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  • Committer: mmach
  • Date: 2022-09-22 19:56:13 UTC
  • Revision ID: netbit73@gmail.com-20220922195613-wtik9mmy20tmor0i
2022-09-22 21:17:09

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/*
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 * Copyright (C) 2017 Rob Clark <robclark@freedesktop.org>
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
5
 
 * copy of this software and associated documentation files (the "Software"),
6
 
 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
11
 
 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
14
 
 *
15
 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 *
23
 
 * Authors:
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 *    Rob Clark <robclark@freedesktop.org>
25
 
 */
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27
 
#include "pipe/p_state.h"
28
 
 
29
 
#include "fd5_format.h"
30
 
#include "fd5_image.h"
31
 
#include "fd5_texture.h"
32
 
#include "freedreno_resource.h"
33
 
 
34
 
static enum a4xx_state_block texsb[] = {
35
 
   [PIPE_SHADER_COMPUTE] = SB4_CS_TEX,
36
 
   [PIPE_SHADER_FRAGMENT] = SB4_FS_TEX,
37
 
};
38
 
 
39
 
static enum a4xx_state_block imgsb[] = {
40
 
   [PIPE_SHADER_COMPUTE] = SB4_CS_SSBO,
41
 
   [PIPE_SHADER_FRAGMENT] = SB4_SSBO,
42
 
};
43
 
 
44
 
struct fd5_image {
45
 
   enum pipe_format pfmt;
46
 
   enum a5xx_tex_fmt fmt;
47
 
   enum a5xx_tex_type type;
48
 
   bool srgb;
49
 
   uint32_t cpp;
50
 
   uint32_t width;
51
 
   uint32_t height;
52
 
   uint32_t depth;
53
 
   uint32_t pitch;
54
 
   uint32_t array_pitch;
55
 
   struct fd_bo *bo;
56
 
   uint32_t offset;
57
 
   bool buffer;
58
 
};
59
 
 
60
 
static void
61
 
translate_image(struct fd5_image *img, struct pipe_image_view *pimg)
62
 
{
63
 
   enum pipe_format format = pimg->format;
64
 
   struct pipe_resource *prsc = pimg->resource;
65
 
   struct fd_resource *rsc = fd_resource(prsc);
66
 
 
67
 
   if (!pimg->resource) {
68
 
      memset(img, 0, sizeof(*img));
69
 
      return;
70
 
   }
71
 
 
72
 
   img->pfmt = format;
73
 
   img->fmt = fd5_pipe2tex(format);
74
 
   img->type = fd5_tex_type(prsc->target);
75
 
   img->srgb = util_format_is_srgb(format);
76
 
   img->cpp = rsc->layout.cpp;
77
 
   img->bo = rsc->bo;
78
 
 
79
 
   /* Treat cube textures as 2d-array: */
80
 
   if (img->type == A5XX_TEX_CUBE)
81
 
      img->type = A5XX_TEX_2D;
82
 
 
83
 
   if (prsc->target == PIPE_BUFFER) {
84
 
      img->buffer = true;
85
 
      img->offset = pimg->u.buf.offset;
86
 
      img->pitch = 0;
87
 
      img->array_pitch = 0;
88
 
 
89
 
      /* size is encoded with low 15b in WIDTH and high bits in
90
 
       * HEIGHT, in units of elements:
91
 
       */
92
 
      unsigned sz = pimg->u.buf.size / util_format_get_blocksize(format);
93
 
      img->width = sz & MASK(15);
94
 
      img->height = sz >> 15;
95
 
      img->depth = 0;
96
 
   } else {
97
 
      img->buffer = false;
98
 
 
99
 
      unsigned lvl = pimg->u.tex.level;
100
 
      img->offset = fd_resource_offset(rsc, lvl, pimg->u.tex.first_layer);
101
 
      img->pitch = fd_resource_pitch(rsc, lvl);
102
 
 
103
 
      img->width = u_minify(prsc->width0, lvl);
104
 
      img->height = u_minify(prsc->height0, lvl);
105
 
 
106
 
      unsigned layers = pimg->u.tex.last_layer - pimg->u.tex.first_layer + 1;
107
 
 
108
 
      switch (prsc->target) {
109
 
      case PIPE_TEXTURE_RECT:
110
 
      case PIPE_TEXTURE_1D:
111
 
      case PIPE_TEXTURE_2D:
112
 
         img->array_pitch = rsc->layout.layer_size;
113
 
         img->depth = 1;
114
 
         break;
115
 
      case PIPE_TEXTURE_1D_ARRAY:
116
 
      case PIPE_TEXTURE_2D_ARRAY:
117
 
         img->array_pitch = rsc->layout.layer_size;
118
 
         img->depth = layers;
119
 
         break;
120
 
      case PIPE_TEXTURE_CUBE:
121
 
      case PIPE_TEXTURE_CUBE_ARRAY:
122
 
         img->array_pitch = rsc->layout.layer_size;
123
 
         img->depth = layers;
124
 
         break;
125
 
      case PIPE_TEXTURE_3D:
126
 
         img->array_pitch = fd_resource_slice(rsc, lvl)->size0;
127
 
         img->depth = u_minify(prsc->depth0, lvl);
128
 
         break;
129
 
      default:
130
 
         img->array_pitch = 0;
131
 
         img->depth = 0;
132
 
         break;
133
 
      }
134
 
   }
135
 
}
136
 
 
137
 
static void
138
 
emit_image_tex(struct fd_ringbuffer *ring, unsigned slot, struct fd5_image *img,
139
 
