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* Mesa 3-D graphics library
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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#include "main/glheader.h"
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#include "prog_parameter.h"
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struct gl_program_parameter_list;
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struct prog_instruction;
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* The output style to use when printing programs.
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_mesa_register_file_name(gl_register_file f);
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_mesa_print_vp_inputs(GLbitfield inputs);
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_mesa_print_fp_inputs(GLbitfield inputs);
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_mesa_condcode_string(GLuint condcode);
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_mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended);
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_mesa_writemask_string(GLuint writeMask);
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_mesa_print_swizzle(GLuint swizzle);
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_mesa_fprint_alu_instruction(FILE *f,
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const struct prog_instruction *inst,
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const char *opcode_string, GLuint numRegs,
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gl_prog_print_mode mode,
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const struct gl_program *prog);
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_mesa_print_alu_instruction(const struct prog_instruction *inst,
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const char *opcode_string, GLuint numRegs);
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_mesa_print_instruction(const struct prog_instruction *inst);
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_mesa_fprint_instruction_opt(FILE *f,
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const struct prog_instruction *inst,
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gl_prog_print_mode mode,
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const struct gl_program *prog);
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_mesa_print_instruction_opt(const struct prog_instruction *inst, GLint indent,
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gl_prog_print_mode mode,
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const struct gl_program *prog);
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_mesa_print_program(const struct gl_program *prog);
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_mesa_fprint_program_opt(FILE *f,
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const struct gl_program *prog, gl_prog_print_mode mode,
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GLboolean lineNumbers);
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_mesa_print_program_parameters(struct gl_context *ctx, const struct gl_program *prog);
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_mesa_print_parameter_list(const struct gl_program_parameter_list *list);
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_mesa_write_shader_to_file(const struct gl_shader *shader);
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_mesa_append_uniforms_to_file(const struct gl_program *prog);
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#endif /* PROG_PRINT_H */