2
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
4
<!-- Note: no GLX protocol info yet. -->
9
<enum name="SAMPLE_SHADING" value="0x8C36"/>
10
<enum name="MIN_SAMPLE_SHADING_VALUE" value="0x8C37"/>
12
<function name="MinSampleShading" es2="3.2" no_error="true">
13
<param name="value" type="GLfloat"/>
16
<function name="BlendFunci" alias="BlendFunciARB" es2="3.2">
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<param name="buf" type="GLuint"/>
18
<param name="sfactor" type="GLenum"/>
19
<param name="dfactor" type="GLenum"/>
22
<function name="BlendFuncSeparatei" alias="BlendFuncSeparateiARB" es2="3.2">
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<param name="buf" type="GLuint"/>
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<param name="sfactorRGB" type="GLenum"/>
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<param name="dfactorRGB" type="GLenum"/>
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<param name="sfactorAlpha" type="GLenum"/>
27
<param name="dfactorAlpha" type="GLenum"/>
30
<function name="BlendEquationi" alias="BlendEquationiARB" es2="3.2">
31
<param name="buf" type="GLuint"/>
32
<param name="mode" type="GLenum"/>
35
<function name="BlendEquationSeparatei" alias="BlendEquationSeparateiARB" es2="3.2">
36
<param name="buf" type="GLuint"/>
37
<param name="modeRGB" type="GLenum"/>
38
<param name="modeA" type="GLenum"/>
44
<enum name="SHADER_STORAGE_BARRIER_BIT" value="0x2000" />
45
<enum name="NUM_SHADING_LANGUAGE_VERSIONS" value="0x82E9" />
46
<enum name="MAX_COMBINED_SHADER_OUTPUT_RESOURCES" value="0x8F39" />
47
<enum name="SHADER_STORAGE_BUFFER" value="0x90D2"/>
48
<enum name="SHADER_STORAGE_BUFFER_BINDING" value="0x90D3"/>
49
<enum name="SHADER_STORAGE_BUFFER_START" value="0x90D4"/>
50
<enum name="SHADER_STORAGE_BUFFER_SIZE" value="0x90D5"/>
51
<enum name="MAX_VERTEX_SHADER_STORAGE_BLOCKS" value="0x90D6" />
52
<enum name="MAX_GEOMETRY_SHADER_STORAGE_BLOCKS" value="0x90D7" />
53
<enum name="MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS" value="0x90D8" />
54
<enum name="MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" value="0x90D9" />
55
<enum name="MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" value="0x90DA" />
56
<enum name="MAX_COMPUTE_SHADER_STORAGE_BLOCKS" value="0x90DB" />
57
<enum name="MAX_COMBINED_SHADER_STORAGE_BLOCKS" value="0x90DC" />
58
<enum name="MAX_SHADER_STORAGE_BUFFER_BINDINGS" value="0x90DD" />
59
<enum name="MAX_SHADER_STORAGE_BLOCK_SIZE" value="0x90DE" />
60
<enum name="SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT" value="0x90DF" />
61
<enum name="DEPTH_STENCIL_TEXTURE_MODE" value="0x90EA"/>
65
<function name="MemoryBarrierByRegion" es2="3.1" no_error="true">
66
<param name="barriers" type="GLbitfield"/>
71
<enum name="PARAMETER_BUFFER" value="0x80EE"/>
72
<enum name="PARAMETER_BUFFER_BINDING" value="0x80EF"/>
73
<enum name="POLYGON_OFFSET_CLAMP" value="0x8E1B"/>
74
<enum name="SHADER_BINARY_FORMAT_SPIR_V" value="0x9551"/>
75
<enum name="SPIR_V_BINARY" value="0x9552"/>
77
<!-- This function aliases one from GL_EXT_polygon_offset_clamp -->
79
<function name="PolygonOffsetClamp" alias="PolygonOffsetClampEXT">
80
<param name="factor" type="GLfloat"/>
81
<param name="units" type="GLfloat"/>
82
<param name="clamp" type="GLfloat"/>
85
<!-- This function aliases one from GL_ARB_gl_spirv -->
87
<function name="SpecializeShader" alias="SpecializeShaderARB">
88
<param name="shader" type="GLuint"/>
89
<param name="pEntryPoint" type="const GLchar *"/>
90
<param name="numSpecializationConstants" type="GLuint"/>
91
<param name="pConstantIndex" type="const GLuint *"/>
92
<param name="pConstantValue" type="const GLuint *"/>
95
<!-- These functions alias ones from GL_ARB_indirect_parameters -->
97
<function name="MultiDrawArraysIndirectCount"
98
alias="MultiDrawArraysIndirectCountARB">
99
<param name="mode" type="GLenum"/>
100
<param name="indirect" type="GLintptr"/>
101
<param name="drawcount" type="GLintptr"/>
102
<param name="maxdrawcount" type="GLsizei"/>
103
<param name="stride" type="GLsizei"/>
106
<function name="MultiDrawElementsIndirectCount"
107
alias="MultiDrawElementsIndirectCountARB">
108
<param name="mode" type="GLenum"/>
109
<param name="type" type="GLenum"/>
110
<param name="indirect" type="GLintptr"/>
111
<param name="drawcount" type="GLintptr"/>
112
<param name="maxdrawcount" type="GLsizei"/>
113
<param name="stride" type="GLsizei"/>