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  • Committer: mmach
  • Date: 2022-09-22 19:56:13 UTC
  • Revision ID: netbit73@gmail.com-20220922195613-wtik9mmy20tmor0i
2022-09-22 21:17:09

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/* SPDX-License-Identifier: GPL-3.0 OR MIT */
2
 
/*
3
 
 * Copyright 1998-2022 VMware, Inc.
4
 
 *
5
 
 * Permission is hereby granted, free of charge, to any person
6
 
 * obtaining a copy of this software and associated documentation
7
 
 * files (the "Software"), to deal in the Software without
8
 
 * restriction, including without limitation the rights to use, copy,
9
 
 * modify, merge, publish, distribute, sublicense, and/or sell copies
10
 
 * of the Software, and to permit persons to whom the Software is
11
 
 * furnished to do so, subject to the following conditions:
12
 
 *
13
 
 * The above copyright notice and this permission notice shall be
14
 
 * included in all copies or substantial portions of the Software.
15
 
 *
16
 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17
 
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18
 
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19
 
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20
 
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21
 
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22
 
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23
 
 * SOFTWARE.
24
 
 *
25
 
 */
26
 
 
27
 
/*
28
 
 * svga3d_devcaps.h --
29
 
 *
30
 
 *       SVGA 3d caps definitions
31
 
 */
32
 
 
33
 
#ifndef _SVGA3D_DEVCAPS_H_
34
 
#define _SVGA3D_DEVCAPS_H_
35
 
 
36
 
#define INCLUDE_ALLOW_MODULE
37
 
#define INCLUDE_ALLOW_USERLEVEL
38
 
#define INCLUDE_ALLOW_VMCORE
39
 
 
40
 
#include "includeCheck.h"
41
 
 
42
 
/*
43
 
 * 3D Hardware Version
44
 
 *
45
 
 *   The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
46
 
 *   register.   Is set by the host and read by the guest.  This lets
47
 
 *   us make new guest drivers which are backwards-compatible with old
48
 
 *   SVGA hardware revisions.  It does not let us support old guest
49
 
 *   drivers.  Good enough for now.
50
 
 *
51
 
 */
52
 
 
53
 
#define SVGA3D_MAKE_HWVERSION(major, minor)      (((major) << 16) | ((minor) & 0xFF))
54
 
