2
* Copyright (C) 2010 Corbin Simpson
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* Copyright (C) 2010 Marek Olšák <maraeo@gmail.com>
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include "radeon_program_tex.h"
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#include "radeon_compiler_util.h"
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/* Series of transformations to be done on textures. */
35
static struct rc_src_register shadow_fail_value(struct r300_fragment_program_compiler *compiler,
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struct rc_src_register reg = { 0, 0, 0, 0, 0, 0 };
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reg.File = RC_FILE_NONE;
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reg.Swizzle = combine_swizzles(RC_SWIZZLE_0000,
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compiler->state.unit[tmu].texture_swizzle);
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static struct rc_src_register shadow_pass_value(struct r300_fragment_program_compiler *compiler,
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struct rc_src_register reg = { 0, 0, 0, 0, 0, 0 };
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reg.File = RC_FILE_NONE;
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reg.Swizzle = combine_swizzles(RC_SWIZZLE_1111,
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compiler->state.unit[tmu].texture_swizzle);
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static void scale_texcoords(struct r300_fragment_program_compiler *compiler,
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struct rc_instruction *inst,
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unsigned state_constant)
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struct rc_instruction *inst_mov;
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unsigned temp = rc_find_free_temporary(&compiler->Base);
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inst_mov = rc_insert_new_instruction(&compiler->Base, inst->Prev);
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inst_mov->U.I.Opcode = RC_OPCODE_MUL;
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inst_mov->U.I.DstReg.File = RC_FILE_TEMPORARY;
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inst_mov->U.I.DstReg.Index = temp;
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inst_mov->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
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inst_mov->U.I.SrcReg[1].File = RC_FILE_CONSTANT;
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inst_mov->U.I.SrcReg[1].Index =
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rc_constants_add_state(&compiler->Base.Program.Constants,
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state_constant, inst->U.I.TexSrcUnit);
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reset_srcreg(&inst->U.I.SrcReg[0]);
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inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
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inst->U.I.SrcReg[0].Index = temp;
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static void projective_divide(struct r300_fragment_program_compiler *compiler,
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struct rc_instruction *inst)
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struct rc_instruction *inst_mul, *inst_rcp;
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unsigned temp = rc_find_free_temporary(&compiler->Base);
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inst_rcp = rc_insert_new_instruction(&compiler->Base, inst->Prev);
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inst_rcp->U.I.Opcode = RC_OPCODE_RCP;
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inst_rcp->U.I.DstReg.File = RC_FILE_TEMPORARY;
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inst_rcp->U.I.DstReg.Index = temp;
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inst_rcp->U.I.DstReg.WriteMask = RC_MASK_W;
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inst_rcp->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
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/* Because the input can be arbitrarily swizzled,
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* read the component mapped to W. */
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inst_rcp->U.I.SrcReg[0].Swizzle =
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RC_MAKE_SWIZZLE_SMEAR(GET_SWZ(inst->U.I.SrcReg[0].Swizzle, 3));
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inst_mul = rc_insert_new_instruction(&compiler->Base, inst->Prev);
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inst_mul->U.I.Opcode = RC_OPCODE_MUL;
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inst_mul->U.I.DstReg.File = RC_FILE_TEMPORARY;
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inst_mul->U.I.DstReg.Index = temp;
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inst_mul->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
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inst_mul->U.I.SrcReg[1].File = RC_FILE_TEMPORARY;
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inst_mul->U.I.SrcReg[1].Index = temp;
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inst_mul->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_WWWW;
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reset_srcreg(&inst->U.I.SrcReg[0]);
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inst->U.I.Opcode = RC_OPCODE_TEX;
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inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
