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/**********************************************************
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* Copyright 2009 VMware, Inc. All rights reserved.
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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**********************************************************/
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* Generated automatically from svga3d_reg.h by svga_dump.py.
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#include "../svga_format.h"
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#include "svga_types.h"
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#include "svga_shader_dump.h"
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#include "svga3d_reg.h"
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#include "util/u_debug.h"
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#include "svga_dump.h"
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shader_name(unsigned type)
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case SVGA3D_SHADERTYPE_VS:
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return "SVGA3D_SHADERTYPE_VS";
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case SVGA3D_SHADERTYPE_PS:
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return "SVGA3D_SHADERTYPE_PS";
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case SVGA3D_SHADERTYPE_GS:
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return "SVGA3D_SHADERTYPE_GS";
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return "unknown shader type!";
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dump_SVGA3dVertexDecl(const SVGA3dVertexDecl *cmd)
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switch((*cmd).identity.type) {
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case SVGA3D_DECLTYPE_FLOAT1:
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_debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT1\n");
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case SVGA3D_DECLTYPE_FLOAT2:
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_debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT2\n");
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case SVGA3D_DECLTYPE_FLOAT3:
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_debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT3\n");
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case SVGA3D_DECLTYPE_FLOAT4:
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_debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT4\n");
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case SVGA3D_DECLTYPE_D3DCOLOR:
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_debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_D3DCOLOR\n");
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case SVGA3D_DECLTYPE_UBYTE4:
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_debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_UBYTE4\n");
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case SVGA3D_DECLTYPE_SHORT2:
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_debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_SHORT2\n");
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case SVGA3D_DECLTYPE_SHORT4:
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_debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_SHORT4\n");
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case SVGA3D_DECLTYPE_UBYTE4N:
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_debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_UBYTE4N\n");
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case SVGA3D_DECLTYPE_SHORT2N:
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_debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_SHORT2N\n");
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case SVGA3D_DECLTYPE_SHORT4N:
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_debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_SHORT4N\n");
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case SVGA3D_DECLTYPE_USHORT2N:
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_debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_USHORT2N\n");
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case SVGA3D_DECLTYPE_USHORT4N:
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_debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_USHORT4N\n");
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case SVGA3D_DECLTYPE_UDEC3:
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_debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_UDEC3\n");
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case SVGA3D_DECLTYPE_DEC3N:
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_debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_DEC3N\n");
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case SVGA3D_DECLTYPE_FLOAT16_2:
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_debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT16_2\n");
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case SVGA3D_DECLTYPE_FLOAT16_4:
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_debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_FLOAT16_4\n");
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case SVGA3D_DECLTYPE_MAX:
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_debug_printf("\t\t.identity.type = SVGA3D_DECLTYPE_MAX\n");
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_debug_printf("\t\t.identity.type = %i\n", (*cmd).identity.type);
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switch((*cmd).identity.method) {
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case SVGA3D_DECLMETHOD_DEFAULT:
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_debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_DEFAULT\n");
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case SVGA3D_DECLMETHOD_PARTIALU:
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_debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_PARTIALU\n");
