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  • Committer: mmach
  • Date: 2022-09-22 19:56:13 UTC
  • Revision ID: netbit73@gmail.com-20220922195613-wtik9mmy20tmor0i
2022-09-22 21:17:09

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1
 
/*
2
 
 * Copyright © 2014-2017 Broadcom
3
 
 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4
 
 *
5
 
 * Permission is hereby granted, free of charge, to any person obtaining a
6
 
 * copy of this software and associated documentation files (the "Software"),
7
 
 * to deal in the Software without restriction, including without limitation
8
 
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9
 
 * and/or sell copies of the Software, and to permit persons to whom the
10
 
 * Software is furnished to do so, subject to the following conditions:
11
 
 *
12
 
 * The above copyright notice and this permission notice (including the next
13
 
 * paragraph) shall be included in all copies or substantial portions of the
14
 
 * Software.
15
 
 *
16
 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
 
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
 
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19
 
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
 
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21
 
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22
 
 * IN THE SOFTWARE.
23
 
 */
24
 
 
25
 
#include "pipe/p_defines.h"
26
 
#include "util/u_memory.h"
27
 
#include "util/format/u_format.h"
28
 
#include "util/u_inlines.h"
29
 
#include "util/u_surface.h"
30
 
#include "util/u_transfer_helper.h"
31
 
#include "util/u_upload_mgr.h"
32
 
#include "util/format/u_format_zs.h"
33
 
#include "util/u_drm.h"
34
 
 
35
 
#include "drm-uapi/drm_fourcc.h"
36
 
#include "v3d_screen.h"
37
 
#include "v3d_context.h"
38
 
#include "v3d_resource.h"
39
 
#include "broadcom/cle/v3d_packet_v33_pack.h"
40
 
 
41
 
static void
42
 
v3d_debug_resource_layout(struct v3d_resource *rsc, const char *caller)
43
 
{
44
 
        if (!(unlikely(V3D_DEBUG & V3D_DEBUG_SURFACE)))
45
 
                return;
46
 
 
47
 
        struct pipe_resource *prsc = &rsc->base;
48
 
 
49
 
        if (prsc->target == PIPE_BUFFER) {
50
 
                fprintf(stderr,
51
 
                        "rsc %s %p (format %s), %dx%d buffer @0x%08x-0x%08x\n",
52
 
                        caller, rsc,
53
 
                        util_format_short_name(prsc->format),
54
 
                        prsc->width0, prsc->height0,
55
 
                        rsc->bo->offset,
56
 
                        rsc->bo->offset + rsc->bo->size - 1);
57
 
                return;
58
 
        }
59
 
 
60
 
        static const char *const tiling_descriptions[] = {
61
 
                [V3D_TILING_RASTER] = "R",
62
 
                [V3D_TILING_LINEARTILE] = "LT",
63
 
                [V3D_TILING_UBLINEAR_1_COLUMN] = "UB1",
64
 
                [V3D_TILING_UBLINEAR_2_COLUMN] = "UB2",
65
 
                [V3D_TILING_UIF_NO_XOR] = "UIF",
66
 
                [V3D_TILING_UIF_XOR] = "UIF^",
67
 
        };
68
 
 
69
 
        for (int i = 0; i <= prsc->last_level; i++) {
70
 
                struct v3d_resource_slice *slice = &rsc->slices[i];
71
 
 
72
 
                int level_width = slice->stride / rsc->cpp;
73
 
                int level_height = slice->padded_height;
74
 
                int level_depth =
75
 
                        u_minify(util_next_power_of_two(prsc->depth0), i);
76
 
 
77
 
                fprintf(stderr,
78
 
                        "rsc %s %p (format %s), %dx%d: "
79
 
                        "level %d (%s) %dx%dx%d -> %dx%dx%d, stride %d@0x%08x\n",
80
 
                        caller, rsc,
81
 
                        util_format_short_name(prsc->format),
82
 
                        prsc->width0, prsc->height0,
83
 
                        i, tiling_descriptions[slice->tiling],
84
 
                        u_minify(prsc->width0, i),
85
 
                        u_minify(prsc->height0, i),
86
 
                        u_minify(prsc->depth0, i),
87
 
                        level_width,
88
 
                        level_height,
89
 
                        level_depth,
90
 
                        slice->stride,
91
 
                        rsc->bo->offset + slice->offset);
92
 
        }
93
 
}
94
 
 
95
 
static bool
96
 
v3d_resource_bo_alloc(struct v3d_resource *rsc)
97
 
{
98
 
        struct pipe_resource *prsc = &rsc->base;
99
 
        struct pipe_screen *pscreen = prsc->screen;
100
 
        struct v3d_bo *bo;
101
 
 
102
 
        bo = v3d_bo_alloc(v3d_screen(pscreen), rsc->size, "resource");
103
 
        if (bo) {
104
 
                v3d_bo_unreference(&rsc->bo);
105
 
                rsc->bo = bo;
106
 
                rsc->serial_id++;
107
 
                v3d_debug_resource_layout(rsc, "alloc");
108
 
                return true;
109
 
        } else {
110
 
                return false;
111
 
        }
112
 
}
113
 
 
114
 
static void
115
 
v3d_resource_transfer_unmap(struct pipe_context *pctx,
116
 
                            struct pipe_transfer *ptrans)
117
 
{
118
 
        struct v3d_context *v3d = v3d_context(pctx);
119
 
        struct v3d_transfer *trans = v3d_transfer(ptrans);
120
 
 
121
 
        if (trans->map) {
122
 
                struct v3d_resource *rsc = v3d_resource(ptrans->resource);
123
 
                struct v3d_resource_slice *slice = &rsc->slices[ptrans->level];
124
 
 
125
 
                if (ptrans->usage & PIPE_MAP_WRITE) {
126
 
                        for (int z = 0; z < ptrans->box.depth; z++) {
127
 
                                void *dst = rsc->bo->map +
128
 
                                        v3d_layer_offset(&rsc->base,
129
 
                                                         ptrans->level,
130
 
                                                         ptrans->box.z + z);
131
 
                                v3d_store_tiled_image(dst,
132
 
                                                      slice->stride,
133
 
                                                      (trans->map +
134
 
                                                       ptrans->stride *
135
 
                                                       ptrans->box.height * z),
136
 
                                                      ptrans->stride,
137
 
                                                      slice->tiling, rsc->cpp,
138
 
                                                      slice->padded_height,
139
 
                                                      &ptrans->box);
140
 
                        }
141
 
                }
142
 
                free(trans->map);
143
 
        }
144
 
 
145
 
        pipe_resource_reference(&ptrans->resource, NULL);
146
 
        slab_free(&v3d->transfer_pool, ptrans);
147
 
}
148
 
 
149
 
static void
150
 
rebind_sampler_views(struct v3d_context *v3d,
151
 
                     struct v3d_resource *rsc)
152
 
{
153
 
        for (int st = 0; st < PIPE_SHADER_TYPES; st++) {
154
 
                struct v3d_texture_stateobj *tex = v3d->tex + st;
155
 
 
156
 
                for (unsigned i = 0; i < tex->num_textures; i++) {
157
 
                        struct pipe_sampler_view *psview = tex->textures[i];
158
 
 
159
 
                        if (psview->texture != &rsc->base)
160
 
                                continue;
161
 
 
162
 