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inst->U.I.SrcReg[0].Index = temp;
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* Transform TEX, TXP, TXB, and KIL instructions in the following ways:
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* - implement texture compare (shadow extensions)
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* - extract non-native source / destination operands
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* - premultiply texture coordinates for RECT
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* - extract operand swizzles
120
* - introduce a temporary register when write masks are needed
122
int radeonTransformTEX(
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struct radeon_compiler * c,
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struct rc_instruction * inst,
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struct r300_fragment_program_compiler *compiler =
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(struct r300_fragment_program_compiler*)data;
129
rc_wrap_mode wrapmode = compiler->state.unit[inst->U.I.TexSrcUnit].wrap_mode;
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int is_rect = inst->U.I.TexSrcTarget == RC_TEXTURE_RECT;
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if (inst->U.I.Opcode != RC_OPCODE_TEX &&
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inst->U.I.Opcode != RC_OPCODE_TXB &&
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inst->U.I.Opcode != RC_OPCODE_TXP &&
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inst->U.I.Opcode != RC_OPCODE_TXD &&
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inst->U.I.Opcode != RC_OPCODE_TXL &&
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inst->U.I.Opcode != RC_OPCODE_KIL)
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/* ARB_shadow & EXT_shadow_funcs */
141
if (inst->U.I.Opcode != RC_OPCODE_KIL &&
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((c->Program.ShadowSamplers & (1U << inst->U.I.TexSrcUnit)) ||
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(compiler->state.unit[inst->U.I.TexSrcUnit].compare_mode_enabled))) {
144
rc_compare_func comparefunc = compiler->state.unit[inst->U.I.TexSrcUnit].texture_compare_func;
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if (comparefunc == RC_COMPARE_FUNC_NEVER || comparefunc == RC_COMPARE_FUNC_ALWAYS) {
147
inst->U.I.Opcode = RC_OPCODE_MOV;
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if (comparefunc == RC_COMPARE_FUNC_ALWAYS) {
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inst->U.I.SrcReg[0] = shadow_pass_value(compiler, inst->U.I.TexSrcUnit);
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inst->U.I.SrcReg[0] = shadow_fail_value(compiler, inst->U.I.TexSrcUnit);
157
struct rc_instruction * inst_rcp = NULL;
158
struct rc_instruction *inst_mul, *inst_add, *inst_cmp;
159
unsigned tmp_texsample;
163
/* Save the output register. */
164
struct rc_dst_register output_reg = inst->U.I.DstReg;
165
unsigned saturate_mode = inst->U.I.SaturateMode;
167
/* Redirect TEX to a new temp. */
168
tmp_texsample = rc_find_free_temporary(c);
169
inst->U.I.SaturateMode = 0;
170
inst->U.I.DstReg.File = RC_FILE_TEMPORARY;
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inst->U.I.DstReg.Index = tmp_texsample;
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inst->U.I.DstReg.WriteMask = RC_MASK_XYZW;
174
tmp_sum = rc_find_free_temporary(c);
176
if (inst->U.I.Opcode == RC_OPCODE_TXP) {
178
inst_rcp = rc_insert_new_instruction(c, inst);
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inst_rcp->U.I.Opcode = RC_OPCODE_RCP;
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inst_rcp->U.I.DstReg.File = RC_FILE_TEMPORARY;
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inst_rcp->U.I.DstReg.Index = tmp_sum;
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inst_rcp->U.I.DstReg.WriteMask = RC_MASK_W;
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inst_rcp->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
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inst_rcp->U.I.SrcReg[0].Swizzle =
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RC_MAKE_SWIZZLE_SMEAR(GET_SWZ(inst->U.I.SrcReg[0].Swizzle, 3));
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/* Divide Z by W (if it's TXP) and saturate. */
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inst_mul = rc_insert_new_instruction(c, inst_rcp ? inst_rcp : inst);
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inst_mul->U.I.Opcode = inst->U.I.Opcode == RC_OPCODE_TXP ? RC_OPCODE_MUL : RC_OPCODE_MOV;
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inst_mul->U.I.DstReg.File = RC_FILE_TEMPORARY;
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inst_mul->U.I.DstReg.Index = tmp_sum;
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inst_mul->U.I.DstReg.WriteMask = RC_MASK_W;
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inst_mul->U.I.SaturateMode = RC_SATURATE_ZERO_ONE;
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inst_mul->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
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inst_mul->U.I.SrcReg[0].Swizzle =
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RC_MAKE_SWIZZLE_SMEAR(GET_SWZ(inst->U.I.SrcReg[0].Swizzle, 2));
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if (inst->U.I.Opcode == RC_OPCODE_TXP) {
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inst_mul->U.I.SrcReg[1].File = RC_FILE_TEMPORARY;
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inst_mul->U.I.SrcReg[1].Index = tmp_sum;