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case SVGA3D_DECLMETHOD_PARTIALV:
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_debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_PARTIALV\n");
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case SVGA3D_DECLMETHOD_CROSSUV:
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_debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_CROSSUV\n");
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case SVGA3D_DECLMETHOD_UV:
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_debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_UV\n");
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case SVGA3D_DECLMETHOD_LOOKUP:
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_debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_LOOKUP\n");
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case SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED:
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_debug_printf("\t\t.identity.method = SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED\n");
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_debug_printf("\t\t.identity.method = %i\n", (*cmd).identity.method);
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switch((*cmd).identity.usage) {
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case SVGA3D_DECLUSAGE_POSITION:
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_debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_POSITION\n");
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case SVGA3D_DECLUSAGE_BLENDWEIGHT:
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_debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_BLENDWEIGHT\n");
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case SVGA3D_DECLUSAGE_BLENDINDICES:
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_debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_BLENDINDICES\n");
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case SVGA3D_DECLUSAGE_NORMAL:
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_debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_NORMAL\n");
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case SVGA3D_DECLUSAGE_PSIZE:
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_debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_PSIZE\n");
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case SVGA3D_DECLUSAGE_TEXCOORD:
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_debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_TEXCOORD\n");
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case SVGA3D_DECLUSAGE_TANGENT:
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_debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_TANGENT\n");
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case SVGA3D_DECLUSAGE_BINORMAL:
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_debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_BINORMAL\n");
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case SVGA3D_DECLUSAGE_TESSFACTOR:
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_debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_TESSFACTOR\n");
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case SVGA3D_DECLUSAGE_POSITIONT:
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_debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_POSITIONT\n");
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case SVGA3D_DECLUSAGE_COLOR:
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_debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_COLOR\n");
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case SVGA3D_DECLUSAGE_FOG:
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_debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_FOG\n");
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case SVGA3D_DECLUSAGE_DEPTH:
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_debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_DEPTH\n");
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case SVGA3D_DECLUSAGE_SAMPLE:
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_debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_SAMPLE\n");
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case SVGA3D_DECLUSAGE_MAX:
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_debug_printf("\t\t.identity.usage = SVGA3D_DECLUSAGE_MAX\n");
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_debug_printf("\t\t.identity.usage = %i\n", (*cmd).identity.usage);
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_debug_printf("\t\t.identity.usageIndex = %u\n", (*cmd).identity.usageIndex);
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_debug_printf("\t\t.array.surfaceId = %u\n", (*cmd).array.surfaceId);
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_debug_printf("\t\t.array.offset = %u\n", (*cmd).array.offset);
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_debug_printf("\t\t.array.stride = %u\n", (*cmd).array.stride);
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_debug_printf("\t\t.rangeHint.first = %u\n", (*cmd).rangeHint.first);
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_debug_printf("\t\t.rangeHint.last = %u\n", (*cmd).rangeHint.last);
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dump_SVGA3dTextureState(const SVGA3dTextureState *cmd)
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_debug_printf("\t\t.stage = %u\n", (*cmd).stage);
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switch((*cmd).name) {
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case SVGA3D_TS_INVALID:
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_debug_printf("\t\t.name = SVGA3D_TS_INVALID\n");
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case SVGA3D_TS_BIND_TEXTURE:
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_debug_printf("\t\t.name = SVGA3D_TS_BIND_TEXTURE\n");
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case SVGA3D_TS_COLOROP:
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_debug_printf("\t\t.name = SVGA3D_TS_COLOROP\n");