                        struct v3d_sampler_view *sview =
163
 
                                v3d_sampler_view(psview);
164
 
 
165
 
                        v3d_create_texture_shader_state_bo(v3d, sview);
166
 
 
167
 
                        v3d_flag_dirty_sampler_state(v3d, st);
168
 
                }
169
 
        }
170
 
}
171
 
 
172
 
static void
173
 
v3d_map_usage_prep(struct pipe_context *pctx,
174
 
                   struct pipe_resource *prsc,
175
 
                   unsigned usage)
176
 
{
177
 
        struct v3d_context *v3d = v3d_context(pctx);
178
 
        struct v3d_resource *rsc = v3d_resource(prsc);
179
 
 
180
 
        if (usage & PIPE_MAP_DISCARD_WHOLE_RESOURCE) {
181
 
                if (v3d_resource_bo_alloc(rsc)) {
182
 
                        /* If it might be bound as one of our vertex buffers
183
 
                         * or UBOs, make sure we re-emit vertex buffer state
184
 
                         * or uniforms.
185
 
                         */
186
 
                        if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
187
 
                                v3d->dirty |= V3D_DIRTY_VTXBUF;
188
 
                        if (prsc->bind & PIPE_BIND_CONSTANT_BUFFER)
189
 
                                v3d->dirty |= V3D_DIRTY_CONSTBUF;
190
 
                        /* Since we are changing the texture BO we need to
191
 
                         * update any bound samplers to point to the new
192
 
                         * BO. Notice we can have samplers that are not
193
 
                         * currently bound to the state that won't be
194
 
                         * updated. These will be fixed when they are bound in
195
 
                         * v3d_set_sampler_views.
196
 
                         */
197
 
                        if (prsc->bind & PIPE_BIND_SAMPLER_VIEW)
198
 
                                rebind_sampler_views(v3d, rsc);
199
 
                } else {
200
 
                        /* If we failed to reallocate, flush users so that we
201
 
                         * don't violate any syncing requirements.
202
 
                         */
203
 
                        v3d_flush_jobs_reading_resource(v3d, prsc,
204
 
                                                        V3D_FLUSH_DEFAULT,
205
 
                                                        false);
206
 
                }
207
 
        } else if (!(usage & PIPE_MAP_UNSYNCHRONIZED)) {
208
 
                /* If we're writing and the buffer is being used by the CL, we
209
 
                 * have to flush the CL first.  If we're only reading, we need
210
 
                 * to flush if the CL has written our buffer.
211
 
                 */
212
 
                if (usage & PIPE_MAP_WRITE) {
213
 
                        v3d_flush_jobs_reading_resource(v3d, prsc,
214
 
                                                        V3D_FLUSH_ALWAYS,
215
 
                                                        false);
216
 
                } else {
217
 
                        v3d_flush_jobs_writing_resource(v3d, prsc,
218
 
                                                        V3D_FLUSH_ALWAYS,
219
 
                                                        false);
220
 
                }
221
 
        }
222
 
 
223
 
        if (usage & PIPE_MAP_WRITE) {
224
 
                rsc->writes++;
225
 
                rsc->initialized_buffers = ~0;
226
 
        }
227
 
}
228
 
 
229
 
static void *
230
 
v3d_resource_transfer_map(struct pipe_context *pctx,
231
 
                          struct pipe_resource *prsc,
232
 
                          unsigned level, unsigned usage,
233
 
                          const struct pipe_box *box,
234
 
                          struct pipe_transfer **pptrans)
235
 
{
236
 
        struct v3d_context *v3d = v3d_context(pctx);
237
 
        struct v3d_resource *rsc = v3d_resource(prsc);
238
 
        struct v3d_transfer *trans;
239
 
        struct pipe_transfer *ptrans;
240
 
        enum pipe_format format = prsc->format;
241
 
        char *buf;
242
 
 
243
 
        /* MSAA maps should have been handled by u_transfer_helper. */
244
 
        assert(prsc->nr_samples <= 1);
245
 
 
246
 
        /* Upgrade DISCARD_RANGE to WHOLE_RESOURCE if the whole resource is
247
 
         * being mapped.
248
 
         */
249
 
        if ((usage & PIPE_MAP_DISCARD_RANGE) &&
250
 
            !(usage & PIPE_MAP_UNSYNCHRONIZED) &&
251
 
            !(prsc->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT) &&
252
 
            prsc->last_level == 0 &&
253
 
            prsc->width0 == box->width &&
254
 
            prsc->height0 == box->height &&
255
 
            prsc->depth0 == box->depth &&
256
 
            prsc->array_size == 1 &&
257
 
            rsc->bo->private) {
258
 
                usage |= PIPE_MAP_DISCARD_WHOLE_RESOURCE;
259
 
        }
260
 
 
261
 
        v3d_map_usage_prep(pctx, prsc, usage);
262
 
 
263
 
        trans = slab_zalloc(&v3d->transfer_pool);
264
 
        if (!trans)
265
 
                return NULL;
266
 
 
267
 
        /* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */
268
 
 
269
 
        ptrans = &trans->base;
270
 
 
271
 
        pipe_resource_reference(&ptrans->resource, prsc);
272
 
        ptrans->level = level;
273
 
        ptrans->usage = usage;
274
 
        ptrans->box = *box;
275
 
 
276
 
        /* Note that the current kernel implementation is synchronous, so no
277
 
         * need to do syncing stuff here yet.
278
 
         */
279
 
 
280
 
        if (usage & PIPE_MAP_UNSYNCHRONIZED)
281
 
                buf = v3d_bo_map_unsynchronized(rsc->bo);
282
 
        else
283
 
                buf = v3d_bo_map(rsc->bo);
284
 
        if (!buf) {
285
 
                fprintf(stderr, "Failed to map bo\n");
286
 
                goto fail;
287
 
        }
288
 
 
289
 
        *pptrans = ptrans;
290
 
 
291
 
        /* Our load/store routines work on entire compressed blocks. */
292
 
        u_box_pixels_to_blocks(&ptrans->box, &ptrans->box, format);
293
 
 
294
 
        struct v3d_resource_slice *slice = &rsc->slices[level];
295
 
        if (rsc->tiled) {
296
 
                /* No direct mappings of tiled, since we need to manually
297
 
                 * tile/untile.
298
 
                 */
299
 
                if (usage & PIPE_MAP_DIRECTLY)
300
 
                        return NULL;
301
 
 
302
 
                ptrans->stride = ptrans->box.width * rsc->cpp;
303
 
                ptrans->layer_stride = ptrans->stride * ptrans->box.height;
304
 
 
305
 
                trans->map = malloc(ptrans->layer_stride * ptrans->box.depth);
306
 
 
307
 
                if (usage & PIPE_MAP_READ) {
308
 
                        for (int z = 0; z < ptrans->box.depth; z++) {
309
 
                                void *src = rsc->bo->map +
310
 
                                        v3d_layer_offset(&rsc->base,
311
 
                                                         ptrans->level,
312
 
                                                         ptrans->box.z + z);
313
 
                                v3d_load_tiled_image((trans->map +
314
 
                                                      ptrans->stride *
315
 
                                                      ptrans->box.height * z),
316
 
                                                     ptrans->stride,