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inst_mul->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_WWWW;
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/* Add the depth texture value. */
205
inst_add = rc_insert_new_instruction(c, inst_mul);
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inst_add->U.I.Opcode = RC_OPCODE_ADD;
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inst_add->U.I.DstReg.File = RC_FILE_TEMPORARY;
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inst_add->U.I.DstReg.Index = tmp_sum;
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inst_add->U.I.DstReg.WriteMask = RC_MASK_W;
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inst_add->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
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inst_add->U.I.SrcReg[0].Index = tmp_sum;
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inst_add->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_WWWW;
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inst_add->U.I.SrcReg[1].File = RC_FILE_TEMPORARY;
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inst_add->U.I.SrcReg[1].Index = tmp_texsample;
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inst_add->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_XXXX;
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/* Note that SrcReg[0] is r, SrcReg[1] is tex and:
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* LESS: r < tex <=> -tex+r < 0
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* GEQUAL: r >= tex <=> not (-tex+r < 0)
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* GREATER: r > tex <=> tex-r < 0
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* LEQUAL: r <= tex <=> not ( tex-r < 0)
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/* This negates either r or tex: */
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if (comparefunc == RC_COMPARE_FUNC_LESS || comparefunc == RC_COMPARE_FUNC_GEQUAL ||
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comparefunc == RC_COMPARE_FUNC_EQUAL || comparefunc == RC_COMPARE_FUNC_NOTEQUAL)
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inst_add->U.I.SrcReg[1].Negate = inst_add->U.I.SrcReg[1].Negate ^ RC_MASK_XYZW;
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inst_add->U.I.SrcReg[0].Negate = inst_add->U.I.SrcReg[0].Negate ^ RC_MASK_XYZW;
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/* This negates the whole expresion: */
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if (comparefunc == RC_COMPARE_FUNC_LESS || comparefunc == RC_COMPARE_FUNC_GREATER ||
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comparefunc == RC_COMPARE_FUNC_NOTEQUAL) {
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inst_cmp = rc_insert_new_instruction(c, inst_add);
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inst_cmp->U.I.Opcode = RC_OPCODE_CMP;
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inst_cmp->U.I.SaturateMode = saturate_mode;
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inst_cmp->U.I.DstReg = output_reg;
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inst_cmp->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
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inst_cmp->U.I.SrcReg[0].Index = tmp_sum;
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inst_cmp->U.I.SrcReg[0].Swizzle =
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combine_swizzles(RC_SWIZZLE_WWWW,
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compiler->state.unit[inst->U.I.TexSrcUnit].texture_swizzle);
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inst_cmp->U.I.SrcReg[pass] = shadow_pass_value(compiler, inst->U.I.TexSrcUnit);
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inst_cmp->U.I.SrcReg[fail] = shadow_fail_value(compiler, inst->U.I.TexSrcUnit);
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assert(tmp_texsample != tmp_sum);
259
/* R300 cannot sample from rectangles and the wrap mode fallback needs
260
* normalized coordinates anyway. */
261
if (inst->U.I.Opcode != RC_OPCODE_KIL &&
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is_rect && (!c->is_r500 || wrapmode != RC_WRAP_NONE)) {
263
scale_texcoords(compiler, inst, RC_STATE_R300_TEXRECT_FACTOR);
264
inst->U.I.TexSrcTarget = RC_TEXTURE_2D;
267
/* Divide by W if needed. */
268
if (inst->U.I.Opcode == RC_OPCODE_TXP &&
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(wrapmode == RC_WRAP_REPEAT || wrapmode == RC_WRAP_MIRRORED_REPEAT ||
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compiler->state.unit[inst->U.I.TexSrcUnit].clamp_and_scale_before_fetch)) {
271
projective_divide(compiler, inst);
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/* Texture wrap modes don't work on NPOT textures.
276
* Non-wrapped/clamped texcoords with NPOT are free in HW. Repeat and
277
* mirroring are not. If we need to repeat, we do:
279
* MUL temp, texcoord, <scaling factor constant>
280
* FRC temp, temp ; Discard integer portion of coords
282
* This gives us coords in [0, 1].
284
* Mirroring is trickier. We're going to start out like repeat:
286
* MUL temp, texcoord, <scaling factor constant> ; De-mirror across axes
287
* MUL temp, temp, 0.5 ; Pattern repeats in [0, 2]
288
* ; so scale to [0, 1]
289
* FRC temp, temp ; Make the pattern repeat
290
* MAD temp, temp, 2, -1 ; Move the pattern to [-1, 1]
291
* ADD temp, 1, -abs(temp) ; Now comes a neat trick: use abs to mirror the pattern.
292
* ; The pattern is backwards, so reverse it (1-x).
294
* This gives us coords in [0, 1].
