1
Mesa 21.1.2 Release Notes / 2021-06-02
2
======================================
4
Mesa 21.1.2 is a bug fix release which fixes bugs found since the 21.1.1 release.
6
Mesa 21.1.2 implements the OpenGL 4.6 API, but the version reported by
7
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9
Some drivers don't support all the features required in OpenGL 4.6. OpenGL
10
4.6 is **only** available if requested at context creation.
11
Compatibility contexts may report a lower version depending on each driver.
13
Mesa 21.1.2 implements the Vulkan 1.2 API, but the version reported by
14
the apiVersion property of the VkPhysicalDeviceProperties struct
15
depends on the particular driver being used.
22
23b4b63760561f3a4f98b5be12c6de621e9a6bdf355e087a83d9184cd4e2825f mesa-21.1.2.tar.xz
34
- zink: regression for primitive-restart on ANV
35
- zink: Expected Image Operand ConstOffset to be a const object
36
- [RADV] - Path of Exile (238960) - Ground decals are missing or corrupted using the Vulkan renderer.
37
- [ADL-S / TGL-U / TGL-H] Pixels missing / flickering when render some app on weston
38
- panfrost ff9a0000.gpu: Unhandled Page fault in AS1 at VA 0x0000000009801200
39
- mesa-21.1.1/src/gallium/drivers/vc4/vc4_resource.c:790: reading from uninitialised array
40
- [iris,i965][hsw,ivb,snb,bdw][bisected][regression] wflinfo crashes
41
- [iris,i965][hsw,ivb,snb,bdw][bisected][regression] wflinfo crashes
42
- piglit test 'spec.glsl-1_30.execution.range_analysis_fsat_of_nan' failure
50
- zink/ntv: Don't call free() on ralloc'd memory
52
Alyssa Rosenzweig (3):
54
- panfrost: Fix the reads_dest prototype
55
- panfrost: Fix is_opaque prototype
56
- panfrost: Increase tiler_heap max allocation to 64MB
60
- intel/gfx12+: Add Wa_14013840143
64
- svga: fix texture rectangle sampling when no sampler view declaration is defined
68
- i915g: Disable 3D-pipeline clears.
69
- i915g: Add support for the .Absolute flag on TGSI srcs.
73
- i915g: Stop advertising support for indirect addressing in the FS.
77
- .pick_status.json: Update to 17861aff9614abfea3b8a8f111a114b26b351915
78
- pick-ui & .pick_status.json: rename \`master_sha` to \`main_sha`
79
- .pick_status.json: Update to b663c544177e9547793ee405887f0d41c50e6d1d
80
- .pick_status.json: Update to 507e8907af913ab7b89211240568b8002b3475f1
81
- .pick_status.json: Update to 3179daf61393ee8a0fac943b94335b114e34873b
82
- .pick_status.json: Update to 761383720617b46617bd278ec6015c9520f43f5c
83
- .pick_status.json: Update to 1199d86b2cccc38a101e63bdf9b60a7391f96092
87
- zink: use actual const for const offset
88
- util/prim_restart: revert part of bad fix
92
- vulkan/device_select: avoid segfault on Wayland if wl_drm is unavailable
96
- radv: Fix compatible image handle type for dmabufs.
100
- nir/algebraic: Remove some optimizations of comparisons with fsat
101
- nir/algebraic: Invert comparisons less often
105
- panfrost: Fix polygon list size computations
109
- panfrost: fix GL_EXT_multisampled_render_to_texture regression
113
- anv: Plumb the shader into push constant helpers
114
- anv: Support pushing shader constants
115
- intel/vec4: Don't spill fp64 registers more than once
119
- draw: Allocate extra padding for extra shader outputs.
121
Juan A. Suarez Romero (1):
123
- vc4: initialize array
127
- i965: Don't advertise Y-tiled modifiers for scanout buffers on Gfx8-
128
- iris: Don't advertise Y-tiled modifiers for scanout buffers on Gfx8
132
- ac/gpu_info: set has_zero_index_buffer_bug for Navi12 too
133
- radeonsi: add a gfx10 hw bug workaround with the barrier before gs_alloc_req
134
- radeonsi: disable DFSM on gfx9 by default because it decreases performance a lot
136
Mike Blumenkrantz (4):
138
- util/prim_restart: fix util_translate_prim_restart_ib
139
- aux/vbuf: prevent uint underflow and assert if no vbs are dirty
140
- aux/trace: fix set_inlinable_constants hook
141
- zink: remove weird lod hack for texturing
145
- anv,iris: Port the D16 workaround stalls to BLORP
146
- intel/isl: Fix HiZ+CCS comment about ambiguates
150
- svga: Add target and sampler_return_type info into shader key
151
- svga: Use shader_key info to declare resources if TGSI shader is missing it
155
- aco: disallow SGPRs on DPP instructions
156
- radv: add radv_absolute_depth_bias
157
- radv: workaround incorrect depthBiasConstantFactor by Path of Exile
161
- iris: Check data alignment for copy_mem_mem
165
- aco: fix derivatives/intrinsics with SGPR sources
166
- radv: fix fast clearing DCC if one level can't be compressed on GFX10+
167
- aco: fix emitting discard when the program just ends
168
- radv: enable RADV_DEBUG=invariantgeom for Monster Hunter World
172
- frontends/va/picture:Fix wrong reallocation even surface is protected
176
- virgl:Fix the leak of hw_res used as fence