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case SVGA3D_TS_COLORARG1:
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_debug_printf("\t\t.name = SVGA3D_TS_COLORARG1\n");
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case SVGA3D_TS_COLORARG2:
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_debug_printf("\t\t.name = SVGA3D_TS_COLORARG2\n");
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case SVGA3D_TS_ALPHAOP:
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_debug_printf("\t\t.name = SVGA3D_TS_ALPHAOP\n");
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case SVGA3D_TS_ALPHAARG1:
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_debug_printf("\t\t.name = SVGA3D_TS_ALPHAARG1\n");
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case SVGA3D_TS_ALPHAARG2:
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_debug_printf("\t\t.name = SVGA3D_TS_ALPHAARG2\n");
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case SVGA3D_TS_ADDRESSU:
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_debug_printf("\t\t.name = SVGA3D_TS_ADDRESSU\n");
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case SVGA3D_TS_ADDRESSV:
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_debug_printf("\t\t.name = SVGA3D_TS_ADDRESSV\n");
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case SVGA3D_TS_MIPFILTER:
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_debug_printf("\t\t.name = SVGA3D_TS_MIPFILTER\n");
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case SVGA3D_TS_MAGFILTER:
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_debug_printf("\t\t.name = SVGA3D_TS_MAGFILTER\n");
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case SVGA3D_TS_MINFILTER:
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_debug_printf("\t\t.name = SVGA3D_TS_MINFILTER\n");
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case SVGA3D_TS_BORDERCOLOR:
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_debug_printf("\t\t.name = SVGA3D_TS_BORDERCOLOR\n");
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case SVGA3D_TS_TEXCOORDINDEX:
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_debug_printf("\t\t.name = SVGA3D_TS_TEXCOORDINDEX\n");
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case SVGA3D_TS_TEXTURETRANSFORMFLAGS:
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_debug_printf("\t\t.name = SVGA3D_TS_TEXTURETRANSFORMFLAGS\n");
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case SVGA3D_TS_TEXCOORDGEN:
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_debug_printf("\t\t.name = SVGA3D_TS_TEXCOORDGEN\n");
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case SVGA3D_TS_BUMPENVMAT00:
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_debug_printf("\t\t.name = SVGA3D_TS_BUMPENVMAT00\n");
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case SVGA3D_TS_BUMPENVMAT01:
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_debug_printf("\t\t.name = SVGA3D_TS_BUMPENVMAT01\n");
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case SVGA3D_TS_BUMPENVMAT10:
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_debug_printf("\t\t.name = SVGA3D_TS_BUMPENVMAT10\n");
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case SVGA3D_TS_BUMPENVMAT11:
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_debug_printf("\t\t.name = SVGA3D_TS_BUMPENVMAT11\n");
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case SVGA3D_TS_TEXTURE_MIPMAP_LEVEL:
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_debug_printf("\t\t.name = SVGA3D_TS_TEXTURE_MIPMAP_LEVEL\n");
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case SVGA3D_TS_TEXTURE_LOD_BIAS:
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_debug_printf("\t\t.name = SVGA3D_TS_TEXTURE_LOD_BIAS\n");
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case SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL:
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_debug_printf("\t\t.name = SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL\n");
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case SVGA3D_TS_ADDRESSW:
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_debug_printf("\t\t.name = SVGA3D_TS_ADDRESSW\n");
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case SVGA3D_TS_GAMMA:
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_debug_printf("\t\t.name = SVGA3D_TS_GAMMA\n");
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case SVGA3D_TS_BUMPENVLSCALE:
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_debug_printf("\t\t.name = SVGA3D_TS_BUMPENVLSCALE\n");
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case SVGA3D_TS_BUMPENVLOFFSET:
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_debug_printf("\t\t.name = SVGA3D_TS_BUMPENVLOFFSET\n");
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case SVGA3D_TS_COLORARG0:
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_debug_printf("\t\t.name = SVGA3D_TS_COLORARG0\n");
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case SVGA3D_TS_ALPHAARG0:
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_debug_printf("\t\t.name = SVGA3D_TS_ALPHAARG0\n");
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_debug_printf("\t\t.name = SVGA3D_TS_MAX\n");
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_debug_printf("\t\t.name = %i\n", (*cmd).name);
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_debug_printf("\t\t.value = %u\n", (*cmd).value);
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_debug_printf("\t\t.floatValue = %f\n", (*cmd).floatValue);
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dump_SVGA3dViewport(const SVGA3dViewport *cmd)
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_debug_printf("\t\t.x = %f\n", (*cmd).x);
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_debug_printf("\t\t.y = %f\n", (*cmd).y);
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_debug_printf("\t\t.width = %f\n", (*cmd).width);
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_debug_printf("\t\t.height = %f\n", (*cmd).height);