298
if (inst->U.I.Opcode != RC_OPCODE_KIL &&
299
wrapmode != RC_WRAP_NONE) {
300
struct rc_instruction *inst_mov;
301
unsigned temp = rc_find_free_temporary(c);
303
if (wrapmode == RC_WRAP_REPEAT) {
304
/* Both instructions will be paired up. */
305
struct rc_instruction *inst_frc = rc_insert_new_instruction(c, inst->Prev);
307
inst_frc->U.I.Opcode = RC_OPCODE_FRC;
308
inst_frc->U.I.DstReg.File = RC_FILE_TEMPORARY;
309
inst_frc->U.I.DstReg.Index = temp;
310
inst_frc->U.I.DstReg.WriteMask = RC_MASK_XYZ;
311
inst_frc->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
312
} else if (wrapmode == RC_WRAP_MIRRORED_REPEAT) {
315
* f(v) = 1 - abs(frac(v * 0.5) * 2 - 1)
318
* MUL temp, src0, 0.5
320
* MAD temp, temp, 2, -1
321
* ADD temp, 1, -abs(temp)
324
struct rc_instruction *inst_mul, *inst_frc, *inst_mad, *inst_add;
325
unsigned two, two_swizzle;
327
inst_mul = rc_insert_new_instruction(c, inst->Prev);
329
inst_mul->U.I.Opcode = RC_OPCODE_MUL;
330
inst_mul->U.I.DstReg.File = RC_FILE_TEMPORARY;
331
inst_mul->U.I.DstReg.Index = temp;
332
inst_mul->U.I.DstReg.WriteMask = RC_MASK_XYZ;
333
inst_mul->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
334
inst_mul->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_HHHH;
336
inst_frc = rc_insert_new_instruction(c, inst->Prev);
338
inst_frc->U.I.Opcode = RC_OPCODE_FRC;
339
inst_frc->U.I.DstReg.File = RC_FILE_TEMPORARY;
340
inst_frc->U.I.DstReg.Index = temp;
341
inst_frc->U.I.DstReg.WriteMask = RC_MASK_XYZ;
342
inst_frc->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
343
inst_frc->U.I.SrcReg[0].Index = temp;
344
inst_frc->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_XYZ0;
346
two = rc_constants_add_immediate_scalar(&c->Program.Constants, 2, &two_swizzle);
347
inst_mad = rc_insert_new_instruction(c, inst->Prev);
349
inst_mad->U.I.Opcode = RC_OPCODE_MAD;
350
inst_mad->U.I.DstReg.File = RC_FILE_TEMPORARY;
351
inst_mad->U.I.DstReg.Index = temp;
352
inst_mad->U.I.DstReg.WriteMask = RC_MASK_XYZ;
353
inst_mad->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
354
inst_mad->U.I.SrcReg[0].Index = temp;
355
inst_mad->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_XYZ0;
356
inst_mad->U.I.SrcReg[1].File = RC_FILE_CONSTANT;
357
inst_mad->U.I.SrcReg[1].Index = two;
358
inst_mad->U.I.SrcReg[1].Swizzle = two_swizzle;
359
inst_mad->U.I.SrcReg[2].Swizzle = RC_SWIZZLE_1111;
360
inst_mad->U.I.SrcReg[2].Negate = RC_MASK_XYZ;
362
inst_add = rc_insert_new_instruction(c, inst->Prev);
364
inst_add->U.I.Opcode = RC_OPCODE_ADD;
365
inst_add->U.I.DstReg.File = RC_FILE_TEMPORARY;
366
inst_add->U.I.DstReg.Index = temp;
367
inst_add->U.I.DstReg.WriteMask = RC_MASK_XYZ;
368
inst_add->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_1111;
369
inst_add->U.I.SrcReg[1].File = RC_FILE_TEMPORARY;
370
inst_add->U.I.SrcReg[1].Index = temp;
371
inst_add->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_XYZ0;
372
inst_add->U.I.SrcReg[1].Abs = 1;
373
inst_add->U.I.SrcReg[1].Negate = RC_MASK_XYZ;
374
} else if (wrapmode == RC_WRAP_MIRRORED_CLAMP) {
376
* Mirrored clamp modes are bloody simple, we just use abs
377
* to mirror [0, 1] into [-1, 0]. This works for
378
* all modes i.e. CLAMP, CLAMP_TO_EDGE, and CLAMP_TO_BORDER.