#define SVGA3D_MAJOR_HWVERSION(version)          ((version) >> 16)
55
 
#define SVGA3D_MINOR_HWVERSION(version)          ((version) & 0xFF)
56
 
 
57
 
typedef enum {
58
 
   SVGA3D_HWVERSION_WS5_RC1   = SVGA3D_MAKE_HWVERSION(0, 1),
59
 
   SVGA3D_HWVERSION_WS5_RC2   = SVGA3D_MAKE_HWVERSION(0, 2),
60
 
   SVGA3D_HWVERSION_WS51_RC1  = SVGA3D_MAKE_HWVERSION(0, 3),
61
 
   SVGA3D_HWVERSION_WS6_B1    = SVGA3D_MAKE_HWVERSION(1, 1),
62
 
   SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
63
 
   SVGA3D_HWVERSION_WS65_B1   = SVGA3D_MAKE_HWVERSION(2, 0),
64
 
   SVGA3D_HWVERSION_WS8_B1    = SVGA3D_MAKE_HWVERSION(2, 1),
65
 
   SVGA3D_HWVERSION_CURRENT   = SVGA3D_HWVERSION_WS8_B1,
66
 
} SVGA3dHardwareVersion;
67
 
 
68
 
/*
69
 
 * DevCap indexes.
70
 
 */
71
 
 
72
 
typedef enum {
73
 
   SVGA3D_DEVCAP_INVALID                           = ((uint32)-1),
74
 
   SVGA3D_DEVCAP_3D                                = 0,
75
 
   SVGA3D_DEVCAP_MAX_LIGHTS                        = 1,
76
 
 
77
 
   /*
78
 
    * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
79
 
    * fixed-function texture units available. Each of these units
80
 
    * work in both FFP and Shader modes, and they support texture
81
 
    * transforms and texture coordinates. The host may have additional
82
 
    * texture image units that are only usable with shaders.
83
 
    */
84
 
   SVGA3D_DEVCAP_MAX_TEXTURES                      = 2,
85
 
   SVGA3D_DEVCAP_MAX_CLIP_PLANES                   = 3,
86
 
   SVGA3D_DEVCAP_VERTEX_SHADER_VERSION             = 4,
87
 
   SVGA3D_DEVCAP_VERTEX_SHADER                     = 5,
88
 
   SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION           = 6,
89
 
   SVGA3D_DEVCAP_FRAGMENT_SHADER                   = 7,
90
 
   SVGA3D_DEVCAP_MAX_RENDER_TARGETS                = 8,
91
 
   SVGA3D_DEVCAP_S23E8_TEXTURES                    = 9,
92
 
   SVGA3D_DEVCAP_S10E5_TEXTURES                    = 10,
93
 
   SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND             = 11,
94
 
   SVGA3D_DEVCAP_D16_BUFFER_FORMAT                 = 12,
95
 
   SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT               = 13,
96
 
   SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT               = 14,
97
 
   SVGA3D_DEVCAP_QUERY_TYPES                       = 15,
98
 
   SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING         = 16,
99
 
   SVGA3D_DEVCAP_MAX_POINT_SIZE                    = 17,
100
 
   SVGA3D_DEVCAP_MAX_SHADER_TEXTURES               = 18,
101
 
   SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH                 = 19,
102
 
   SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT                = 20,
103
 
   SVGA3D_DEVCAP_MAX_VOLUME_EXTENT                 = 21,
104
 
   SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT                = 22,
105
 
   SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO          = 23,
106
 
   SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY            = 24,
107
 
   SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT               = 25,
108
 
   SVGA3D_DEVCAP_MAX_VERTEX_INDEX                  = 26,
109
 
   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS    = 27,
110
 
   SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS  = 28,
111
 
   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS           = 29,
112
 
   SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS         = 30,
113
 
   SVGA3D_DEVCAP_TEXTURE_OPS                       = 31,
114
 
   SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8               = 32,
115
 
   SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8               = 33,
116
 
   SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10            = 34,
117
 
   SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5               = 35,
118
 
   SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5               = 36,
119
 
   SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4               = 37,
120
 
   SVGA3D_DEVCAP_SURFACEFMT_R5G6B5                 = 38,
121
 
   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16            = 39,
122
 
   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8      = 40,
123
 
   SVGA3D_DEVCAP_SURFACEFMT_ALPHA8                 = 41,
124
 
   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8             = 42,
125
 
   SVGA3D_DEVCAP_SURFACEFMT_Z_D16                  = 43,
126
 
   SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8                = 44,
127
 
   SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8                = 45,
128
 
   SVGA3D_DEVCAP_SURFACEFMT_DXT1                   = 46,
129
 
   SVGA3D_DEVCAP_SURFACEFMT_DXT2                   = 47,
130
 
   SVGA3D_DEVCAP_SURFACEFMT_DXT3                   = 48,
131
 
   SVGA3D_DEVCAP_SURFACEFMT_DXT4                   = 49,
132
 
   SVGA3D_DEVCAP_SURFACEFMT_DXT5                   = 50,
133
 
   SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8           = 51,
134
 
   SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10            = 52,
135
 
   SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8               = 53,
136
 
   SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8               = 54,
137
 
   SVGA3D_DEVCAP_SURFACEFMT_CxV8U8                 = 55,
138
 
   SVGA3D_DEVCAP_SURFACEFMT_R_S10E5                = 56,
139
 
   SVGA3D_DEVCAP_SURFACEFMT_R_S23E8                = 57,
140
 
   SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5               = 58,
141
 
   SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8               = 59,
142
 
   SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5             = 60,
143
 
   SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8             = 61,
144
 
 
145
 
   /*
146
 
    * There is a hole in our devcap definitions for
147
 
    * historical reasons.
148
 
    *
149
 
    * Define a constant just for completeness.
150
 
    */
151
 
   SVGA3D_DEVCAP_MISSING62                         = 62,
152
 
 
153
 
   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES        = 63,
154
 
 
155
 
   /*
156
 
    * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
157
 
    * render targets.  This does not include the depth or stencil targets.
158
 
    */
159
 
   SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS   = 64,
160
 
 
161
 
   SVGA3D_DEVCAP_SURFACEFMT_V16U16                 = 65,
162
 
   SVGA3D_DEVCAP_SURFACEFMT_G16R16                 = 66,
163
 
   SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16           = 67,
164
 
   SVGA3D_DEVCAP_SURFACEFMT_UYVY                   = 68,
165
 
   SVGA3D_DEVCAP_SURFACEFMT_YUY2                   = 69,
166
 
 
167
 
   /*
168
 
    * Deprecated.
169
 
    */
170
 
   SVGA3D_DEVCAP_DEAD4                             = 70,
171
 
   SVGA3D_DEVCAP_DEAD5                             = 71,
172
 
   SVGA3D_DEVCAP_DEAD7                             = 72,
173
 
   SVGA3D_DEVCAP_DEAD6                             = 73,
174
 
 
175
 
   SVGA3D_DEVCAP_AUTOGENMIPMAPS                    = 74,
176
 
   SVGA3D_DEVCAP_SURFACEFMT_NV12                   = 75,
177
 
   SVGA3D_DEVCAP_SURFACEFMT_AYUV                   = 76,
178
 
 
179
 
   /*
180
 
    * This is the maximum number of SVGA context IDs that the guest
181
 
    * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
182
 
    */
183
 
   SVGA3D_DEVCAP_MAX_CONTEXT_IDS                   = 77,
184
 
 
185
 
   /*
186
 
    * This is the maximum number of SVGA surface IDs that the guest
187
 
    * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
188
 
    */
189
 
   SVGA3D_DEVCAP_MAX_SURFACE_IDS                   = 78,
190
 
 
191
 
   SVGA3D_DEVCAP_SURFACEFMT_Z_DF16                 = 79,
192
 
   SVGA3D_DEVCAP_SURFACEFMT_Z_DF24                 = 80,
193
 
   SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT            = 81,
194
 
 
195
 
   SVGA3D_DEVCAP_SURFACEFMT_ATI1                   = 82,
196
 
   SVGA3D_DEVCAP_SURFACEFMT_ATI2                   = 83,
197
 
 
198
 
   /*
199
 
    * Deprecated.
200
 
    */
201
 
   SVGA3D_DEVCAP_DEAD1                             = 84,
202
 
   SVGA3D_DEVCAP_DEAD8                             = 85,
203
 
   SVGA3D_DEVCAP_DEAD9                             = 86,
204
 
 
205
 
   SVGA3D_DEVCAP_LINE_AA                           = 87,  /* boolean */
206
 
   SVGA3D_DEVCAP_LINE_STIPPLE                      = 88,  /* boolean */
207
 
   SVGA3D_DEVCAP_MAX_LINE_WIDTH                    = 89,  /* float */
208
 
   SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH                 = 90,  /* float */
209
 
