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/**********************************************************
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* Copyright 2022 VMware, Inc. All rights reserved.
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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**********************************************************/
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#ifndef SVGA_SHADER_BUFFER_H
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#define SVGA_SHADER_BUFFER_H
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struct svga_shader_buffer {
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struct pipe_shader_buffer desc;
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struct pipe_resource *resource;
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struct svga_winsys_surface *handle;
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svga_init_shader_buffer_functions(struct svga_context *svga);
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svga_cleanup_shader_buffer_state(struct svga_context *svga);
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svga_validate_shader_buffer_resources(struct svga_context *svga,
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struct svga_shader_buffer *buffers,
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svga_create_uav_buffer(struct svga_context *svga,
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const struct pipe_shader_buffer *buf,
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SVGA3dSurfaceFormat format,
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SVGA3dUABufferFlags bufFlag);
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svga_uav_cache_purge_buffers(struct svga_context *svga);
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#endif /* SVGA_SHADER_BUFFER_H */