317
 
                                                     src,
318
 
                                                     slice->stride,
319
 
                                                     slice->tiling, rsc->cpp,
320
 
                                                     slice->padded_height,
321
 
                                             &ptrans->box);
322
 
                        }
323
 
                }
324
 
                return trans->map;
325
 
        } else {
326
 
                ptrans->stride = slice->stride;
327
 
                ptrans->layer_stride = rsc->cube_map_stride;
328
 
 
329
 
                return buf + slice->offset +
330
 
                        ptrans->box.y * ptrans->stride +
331
 
                        ptrans->box.x * rsc->cpp +
332
 
                        ptrans->box.z * rsc->cube_map_stride;
333
 
        }
334
 
 
335
 
 
336
 
fail:
337
 
        v3d_resource_transfer_unmap(pctx, ptrans);
338
 
        return NULL;
339
 
}
340
 
 
341
 
static void
342
 
v3d_texture_subdata(struct pipe_context *pctx,
343
 
                    struct pipe_resource *prsc,
344
 
                    unsigned level,
345
 
                    unsigned usage,
346
 
                    const struct pipe_box *box,
347
 
                    const void *data,
348
 
                    unsigned stride,
349
 
                    unsigned layer_stride)
350
 
{
351
 
        struct v3d_resource *rsc = v3d_resource(prsc);
352
 
        struct v3d_resource_slice *slice = &rsc->slices[level];
353
 
 
354
 
        /* For a direct mapping, we can just take the u_transfer path. */
355
 
        if (!rsc->tiled) {
356
 
                return u_default_texture_subdata(pctx, prsc, level, usage, box,
357
 
                                                 data, stride, layer_stride);
358
 
        }
359
 
 
360
 
        /* Otherwise, map and store the texture data directly into the tiled
361
 
         * texture.  Note that gallium's texture_subdata may be called with
362
 
         * obvious usage flags missing!
363
 
         */
364
 
        v3d_map_usage_prep(pctx, prsc, usage | (PIPE_MAP_WRITE |
365
 
                                                PIPE_MAP_DISCARD_RANGE));
366
 
 
367
 
        void *buf;
368
 
        if (usage & PIPE_MAP_UNSYNCHRONIZED)
369
 
                buf = v3d_bo_map_unsynchronized(rsc->bo);
370
 
        else
371
 
                buf = v3d_bo_map(rsc->bo);
372
 
 
373
 
        for (int i = 0; i < box->depth; i++) {
374
 
                v3d_store_tiled_image(buf +
375
 
                                      v3d_layer_offset(&rsc->base,
376
 
                                                       level,
377
 
                                                       box->z + i),
378
 
                                      slice->stride,
379
 
                                      (void *)data + layer_stride * i,
380
 
                                      stride,
381
 
                                      slice->tiling, rsc->cpp, slice->padded_height,
382
 
                                      box);
383
 
        }
384
 
}
385
 
 
386
 
static void
387
 
v3d_resource_destroy(struct pipe_screen *pscreen,
388
 
                     struct pipe_resource *prsc)
389
 
{
390
 
        struct v3d_screen *screen = v3d_screen(pscreen);
391
 
        struct v3d_resource *rsc = v3d_resource(prsc);
392
 
 
393
 
        if (rsc->scanout)
394
 
                renderonly_scanout_destroy(rsc->scanout, screen->ro);
395
 
 
396
 
        v3d_bo_unreference(&rsc->bo);
397
 
        free(rsc);
398
 
}
399
 
 
400
 
static uint64_t
401
 
v3d_resource_modifier(struct v3d_resource *rsc)
402
 
{
403
 
        if (rsc->tiled) {
404
 
                /* A shared tiled buffer should always be allocated as UIF,
405
 
                 * not UBLINEAR or LT.
406
 
                 */
407
 
                assert(rsc->slices[0].tiling == V3D_TILING_UIF_XOR ||
408
 
                       rsc->slices[0].tiling == V3D_TILING_UIF_NO_XOR);
409
 
                return DRM_FORMAT_MOD_BROADCOM_UIF;
410
 
        } else {
411
 
                return DRM_FORMAT_MOD_LINEAR;
412
 
        }
413
 
}
414
 
 
415
 
static bool
416
 
v3d_resource_get_handle(struct pipe_screen *pscreen,
417
 
                        struct pipe_context *pctx,
418
 
                        struct pipe_resource *prsc,
419
 
                        struct winsys_handle *whandle,
420
 
                        unsigned usage)
421
 
{
422
 
        struct v3d_screen *screen = v3d_screen(pscreen);
423
 
        struct v3d_resource *rsc = v3d_resource(prsc);
424
 
        struct v3d_bo *bo = rsc->bo;
425
 
 
426
 
        whandle->stride = rsc->slices[0].stride;
427
 
        whandle->offset = 0;
428
 
        whandle->modifier = v3d_resource_modifier(rsc);
429
 
 
430
 
        /* If we're passing some reference to our BO out to some other part of
431
 
         * the system, then we can't do any optimizations about only us being
432
 
         * the ones seeing it (like BO caching).
433
 
         */
434
 
        bo->private = false;
435
 
 
436
 
        switch (whandle->type) {
437
 
        case WINSYS_HANDLE_TYPE_SHARED:
438
 
                return v3d_bo_flink(bo, &whandle->handle);
439
 
        case WINSYS_HANDLE_TYPE_KMS:
440
 
                if (screen->ro) {
441
 
                        if (renderonly_get_handle(rsc->scanout, whandle)) {
442
 
                                whandle->stride = rsc->slices[0].stride;
443
 
                                return true;
444
 
                        }
445
 
                        return false;
446
 
                }
447
 
                whandle->handle = bo->handle;
448
 
                return true;
449
 
        case WINSYS_HANDLE_TYPE_FD:
450
 
                whandle->handle = v3d_bo_get_dmabuf(bo);
451
 
                return whandle->handle != -1;
452
 
        }
453
 
 
454
 
        return false;
455
 
}
456
 
 
457
 
static bool
458
 
v3d_resource_get_param(struct pipe_screen *pscreen,
459
 
                       struct pipe_context *pctx, struct pipe_resource *prsc,
460
 
                       unsigned plane, unsigned layer, unsigned level,
461
 
                       enum pipe_resource_param param,
462
 
                       unsigned usage, uint64_t *value)
463
 
{
464
 
        struct v3d_resource *rsc = v3d_resource(prsc);
465
 
 
466
 
        switch (param) {
467
 
        case PIPE_RESOURCE_PARAM_STRIDE:
468
 
                *value = rsc->slices[level].stride;
469
 
                return true;
470
 
        case PIPE_RESOURCE_PARAM_OFFSET:
471
 
                *value = 0;
472
 
                return true;
473
 
        case PIPE_RESOURCE_PARAM_MODIFIER:
474
 
                *value = v3d_resource_modifier(rsc);
475
 
                return true;
476
 
        default:
477
 
                return false;
478
 
        }
479
 
}
480
 
 
481
 
#define PAGE_UB_ROWS (V3D_UIFCFG_PAGE_SIZE / V3D_UIFBLOCK_ROW_SIZE)
482
 
#define PAGE_UB_ROWS_TIMES_1_5 ((PAGE_UB_ROWS * 3) >> 1)
483
 
#define PAGE_CACHE_UB_ROWS (V3D_PAGE_CACHE_SIZE / V3D_UIFBLOCK_ROW_SIZE)
484
 
#define PAGE_CACHE_MINUS_1_5_UB_ROWS (PAGE_CACHE_UB_ROWS - PAGE_UB_ROWS_TIMES_1_5)
485
 
 
486
 
/**
487
 
 * Computes the HW's UIFblock padding for a given height/cpp.
488
 
 *
489
 
 * The goal of the padding is to keep pages of the same color (bank number) at
490
 