 
210
 
   SVGA3D_DEVCAP_SURFACEFMT_YV12                   = 91,
211
 
 
212
 
   /*
213
 
    * Deprecated.
214
 
    */
215
 
   SVGA3D_DEVCAP_DEAD3                             = 92,
216
 
 
217
 
   /*
218
 
    * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
219
 
    */
220
 
   SVGA3D_DEVCAP_TS_COLOR_KEY                      = 93, /* boolean */
221
 
 
222
 
   /*
223
 
    * Deprecated.
224
 
    */
225
 
   SVGA3D_DEVCAP_DEAD2                             = 94,
226
 
 
227
 
   /*
228
 
    * Does the device support DXContexts?  (ie DX10 era rendering)
229
 
    */
230
 
   SVGA3D_DEVCAP_DXCONTEXT                         = 95,
231
 
 
232
 
   /*
233
 
    * What is the maximum size of a texture array?
234
 
    *
235
 
    * (Even if this cap is zero, cubemaps are still allowed.)
236
 
    */
237
 
   SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE            = 96,
238
 
 
239
 
   /*
240
 
    * What is the maximum number of vertex buffers or vertex input registers
241
 
    * that can be expected to work correctly with a DXContext?
242
 
    *
243
 
    * The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but
244
 
    * anything in excess of this cap is not guaranteed to render correctly.
245
 
    *
246
 
    * Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS
247
 
    * input registers without the SVGA3D_DEVCAP_SM4_1 cap, or
248
 
    * SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1,
249
 
    * but only the registers up to this cap value are guaranteed to render
250
 
    * correctly.
251
 
    *
252
 
    * If guest-drivers are able to expose a lower-limit, it's recommended
253
 
    * that they clamp to this value.  Otherwise, the host will make a
254
 
    * best-effort on case-by-case basis if guests exceed this.
255
 
    */
256
 
   SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS              = 97,
257
 
 
258
 
   /*
259
 
    * What is the maximum number of constant buffers that can be expected to
260
 
    * work correctly with a DX context?
261
 
    *
262
 
    * The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but
263
 
    * anything in excess of this cap is not guaranteed to render correctly.
264
 
    *
265
 
    * If guest-drivers are able to expose a lower-limit, it's recommended
266
 
    * that they clamp to this value.  Otherwise, the host will make a
267
 
    * best-effort on case-by-case basis if guests exceed this.
268
 
    */
269
 
   SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS           = 98,
270
 
 
271
 
   /*
272
 
    * Does the device support provoking vertex control?
273
 
    *
274
 
    * If this cap is present, the provokingVertexLast field in the
275
 
    * rasterizer state is enabled.  (Guests can then set it to FALSE,
276
 
    * meaning that the first vertex is the provoking vertex, or TRUE,
277
 
    * meaning that the last vertex is the provoking vertex.)
278
 
    *
279
 
    * If this cap is FALSE, then guests should set the provokingVertexLast
280
 
    * to FALSE, otherwise rendering behavior is undefined.
281
 
    */
282
 
   SVGA3D_DEVCAP_DX_PROVOKING_VERTEX               = 99,
283
 
 
284
 
   SVGA3D_DEVCAP_DXFMT_X8R8G8B8                    = 100,
285
 
   SVGA3D_DEVCAP_DXFMT_A8R8G8B8                    = 101,
286
 
   SVGA3D_DEVCAP_DXFMT_R5G6B5                      = 102,
287
 
   SVGA3D_DEVCAP_DXFMT_X1R5G5B5                    = 103,
288
 
   SVGA3D_DEVCAP_DXFMT_A1R5G5B5                    = 104,
289
 
   SVGA3D_DEVCAP_DXFMT_A4R4G4B4                    = 105,
290
 
   SVGA3D_DEVCAP_DXFMT_Z_D32                       = 106,
291
 
   SVGA3D_DEVCAP_DXFMT_Z_D16                       = 107,
292
 
   SVGA3D_DEVCAP_DXFMT_Z_D24S8                     = 108,
293
 
   SVGA3D_DEVCAP_DXFMT_Z_D15S1                     = 109,
294
 
   SVGA3D_DEVCAP_DXFMT_LUMINANCE8                  = 110,
295
 
   SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4           = 111,
296
 
   SVGA3D_DEVCAP_DXFMT_LUMINANCE16                 = 112,
297
 
   SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8           = 113,
298
 
   SVGA3D_DEVCAP_DXFMT_DXT1                        = 114,
299
 
   SVGA3D_DEVCAP_DXFMT_DXT2                        = 115,
300
 
   SVGA3D_DEVCAP_DXFMT_DXT3                        = 116,
301
 
   SVGA3D_DEVCAP_DXFMT_DXT4                        = 117,
302
 
   SVGA3D_DEVCAP_DXFMT_DXT5                        = 118,
303
 
   SVGA3D_DEVCAP_DXFMT_BUMPU8V8                    = 119,
304
 
   SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5                  = 120,
305
 
   SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8                = 121,
306
 
   SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1                = 122,
307
 
