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* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#include "c99_alloca.h"
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#include "cubetexture9.h"
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#include "nine_memory_helper.h"
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#include "nine_helpers.h"
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#include "nine_pipe.h"
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#define DBG_CHANNEL DBG_CUBETEXTURE
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NineCubeTexture9_ctor( struct NineCubeTexture9 *This,
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struct NineUnknownParams *pParams,
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UINT EdgeLength, UINT Levels,
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HANDLE *pSharedHandle )
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struct pipe_resource *info = &This->base.base.info;
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struct pipe_screen *screen = pParams->device->screen;
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unsigned i, l, f, offset, face_size = 0;
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unsigned *level_offsets = NULL;
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D3DSURFACE_DESC sfdesc;
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struct nine_allocation *p;
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DBG("This=%p pParams=%p EdgeLength=%u Levels=%u Usage=%d "
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"Format=%d Pool=%d pSharedHandle=%p\n",
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This, pParams, EdgeLength, Levels, Usage,
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Format, Pool, pSharedHandle);
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This->base.base.base.device = pParams->device; /* Early fill this field in case of failure */
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user_assert(EdgeLength, D3DERR_INVALIDCALL);
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/* user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); */
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user_assert(!pSharedHandle, D3DERR_INVALIDCALL); /* TODO */
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user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
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(Pool != D3DPOOL_SYSTEMMEM && Levels <= 1), D3DERR_INVALIDCALL);
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if (Usage & D3DUSAGE_AUTOGENMIPMAP)
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pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_CUBE, 0,
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PIPE_BIND_SAMPLER_VIEW, FALSE,
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Pool == D3DPOOL_SCRATCH);
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if (pf == PIPE_FORMAT_NONE)
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return D3DERR_INVALIDCALL;
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if (compressed_format(Format)) {
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const unsigned w = util_format_get_blockwidth(pf);
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const unsigned h = util_format_get_blockheight(pf);
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user_assert(!(EdgeLength % w) && !(EdgeLength % h), D3DERR_INVALIDCALL);
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info->screen = pParams->device->screen;
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info->target = PIPE_TEXTURE_CUBE;
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info->width0 = EdgeLength;
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info->height0 = EdgeLength;
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info->last_level = Levels - 1;
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info->last_level = util_logbase2(EdgeLength);
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info->nr_storage_samples = 0;
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info->bind = PIPE_BIND_SAMPLER_VIEW;
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info->usage = PIPE_USAGE_DEFAULT;
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if (Usage & D3DUSAGE_RENDERTARGET)
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info->bind |= PIPE_BIND_RENDER_TARGET;
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if (Usage & D3DUSAGE_DEPTHSTENCIL)
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info->bind |= PIPE_BIND_DEPTH_STENCIL;
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if (Usage & D3DUSAGE_DYNAMIC) {
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info->usage = PIPE_USAGE_DYNAMIC;
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if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
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DBG("Application asked for Software Vertex Processing, "
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"but this is unimplemented\n");
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hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_CUBETEXTURE,
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Format, Pool, Usage);
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This->base.pstype = 2;
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if (Pool != D3DPOOL_DEFAULT) {
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level_offsets = alloca(sizeof(unsigned) * This->base.level_count);
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face_size = nine_format_get_size_and_offsets(pf, level_offsets,
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EdgeLength, EdgeLength,
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This->base.level_count-1);
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This->managed_buffer = nine_allocate(pParams->device->allocator, 6 * face_size);
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if (!This->managed_buffer)
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return E_OUTOFMEMORY;
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This->surfaces = CALLOC(6 * This->base.level_count, sizeof(*This->surfaces));
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return E_OUTOFMEMORY;
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/* Create all the surfaces right away.
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* They manage backing storage, and transfers (LockRect) are deferred
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sfdesc.Format = Format;
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sfdesc.Type = D3DRTYPE_SURFACE;
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sfdesc.Usage = Usage;
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sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
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sfdesc.MultiSampleQuality = 0;
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/* We allocate the memory for the surfaces as continous blocks.
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* This is the expected behaviour, however we haven't tested for
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* cube textures in which order the faces/levels should be in memory
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for (f = 0; f < 6; f++) {
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offset = f * face_size;
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for (l = 0; l < This->base.level_count; l++) {
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sfdesc.Width = sfdesc.Height = u_minify(EdgeLength, l);
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p = This->managed_buffer ?