 * least half a page away from each other vertically when crossing between
491
 
 * between columns of UIF blocks.
492
 
 */
493
 
static uint32_t
494
 
v3d_get_ub_pad(struct v3d_resource *rsc, uint32_t height)
495
 
{
496
 
        uint32_t utile_h = v3d_utile_height(rsc->cpp);
497
 
        uint32_t uif_block_h = utile_h * 2;
498
 
        uint32_t height_ub = height / uif_block_h;
499
 
 
500
 
        uint32_t height_offset_in_pc = height_ub % PAGE_CACHE_UB_ROWS;
501
 
 
502
 
        /* For the perfectly-aligned-for-UIF-XOR case, don't add any pad. */
503
 
        if (height_offset_in_pc == 0)
504
 
                return 0;
505
 
 
506
 
        /* Try padding up to where we're offset by at least half a page. */
507
 
        if (height_offset_in_pc < PAGE_UB_ROWS_TIMES_1_5) {
508
 
                /* If we fit entirely in the page cache, don't pad. */
509
 
                if (height_ub < PAGE_CACHE_UB_ROWS)
510
 
                        return 0;
511
 
                else
512
 
                        return PAGE_UB_ROWS_TIMES_1_5 - height_offset_in_pc;
513
 
        }
514
 
 
515
 
        /* If we're close to being aligned to page cache size, then round up
516
 
         * and rely on XOR.
517
 
         */
518
 
        if (height_offset_in_pc > PAGE_CACHE_MINUS_1_5_UB_ROWS)
519
 
                return PAGE_CACHE_UB_ROWS - height_offset_in_pc;
520
 
 
521
 
        /* Otherwise, we're far enough away (top and bottom) to not need any
522
 
         * padding.
523
 
         */
524
 
        return 0;
525
 
}
526
 
 
527
 
static void
528
 
v3d_setup_slices(struct v3d_resource *rsc, uint32_t winsys_stride,
529
 
                 bool uif_top)
530
 
{
531
 
        struct pipe_resource *prsc = &rsc->base;
532
 
        uint32_t width = prsc->width0;
533
 
        uint32_t height = prsc->height0;
534
 
        uint32_t depth = prsc->depth0;
535
 
        /* Note that power-of-two padding is based on level 1.  These are not
536
 
         * equivalent to just util_next_power_of_two(dimension), because at a
537
 
         * level 0 dimension of 9, the level 1 power-of-two padded value is 4,
538
 
         * not 8.
539
 
         */
540
 
        uint32_t pot_width = 2 * util_next_power_of_two(u_minify(width, 1));
541
 
        uint32_t pot_height = 2 * util_next_power_of_two(u_minify(height, 1));
542
 
        uint32_t pot_depth = 2 * util_next_power_of_two(u_minify(depth, 1));
543
 
        uint32_t offset = 0;
544
 
        uint32_t utile_w = v3d_utile_width(rsc->cpp);
545
 
        uint32_t utile_h = v3d_utile_height(rsc->cpp);
546
 
        uint32_t uif_block_w = utile_w * 2;
547
 
        uint32_t uif_block_h = utile_h * 2;
548
 
        uint32_t block_width = util_format_get_blockwidth(prsc->format);
549
 
        uint32_t block_height = util_format_get_blockheight(prsc->format);
550
 
        bool msaa = prsc->nr_samples > 1;
551
 
 
552
 
        /* MSAA textures/renderbuffers are always laid out as single-level
553
 
         * UIF.
554
 
         */
555
 
        uif_top |= msaa;
556
 
 
557
 
        /* Check some easy mistakes to make in a resource_create() call that
558
 
         * will break our setup.
559
 
         */
560
 
        assert(prsc->array_size != 0);
561
 
        assert(prsc->depth0 != 0);
562
 
 
563
 
        for (int i = prsc->last_level; i >= 0; i--) {
564
 
                struct v3d_resource_slice *slice = &rsc->slices[i];
565
 
 
566
 
                uint32_t level_width, level_height, level_depth;
567
 
                if (i < 2) {
568
 
                        level_width = u_minify(width, i);
569
 
                        level_height = u_minify(height, i);
570
 
                } else {
571
 
                        level_width = u_minify(pot_width, i);
572
 
                        level_height = u_minify(pot_height, i);
573
 
                }
574
 
                if (i < 1)
575
 
                        level_depth = u_minify(depth, i);
576
 
                else
577
 
                        level_depth = u_minify(pot_depth, i);
578
 
 
579
 
                if (msaa) {
580
 
                        level_width *= 2;
581
 
                        level_height *= 2;
582
 
                }
583
 
 
584
 
                level_width = DIV_ROUND_UP(level_width, block_width);
585
 
                level_height = DIV_ROUND_UP(level_height, block_height);
586
 
 
587
 
                if (!rsc->tiled) {
588
 
                        slice->tiling = V3D_TILING_RASTER;
589
 
                        if (prsc->target == PIPE_TEXTURE_1D)
590
 
                                level_width = align(level_width, 64 / rsc->cpp);
591
 
                } else {
592
 
                        if ((i != 0 || !uif_top) &&
593
 
                            (level_width <= utile_w ||
594
 
                             level_height <= utile_h)) {
595
 
                                slice->tiling = V3D_TILING_LINEARTILE;
596
 
                                level_width = align(level_width, utile_w);
597
 
                                level_height = align(level_height, utile_h);
598
 
                        } else if ((i != 0 || !uif_top) &&
599
 
                                   level_width <= uif_block_w) {
600
 
                                slice->tiling = V3D_TILING_UBLINEAR_1_COLUMN;
601
 
                                level_width = align(level_width, uif_block_w);
602
 
                                level_height = align(level_height, uif_block_h);
603
 
                        } else if ((i != 0 || !uif_top) &&
604
 
                                   level_width <= 2 * uif_block_w) {
605
 
                                slice->tiling = V3D_TILING_UBLINEAR_2_COLUMN;
606
 
                                level_width = align(level_width, 2 * uif_block_w);
607
 
                                level_height = align(level_height, uif_block_h);
608
 
                        } else {
609
 
                                /* We align the width to a 4-block column of
610
 
                                 * UIF blocks, but we only align height to UIF
611
 
                                 * blocks.
612
 
                                 */
613
 
                                level_width = align(level_width,
614
 
                                                    4 * uif_block_w);
615
 
                                level_height = align(level_height,
616
 
                                                     uif_block_h);
617
 
 
618
 
                                slice->ub_pad = v3d_get_ub_pad(rsc,
619
 
                                                               level_height);
620
 
