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* Copyright (c) 2019 Qiang Yu <yuq825@gmail.com>
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sub license,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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#include "nir_builder.h"
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lower_load_uniform_to_scalar(nir_builder *b, nir_intrinsic_instr *intr)
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b->cursor = nir_before_instr(&intr->instr);
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nir_ssa_def *loads[4];
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for (unsigned i = 0; i < intr->num_components; i++) {
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nir_intrinsic_instr *chan_intr =
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nir_intrinsic_instr_create(b->shader, intr->intrinsic);
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nir_ssa_dest_init(&chan_intr->instr, &chan_intr->dest,
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1, intr->dest.ssa.bit_size, NULL);
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chan_intr->num_components = 1;
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nir_intrinsic_set_base(chan_intr, nir_intrinsic_base(intr) * 4 + i);
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nir_intrinsic_set_range(chan_intr, nir_intrinsic_range(intr) * 4);
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nir_intrinsic_set_dest_type(chan_intr, nir_intrinsic_dest_type(intr));
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nir_src_for_ssa(nir_imul_imm(b, intr->src[0].ssa, 4));
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nir_builder_instr_insert(b, &chan_intr->instr);
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loads[i] = &chan_intr->dest.ssa;
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nir_ssa_def_rewrite_uses(&intr->dest.ssa,
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nir_vec(b, loads, intr->num_components));
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nir_instr_remove(&intr->instr);
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lima_nir_lower_uniform_to_scalar(nir_shader *shader)
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nir_foreach_function(function, shader) {
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nir_builder_init(&b, function->impl);
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nir_foreach_block(block, function->impl) {
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nir_foreach_instr_safe(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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if (intr->intrinsic != nir_intrinsic_load_uniform)
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lower_load_uniform_to_scalar(&b, intr);