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#ifndef __NVC0_STATEOBJ_H__
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#define __NVC0_STATEOBJ_H__
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#include "pipe/p_state.h"
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#define SB_BEGIN_3D(so, m, s) \
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(so)->state[(so)->size++] = NVC0_FIFO_PKHDR_SQ(NVC0_3D(m), s)
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#define SB_IMMED_3D(so, m, d) \
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(so)->state[(so)->size++] = NVC0_FIFO_PKHDR_IL(NVC0_3D(m), d)
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#define SB_DATA(so, u) (so)->state[(so)->size++] = (u)
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#include "nv50/nv50_stateobj_tex.h"
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struct nvc0_blend_stateobj {
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struct pipe_blend_state pipe;
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struct nvc0_rasterizer_stateobj {
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struct pipe_rasterizer_state pipe;
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struct nvc0_zsa_stateobj {
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struct pipe_depth_stencil_alpha_state pipe;
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struct nvc0_constbuf {
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struct pipe_resource *buf;
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bool user; /* should only be true if u.data is valid and non-NULL */
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struct nvc0_vertex_element {
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struct pipe_vertex_element pipe;
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uint32_t state_alt; /* buffer 0 and with source offset (for translate) */
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struct nvc0_vertex_stateobj {
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uint32_t min_instance_div[PIPE_MAX_ATTRIBS];
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uint16_t vb_access_size[PIPE_MAX_ATTRIBS];
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struct translate *translate;
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unsigned num_elements;
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uint32_t instance_elts;
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uint32_t instance_bufs;
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bool need_conversion; /* e.g. VFETCH cannot convert f64 to f32 */
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unsigned size; /* size of vertex in bytes (when packed) */
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struct nvc0_vertex_element element[0];
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struct nvc0_window_rect_stateobj {
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struct pipe_scissor_state rect[PIPE_MAX_WINDOW_RECTANGLES];
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struct nvc0_so_target {
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struct pipe_stream_output_target pipe;
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struct pipe_query *pq;
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static inline struct nvc0_so_target *
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nvc0_so_target(struct pipe_stream_output_target *ptarg)
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return (struct nvc0_so_target *)ptarg;