                                level_height += slice->ub_pad * uif_block_h;
621
 
 
622
 
                                /* If the padding set us to to be aligned to
623
 
                                 * the page cache size, then the HW will use
624
 
                                 * the XOR bit on odd columns to get us
625
 
                                 * perfectly misaligned
626
 
                                 */
627
 
                                if ((level_height / uif_block_h) %
628
 
                                    (V3D_PAGE_CACHE_SIZE /
629
 
                                     V3D_UIFBLOCK_ROW_SIZE) == 0) {
630
 
                                        slice->tiling = V3D_TILING_UIF_XOR;
631
 
                                } else {
632
 
                                        slice->tiling = V3D_TILING_UIF_NO_XOR;
633
 
                                }
634
 
                        }
635
 
                }
636
 
 
637
 
                slice->offset = offset;
638
 
                if (winsys_stride)
639
 
                        slice->stride = winsys_stride;
640
 
                else
641
 
                        slice->stride = level_width * rsc->cpp;
642
 
                slice->padded_height = level_height;
643
 
                slice->size = level_height * slice->stride;
644
 
 
645
 
                uint32_t slice_total_size = slice->size * level_depth;
646
 
 
647
 
                /* The HW aligns level 1's base to a page if any of level 1 or
648
 
                 * below could be UIF XOR.  The lower levels then inherit the
649
 
                 * alignment for as long as necessary, thanks to being power of
650
 
                 * two aligned.
651
 
                 */
652
 
                if (i == 1 &&
653
 
                    level_width > 4 * uif_block_w &&
654
 
                    level_height > PAGE_CACHE_MINUS_1_5_UB_ROWS * uif_block_h) {
655
 
                        slice_total_size = align(slice_total_size,
656
 
                                                 V3D_UIFCFG_PAGE_SIZE);
657
 
                }
658
 
 
659
 
                offset += slice_total_size;
660
 
 
661
 
        }
662
 
        rsc->size = offset;
663
 
 
664
 
        /* UIF/UBLINEAR levels need to be aligned to UIF-blocks, and LT only
665
 
         * needs to be aligned to utile boundaries.  Since tiles are laid out
666
 
         * from small to big in memory, we need to align the later UIF slices
667
 
         * to UIF blocks, if they were preceded by non-UIF-block-aligned LT
668
 
         * slices.
669
 
         *
670
 
         * We additionally align to 4k, which improves UIF XOR performance.
671
 
         */
672
 
        uint32_t page_align_offset = (align(rsc->slices[0].offset, 4096) -
673
 
                                      rsc->slices[0].offset);
674
 
        if (page_align_offset) {
675
 
                rsc->size += page_align_offset;
676
 
                for (int i = 0; i <= prsc->last_level; i++)
677
 
                        rsc->slices[i].offset += page_align_offset;
678
 
        }
679
 
 
680
 
        /* Arrays and cube textures have a stride which is the distance from
681
 
         * one full mipmap tree to the next (64b aligned).  For 3D textures,
682
 
         * we need to program the stride between slices of miplevel 0.
683
 
         */
684
 
        if (prsc->target != PIPE_TEXTURE_3D) {
685
 
                rsc->cube_map_stride = align(rsc->slices[0].offset +
686
 
                                             rsc->slices[0].size, 64);
687
 
                rsc->size += rsc->cube_map_stride * (prsc->array_size - 1);
688
 
        } else {
689
 
                rsc->cube_map_stride = rsc->slices[0].size;
690
 
        }
691
 
}
692
 
 
693
 
uint32_t
694
 
v3d_layer_offset(struct pipe_resource *prsc, uint32_t level, uint32_t layer)
695
 
{
696
 
        struct v3d_resource *rsc = v3d_resource(prsc);
697
 
        struct v3d_resource_slice *slice = &rsc->slices[level];
698
 
 
699
 
        if (prsc->target == PIPE_TEXTURE_3D)
700
 
                return slice->offset + layer * slice->size;
701
 
        else
702
 
                return slice->offset + layer * rsc->cube_map_stride;
703
 
}
704
 
 
705
 
static struct v3d_resource *
706
 
v3d_resource_setup(struct pipe_screen *pscreen,
707
 
                   const struct pipe_resource *tmpl)
708
 
{
709
 
        struct v3d_screen *screen = v3d_screen(pscreen);
710
 
        struct v3d_resource *rsc = CALLOC_STRUCT(v3d_resource);
711
 
        if (!rsc)
712
 
                return NULL;
713
 
        struct pipe_resource *prsc = &rsc->base;
714
 
 
715
 
        *prsc = *tmpl;
716
 
 
717
 
        pipe_reference_init(&prsc->reference, 1);
718
 
        prsc->screen = pscreen;
719
 
 
720
 
        if (prsc->nr_samples <= 1 ||
721
 
            screen->devinfo.ver >= 40 ||
722
 
            util_format_is_depth_or_stencil(prsc->format)) {
723
 
                rsc->cpp = util_format_get_blocksize(prsc->format);
724
 
                if (screen->devinfo.ver < 40 && prsc->nr_samples > 1)
725
 
                        rsc->cpp *= prsc->nr_samples;
726
 
        } else {
727
 
                assert(v3d_rt_format_supported(&screen->devinfo, prsc->format));
728
 
                uint32_t output_image_format =
729
 
                        v3d_get_rt_format(&screen->devinfo, prsc->format);
730
 
                uint32_t internal_type;
731
 
                uint32_t internal_bpp;
732
 
                v3d_get_internal_type_bpp_for_output_format(&screen->devinfo,
733
 
                                                            output_image_format,
734
 
                                                            &internal_type,
735
 
                                                            &internal_bpp);
736
 
                switch (internal_bpp) {
737
 
                case V3D_INTERNAL_BPP_32:
738
 
                        rsc->cpp = 4;
739
 
                        break;
740
 
                case V3D_INTERNAL_BPP_64:
741
 
                        rsc->cpp = 8;
742
 
                        break;
743
 
                case V3D_INTERNAL_BPP_128:
744
 
                        rsc->cpp = 16;
745
 
                        break;
746
 
                }
747
 
        }
748
 
 
749
 
        rsc->serial_id++;
750
 
 
751
 
        assert(rsc->cpp);
752
 
 
753
 
        return rsc;
754
 
}
755
 
 
756
 
static struct pipe_resource *
757
 
v3d_resource_create_with_modifiers(struct pipe_screen *pscreen,
758
 
                                   const struct pipe_resource *tmpl,
759
 
                                   const uint64_t *modifiers,