               enum pipe_shader_type shader)
140
 
{
141
 
   OUT_PKT7(ring, CP_LOAD_STATE4, 3 + 12);
142
 
   OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(slot) |
143
 
                     CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
144
 
                     CP_LOAD_STATE4_0_STATE_BLOCK(texsb[shader]) |
145
 
                     CP_LOAD_STATE4_0_NUM_UNIT(1));
146
 
   OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(ST4_CONSTANTS) |
147
 
                     CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
148
 
   OUT_RING(ring, CP_LOAD_STATE4_2_EXT_SRC_ADDR_HI(0));
149
 
 
150
 
   OUT_RING(ring, A5XX_TEX_CONST_0_FMT(img->fmt) |
151
 
                     fd5_tex_swiz(img->pfmt, PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y,
152
 
                                  PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W) |
153
 
                     COND(img->srgb, A5XX_TEX_CONST_0_SRGB));
154
 
   OUT_RING(ring, A5XX_TEX_CONST_1_WIDTH(img->width) |
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                     A5XX_TEX_CONST_1_HEIGHT(img->height));
156
 
   OUT_RING(ring,
157
 
            COND(img->buffer, A5XX_TEX_CONST_2_BUFFER) |
158
 
               A5XX_TEX_CONST_2_TYPE(img->type) |
159
 
               A5XX_TEX_CONST_2_PITCH(img->pitch));
160
 
   OUT_RING(ring, A5XX_TEX_CONST_3_ARRAY_PITCH(img->array_pitch));
161
 
   if (img->bo) {
162
 
      OUT_RELOC(ring, img->bo, img->offset,
163
 
                (uint64_t)A5XX_TEX_CONST_5_DEPTH(img->depth) << 32, 0);
164
 
   } else {
165
 
      OUT_RING(ring, 0x00000000);
166
 
      OUT_RING(ring, A5XX_TEX_CONST_5_DEPTH(img->depth));
167
 
   }
168
 
   OUT_RING(ring, 0x00000000);
169
 
   OUT_RING(ring, 0x00000000);
170
 
   OUT_RING(ring, 0x00000000);
171
 
   OUT_RING(ring, 0x00000000);
172
 
   OUT_RING(ring, 0x00000000);
173
 
   OUT_RING(ring, 0x00000000);
174
 
}
175
 
 
176
 
static void
177
 
emit_image_ssbo(struct fd_ringbuffer *ring, unsigned slot,
178
 
                struct fd5_image *img, enum pipe_shader_type shader)
179
 
{
180
 
   OUT_PKT7(ring, CP_LOAD_STATE4, 3 + 2);
181
 
   OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(slot) |
182
 
                     CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
183
 
                     CP_LOAD_STATE4_0_STATE_BLOCK(imgsb[shader]) |
184
 
                     CP_LOAD_STATE4_0_NUM_UNIT(1));
185
 
   OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(ST4_CONSTANTS) |
186
 
                     CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
187
 
   OUT_RING(ring, CP_LOAD_STATE4_2_EXT_SRC_ADDR_HI(0));
188
 
   OUT_RING(ring,
189
 
            A5XX_SSBO_1_0_FMT(img->fmt) | A5XX_SSBO_1_0_WIDTH(img->width));
190
 
   OUT_RING(ring, A5XX_SSBO_1_1_HEIGHT(img->height) |
191
 
                     A5XX_SSBO_1_1_DEPTH(img->depth));
192
 
 
193
 
   OUT_PKT7(ring, CP_LOAD_STATE4, 3 + 2);
194
 
   OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(slot) |
195
 
                     CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
196
 
                     CP_LOAD_STATE4_0_STATE_BLOCK(imgsb[shader]) |
197
 
                     CP_LOAD_STATE4_0_NUM_UNIT(1));
198
 
   OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(ST4_UBO) |
199
 
                     CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
200
 
   OUT_RING(ring, CP_LOAD_STATE4_2_EXT_SRC_ADDR_HI(0));
201
 
   if (img->bo) {
202
 
      OUT_RELOC(ring, img->bo, img->offset, 0, 0);
203
 
   } else {
204
 
      OUT_RING(ring, 0x00000000);
205
 
      OUT_RING(ring, 0x00000000);
206
 
   }
207
 
}
208
 
 
209
 
/* Emit required "SSBO" and sampler state.  The sampler state is used by the
210
 
 * hw for imageLoad(), and "SSBO" state for imageStore().  Returns max sampler
211
 
 * used.
212
 
 */
213
 
void
214
 
fd5_emit_images(struct fd_context *ctx, struct fd_ringbuffer *ring,
215
 
                enum pipe_shader_type shader,
216
 
                const struct ir3_shader_variant *v)
217
 
{
218
 
   struct fd_shaderimg_stateobj *so = &ctx->shaderimg[shader];
219
 
   unsigned enabled_mask = so->enabled_mask;
220
 
   const struct ir3_ibo_mapping *m = &v->image_mapping;
221
 
 
222
 
   while (enabled_mask) {
223
 
      unsigned index = u_bit_scan(&enabled_mask);
224
 
      struct fd5_image img;
225
 
 
226
 
      translate_image(&img, &so->si[index]);
227
 
 
228
 
      emit_image_tex(ring, m->image_to_tex[index] + m->tex_base, &img, shader);
229
 
      emit_image_ssbo(ring, v->shader->nir->info.num_ssbos + index, &img,
230
 
                      shader);
231
 
   }
232
 
}