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_debug_printf("\t\t.minDepth = %f\n", (*cmd).minDepth);
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_debug_printf("\t\t.maxDepth = %f\n", (*cmd).maxDepth);
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dump_SVGA3dSamplerId(const SVGA3dSamplerId *cmd)
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_debug_printf("\t\t.id = %u\n", *cmd);
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dump_SVGA3dSoTarget(const SVGA3dSoTarget *cmd)
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_debug_printf("\t\t.sid = %u\n", (*cmd).sid);
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_debug_printf("\t\t.offset = %u\n", (*cmd).offset);
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dump_SVGA3dInputElementDesc(const SVGA3dInputElementDesc *cmd)
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_debug_printf("\t\t.inputSlot = %u\n", (*cmd).inputSlot);
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_debug_printf("\t\t.alignedByteOffset = %u\n", (*cmd).alignedByteOffset);
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_debug_printf("\t\t.format = %s\n", svga_format_name((*cmd).format));
339
_debug_printf("\t\t.inputSlotClass = %u\n", (*cmd).inputSlotClass);
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_debug_printf("\t\t.instanceDataStepRate = %u\n", (*cmd).instanceDataStepRate);
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_debug_printf("\t\t.inputRegister = %u\n", (*cmd).inputRegister);
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dump_SVGA3dVertexBuffer(const SVGA3dVertexBuffer *cmd)
347
_debug_printf("\t\t.sid = %u\n", (*cmd).sid);
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_debug_printf("\t\t.stride = %u\n", (*cmd).stride);
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_debug_printf("\t\t.offset = %u\n", (*cmd).offset);
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dump_SVGA3dCopyBox(const SVGA3dCopyBox *cmd)
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_debug_printf("\t\t.x = %u\n", (*cmd).x);
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_debug_printf("\t\t.y = %u\n", (*cmd).y);
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_debug_printf("\t\t.z = %u\n", (*cmd).z);
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_debug_printf("\t\t.w = %u\n", (*cmd).w);
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_debug_printf("\t\t.h = %u\n", (*cmd).h);
360
_debug_printf("\t\t.d = %u\n", (*cmd).d);
361
_debug_printf("\t\t.srcx = %u\n", (*cmd).srcx);
362
_debug_printf("\t\t.srcy = %u\n", (*cmd).srcy);
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_debug_printf("\t\t.srcz = %u\n", (*cmd).srcz);
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dump_SVGA3dShaderResourceViewId(const SVGA3dShaderResourceViewId *id)
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_debug_printf("\t\t.id = %u\n", *id);
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dump_SVGA3dCmdSetClipPlane(const SVGA3dCmdSetClipPlane *cmd)
375
_debug_printf("\t\t.cid = %u\n", (*cmd).cid);
376
_debug_printf("\t\t.index = %u\n", (*cmd).index);
377
_debug_printf("\t\t.plane[0] = %f\n", (*cmd).plane[0]);
378
_debug_printf("\t\t.plane[1] = %f\n", (*cmd).plane[1]);
379
_debug_printf("\t\t.plane[2] = %f\n", (*cmd).plane[2]);
380
_debug_printf("\t\t.plane[3] = %f\n", (*cmd).plane[3]);
384
dump_SVGA3dCmdWaitForQuery(const SVGA3dCmdWaitForQuery *cmd)
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_debug_printf("\t\t.cid = %u\n", (*cmd).cid);
387
switch((*cmd).type) {
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case SVGA3D_QUERYTYPE_OCCLUSION:
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_debug_printf("\t\t.type = SVGA3D_QUERYTYPE_OCCLUSION\n");
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case SVGA3D_QUERYTYPE_MAX:
392
_debug_printf("\t\t.type = SVGA3D_QUERYTYPE_MAX\n");
395
_debug_printf("\t\t.type = %i\n", (*cmd).type);
398
_debug_printf("\t\t.guestResult.gmrId = %u\n", (*cmd).guestResult.gmrId);
399
_debug_printf("\t\t.guestResult.offset = %u\n", (*cmd).guestResult.offset);
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dump_SVGA3dCmdSetRenderTarget(const SVGA3dCmdSetRenderTarget *cmd)
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_debug_printf("\t\t.cid = %u\n", (*cmd).cid);
406
switch((*cmd).type) {
407
case SVGA3D_RT_DEPTH:
408
_debug_printf("\t\t.type = SVGA3D_RT_DEPTH\n");
410
case SVGA3D_RT_STENCIL:
411
_debug_printf("\t\t.type = SVGA3D_RT_STENCIL\n");
414
_debug_printf("\t\t.type = SVGA3D_RT_COLOR%u\n", (*cmd).type - SVGA3D_RT_COLOR0);
417
_debug_printf("\t\t.target.sid = %u\n", (*cmd).target.sid);
418
_debug_printf("\t\t.target.face = %u\n", (*cmd).target.face);
419
_debug_printf("\t\t.target.mipmap = %u\n", (*cmd).target.mipmap);
423
dump_SVGA3dCmdSetTextureState(const SVGA3dCmdSetTextureState *cmd)
425
_debug_printf("\t\t.cid = %u\n", (*cmd).cid);
429
dump_SVGA3dCmdSurfaceCopy(const SVGA3dCmdSurfaceCopy *cmd)
431
_debug_printf("\t\t.src.sid = %u\n", (*cmd).src.sid);
432
_debug_printf("\t\t.src.face = %u\n", (*cmd).src.face);
433
_debug_printf("\t\t.src.mipmap = %u\n", (*cmd).src.mipmap);
434
_debug_printf("\t\t.dest.sid = %u\n", (*cmd).dest.sid);
435
_debug_printf("\t\t.dest.face = %u\n", (*cmd).dest.face);
436
_debug_printf("\t\t.dest.mipmap = %u\n", (*cmd).dest.mipmap);
440
dump_SVGA3dCmdSetMaterial(const SVGA3dCmdSetMaterial *cmd)
442
_debug_printf("\t\t.cid = %u\n", (*cmd).cid);
443
switch((*cmd).face) {
444
case SVGA3D_FACE_INVALID:
445
_debug_printf("\t\t.face = SVGA3D_FACE_INVALID\n");
447
case SVGA3D_FACE_NONE:
448
_debug_printf("\t\t.face = SVGA3D_FACE_NONE\n");
450
case SVGA3D_FACE_FRONT:
451
_debug_printf("\t\t.face = SVGA3D_FACE_FRONT\n");
453
case SVGA3D_FACE_BACK:
454
_debug_printf("\t\t.face = SVGA3D_FACE_BACK\n");
456
case SVGA3D_FACE_FRONT_BACK:
457
_debug_printf("\t\t.face = SVGA3D_FACE_FRONT_BACK\n");
459
case SVGA3D_FACE_MAX:
460
_debug_printf("\t\t.face = SVGA3D_FACE_MAX\n");
463
_debug_printf("\t\t.face = %i\n", (*cmd).face);
466
_debug_printf("\t\t.material.diffuse[0] = %f\n", (*cmd).material.diffuse[0]);