760
 
                                   int count)
761
 
{
762
 
        struct v3d_screen *screen = v3d_screen(pscreen);
763
 
 
764
 
        bool linear_ok = drm_find_modifier(DRM_FORMAT_MOD_LINEAR, modifiers, count);
765
 
        struct v3d_resource *rsc = v3d_resource_setup(pscreen, tmpl);
766
 
        struct pipe_resource *prsc = &rsc->base;
767
 
        /* Use a tiled layout if we can, for better 3D performance. */
768
 
        bool should_tile = true;
769
 
 
770
 
        assert(tmpl->target != PIPE_BUFFER ||
771
 
               (tmpl->format == PIPE_FORMAT_NONE ||
772
 
                util_format_get_blocksize(tmpl->format) == 1));
773
 
 
774
 
        /* VBOs/PBOs/Texture Buffer Objects are untiled (and 1 height). */
775
 
        if (tmpl->target == PIPE_BUFFER)
776
 
                should_tile = false;
777
 
 
778
 
        /* Cursors are always linear, and the user can request linear as well.
779
 
         */
780
 
        if (tmpl->bind & (PIPE_BIND_LINEAR | PIPE_BIND_CURSOR))
781
 
                should_tile = false;
782
 
 
783
 
        /* 1D and 1D_ARRAY textures are always raster-order. */
784
 
        if (tmpl->target == PIPE_TEXTURE_1D ||
785
 
            tmpl->target == PIPE_TEXTURE_1D_ARRAY)
786
 
                should_tile = false;
787
 
 
788
 
        /* Scanout BOs for simulator need to be linear for interaction with
789
 
         * i965.
790
 
         */
791
 
        if (using_v3d_simulator &&
792
 
            tmpl->bind & (PIPE_BIND_SHARED | PIPE_BIND_SCANOUT))
793
 
                should_tile = false;
794
 
 
795
 
        /* If using the old-school SCANOUT flag, we don't know what the screen
796
 
         * might support other than linear. Just force linear.
797
 
         */
798
 
        if (tmpl->bind & PIPE_BIND_SCANOUT)
799
 
                should_tile = false;
800
 
 
801
 
        /* No user-specified modifier; determine our own. */
802
 
        if (count == 1 && modifiers[0] == DRM_FORMAT_MOD_INVALID) {
803
 
                linear_ok = true;
804
 
                rsc->tiled = should_tile;
805
 
        } else if (should_tile &&
806
 
                   drm_find_modifier(DRM_FORMAT_MOD_BROADCOM_UIF,
807
 
                                 modifiers, count)) {
808
 
                rsc->tiled = true;
809
 
        } else if (linear_ok) {
810
 
                rsc->tiled = false;
811
 
        } else {
812
 
                fprintf(stderr, "Unsupported modifier requested\n");
813
 
                goto fail;
814
 
        }
815
 
 
816
 
        rsc->internal_format = prsc->format;
817
 
 
818
 
        v3d_setup_slices(rsc, 0, tmpl->bind & PIPE_BIND_SHARED);
819
 
 
820
 
        if (screen->ro && (tmpl->bind & PIPE_BIND_SCANOUT)) {
821
 
                struct winsys_handle handle;
822
 
                struct pipe_resource scanout_tmpl = {
823
 
                        .target = prsc->target,
824
 
                        .format = PIPE_FORMAT_RGBA8888_UNORM,
825
 
                        .width0 = 1024, /* one page */
826
 
                        .height0 = align(rsc->size, 4096) / 4096,
827
 
                        .depth0 = 1,
828
 
                        .array_size = 1,
829
 
                };
830
 
 
831
 
                rsc->scanout =
832
 
                        renderonly_scanout_for_resource(&scanout_tmpl,
833
 
                                                        screen->ro,
834
 
                                                        &handle);
835
 
 
836
 
                if (!rsc->scanout) {
837
 
                        fprintf(stderr, "Failed to create scanout resource\n");
838
 
                        goto fail;
839
 
                }
840
 
                assert(handle.type == WINSYS_HANDLE_TYPE_FD);
841
 
                rsc->bo = v3d_bo_open_dmabuf(screen, handle.handle);
842
 
                close(handle.handle);
843
 
 
844
 
                if (!rsc->bo)
845
 
                        goto fail;
846
 
 
847
 
                v3d_debug_resource_layout(rsc, "renderonly");
848
 
 
849
 
                return prsc;
850
 
        } else {
851
 
                if (!v3d_resource_bo_alloc(rsc))
852
 
                        goto fail;
853
 
        }
854
 
 
855
 
        return prsc;
856
 
fail:
857
 
        v3d_resource_destroy(pscreen, prsc);
858
 
        return NULL;
859
 
}
860
 
 
861
 
struct pipe_resource *
862
 
v3d_resource_create(struct pipe_screen *pscreen,
863
 
                    const struct pipe_resource *tmpl)
864
 
{
865
 
        const uint64_t mod = DRM_FORMAT_MOD_INVALID;
866
 
        return v3d_resource_create_with_modifiers(pscreen, tmpl, &mod, 1);
867
 
}
868
 
 
869
 
static struct pipe_resource *
870
 
v3d_resource_from_handle(struct pipe_screen *pscreen,
871
 
                         const struct pipe_resource *tmpl,
872
 
                         struct winsys_handle *whandle,
873
 
                         unsigned usage)
874
 
{
875
 
        struct v3d_screen *screen = v3d_screen(pscreen);
876
 
        struct v3d_resource *rsc = v3d_resource_setup(pscreen, tmpl);
877
 
        struct pipe_resource *prsc = &rsc->base;
878
 
        struct v3d_resource_slice *slice = &rsc->slices[0];
879
 
 
880
 
        if (!rsc)
881
 
                return NULL;
882
 
 
883
 
        switch (whandle->modifier) {
884
 
        case DRM_FORMAT_MOD_LINEAR:
885
 
                rsc->tiled = false;
886
 
                break;
887
 
        case DRM_FORMAT_MOD_BROADCOM_UIF:
888
 
                rsc->tiled = true;
889
 
                break;
890
 
        case DRM_FORMAT_MOD_INVALID:
891
 
                rsc->tiled = screen->ro == NULL;
892
 
                break;
893
 
        default:
894
 
                switch(fourcc_mod_broadcom_mod(whandle->modifier)) {
895
 
                case DRM_FORMAT_MOD_BROADCOM_SAND128:
896
 
                        rsc->tiled = false;
897
 
                        rsc->sand_col128_stride =
898
 
                                fourcc_mod_broadcom_param(whandle->modifier);
899
 
                        break;
900
 
                default:
901
 
                        fprintf(stderr,
902
 
                                "Attempt to import unsupported modifier 0x%llx\n",
903
 
                                (long long)whandle->modifier);
904
 
                        goto fail;
905
 
                }
906
 
        }
907
 
 
908
 
        switch (whandle->type) {
909
 
        case WINSYS_HANDLE_TYPE_SHARED:
910
 
                rsc->bo = v3d_bo_open_name(screen, whandle->handle);
911
 
                break;
912
 
        case WINSYS_HANDLE_TYPE_FD:
913
 
