2
* Copyright © Microsoft Corporation
4
* Permission is hereby granted, free of charge, to any person obtaining a
5
* copy of this software and associated documentation files (the "Software"),
6
* to deal in the Software without restriction, including without limitation
7
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
8
* and/or sell copies of the Software, and to permit persons to whom the
9
* Software is furnished to do so, subject to the following conditions:
11
* The above copyright notice and this permission notice (including the next
12
* paragraph) shall be included in all copies or substantial portions of the
15
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
27
#include "util/u_dynarray.h"
28
#include "util/hash_table.h"
32
#include <wsl/winadapter.h>
35
#define D3D12_IGNORE_SDK_LAYERS
36
#include <directx/d3d12.h>
39
struct d3d12_descriptor_heap;
43
struct d3d12_fence *fence;
45
struct hash_table *bos;
46
struct set *sampler_views;
50
struct util_dynarray zombie_samplers;
52
ID3D12CommandAllocator *cmdalloc;
53
struct d3d12_descriptor_heap *sampler_heap;
54
struct d3d12_descriptor_heap *view_heap;
56
bool pending_memory_barrier;
62
d3d12_init_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
65
d3d12_destroy_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
68
d3d12_start_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
71
d3d12_end_batch(struct d3d12_context *ctx, struct d3d12_batch *batch);
74
d3d12_reset_batch(struct d3d12_context *ctx, struct d3d12_batch *batch, uint64_t timeout_ns);
77
d3d12_batch_has_references(struct d3d12_batch *batch,
82
d3d12_batch_reference_resource(struct d3d12_batch *batch,
83
struct d3d12_resource *res,
87
d3d12_batch_reference_sampler_view(struct d3d12_batch *batch,
88
struct d3d12_sampler_view *sv);
91
d3d12_batch_reference_surface_texture(struct d3d12_batch *batch,
92
struct d3d12_surface *surf);
95
d3d12_batch_reference_object(struct d3d12_batch *batch,
96
ID3D12Object *object);