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Mesa 11.0.7 Release Notes / December 9, 2015
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============================================
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Mesa 11.0.7 is a bug fix release which fixes bugs found since the 11.0.6
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Mesa 11.0.7 implements the OpenGL 4.1 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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4.1. OpenGL 4.1 is **only** available if requested at context creation
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because compatibility contexts are not supported.
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07c27004ff68b288097d17b2faa7bdf15ec73c96b7e6c9835266e544adf0a62f mesa-11.0.7.tar.gz
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e7e90a332ede6c8fd08eff90786a3fd1605a4e62ebf3a9b514047838194538cb mesa-11.0.7.tar.xz
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This list is likely incomplete.
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- `Bug 90348 <https://bugs.freedesktop.org/show_bug.cgi?id=90348>`__ -
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Spilling failure of b96 merged value
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- `Bug 92363 <https://bugs.freedesktop.org/show_bug.cgi?id=92363>`__ -
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[BSW/BDW] ogles1conform Gets test fails
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- `Bug 92438 <https://bugs.freedesktop.org/show_bug.cgi?id=92438>`__ -
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Segfault in pushbuf_kref when running the android emulator (qemu) on
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- `Bug 93110 <https://bugs.freedesktop.org/show_bug.cgi?id=93110>`__ -
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[NVE4] textureSize() and textureQueryLevels() uses a texture bound
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during the previous draw call
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- `Bug 93126 <https://bugs.freedesktop.org/show_bug.cgi?id=93126>`__ -
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wrongly claim supporting GL_EXT_texture_rg
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- meta: Compute correct buffer size with SkipRows/SkipPixels
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- egl/wayland: Ignore rects from SwapBuffersWithDamage
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- texgetimage: consolidate 1D array handling code.
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- r600: geometry shader gsvs itemsize workaround
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- r600: rv670 use at least 16es/gs threads
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- r600: workaround empty geom shader.
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- docs: add sha256 checksums for 11.0.6
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- get-pick-list.sh: Require explicit "11.0" for nominating stable
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- mesa; add get-extra-pick-list.sh script into bin/
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- Update version to 11.0.7
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- xmlconfig: Add support for DragonFly
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- mesa: Make bind_vertex_buffer avilable outside varray.c
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- mesa: Refactor update_array_format to make
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\_mesa_update_array_format_public
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- mesa: Refactor enable_vertex_array_attrib to make
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\_mesa_enable_vertex_array_attrib
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- i965: Pass brw_context instead of gl_context to brw_draw_rectlist
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- i965: Use DSA functions for VBOs in brw_meta_fast_clear
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- i965: Use internal functions for buffer object access
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- i965: Don't pollute the buffer object namespace in
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- meta: Use DSA functions for PBO in create_texture_for_pbo
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- meta: Use \_mesa_NamedBufferData and \_mesa_NamedBufferSubData for
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users of \_mesa_meta_setup_vertex_objects
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- i965: Use \_mesa_NamedBufferSubData for users of
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\_mesa_meta_setup_vertex_objects
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- meta: Don't leave the VBO bound after
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\_mesa_meta_setup_vertex_objects
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- meta: Track VBO using gl_buffer_object instead of GL API object
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- meta: Use DSA functions for VBOs in \_mesa_meta_setup_vertex_objects
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- meta: Use internal functions for buffer object and VAO access
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- meta: Don't pollute the buffer object namespace in
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\_mesa_meta_setup_vertex_objects
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- meta: Partially convert \_mesa_meta_DrawTex to DSA
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- meta: Track VBO using gl_buffer_object instead of GL API object
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handle in \_mesa_meta_DrawTex
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- meta: Use internal functions for buffer object and VAO access in
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- meta: Don't pollute the buffer object namespace in
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- meta/TexSubImage: Don't pollute the buffer object namespace
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- meta/generate_mipmap: Don't leak the framebuffer object
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- glsl: Fix off-by-one error in array size check assertion
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- nvc0/ir: actually emit AFETCH on kepler
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- nir: fix typo in idiv lowering, causing large-udiv-udiv failures
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- nouveau: use the buffer usage to determine placement when no binding
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- nv50,nvc0: properly handle buffer storage invalidation on dsa buffer
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- nv50/ir: fix (un)spilling of 3-wide results
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- mesa: support GL_RED/GL_RG in ES2 contexts when driver support exists
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- nvc0/ir: start offset at texBindBase for txq, like regular texturing
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- automake: fix some occurrences of hardcoded -ldl and -lpthread
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- radeon/vce: disable Stoney VCE for 11.0
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- gles2: Update gl2ext.h to revision: 32120
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- llvmpipe: disable VSX in ppc due to LLVM PPC bug