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* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* Rob Clark <robclark@freedesktop.org>
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#include "pipe/p_context.h"
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#include "fd4_format.h"
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#include "fd4_program.h"
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#include "freedreno_context.h"
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#include "ir3_gallium.h"
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void fd4_emit_gmem_restore_tex(struct fd_ringbuffer *ring, unsigned nr_bufs,
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struct pipe_surface **bufs);
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/* grouped together emit-state for prog/vertex/state emit: */
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struct util_debug_callback *debug;
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const struct fd_vertex_state *vtx;
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const struct fd4_program_state *prog;
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const struct pipe_draw_info *info;
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unsigned drawid_offset;
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const struct pipe_draw_indirect_info *indirect;
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const struct pipe_draw_start_count_bias *draw;
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struct ir3_cache_key key;
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enum fd_dirty_3d_state dirty;
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uint32_t sprite_coord_enable; /* bitmask */
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bool sprite_coord_mode;
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/* cached to avoid repeated lookups of same variants: */
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const struct ir3_shader_variant *vs, *fs;
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/* TODO: other shader stages.. */
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static inline enum a4xx_color_fmt
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fd4_emit_format(struct pipe_surface *surf)
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return fd4_pipe2color(surf->format);
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static inline const struct ir3_shader_variant *
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fd4_emit_get_vp(struct fd4_emit *emit)
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emit->vs = emit->binning_pass ? emit->prog->bs : emit->prog->vs;
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static inline const struct ir3_shader_variant *
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fd4_emit_get_fp(struct fd4_emit *emit)
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if (emit->binning_pass) {
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/* use dummy stateobj to simplify binning vs non-binning: */
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static const struct ir3_shader_variant binning_fs = {};
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emit->fs = &binning_fs;
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emit->fs = emit->prog->fs;
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void fd4_emit_vertex_bufs(struct fd_ringbuffer *ring,
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struct fd4_emit *emit) assert_dt;
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void fd4_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
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struct fd4_emit *emit) assert_dt;
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void fd4_emit_cs_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
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struct ir3_shader_variant *cp) assert_dt;
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void fd4_emit_cs_consts(const struct ir3_shader_variant *v,
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struct fd_ringbuffer *ring, struct fd_context *ctx,
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const struct pipe_grid_info *info) assert_dt;
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void fd4_emit_restore(struct fd_batch *batch,
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struct fd_ringbuffer *ring) assert_dt;
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void fd4_emit_init_screen(struct pipe_screen *pscreen);
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void fd4_emit_init(struct pipe_context *pctx);
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fd4_emit_ib(struct fd_ringbuffer *ring, struct fd_ringbuffer *target)
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__OUT_IB(ring, true, target);
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#endif /* FD4_EMIT_H */