467
_debug_printf("\t\t.material.diffuse[1] = %f\n", (*cmd).material.diffuse[1]);
468
_debug_printf("\t\t.material.diffuse[2] = %f\n", (*cmd).material.diffuse[2]);
469
_debug_printf("\t\t.material.diffuse[3] = %f\n", (*cmd).material.diffuse[3]);
470
_debug_printf("\t\t.material.ambient[0] = %f\n", (*cmd).material.ambient[0]);
471
_debug_printf("\t\t.material.ambient[1] = %f\n", (*cmd).material.ambient[1]);
472
_debug_printf("\t\t.material.ambient[2] = %f\n", (*cmd).material.ambient[2]);
473
_debug_printf("\t\t.material.ambient[3] = %f\n", (*cmd).material.ambient[3]);
474
_debug_printf("\t\t.material.specular[0] = %f\n", (*cmd).material.specular[0]);
475
_debug_printf("\t\t.material.specular[1] = %f\n", (*cmd).material.specular[1]);
476
_debug_printf("\t\t.material.specular[2] = %f\n", (*cmd).material.specular[2]);
477
_debug_printf("\t\t.material.specular[3] = %f\n", (*cmd).material.specular[3]);
478
_debug_printf("\t\t.material.emissive[0] = %f\n", (*cmd).material.emissive[0]);
479
_debug_printf("\t\t.material.emissive[1] = %f\n", (*cmd).material.emissive[1]);
480
_debug_printf("\t\t.material.emissive[2] = %f\n", (*cmd).material.emissive[2]);
481
_debug_printf("\t\t.material.emissive[3] = %f\n", (*cmd).material.emissive[3]);
482
_debug_printf("\t\t.material.shininess = %f\n", (*cmd).material.shininess);
486
dump_SVGA3dCmdSetLightData(const SVGA3dCmdSetLightData *cmd)
488
_debug_printf("\t\t.cid = %u\n", (*cmd).cid);
489
_debug_printf("\t\t.index = %u\n", (*cmd).index);
490
switch((*cmd).data.type) {
491
case SVGA3D_LIGHTTYPE_INVALID:
492
_debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_INVALID\n");
494
case SVGA3D_LIGHTTYPE_POINT:
495
_debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_POINT\n");
497
case SVGA3D_LIGHTTYPE_SPOT1:
498
_debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_SPOT1\n");
500
case SVGA3D_LIGHTTYPE_SPOT2:
501
_debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_SPOT2\n");
503
case SVGA3D_LIGHTTYPE_DIRECTIONAL:
504
_debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_DIRECTIONAL\n");
506
case SVGA3D_LIGHTTYPE_MAX:
507
_debug_printf("\t\t.data.type = SVGA3D_LIGHTTYPE_MAX\n");
510
_debug_printf("\t\t.data.type = %i\n", (*cmd).data.type);
513
_debug_printf("\t\t.data.inWorldSpace = %u\n", (*cmd).data.inWorldSpace);
514
_debug_printf("\t\t.data.diffuse[0] = %f\n", (*cmd).data.diffuse[0]);
515
_debug_printf("\t\t.data.diffuse[1] = %f\n", (*cmd).data.diffuse[1]);
516
_debug_printf("\t\t.data.diffuse[2] = %f\n", (*cmd).data.diffuse[2]);
517
_debug_printf("\t\t.data.diffuse[3] = %f\n", (*cmd).data.diffuse[3]);
518
_debug_printf("\t\t.data.specular[0] = %f\n", (*cmd).data.specular[0]);
519
_debug_printf("\t\t.data.specular[1] = %f\n", (*cmd).data.specular[1]);
520
_debug_printf("\t\t.data.specular[2] = %f\n", (*cmd).data.specular[2]);
521
_debug_printf("\t\t.data.specular[3] = %f\n", (*cmd).data.specular[3]);
522
_debug_printf("\t\t.data.ambient[0] = %f\n", (*cmd).data.ambient[0]);
523
_debug_printf("\t\t.data.ambient[1] = %f\n", (*cmd).data.ambient[1]);
524
_debug_printf("\t\t.data.ambient[2] = %f\n", (*cmd).data.ambient[2]);
525
_debug_printf("\t\t.data.ambient[3] = %f\n", (*cmd).data.ambient[3]);
526
_debug_printf("\t\t.data.position[0] = %f\n", (*cmd).data.position[0]);
527
_debug_printf("\t\t.data.position[1] = %f\n", (*cmd).data.position[1]);
528
_debug_printf("\t\t.data.position[2] = %f\n", (*cmd).data.position[2]);
529
_debug_printf("\t\t.data.position[3] = %f\n", (*cmd).data.position[3]);
530
_debug_printf("\t\t.data.direction[0] = %f\n", (*cmd).data.direction[0]);
531
_debug_printf("\t\t.data.direction[1] = %f\n", (*cmd).data.direction[1]);
532
_debug_printf("\t\t.data.direction[2] = %f\n", (*cmd).data.direction[2]);
533
_debug_printf("\t\t.data.direction[3] = %f\n", (*cmd).data.direction[3]);
534
_debug_printf("\t\t.data.range = %f\n", (*cmd).data.range);
535
_debug_printf("\t\t.data.falloff = %f\n", (*cmd).data.falloff);
536
_debug_printf("\t\t.data.attenuation0 = %f\n", (*cmd).data.attenuation0);
537
_debug_printf("\t\t.data.attenuation1 = %f\n", (*cmd).data.attenuation1);
538
_debug_printf("\t\t.data.attenuation2 = %f\n", (*cmd).data.attenuation2);
539
_debug_printf("\t\t.data.theta = %f\n", (*cmd).data.theta);
540
_debug_printf("\t\t.data.phi = %f\n", (*cmd).data.phi);
544
dump_SVGA3dCmdSetViewport(const SVGA3dCmdSetViewport *cmd)
546
_debug_printf("\t\t.cid = %u\n", (*cmd).cid);
547
_debug_printf("\t\t.rect.x = %u\n", (*cmd).rect.x);
548
_debug_printf("\t\t.rect.y = %u\n", (*cmd).rect.y);
549
_debug_printf("\t\t.rect.w = %u\n", (*cmd).rect.w);
550
_debug_printf("\t\t.rect.h = %u\n", (*cmd).rect.h);
554
dump_SVGA3dCmdSetScissorRect(const SVGA3dCmdSetScissorRect *cmd)
556
_debug_printf("\t\t.cid = %u\n", (*cmd).cid);
557
_debug_printf("\t\t.rect.x = %u\n", (*cmd).rect.x);
558
_debug_printf("\t\t.rect.y = %u\n", (*cmd).rect.y);
559
_debug_printf("\t\t.rect.w = %u\n", (*cmd).rect.w);
560
_debug_printf("\t\t.rect.h = %u\n", (*cmd).rect.h);
564
dump_SVGA3dCopyRect(const SVGA3dCopyRect *cmd)
566
_debug_printf("\t\t.x = %u\n", (*cmd).x);
567
_debug_printf("\t\t.y = %u\n", (*cmd).y);
568
_debug_printf("\t\t.w = %u\n", (*cmd).w);
569
_debug_printf("\t\t.h = %u\n", (*cmd).h);
570
_debug_printf("\t\t.srcx = %u\n", (*cmd).srcx);
571
_debug_printf("\t\t.srcy = %u\n", (*cmd).srcy);
575
dump_SVGA3dCmdSetShader(const SVGA3dCmdSetShader *cmd)
577
_debug_printf("\t\t.cid = %u\n", (*cmd).cid);
578
_debug_printf("\t\t.type = %s\n", shader_name(cmd->type));
579
_debug_printf("\t\t.shid = %u\n", (*cmd).shid);
583
dump_SVGA3dCmdEndQuery(const SVGA3dCmdEndQuery *cmd)
585
_debug_printf("\t\t.cid = %u\n", (*cmd).cid);
586
switch((*cmd).type) {
587
case SVGA3D_QUERYTYPE_OCCLUSION:
588
_debug_printf("\t\t.type = SVGA3D_QUERYTYPE_OCCLUSION\n");
590
case SVGA3D_QUERYTYPE_MAX:
591
_debug_printf("\t\t.type = SVGA3D_QUERYTYPE_MAX\n");
594
_debug_printf("\t\t.type = %i\n", (*cmd).type);
597
_debug_printf("\t\t.guestResult.gmrId = %u\n", (*cmd).guestResult.gmrId);
598
_debug_printf("\t\t.guestResult.offset = %u\n", (*cmd).guestResult.offset);