380
struct rc_instruction *inst_mov;
382
inst_mov = rc_insert_new_instruction(c, inst->Prev);
384
inst_mov->U.I.Opcode = RC_OPCODE_MOV;
385
inst_mov->U.I.DstReg.File = RC_FILE_TEMPORARY;
386
inst_mov->U.I.DstReg.Index = temp;
387
inst_mov->U.I.DstReg.WriteMask = RC_MASK_XYZ;
388
inst_mov->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
389
inst_mov->U.I.SrcReg[0].Abs = 1;
392
/* Preserve W for TXP/TXB. */
393
inst_mov = rc_insert_new_instruction(c, inst->Prev);
395
inst_mov->U.I.Opcode = RC_OPCODE_MOV;
396
inst_mov->U.I.DstReg.File = RC_FILE_TEMPORARY;
397
inst_mov->U.I.DstReg.Index = temp;
398
inst_mov->U.I.DstReg.WriteMask = RC_MASK_W;
399
inst_mov->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
401
reset_srcreg(&inst->U.I.SrcReg[0]);
402
inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
403
inst->U.I.SrcReg[0].Index = temp;
406
/* NPOT -> POT conversion for 3D textures. */
407
if (inst->U.I.Opcode != RC_OPCODE_KIL &&
408
compiler->state.unit[inst->U.I.TexSrcUnit].clamp_and_scale_before_fetch) {
409
struct rc_instruction *inst_mov;
410
unsigned temp = rc_find_free_temporary(c);
413
inst_mov = rc_insert_new_instruction(c, inst->Prev);
414
inst_mov->U.I.Opcode = RC_OPCODE_MOV;
415
inst_mov->U.I.SaturateMode = RC_SATURATE_ZERO_ONE;
416
inst_mov->U.I.DstReg.File = RC_FILE_TEMPORARY;
417
inst_mov->U.I.DstReg.Index = temp;
418
inst_mov->U.I.DstReg.WriteMask = RC_MASK_XYZ;
419
inst_mov->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
422
inst_mov = rc_insert_new_instruction(c, inst->Prev);
423
inst_mov->U.I.Opcode = RC_OPCODE_MOV;
424
inst_mov->U.I.DstReg.File = RC_FILE_TEMPORARY;
425
inst_mov->U.I.DstReg.Index = temp;
426
inst_mov->U.I.DstReg.WriteMask = RC_MASK_W;
427
inst_mov->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
429
reset_srcreg(&inst->U.I.SrcReg[0]);
430
inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
431
inst->U.I.SrcReg[0].Index = temp;
433
scale_texcoords(compiler, inst, RC_STATE_R300_TEXSCALE_FACTOR);
436
/* Cannot write texture to output registers or with saturate (all chips),
437
* or with masks (non-r500). */
438
if (inst->U.I.Opcode != RC_OPCODE_KIL &&
439
(inst->U.I.DstReg.File != RC_FILE_TEMPORARY ||
440
inst->U.I.SaturateMode ||
441
(!c->is_r500 && inst->U.I.DstReg.WriteMask != RC_MASK_XYZW))) {
442
struct rc_instruction * inst_mov = rc_insert_new_instruction(c, inst);
444
inst_mov->U.I.Opcode = RC_OPCODE_MOV;
445
inst_mov->U.I.SaturateMode = inst->U.I.SaturateMode;
446
inst_mov->U.I.DstReg = inst->U.I.DstReg;
447
inst_mov->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
448
inst_mov->U.I.SrcReg[0].Index = rc_find_free_temporary(c);
450
inst->U.I.SaturateMode = 0;
451
inst->U.I.DstReg.File = RC_FILE_TEMPORARY;
452
inst->U.I.DstReg.Index = inst_mov->U.I.SrcReg[0].Index;
453
inst->U.I.DstReg.WriteMask = RC_MASK_XYZW;
456
/* Cannot read texture coordinate from constants file */
457
if (inst->U.I.SrcReg[0].File != RC_FILE_TEMPORARY && inst->U.I.SrcReg[0].File != RC_FILE_INPUT) {
458
struct rc_instruction * inst_mov = rc_insert_new_instruction(c, inst->Prev);
460
inst_mov->U.I.Opcode = RC_OPCODE_MOV;
461
inst_mov->U.I.DstReg.File = RC_FILE_TEMPORARY;
462
inst_mov->U.I.DstReg.Index = rc_find_free_temporary(c);
463
inst_mov->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
465
reset_srcreg(&inst->U.I.SrcReg[0]);
466
inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
467
inst->U.I.SrcReg[0].Index = inst_mov->U.I.DstReg.Index;