                rsc->bo = v3d_bo_open_dmabuf(screen, whandle->handle);
914
 
                break;
915
 
        default:
916
 
                fprintf(stderr,
917
 
                        "Attempt to import unsupported handle type %d\n",
918
 
                        whandle->type);
919
 
                goto fail;
920
 
        }
921
 
 
922
 
        if (!rsc->bo)
923
 
                goto fail;
924
 
 
925
 
        rsc->internal_format = prsc->format;
926
 
 
927
 
        v3d_setup_slices(rsc, whandle->stride, true);
928
 
        v3d_debug_resource_layout(rsc, "import");
929
 
 
930
 
        if (whandle->offset != 0) {
931
 
                if (rsc->tiled) {
932
 
                        fprintf(stderr,
933
 
                                "Attempt to import unsupported winsys offset %u\n",
934
 
                                whandle->offset);
935
 
                        goto fail;
936
 
                }
937
 
                rsc->slices[0].offset += whandle->offset;
938
 
 
939
 
                if (rsc->slices[0].offset + rsc->slices[0].size >
940
 
                    rsc->bo->size) {
941
 
                        fprintf(stderr, "Attempt to import "
942
 
                                "with overflowing offset (%d + %d > %d)\n",
943
 
                                whandle->offset,
944
 
                                rsc->slices[0].size,
945
 
                                rsc->bo->size);
946
 
                         goto fail;
947
 
                 }
948
 
        }
949
 
 
950
 
        if (screen->ro) {
951
 
                /* Make sure that renderonly has a handle to our buffer in the
952
 
                 * display's fd, so that a later renderonly_get_handle()
953
 
                 * returns correct handles or GEM names.
954
 
                 */
955
 
                rsc->scanout =
956
 
                        renderonly_create_gpu_import_for_resource(prsc,
957
 
                                                                  screen->ro,
958
 
                                                                  NULL);
959
 
        }
960
 
 
961
 
        if (rsc->tiled && whandle->stride != slice->stride) {
962
 
                static bool warned = false;
963
 
                if (!warned) {
964
 
                        warned = true;
965
 
                        fprintf(stderr,
966
 
                                "Attempting to import %dx%d %s with "
967
 
                                "unsupported stride %d instead of %d\n",
968
 
                                prsc->width0, prsc->height0,
969
 
                                util_format_short_name(prsc->format),
970
 
                                whandle->stride,
971
 
                                slice->stride);
972
 
                }
973
 
                goto fail;
974
 
        } else if (!rsc->tiled) {
975
 
                slice->stride = whandle->stride;
976
 
        }
977
 
 
978
 
        return prsc;
979
 
 
980
 
fail:
981
 
        v3d_resource_destroy(pscreen, prsc);
982
 
        return NULL;
983
 
}
984
 
 
985
 
void
986
 
v3d_update_shadow_texture(struct pipe_context *pctx,
987
 
                          struct pipe_sampler_view *pview)
988
 
{
989
 
        struct v3d_context *v3d = v3d_context(pctx);
990
 
        struct v3d_sampler_view *view = v3d_sampler_view(pview);
991
 
        struct v3d_resource *shadow = v3d_resource(view->texture);
992
 
        struct v3d_resource *orig = v3d_resource(pview->texture);
993
 
 
994
 
        assert(view->texture != pview->texture);
995
 
 
996
 
        if (shadow->writes == orig->writes && orig->bo->private)
997
 
                return;
998
 
 
999
 
        perf_debug("Updating %dx%d@%d shadow for linear texture\n",
1000
 
                   orig->base.width0, orig->base.height0,
1001
 
                   pview->u.tex.first_level);
1002
 
 
1003
 
        for (int i = 0; i <= shadow->base.last_level; i++) {
1004
 
                unsigned width = u_minify(shadow->base.width0, i);
1005
 
                unsigned height = u_minify(shadow->base.height0, i);
1006
 
                struct pipe_blit_info info = {
1007
 
                        .dst = {
1008
 
                                .resource = &shadow->base,
1009
 
                                .level = i,
1010
 
                                .box = {
1011
 
                                        .x = 0,
1012
 
                                        .y = 0,
1013
 
                                        .z = 0,
1014
 
                                        .width = width,
1015
 
                                        .height = height,
1016
 
                                        .depth = 1,
1017
 
                                },
1018
 
                                .format = shadow->base.format,
1019
 
                        },
1020
 
                        .src = {
1021
 
                                .resource = &orig->base,
1022
 
                                .level = pview->u.tex.first_level + i,
1023
 
                                .box = {
1024
 
                                        .x = 0,
1025
 
                                        .y = 0,
1026
 
                                        .z = 0,
1027
 
                                        .width = width,
1028
 
                                        .height = height,
1029
 
                                        .depth = 1,
1030
 
                                },
1031
 
                                .format = orig->base.format,
1032
 
                        },
1033
 
                        .mask = util_format_get_mask(orig->base.format),
1034
 
                };
1035
 
                pctx->blit(pctx, &info);
1036
 
        }
1037
 
 
1038
 
        shadow->writes = orig->writes;
1039
 
}
1040
 
 
1041
 
static struct pipe_surface *
1042
 
v3d_create_surface(struct pipe_context *pctx,
1043
 
                   struct pipe_resource *ptex,
1044
 
                   const struct pipe_surface *surf_tmpl)
1045
 
{
1046
 
        struct v3d_context *v3d = v3d_context(pctx);
1047
 
        struct v3d_screen *screen = v3d->screen;
1048
 
        struct v3d_surface *surface = CALLOC_STRUCT(v3d_surface);
1049
 
        struct v3d_resource *rsc = v3d_resource(ptex);
1050
 
 
1051
 
        if (!surface)
1052
 
                return NULL;
1053
 
 
1054
 
        struct pipe_surface *psurf = &surface->base;
1055
 
        unsigned level = surf_tmpl->u.tex.level;
1056
 
        struct v3d_resource_slice *slice = &rsc->slices[level];
1057
 
 
1058
 
        pipe_reference_init(&psurf->reference, 1);
1059
 