602
dump_SVGA3dSize(const SVGA3dSize *cmd)
604
_debug_printf("\t\t.width = %u\n", (*cmd).width);
605
_debug_printf("\t\t.height = %u\n", (*cmd).height);
606
_debug_printf("\t\t.depth = %u\n", (*cmd).depth);
610
dump_SVGA3dCmdDestroySurface(const SVGA3dCmdDestroySurface *cmd)
612
_debug_printf("\t\t.sid = %u\n", (*cmd).sid);
616
dump_SVGA3dCmdDefineContext(const SVGA3dCmdDefineContext *cmd)
618
_debug_printf("\t\t.cid = %u\n", (*cmd).cid);
622
dump_SVGA3dRect(const SVGA3dRect *cmd)
624
_debug_printf("\t\t.x = %u\n", (*cmd).x);
625
_debug_printf("\t\t.y = %u\n", (*cmd).y);
626
_debug_printf("\t\t.w = %u\n", (*cmd).w);
627
_debug_printf("\t\t.h = %u\n", (*cmd).h);
631
dump_SVGA3dCmdBeginQuery(const SVGA3dCmdBeginQuery *cmd)
633
_debug_printf("\t\t.cid = %u\n", (*cmd).cid);
634
switch((*cmd).type) {
635
case SVGA3D_QUERYTYPE_OCCLUSION:
636
_debug_printf("\t\t.type = SVGA3D_QUERYTYPE_OCCLUSION\n");
638
case SVGA3D_QUERYTYPE_MAX:
639
_debug_printf("\t\t.type = SVGA3D_QUERYTYPE_MAX\n");
642
_debug_printf("\t\t.type = %i\n", (*cmd).type);
648
dump_SVGA3dRenderState(const SVGA3dRenderState *cmd)
650
switch((*cmd).state) {
651
case SVGA3D_RS_INVALID:
652
_debug_printf("\t\t.state = SVGA3D_RS_INVALID\n");
654
case SVGA3D_RS_ZENABLE:
655
_debug_printf("\t\t.state = SVGA3D_RS_ZENABLE\n");
657
case SVGA3D_RS_ZWRITEENABLE:
658
_debug_printf("\t\t.state = SVGA3D_RS_ZWRITEENABLE\n");
660
case SVGA3D_RS_ALPHATESTENABLE:
661
_debug_printf("\t\t.state = SVGA3D_RS_ALPHATESTENABLE\n");
663
case SVGA3D_RS_DITHERENABLE:
664
_debug_printf("\t\t.state = SVGA3D_RS_DITHERENABLE\n");
666
case SVGA3D_RS_BLENDENABLE:
667
_debug_printf("\t\t.state = SVGA3D_RS_BLENDENABLE\n");
669
case SVGA3D_RS_FOGENABLE:
670
_debug_printf("\t\t.state = SVGA3D_RS_FOGENABLE\n");
672
case SVGA3D_RS_SPECULARENABLE:
673
_debug_printf("\t\t.state = SVGA3D_RS_SPECULARENABLE\n");
675
case SVGA3D_RS_STENCILENABLE:
676
_debug_printf("\t\t.state = SVGA3D_RS_STENCILENABLE\n");
678
case SVGA3D_RS_LIGHTINGENABLE:
679
_debug_printf("\t\t.state = SVGA3D_RS_LIGHTINGENABLE\n");
681
case SVGA3D_RS_NORMALIZENORMALS:
682
_debug_printf("\t\t.state = SVGA3D_RS_NORMALIZENORMALS\n");
684
case SVGA3D_RS_POINTSPRITEENABLE:
685
_debug_printf("\t\t.state = SVGA3D_RS_POINTSPRITEENABLE\n");
687
case SVGA3D_RS_POINTSCALEENABLE:
688
_debug_printf("\t\t.state = SVGA3D_RS_POINTSCALEENABLE\n");
690
case SVGA3D_RS_STENCILREF:
691
_debug_printf("\t\t.state = SVGA3D_RS_STENCILREF\n");
693
case SVGA3D_RS_STENCILMASK:
694
_debug_printf("\t\t.state = SVGA3D_RS_STENCILMASK\n");
696
case SVGA3D_RS_STENCILWRITEMASK:
697
_debug_printf("\t\t.state = SVGA3D_RS_STENCILWRITEMASK\n");
699
case SVGA3D_RS_FOGSTART:
700
_debug_printf("\t\t.state = SVGA3D_RS_FOGSTART\n");
702
case SVGA3D_RS_FOGEND:
703
_debug_printf("\t\t.state = SVGA3D_RS_FOGEND\n");
705
case SVGA3D_RS_FOGDENSITY:
706
_debug_printf("\t\t.state = SVGA3D_RS_FOGDENSITY\n");
708
case SVGA3D_RS_POINTSIZE:
709
_debug_printf("\t\t.state = SVGA3D_RS_POINTSIZE\n");
711
case SVGA3D_RS_POINTSIZEMIN:
712
_debug_printf("\t\t.state = SVGA3D_RS_POINTSIZEMIN\n");
714
case SVGA3D_RS_POINTSIZEMAX:
715
_debug_printf("\t\t.state = SVGA3D_RS_POINTSIZEMAX\n");
717
case SVGA3D_RS_POINTSCALE_A:
718
_debug_printf("\t\t.state = SVGA3D_RS_POINTSCALE_A\n");
720
case SVGA3D_RS_POINTSCALE_B:
721
_debug_printf("\t\t.state = SVGA3D_RS_POINTSCALE_B\n");
723
case SVGA3D_RS_POINTSCALE_C:
724
_debug_printf("\t\t.state = SVGA3D_RS_POINTSCALE_C\n");
726
case SVGA3D_RS_FOGCOLOR:
727
_debug_printf("\t\t.state = SVGA3D_RS_FOGCOLOR\n");
729
case SVGA3D_RS_AMBIENT:
730
_debug_printf("\t\t.state = SVGA3D_RS_AMBIENT\n");
732
case SVGA3D_RS_CLIPPLANEENABLE:
733
_debug_printf("\t\t.state = SVGA3D_RS_CLIPPLANEENABLE\n");
735
case SVGA3D_RS_FOGMODE:
736
_debug_printf("\t\t.state = SVGA3D_RS_FOGMODE\n");
738
case SVGA3D_RS_FILLMODE:
739
_debug_printf("\t\t.state = SVGA3D_RS_FILLMODE\n");
741
case SVGA3D_RS_SHADEMODE:
742
_debug_printf("\t\t.state = SVGA3D_RS_SHADEMODE\n");
744
case SVGA3D_RS_LINEPATTERN:
745
_debug_printf("\t\t.state = SVGA3D_RS_LINEPATTERN\n");
747
case SVGA3D_RS_SRCBLEND:
748
_debug_printf("\t\t.state = SVGA3D_RS_SRCBLEND\n");
750
case SVGA3D_RS_DSTBLEND:
751
_debug_printf("\t\t.state = SVGA3D_RS_DSTBLEND\n");
753
case SVGA3D_RS_BLENDEQUATION:
754
_debug_printf("\t\t.state = SVGA3D_RS_BLENDEQUATION\n");
756
case SVGA3D_RS_CULLMODE:
757
_debug_printf("\t\t.state = SVGA3D_RS_CULLMODE\n");
759
case SVGA3D_RS_ZFUNC:
760
_debug_printf("\t\t.state = SVGA3D_RS_ZFUNC\n");
762
case SVGA3D_RS_ALPHAFUNC:
763
_debug_printf("\t\t.state = SVGA3D_RS_ALPHAFUNC\n");
765
case SVGA3D_RS_STENCILFUNC:
766
_debug_printf("\t\t.state = SVGA3D_RS_STENCILFUNC\n");
768
case SVGA3D_RS_STENCILFAIL:
769
_debug_printf("\t\t.state = SVGA3D_RS_STENCILFAIL\n");
771
case SVGA3D_RS_STENCILZFAIL:
772
_debug_printf("\t\t.state = SVGA3D_RS_STENCILZFAIL\n");
774
case SVGA3D_RS_STENCILPASS:
775
_debug_printf("\t\t.state = SVGA3D_RS_STENCILPASS\n");
777
case SVGA3D_RS_ALPHAREF:
778
_debug_printf("\t\t.state = SVGA3D_RS_ALPHAREF\n");
780
case SVGA3D_RS_FRONTWINDING:
781
_debug_printf("\t\t.state = SVGA3D_RS_FRONTWINDING\n");
783
case SVGA3D_RS_COORDINATETYPE:
784
_debug_printf("\t\t.state = SVGA3D_RS_COORDINATETYPE\n");
786
case SVGA3D_RS_ZBIAS:
787
_debug_printf("\t\t.state = SVGA3D_RS_ZBIAS\n");
789
case SVGA3D_RS_RANGEFOGENABLE:
790
_debug_printf("\t\t.state = SVGA3D_RS_RANGEFOGENABLE\n");
792
case SVGA3D_RS_COLORWRITEENABLE:
793
_debug_printf("\t\t.state = SVGA3D_RS_COLORWRITEENABLE\n");
795
case SVGA3D_RS_VERTEXMATERIALENABLE:
796
_debug_printf("\t\t.state = SVGA3D_RS_VERTEXMATERIALENABLE\n");
798
case SVGA3D_RS_DIFFUSEMATERIALSOURCE:
799
_debug_printf("\t\t.state = SVGA3D_RS_DIFFUSEMATERIALSOURCE\n");
801
case SVGA3D_RS_SPECULARMATERIALSOURCE:
802
_debug_printf("\t\t.state = SVGA3D_RS_SPECULARMATERIALSOURCE\n");
804
case SVGA3D_RS_AMBIENTMATERIALSOURCE:
805
_debug_printf("\t\t.state = SVGA3D_RS_AMBIENTMATERIALSOURCE\n");
807
case SVGA3D_RS_EMISSIVEMATERIALSOURCE:
808
_debug_printf("\t\t.state = SVGA3D_RS_EMISSIVEMATERIALSOURCE\n");
810
case SVGA3D_RS_TEXTUREFACTOR:
811