   SVGA3D_DEVCAP_DXFMT_ARGB_S10E5                  = 123,
308
 
   SVGA3D_DEVCAP_DXFMT_ARGB_S23E8                  = 124,
309
 
   SVGA3D_DEVCAP_DXFMT_A2R10G10B10                 = 125,
310
 
   SVGA3D_DEVCAP_DXFMT_V8U8                        = 126,
311
 
   SVGA3D_DEVCAP_DXFMT_Q8W8V8U8                    = 127,
312
 
   SVGA3D_DEVCAP_DXFMT_CxV8U8                      = 128,
313
 
   SVGA3D_DEVCAP_DXFMT_X8L8V8U8                    = 129,
314
 
   SVGA3D_DEVCAP_DXFMT_A2W10V10U10                 = 130,
315
 
   SVGA3D_DEVCAP_DXFMT_ALPHA8                      = 131,
316
 
   SVGA3D_DEVCAP_DXFMT_R_S10E5                     = 132,
317
 
   SVGA3D_DEVCAP_DXFMT_R_S23E8                     = 133,
318
 
   SVGA3D_DEVCAP_DXFMT_RG_S10E5                    = 134,
319
 
   SVGA3D_DEVCAP_DXFMT_RG_S23E8                    = 135,
320
 
   SVGA3D_DEVCAP_DXFMT_BUFFER                      = 136,
321
 
   SVGA3D_DEVCAP_DXFMT_Z_D24X8                     = 137,
322
 
   SVGA3D_DEVCAP_DXFMT_V16U16                      = 138,
323
 
   SVGA3D_DEVCAP_DXFMT_G16R16                      = 139,
324
 
   SVGA3D_DEVCAP_DXFMT_A16B16G16R16                = 140,
325
 
   SVGA3D_DEVCAP_DXFMT_UYVY                        = 141,
326
 
   SVGA3D_DEVCAP_DXFMT_YUY2                        = 142,
327
 
   SVGA3D_DEVCAP_DXFMT_NV12                        = 143,
328
 
   SVGA3D_DEVCAP_FORMAT_DEAD2                       = 144,
329
 
   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS       = 145,
330
 
   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT           = 146,
331
 
   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT           = 147,
332
 
   SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS          = 148,
333
 
   SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT             = 149,
334
 
   SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT              = 150,
335
 
   SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT              = 151,
336
 
   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS       = 152,
337
 
   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT           = 153,
338
 
   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM          = 154,
339
 
   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT           = 155,
340
 
   SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS             = 156,
341
 
   SVGA3D_DEVCAP_DXFMT_R32G32_UINT                 = 157,
342
 
   SVGA3D_DEVCAP_DXFMT_R32G32_SINT                 = 158,
343
 
   SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS           = 159,
344
 
   SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT        = 160,
345
 
   SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24             = 161,
346
 
   SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT              = 162,
347
 
   SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS        = 163,
348
 
   SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT            = 164,
349
 
   SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT             = 165,
350
 
   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS           = 166,
351
 
   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM              = 167,
352
 
   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB         = 168,
353
 
   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT               = 169,
354
 
   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT               = 170,
355
 
   SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS             = 171,
356
 
   SVGA3D_DEVCAP_DXFMT_R16G16_UINT                 = 172,
357
 
   SVGA3D_DEVCAP_DXFMT_R16G16_SINT                 = 173,
358
 
   SVGA3D_DEVCAP_DXFMT_R32_TYPELESS                = 174,
359
 
   SVGA3D_DEVCAP_DXFMT_D32_FLOAT                   = 175,
360
 
   SVGA3D_DEVCAP_DXFMT_R32_UINT                    = 176,
361
 
   SVGA3D_DEVCAP_DXFMT_R32_SINT                    = 177,
362
 
   SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS              = 178,
363
 
   SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT           = 179,
364
 
   SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8                = 180,
365
 