        pipe_resource_reference(&psurf->texture, ptex);
1060
 
 
1061
 
        psurf->context = pctx;
1062
 
        psurf->format = surf_tmpl->format;
1063
 
        psurf->width = u_minify(ptex->width0, level);
1064
 
        psurf->height = u_minify(ptex->height0, level);
1065
 
        psurf->u.tex.level = level;
1066
 
        psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
1067
 
        psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
1068
 
 
1069
 
        surface->offset = v3d_layer_offset(ptex, level,
1070
 
                                           psurf->u.tex.first_layer);
1071
 
        surface->tiling = slice->tiling;
1072
 
 
1073
 
        surface->format = v3d_get_rt_format(&screen->devinfo, psurf->format);
1074
 
 
1075
 
        const struct util_format_description *desc =
1076
 
                util_format_description(psurf->format);
1077
 
 
1078
 
        surface->swap_rb = (desc->swizzle[0] == PIPE_SWIZZLE_Z &&
1079
 
                            psurf->format != PIPE_FORMAT_B5G6R5_UNORM);
1080
 
 
1081
 
        if (util_format_is_depth_or_stencil(psurf->format)) {
1082
 
                switch (psurf->format) {
1083
 
                case PIPE_FORMAT_Z16_UNORM:
1084
 
                        surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_16;
1085
 
                        break;
1086
 
                case PIPE_FORMAT_Z32_FLOAT:
1087
 
                case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1088
 
                        surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_32F;
1089
 
                        break;
1090
 
                default:
1091
 
                        surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_24;
1092
 
                }
1093
 
        } else {
1094
 
                uint32_t bpp, type;
1095
 
                v3d_get_internal_type_bpp_for_output_format(&screen->devinfo,
1096
 
                                                            surface->format,
1097
 
                                                            &type, &bpp);
1098
 
                surface->internal_type = type;
1099
 
                surface->internal_bpp = bpp;
1100
 
        }
1101
 
 
1102
 
        if (surface->tiling == V3D_TILING_UIF_NO_XOR ||
1103
 
            surface->tiling == V3D_TILING_UIF_XOR) {
1104
 
                surface->padded_height_of_output_image_in_uif_blocks =
1105
 
                        (slice->padded_height /
1106
 
                         (2 * v3d_utile_height(rsc->cpp)));
1107
 
        }
1108
 
 
1109
 
        if (rsc->separate_stencil) {
1110
 
                surface->separate_stencil =
1111
 
                        v3d_create_surface(pctx, &rsc->separate_stencil->base,
1112
 
                                           surf_tmpl);
1113
 
        }
1114
 
 
1115
 
        return &surface->base;
1116
 
}
1117
 
 
1118
 
static void
1119
 
v3d_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
1120
 
{
1121
 
        struct v3d_surface *surf = v3d_surface(psurf);
1122
 
 
1123
 
        if (surf->separate_stencil)
1124
 
                pipe_surface_reference(&surf->separate_stencil, NULL);
1125
 
 
1126
 
        pipe_resource_reference(&psurf->texture, NULL);
1127
 
        FREE(psurf);
1128
 
}
1129
 
 
1130
 
static void
1131
 
v3d_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
1132
 
{
1133
 
        /* All calls to flush_resource are followed by a flush of the context,
1134
 
         * so there's nothing to do.
1135
 
         */
1136
 
}
1137
 
 
1138
 
static enum pipe_format
1139
 
v3d_resource_get_internal_format(struct pipe_resource *prsc)
1140
 
{
1141
 
        return v3d_resource(prsc)->internal_format;
1142
 
}
1143
 
 
1144
 
static void
1145
 
v3d_resource_set_stencil(struct pipe_resource *prsc,
1146
 
                         struct pipe_resource *stencil)
1147
 
{
1148
 
        v3d_resource(prsc)->separate_stencil = v3d_resource(stencil);
1149
 
}
1150
 
 
1151
 
static struct pipe_resource *
1152
 
v3d_resource_get_stencil(struct pipe_resource *prsc)
1153
 
{
1154
 
        struct v3d_resource *rsc = v3d_resource(prsc);
1155
 
 
1156
 
        return &rsc->separate_stencil->base;
1157
 
}
1158
 
 
1159
 
static const struct u_transfer_vtbl transfer_vtbl = {
1160
 
        .resource_create          = v3d_resource_create,
1161
 
        .resource_destroy         = v3d_resource_destroy,
1162
 
        .transfer_map             = v3d_resource_transfer_map,
1163
 
        .transfer_unmap           = v3d_resource_transfer_unmap,
1164
 
        .transfer_flush_region    = u_default_transfer_flush_region,
1165
 
        .get_internal_format      = v3d_resource_get_internal_format,
1166
 
        .set_stencil              = v3d_resource_set_stencil,
1167
 
        .get_stencil              = v3d_resource_get_stencil,
1168
 
};
1169
 
 
1170
 
void
1171
 
v3d_resource_screen_init(struct pipe_screen *pscreen)
1172
 
{
1173
 
        pscreen->resource_create_with_modifiers =
1174
 
                v3d_resource_create_with_modifiers;
1175
 
        pscreen->resource_create = u_transfer_helper_resource_create;
1176
 
        pscreen->resource_from_handle = v3d_resource_from_handle;
1177
 
        pscreen->resource_get_handle = v3d_resource_get_handle;
1178
 
        pscreen->resource_get_param = v3d_resource_get_param;
1179
 
        pscreen->resource_destroy = u_transfer_helper_resource_destroy;
1180
 
        pscreen->transfer_helper = u_transfer_helper_create(&transfer_vtbl,
1181
 
                                                            true, false,
1182
 
                                                            true, true,
1183
 
                                                            false);
1184
 
}
1185
 
 
1186
 
void
1187
 
v3d_resource_context_init(struct pipe_context *pctx)
1188
 
{
1189
 
        pctx->buffer_map = u_transfer_helper_transfer_map;
1190
 
        pctx->texture_map = u_transfer_helper_transfer_map;
1191
 
        pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region;
1192
 
        pctx->buffer_unmap = u_transfer_helper_transfer_unmap;
1193
 
        pctx->texture_unmap = u_transfer_helper_transfer_unmap;
1194
 
        pctx->buffer_subdata = u_default_buffer_subdata;
1195
 
        pctx->texture_subdata = v3d_texture_subdata;
1196
 
        pctx->create_surface = v3d_create_surface;
1197
 
        pctx->surface_destroy = v3d_surface_destroy;
1198
 
        pctx->resource_copy_region = util_resource_copy_region;
1199
 
        pctx->blit = v3d_blit;
1200
 
        pctx->generate_mipmap = v3d_generate_mipmap;
1201
 
        pctx->flush_resource = v3d_flush_resource;
1202
 
}