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/**********************************************************
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* Copyright 2008-2009 VMware, Inc. All rights reserved.
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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**********************************************************/
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#ifndef SVGA_SWTNL_PRIVATE_H
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#define SVGA_SWTNL_PRIVATE_H
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#include "svga_swtnl.h"
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#include "draw/draw_vertex.h"
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#include "svga_types.h"
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#include "svga3d_reg.h"
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* Primitive renderer for svga.
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struct svga_vbuf_render {
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struct vbuf_render base;
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struct svga_context *svga;
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struct vertex_info vertex_info;
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SVGA3dElementLayoutId layout_id; /**< current element layout id */
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enum pipe_prim_type prim;
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struct pipe_resource *vbuf;
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struct pipe_resource *ibuf;
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struct pipe_transfer *vbuf_transfer;
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struct pipe_transfer *ibuf_transfer;
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/* current size of buffer */
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/* size of that the buffer should be */
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size_t vbuf_alloc_size;
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size_t ibuf_alloc_size;
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/* current write place */
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SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS];
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unsigned vdecl_offset;
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* Basically a cast wrapper.
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static inline struct svga_vbuf_render *
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svga_vbuf_render( struct vbuf_render *render )
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return (struct svga_vbuf_render *)render;
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svga_vbuf_render_create( struct svga_context *svga );
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svga_swtnl_update_vdecl( struct svga_context *svga );