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nine_suballocate(pParams->device->allocator, This->managed_buffer, offset + level_offsets[l]) : NULL;
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hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
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This->base.base.resource, p, D3DRTYPE_CUBETEXTURE,
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l, f, &sfdesc, &This->surfaces[f + 6 * l]);
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for (i = 0; i < 6; ++i) {
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/* Textures start initially dirty */
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This->dirty_rect[i].width = EdgeLength;
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This->dirty_rect[i].height = EdgeLength;
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This->dirty_rect[i].depth = 1;
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NineCubeTexture9_dtor( struct NineCubeTexture9 *This )
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bool is_worker = nine_context_is_worker(This->base.base.base.device);
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DBG("This=%p\n", This);
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if (This->surfaces) {
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for (i = 0; i < This->base.level_count * 6; ++i)
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if (This->surfaces[i])
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NineUnknown_Destroy(&This->surfaces[i]->base.base);
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FREE(This->surfaces);
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if (This->managed_buffer) {
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nine_free_worker(This->base.base.base.device->allocator, This->managed_buffer);
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nine_free(This->base.base.base.device->allocator, This->managed_buffer);
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NineBaseTexture9_dtor(&This->base);
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NineCubeTexture9_GetLevelDesc( struct NineCubeTexture9 *This,
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D3DSURFACE_DESC *pDesc )
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DBG("This=%p Level=%u pDesc=%p\n", This, Level, pDesc);
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user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
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*pDesc = This->surfaces[Level * 6]->desc;
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NineCubeTexture9_GetCubeMapSurface( struct NineCubeTexture9 *This,
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D3DCUBEMAP_FACES FaceType,
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IDirect3DSurface9 **ppCubeMapSurface )
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const unsigned s = Level * 6 + FaceType;
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DBG("This=%p FaceType=%d Level=%u ppCubeMapSurface=%p\n",
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This, FaceType, Level, ppCubeMapSurface);
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user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
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user_assert(FaceType < 6, D3DERR_INVALIDCALL);
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NineUnknown_AddRef(NineUnknown(This->surfaces[s]));
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*ppCubeMapSurface = (IDirect3DSurface9 *)This->surfaces[s];
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NineCubeTexture9_LockRect( struct NineCubeTexture9 *This,
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D3DCUBEMAP_FACES FaceType,
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D3DLOCKED_RECT *pLockedRect,
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const unsigned s = Level * 6 + FaceType;
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DBG("This=%p FaceType=%d Level=%u pLockedRect=%p pRect=%p Flags=%d\n",
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This, FaceType, Level, pLockedRect, pRect, Flags);
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user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
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user_assert(FaceType < 6, D3DERR_INVALIDCALL);
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return NineSurface9_LockRect(This->surfaces[s], pLockedRect, pRect, Flags);
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NineCubeTexture9_UnlockRect( struct NineCubeTexture9 *This,
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D3DCUBEMAP_FACES FaceType,
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const unsigned s = Level * 6 + FaceType;
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DBG("This=%p FaceType=%d Level=%u\n", This, FaceType, Level);
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user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
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user_assert(FaceType < 6, D3DERR_INVALIDCALL);
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return NineSurface9_UnlockRect(This->surfaces[s]);
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NineCubeTexture9_AddDirtyRect( struct NineCubeTexture9 *This,
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D3DCUBEMAP_FACES FaceType,
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const RECT *pDirtyRect )
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DBG("This=%p FaceType=%d pDirtyRect=%p\n", This, FaceType, pDirtyRect);
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user_assert(FaceType < 6, D3DERR_INVALIDCALL);
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if (This->base.base.pool != D3DPOOL_MANAGED) {
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if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP) {
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This->base.dirty_mip = TRUE;
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BASETEX_REGISTER_UPDATE(&This->base);
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if (This->base.base.pool == D3DPOOL_MANAGED) {
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This->base.managed.dirty = TRUE;
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BASETEX_REGISTER_UPDATE(&This->base);
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u_box_origin_2d(This->base.base.info.width0,
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This->base.base.info.height0,
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&This->dirty_rect[FaceType]);
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if (This->dirty_rect[FaceType].width == 0) {
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rect_to_pipe_box_clamp(&This->dirty_rect[FaceType], pDirtyRect);
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rect_to_pipe_box_clamp(&box, pDirtyRect);
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u_box_union_2d(&This->dirty_rect[FaceType], &This->dirty_rect[FaceType],
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(void) u_box_clip_2d(&This->dirty_rect[FaceType],
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&This->dirty_rect[FaceType],
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This->base.base.info.width0,
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This->base.base.info.height0);
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IDirect3DCubeTexture9Vtbl NineCubeTexture9_vtable = {
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(void *)NineUnknown_QueryInterface,
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(void *)NineUnknown_AddRef,
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(void *)NineUnknown_Release,
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(void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
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(void *)NineUnknown_SetPrivateData,
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(void *)NineUnknown_GetPrivateData,
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(void *)NineUnknown_FreePrivateData,
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(void *)NineResource9_SetPriority,
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(void *)NineResource9_GetPriority,
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(void *)NineBaseTexture9_PreLoad,
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(void *)NineResource9_GetType,
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(void *)NineBaseTexture9_SetLOD,
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(void *)NineBaseTexture9_GetLOD,
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(void *)NineBaseTexture9_GetLevelCount,
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(void *)NineBaseTexture9_SetAutoGenFilterType,
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(void *)NineBaseTexture9_GetAutoGenFilterType,
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(void *)NineBaseTexture9_GenerateMipSubLevels,
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(void *)NineCubeTexture9_GetLevelDesc,
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(void *)NineCubeTexture9_GetCubeMapSurface,
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(void *)NineCubeTexture9_LockRect,
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(void *)NineCubeTexture9_UnlockRect,
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(void *)NineCubeTexture9_AddDirtyRect
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static const GUID *NineCubeTexture9_IIDs[] = {
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&IID_IDirect3DCubeTexture9,
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&IID_IDirect3DBaseTexture9,
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&IID_IDirect3DResource9,
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NineCubeTexture9_new( struct NineDevice9 *pDevice,
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UINT EdgeLength, UINT Levels,
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struct NineCubeTexture9 **ppOut,
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HANDLE *pSharedHandle )
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NINE_DEVICE_CHILD_NEW(CubeTexture9, ppOut, pDevice,
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Usage, Format, Pool, pSharedHandle);