   SVGA3D_DEVCAP_DXFMT_X24_G8_UINT                 = 181,
366
 
   SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS               = 182,
367
 
   SVGA3D_DEVCAP_DXFMT_R8G8_UNORM                  = 183,
368
 
   SVGA3D_DEVCAP_DXFMT_R8G8_UINT                   = 184,
369
 
   SVGA3D_DEVCAP_DXFMT_R8G8_SINT                   = 185,
370
 
   SVGA3D_DEVCAP_DXFMT_R16_TYPELESS                = 186,
371
 
   SVGA3D_DEVCAP_DXFMT_R16_UNORM                   = 187,
372
 
   SVGA3D_DEVCAP_DXFMT_R16_UINT                    = 188,
373
 
   SVGA3D_DEVCAP_DXFMT_R16_SNORM                   = 189,
374
 
   SVGA3D_DEVCAP_DXFMT_R16_SINT                    = 190,
375
 
   SVGA3D_DEVCAP_DXFMT_R8_TYPELESS                 = 191,
376
 
   SVGA3D_DEVCAP_DXFMT_R8_UNORM                    = 192,
377
 
   SVGA3D_DEVCAP_DXFMT_R8_UINT                     = 193,
378
 
   SVGA3D_DEVCAP_DXFMT_R8_SNORM                    = 194,
379
 
   SVGA3D_DEVCAP_DXFMT_R8_SINT                     = 195,
380
 
   SVGA3D_DEVCAP_DXFMT_P8                          = 196,
381
 
   SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP          = 197,
382
 
   SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM             = 198,
383
 
   SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM             = 199,
384
 
   SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS                = 200,
385
 
   SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB              = 201,
386
 
   SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS                = 202,
387
 
   SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB              = 203,
388
 
   SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS                = 204,
389
 
   SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB              = 205,
390
 
   SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS                = 206,
391
 
   SVGA3D_DEVCAP_DXFMT_ATI1                        = 207,
392
 
   SVGA3D_DEVCAP_DXFMT_BC4_SNORM                   = 208,
393
 
   SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS                = 209,
394
 
   SVGA3D_DEVCAP_DXFMT_ATI2                        = 210,
395
 
   SVGA3D_DEVCAP_DXFMT_BC5_SNORM                   = 211,
396
 
   SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM  = 212,
397
 
   SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS           = 213,
398
 
   SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB         = 214,
399
 
   SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS           = 215,
400
 
   SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB         = 216,
401
 
   SVGA3D_DEVCAP_DXFMT_Z_DF16                      = 217,
402
 
   SVGA3D_DEVCAP_DXFMT_Z_DF24                      = 218,
403
 
   SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT                 = 219,
404
 
   SVGA3D_DEVCAP_DXFMT_YV12                        = 220,
405
 
   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT          = 221,
406
 
   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT          = 222,
407
 
   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM          = 223,
408
 
   SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT                = 224,
409
 
   SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM           = 225,
410
 
   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM              = 226,
411
 
   SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT                = 227,
412
 
   SVGA3D_DEVCAP_DXFMT_R16G16_UNORM                = 228,
413
 
   SVGA3D_DEVCAP_DXFMT_R16G16_SNORM                = 229,
414
 
   SVGA3D_DEVCAP_DXFMT_R32_FLOAT                   = 230,
415
 
   SVGA3D_DEVCAP_DXFMT_R8G8_SNORM                  = 231,
416
 
   SVGA3D_DEVCAP_DXFMT_R16_FLOAT                   = 232,
417
 
   SVGA3D_DEVCAP_DXFMT_D16_UNORM                   = 233,
418
 
   SVGA3D_DEVCAP_DXFMT_A8_UNORM                    = 234,
419
 
   SVGA3D_DEVCAP_DXFMT_BC1_UNORM                   = 235,
420
 
   SVGA3D_DEVCAP_DXFMT_BC2_UNORM                   = 236,
421
 
   SVGA3D_DEVCAP_DXFMT_BC3_UNORM                   = 237,
422
 
   SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM                = 238,
423
 
   SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM              = 239,
424
 
   SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM              = 240,
425
 
   SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM              = 241,
426
 
   SVGA3D_DEVCAP_DXFMT_BC4_UNORM                   = 242,
427
 
   SVGA3D_DEVCAP_DXFMT_BC5_UNORM                   = 243,
428
 
 
429
 
   SVGA3D_DEVCAP_SM41                              = 244,
430
 
   SVGA3D_DEVCAP_MULTISAMPLE_2X                    = 245,
431
 
   SVGA3D_DEVCAP_MULTISAMPLE_4X                    = 246,
432
 
   SVGA3D_DEVCAP_MS_FULL_QUALITY                   = 247,
433
 
   SVGA3D_DEVCAP_LOGICOPS                          = 248,
434
 
   SVGA3D_DEVCAP_LOGIC_BLENDOPS                    = 249,
435
 
 
436
 
   SVGA3D_DEVCAP_DEAD12                            = 250,
437
 
 
438
 
   SVGA3D_DEVCAP_DXFMT_BC6H_TYPELESS               = 251,
439
 
   SVGA3D_DEVCAP_DXFMT_BC6H_UF16                   = 252,
440
 
   SVGA3D_DEVCAP_DXFMT_BC6H_SF16                   = 253,
441
 
   SVGA3D_DEVCAP_DXFMT_BC7_TYPELESS                = 254,
442
 
   SVGA3D_DEVCAP_DXFMT_BC7_UNORM                   = 255,
443
 
   SVGA3D_DEVCAP_DXFMT_BC7_UNORM_SRGB              = 256,
444
 
   SVGA3D_DEVCAP_DEAD13                            = 257,
445
 
   SVGA3D_DEVCAP_SM5                               = 258,
446
 
   SVGA3D_DEVCAP_MULTISAMPLE_8X                    = 259,
447
 
   SVGA3D_DEVCAP_MAX_FORCED_SAMPLE_COUNT           = 260,
448
 
   SVGA3D_DEVCAP_GL43                              = 261,
449
 
   SVGA3D_DEVCAP_MAX                               = 262,
450
 
 
451
 
} SVGA3dDevCapIndex;
452
 
 
453
 
/*
454
 
 * Bit definitions for DXFMT devcaps
455
 
 *
456
 
 * See also:
457
 
 * http://msdn.microsoft.com/en-gb/library/windows/hardware/ff539390.aspx
458
 
 *
459
 
 * SUPPORTED: Can the format be defined?
460
 
 * SHADER_SAMPLE: Can the format be sampled from a shader?
461
 
 * COLOR_RENDERTARGET: Can the format be a color render target?
462
 
 * DEPTH_RENDERTARGET: Can the format be a depth render target?
463
 
 * BLENDABLE: Is the format blendable?
464
 
 * MIPS: Does the format support mip levels?
465
 
 * ARRAY: Does the format support texture arrays?
466
 
 * VOLUME: Does the format support having volume?
467
 
 * MULTISAMPLE: Does the format support multisample?
468
 
 */
469
 
#define SVGA3D_DXFMT_SUPPORTED                (1 <<  0)
470
 
#define SVGA3D_DXFMT_SHADER_SAMPLE            (1 <<  1)
471
 
#define SVGA3D_DXFMT_COLOR_RENDERTARGET       (1 <<  2)
472
 
#define SVGA3D_DXFMT_DEPTH_RENDERTARGET       (1 <<  3)
473
 
#define SVGA3D_DXFMT_BLENDABLE                (1 <<  4)
474
 
#define SVGA3D_DXFMT_MIPS                     (1 <<  5)
475
 
#define SVGA3D_DXFMT_ARRAY                    (1 <<  6)
476
 
#define SVGA3D_DXFMT_VOLUME                   (1 <<  7)
477
 
#define SVGA3D_DXFMT_DX_VERTEX_BUFFER         (1 <<  8)
478
 
#define SVGA3D_DXFMT_MULTISAMPLE              (1 <<  9)
479
 
#define SVGA3D_DXFMT_MAX                      (1 << 10)
480
 
 
481
 
typedef union {
482
 
   SVGA3dBool b;
483
 
   uint32 u;
484
 
   int32 i;
485
 
   float f;
486
 
} SVGA3dDevCapResult;
487
 
 
488
 
#endif /* _SVGA3D_DEVCAPS_H_ */