_debug_printf("\t\t.state = SVGA3D_RS_TEXTUREFACTOR\n");
813
case SVGA3D_RS_LOCALVIEWER:
814
_debug_printf("\t\t.state = SVGA3D_RS_LOCALVIEWER\n");
816
case SVGA3D_RS_SCISSORTESTENABLE:
817
_debug_printf("\t\t.state = SVGA3D_RS_SCISSORTESTENABLE\n");
819
case SVGA3D_RS_BLENDCOLOR:
820
_debug_printf("\t\t.state = SVGA3D_RS_BLENDCOLOR\n");
822
case SVGA3D_RS_STENCILENABLE2SIDED:
823
_debug_printf("\t\t.state = SVGA3D_RS_STENCILENABLE2SIDED\n");
825
case SVGA3D_RS_CCWSTENCILFUNC:
826
_debug_printf("\t\t.state = SVGA3D_RS_CCWSTENCILFUNC\n");
828
case SVGA3D_RS_CCWSTENCILFAIL:
829
_debug_printf("\t\t.state = SVGA3D_RS_CCWSTENCILFAIL\n");
831
case SVGA3D_RS_CCWSTENCILZFAIL:
832
_debug_printf("\t\t.state = SVGA3D_RS_CCWSTENCILZFAIL\n");
834
case SVGA3D_RS_CCWSTENCILPASS:
835
_debug_printf("\t\t.state = SVGA3D_RS_CCWSTENCILPASS\n");
837
case SVGA3D_RS_VERTEXBLEND:
838
_debug_printf("\t\t.state = SVGA3D_RS_VERTEXBLEND\n");
840
case SVGA3D_RS_SLOPESCALEDEPTHBIAS:
841
_debug_printf("\t\t.state = SVGA3D_RS_SLOPESCALEDEPTHBIAS\n");
843
case SVGA3D_RS_DEPTHBIAS:
844
_debug_printf("\t\t.state = SVGA3D_RS_DEPTHBIAS\n");
846
case SVGA3D_RS_OUTPUTGAMMA:
847
_debug_printf("\t\t.state = SVGA3D_RS_OUTPUTGAMMA\n");
849
case SVGA3D_RS_ZVISIBLE:
850
_debug_printf("\t\t.state = SVGA3D_RS_ZVISIBLE\n");
852
case SVGA3D_RS_LASTPIXEL:
853
_debug_printf("\t\t.state = SVGA3D_RS_LASTPIXEL\n");
855
case SVGA3D_RS_CLIPPING:
856
_debug_printf("\t\t.state = SVGA3D_RS_CLIPPING\n");
858
case SVGA3D_RS_WRAP0:
859
_debug_printf("\t\t.state = SVGA3D_RS_WRAP0\n");
861
case SVGA3D_RS_WRAP1:
862
_debug_printf("\t\t.state = SVGA3D_RS_WRAP1\n");
864
case SVGA3D_RS_WRAP2:
865
_debug_printf("\t\t.state = SVGA3D_RS_WRAP2\n");
867
case SVGA3D_RS_WRAP3:
868
_debug_printf("\t\t.state = SVGA3D_RS_WRAP3\n");
870
case SVGA3D_RS_WRAP4:
871
_debug_printf("\t\t.state = SVGA3D_RS_WRAP4\n");
873
case SVGA3D_RS_WRAP5:
874
_debug_printf("\t\t.state = SVGA3D_RS_WRAP5\n");
876
case SVGA3D_RS_WRAP6:
877
_debug_printf("\t\t.state = SVGA3D_RS_WRAP6\n");
879
case SVGA3D_RS_WRAP7:
880
_debug_printf("\t\t.state = SVGA3D_RS_WRAP7\n");
882
case SVGA3D_RS_WRAP8:
883
_debug_printf("\t\t.state = SVGA3D_RS_WRAP8\n");
885
case SVGA3D_RS_WRAP9:
886
_debug_printf("\t\t.state = SVGA3D_RS_WRAP9\n");
888
case SVGA3D_RS_WRAP10:
889
_debug_printf("\t\t.state = SVGA3D_RS_WRAP10\n");
891
case SVGA3D_RS_WRAP11:
892
_debug_printf("\t\t.state = SVGA3D_RS_WRAP11\n");
894
case SVGA3D_RS_WRAP12:
895
_debug_printf("\t\t.state = SVGA3D_RS_WRAP12\n");
897
case SVGA3D_RS_WRAP13:
898
_debug_printf("\t\t.state = SVGA3D_RS_WRAP13\n");
900
case SVGA3D_RS_WRAP14:
901
_debug_printf("\t\t.state = SVGA3D_RS_WRAP14\n");
903
case SVGA3D_RS_WRAP15:
904
_debug_printf("\t\t.state = SVGA3D_RS_WRAP15\n");
906
case SVGA3D_RS_MULTISAMPLEANTIALIAS:
907
_debug_printf("\t\t.state = SVGA3D_RS_MULTISAMPLEANTIALIAS\n");
909
case SVGA3D_RS_MULTISAMPLEMASK:
910
_debug_printf("\t\t.state = SVGA3D_RS_MULTISAMPLEMASK\n");
912
case SVGA3D_RS_INDEXEDVERTEXBLENDENABLE:
913
_debug_printf("\t\t.state = SVGA3D_RS_INDEXEDVERTEXBLENDENABLE\n");
915
case SVGA3D_RS_TWEENFACTOR:
916
_debug_printf("\t\t.state = SVGA3D_RS_TWEENFACTOR\n");
918
case SVGA3D_RS_ANTIALIASEDLINEENABLE:
919
_debug_printf("\t\t.state = SVGA3D_RS_ANTIALIASEDLINEENABLE\n");
921
case SVGA3D_RS_COLORWRITEENABLE1:
922
_debug_printf("\t\t.state = SVGA3D_RS_COLORWRITEENABLE1\n");
924
case SVGA3D_RS_COLORWRITEENABLE2:
925
_debug_printf("\t\t.state = SVGA3D_RS_COLORWRITEENABLE2\n");
927
case SVGA3D_RS_COLORWRITEENABLE3:
928
_debug_printf("\t\t.state = SVGA3D_RS_COLORWRITEENABLE3\n");
930
case SVGA3D_RS_SEPARATEALPHABLENDENABLE:
931
_debug_printf("\t\t.state = SVGA3D_RS_SEPARATEALPHABLENDENABLE\n");
933
case SVGA3D_RS_SRCBLENDALPHA:
934
_debug_printf("\t\t.state = SVGA3D_RS_SRCBLENDALPHA\n");
936
case SVGA3D_RS_DSTBLENDALPHA:
937
_debug_printf("\t\t.state = SVGA3D_RS_DSTBLENDALPHA\n");
939
case SVGA3D_RS_BLENDEQUATIONALPHA:
940
_debug_printf("\t\t.state = SVGA3D_RS_BLENDEQUATIONALPHA\n");
943
_debug_printf("\t\t.state = SVGA3D_RS_MAX\n");
946
_debug_printf("\t\t.state = %i\n", (*cmd).state);
949
_debug_printf("\t\t.uintValue = %u\n", (*cmd).uintValue);
950
_debug_printf("\t\t.floatValue = %f\n", (*cmd).floatValue);
954
dump_SVGA3dVertexDivisor(const SVGA3dVertexDivisor *cmd)
956
_debug_printf("\t\t.value = %u\n", (*cmd).value);
957
_debug_printf("\t\t.count = %u\n", (*cmd).count);
958
_debug_printf("\t\t.indexedData = %u\n", (*cmd).indexedData);
959
_debug_printf("\t\t.instanceData = %u\n", (*cmd).instanceData);
963
dump_SVGA3dCmdDefineShader(const SVGA3dCmdDefineShader *cmd)
965
_debug_printf("\t\t.cid = %u\n", (*cmd).cid);
966
_debug_printf("\t\t.shid = %u\n", (*cmd).shid);
967
switch((*cmd).type) {
968
case SVGA3D_SHADERTYPE_VS:
969
_debug_printf("\t\t.type = SVGA3D_SHADERTYPE_VS\n");
971
case SVGA3D_SHADERTYPE_PS:
972
_debug_printf("\t\t.type = SVGA3D_SHADERTYPE_PS\n");
975
_debug_printf("\t\t.type = %i\n", (*cmd).type);
981
dump_constants(SVGA3dShaderConstType type, unsigned start,
982
unsigned numConsts, const void *buf)
985
const float (*fvalues)[4];
986
const int32 (*ivalues)[4];
989
case SVGA3D_CONST_TYPE_FLOAT:
990
_debug_printf("\t\t.ctype = SVGA3D_CONST_TYPE_FLOAT\n");
991
fvalues = (const float (*)[4]) buf;
992
for (i = 0; i < numConsts; ++i) {
993
_debug_printf("\t\t.values[%u] = {%f, %f, %f, %f}\n",
1001
case SVGA3D_CONST_TYPE_INT:
1002
_debug_printf("\t\t.ctype = SVGA3D_CONST_TYPE_INT\n");
1003
ivalues = (const int32 (*)[4]) buf;
1004
for (i = 0; i < numConsts; ++i) {
1005
_debug_printf("\t\t.values[%u] = {%i, %i, %i, %i}\n",
1013
case SVGA3D_CONST_TYPE_BOOL:
1014
_debug_printf("\t\t.ctype = SVGA3D_CONST_TYPE_BOOL\n");
1015
ivalues = (const int32 (*)[4]) buf;
1016
for (i = 0; i < numConsts; ++i) {
1017
_debug_printf("\t\t.values[%u] = {%i, %i, %i, %i}\n",
1026
_debug_printf("\t\t.ctype = %i\n", type);
1027
ivalues = (const int32 (*)[4]) buf;
1028
for (i = 0; i < numConsts; ++i) {
1029
_debug_printf("\t\t.values[%u] = {%i, %i, %i, %i}\n",
1041
dump_SVGA3dCmdSetShaderConst(const SVGA3dCmdSetShaderConst *cmd, uint32 numConsts)
1043
