format &&
695
info->src.resource->format == info->src.format &&
696
!info->scissor_enable &&
697
info->mask == PIPE_MASK_RGBA &&
698
dst_width == info->src.resource->width0 &&
699
dst_height == info->src.resource->height0 &&
700
info->dst.box.x == 0 &&
701
info->dst.box.y == 0 &&
702
info->dst.box.width == dst_width &&
703
info->dst.box.height == dst_height &&
704
info->src.box.x == 0 &&
705
info->src.box.y == 0 &&
706
info->src.box.width == dst_width &&
707
info->src.box.height == dst_height &&
708
(r300_resource(info->dst.resource)->tex.microtile != RADEON_LAYOUT_LINEAR ||
709
r300_resource(info->dst.resource)->tex.macrotile[info->dst.level] != RADEON_LAYOUT_LINEAR);
712
static void r300_simple_msaa_resolve(struct pipe_context *pipe,
713
struct pipe_resource *dst,
716
struct pipe_resource *src,
717
enum pipe_format format)
719
struct r300_context *r300 = r300_context(pipe);
720
struct r300_surface *srcsurf, *dstsurf;
721
struct pipe_surface surf_tmpl;
722
struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
724
memset(&surf_tmpl, 0, sizeof(surf_tmpl));
725
surf_tmpl.format = format;
726
srcsurf = r300_surface(pipe->create_surface(pipe, src, &surf_tmpl));
728
surf_tmpl.format = format;
729
surf_tmpl.u.tex.level = dst_level;
730
surf_tmpl.u.tex.first_layer =
731
surf_tmpl.u.tex.last_layer = dst_layer;
732
dstsurf = r300_surface(pipe->create_surface(pipe, dst, &surf_tmpl));
734
/* COLORPITCH should contain the tiling info of the resolve buffer.
735
* The tiling of the AA buffer isn't programmable anyway. */
736
srcsurf->pitch &= ~(R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3));
737
srcsurf->pitch |= dstsurf->pitch & (R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3));
739
/* Enable AA resolve. */
741
r300->aa_state.size = 8;
742
r300_mark_atom_dirty(r300, &r300->aa_state);
744
/* Resolve the surface. */
745
r300_blitter_begin(r300, R300_CLEAR_SURFACE);
746
util_blitter_custom_color(r300->blitter, &srcsurf->base, NULL);
747
r300_blitter_end(r300);
749
/* Disable AA resolve. */
751
r300->aa_state.size = 4;
752
r300_mark_atom_dirty(r300, &r300->aa_state);
754
pipe_surface_reference((struct pipe_surface**)&srcsurf, NULL);
755
pipe_surface_reference((struct pipe_surface**)&dstsurf, NULL);
758
static void r300_msaa_resolve(struct pipe_context *pipe,
759
const struct pipe_blit_info *info)
761
struct r300_context *r300 = r300_context(pipe);
762
struct pipe_screen *screen = pipe->screen;
763
struct pipe_resource *tmp, templ;
764
struct pipe_blit_info blit;
766
assert(info->src.level == 0);
767
assert(info->src.box.z == 0);
768
assert(info->src.box.depth == 1);
769
assert(info->dst.box.depth == 1);
771
if (r300_is_simple_msaa_resolve(info)) {
772
r300_simple_msaa_resolve(pipe, info->dst.resource, info->dst.level,
773
info->dst.box.z, info->src.resource,
778
/* resolve into a temporary texture, then blit */
779
memset(&templ, 0, sizeof(templ));
780
templ.target = PIPE_TEXTURE_2D;
781
templ.format = info->src.resource->format;
782
templ.width0 = info->src.resource->width0;
783
templ.height0 = info->src.resource->height0;
785
templ.array_size = 1;
786
templ.usage = PIPE_USAGE_DEFAULT;
787
templ.flags = R300_RESOURCE_FORCE_MICROTILING;
789
tmp = screen->resource_create(screen, &templ);
792
r300_simple_msaa_resolve(pipe, tmp, 0, 0, info->src.resource,
797
blit.src.resource = tmp;
800
r300_blitter_begin(r300, R300_BLIT | R300_IGNORE_RENDER_COND);
801
util_blitter_blit(r300->blitter, &blit);
802
r300_blitter_end(r300);
804
pipe_resource_reference(&tmp, NULL);
807
static void r300_blit(struct pipe_context *pipe,
808
const struct pipe_blit_info *blit)
810
struct r300_context *r300 = r300_context(pipe);
811
struct pipe_framebuffer_state *fb =
812
(struct pipe_framebuffer_state*)r300->fb_state.state;
813
struct pipe_blit_info info = *blit;
815
/* The driver supports sRGB textures but not framebuffers. Blitting
816
* from sRGB to sRGB should be the same as blitting from linear
817
* to linear, so use that, This avoids incorrect linearization.
819
if (util_format_is_srgb(info.src.format)) {
820
info.src.format = util_format_linear(info.src.format);
821
info.dst.format = util_format_linear(info.dst.format);
825
if (info.src.resource->nr_samples > 1 &&
826
!util_format_is_depth_or_stencil(info.src.resource->format)) {
827
r300_msaa_resolve(pipe, &info);
831
/* Can't read MSAA textures. */
832
if (info.src.resource->nr_samples > 1) {
836
/* Blit a combined depth-stencil resource as color.
837
* S8Z24 is the only supported stencil format. */
838
if ((info.mask & PIPE_MASK_S) &&
839
info.src.format == PIPE_FORMAT_S8_UINT_Z24_UNORM &&
840
info.dst.format == PIPE_FORMAT_S8_UINT_Z24_UNORM) {
841
if (info.dst.resource->nr_samples > 1) {
842
/* Cannot do that with MSAA buffers. */
843
info.mask &= ~PIPE_MASK_S;
844
if (!(info.mask & PIPE_MASK_Z)) {
848
/* Single-sample buffer. */
849
info.src.format = PIPE_FORMAT_B8G8R8A8_UNORM;
850
info.dst.format = PIPE_FORMAT_B8G8R8A8_UNORM;
851
if (info.mask & PIPE_MASK_Z) {
852
info.mask = PIPE_MASK_RGBA; /* depth+stencil */
854
info.mask = PIPE_MASK_B; /* stencil only */
859
/* Decompress ZMASK. */
860
if (r300->zmask_in_use && !r300->locked_zbuffer) {
861
if (fb->zsbuf->texture == info.src.resource ||
862
fb->zsbuf->texture == info.dst.resource) {
863
r300_decompress_zmask(r300);
867
r300_blitter_begin(r300, R300_BLIT |
868
(info.render_condition_enable ? 0 : R300_IGNORE_RENDER_COND));
869
util_blitter_blit(r300->blitter, &info);
870
r300_blitter_end(r300);
873
static void r300_flush_resource(struct pipe_context *ctx,
874
struct pipe_resource *resource)
878
void r300_init_blit_functions(struct r300_context *r300)
880
r300->context.clear = r300_clear;
881
r300->context.clear_render_target = r300_clear_render_target;
882
r300->context.clear_depth_stencil = r300_clear_depth_stencil;
883
r300->context.resource_copy_region = r300_resource_copy_region;
884
r300->context.blit = r300_blit;
885
r300->context.flush_resource = r300_flush_resource;