_debug_printf("\t\t.cid = %u\n", (*cmd).cid);
1044
_debug_printf("\t\t.reg = %u\n", (*cmd).reg);
1045
_debug_printf("\t\t.type = %s\n", shader_name((*cmd).type));
1046
dump_constants((*cmd).ctype, cmd->reg, numConsts, cmd->values);
1050
dump_SVGA3dCmdSetGBShaderConstInline(const SVGA3dCmdSetGBShaderConstInline *cmd, uint32 numConsts)
1052
_debug_printf("\t\t.cid = %u\n", (*cmd).cid);
1053
_debug_printf("\t\t.reg = %u\n", (*cmd).regStart);
1054
_debug_printf("\t\t.type = %s\n", shader_name((*cmd).shaderType));
1055
dump_constants((*cmd).constType, cmd->regStart, numConsts, &cmd[1]);
1060
dump_SVGA3dCmdSetZRange(const SVGA3dCmdSetZRange *cmd)
1062
_debug_printf("\t\t.cid = %u\n", (*cmd).cid);
1063
_debug_printf("\t\t.zRange.min = %f\n", (*cmd).zRange.min);
1064
_debug_printf("\t\t.zRange.max = %f\n", (*cmd).zRange.max);
1068
dump_SVGA3dCmdDrawPrimitives(const SVGA3dCmdDrawPrimitives *cmd)
1070
_debug_printf("\t\t.cid = %u\n", (*cmd).cid);
1071
_debug_printf("\t\t.numVertexDecls = %u\n", (*cmd).numVertexDecls);
1072
_debug_printf("\t\t.numRanges = %u\n", (*cmd).numRanges);
1076
dump_SVGA3dCmdSetLightEnabled(const SVGA3dCmdSetLightEnabled *cmd)
1078
_debug_printf("\t\t.cid = %u\n", (*cmd).cid);
1079
_debug_printf("\t\t.index = %u\n", (*cmd).index);
1080
_debug_printf("\t\t.enabled = %u\n", (*cmd).enabled);
1084
dump_SVGA3dPrimitiveRange(const SVGA3dPrimitiveRange *cmd)
1086
switch((*cmd).primType) {
1087
case SVGA3D_PRIMITIVE_INVALID:
1088
_debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_INVALID\n");
1090
case SVGA3D_PRIMITIVE_TRIANGLELIST:
1091
_debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_TRIANGLELIST\n");
1093
case SVGA3D_PRIMITIVE_POINTLIST:
1094
_debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_POINTLIST\n");
1096
case SVGA3D_PRIMITIVE_LINELIST:
1097
_debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_LINELIST\n");
1099
case SVGA3D_PRIMITIVE_LINESTRIP:
1100
_debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_LINESTRIP\n");
1102
case SVGA3D_PRIMITIVE_TRIANGLESTRIP:
1103
_debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_TRIANGLESTRIP\n");
1105
case SVGA3D_PRIMITIVE_TRIANGLEFAN:
1106
_debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_TRIANGLEFAN\n");
1108
case SVGA3D_PRIMITIVE_MAX:
1109
_debug_printf("\t\t.primType = SVGA3D_PRIMITIVE_MAX\n");
1112
_debug_printf("\t\t.primType = %i\n", (*cmd).primType);
1115
_debug_printf("\t\t.primitiveCount = %u\n", (*cmd).primitiveCount);
1116
_debug_printf("\t\t.indexArray.surfaceId = %u\n", (*cmd).indexArray.surfaceId);
1117
_debug_printf("\t\t.indexArray.offset = %u\n", (*cmd).indexArray.offset);
1118
_debug_printf("\t\t.indexArray.stride = %u\n", (*cmd).indexArray.stride);
1119
_debug_printf("\t\t.indexWidth = %u\n", (*cmd).indexWidth);
1120
_debug_printf("\t\t.indexBias = %i\n", (*cmd).indexBias);
1124
dump_SVGA3dCmdPresent(const SVGA3dCmdPresent *cmd)
1126
_debug_printf("\t\t.sid = %u\n", (*cmd).sid);
1130
dump_SVGA3dCmdSetRenderState(const SVGA3dCmdSetRenderState *cmd)
1132
_debug_printf("\t\t.cid = %u\n", (*cmd).cid);
1136
dump_SVGA3dCmdSurfaceStretchBlt(const SVGA3dCmdSurfaceStretchBlt *cmd)
1138
_debug_printf("\t\t.src.sid = %u\n", (*cmd).src.sid);
1139
_debug_printf("\t\t.src.face = %u\n", (*cmd).src.face);
1140
_debug_printf("\t\t.src.mipmap = %u\n", (*cmd).src.mipmap);
1141
_debug_printf("\t\t.dest.sid = %u\n", (*cmd).dest.sid);
1142
_debug_printf("\t\t.dest.face = %u\n", (*cmd).dest.face);
1143
_debug_printf("\t\t.dest.mipmap = %u\n", (*cmd).dest.mipmap);
1144
_debug_printf("\t\t.boxSrc.x = %u\n", (*cmd).boxSrc.x);
1145
_debug_printf("\t\t.boxSrc.y = %u\n", (*cmd).boxSrc.y);
1146
_debug_printf("\t\t.boxSrc.z = %u\n", (*cmd).boxSrc.z);
1147
_debug_printf("\t\t.boxSrc.w = %u\n", (*cmd).boxSrc.w);
1148
_debug_printf("\t\t.boxSrc.h = %u\n", (*cmd).boxSrc.h);
1149
_debug_printf("\t\t.boxSrc.d = %u\n", (*cmd).boxSrc.d);
1150
_debug_printf("\t\t.boxDest.x = %u\n", (*cmd).boxDest.x);
1151
_debug_printf("\t\t.boxDest.y = %u\n", (*cmd).boxDest.y);
1152
_debug_printf("\t\t.boxDest.z = %u\n", (*cmd).boxDest.z);
1153
_debug_printf("\t\t.boxDest.w = %u\n", (*cmd).boxDest.w);
1154
_debug_printf("\t\t.boxDest.h = %u\n", (*cmd).boxDest.h);
1155
_debug_printf("\t\t.boxDest.d = %u\n", (*cmd).boxDest.d);
1156
switch((*cmd).mode) {
1157
case SVGA3D_STRETCH_BLT_POINT:
1158
_debug_printf("\t\t.mode = SVGA3D_STRETCH_BLT_POINT\n");
1160
case SVGA3D_STRETCH_BLT_LINEAR:
1161
_debug_printf("\t\t.mode = SVGA3D_STRETCH_BLT_LINEAR\n");
1163
case SVGA3D_STRETCH_BLT_MAX:
1164
_debug_printf("\t\t.mode = SVGA3D_STRETCH_BLT_MAX\n");
1167
_debug_printf("\t\t.mode = %i\n", (*cmd).mode);
1173
dump_SVGA3dCmdSurfaceDMA(const SVGA3dCmdSurfaceDMA *cmd)
1175
_debug_printf("\t\t.guest.ptr.gmrId = %u\n", (*cmd).guest.ptr.gmrId);
1176
_debug_printf("\t\t.guest.ptr.offset = %u\n", (*cmd).guest.ptr.offset);
1177
_debug_printf("\t\t.guest.pitch = %u\n", (*cmd).guest.pitch);
1178
_debug_printf("\t\t.host.sid = %u\n", (*cmd).host.sid);
1179
_debug_printf("\t\t.host.face = %u\n", (*cmd).host.face);
1180
_debug_printf("\t\t.host.mipmap = %u\n", (*cmd).host.mipmap);
1181
switch((*cmd).transfer) {
1182
case SVGA3D_WRITE_HOST_VRAM:
1183
_debug_printf("\t\t.transfer = SVGA3D_WRITE_HOST_VRAM\n");
1185
case SVGA3D_READ_HOST_VRAM:
1186
_debug_printf("\t\t.transfer = SVGA3D_READ_HOST_VRAM\n");
1189
_debug_printf("\t\t.transfer = %i\n", (*cmd).transfer);
1195
dump_SVGA3dCmdSurfaceDMASuffix(const SVGA3dCmdSurfaceDMASuffix *cmd)
1197
_debug_printf("\t\t.suffixSize = %u\n", (*cmd).suffixSize);
1198
_debug_printf("\t\t.maximumOffset = %u\n", (*cmd).maximumOffset);
1199
_debug_printf("\t\t.flags.discard = %u\n", (*cmd).flags.discard);
1200
_debug_printf("\t\t.flags.unsynchronized = %u\n", (*cmd).flags.unsynchronized);
1204
dump_SVGA3dCmdSetTransform(const SVGA3dCmdSetTransform *cmd)
1206
_debug_printf("\t\t.cid = %u\n", (*cmd).cid);
1207
switch((*cmd).type) {
1208
case SVGA3D_TRANSFORM_INVALID:
1209
_debug_printf("\t\t.type = SVGA3D_TRANSFORM_INVALID\n");
1211
case SVGA3D_TRANSFORM_WORLD:
1212
_debug_printf("\t\t.type = SVGA3D_TRANSFORM_WORLD\n");
1214
case SVGA3D_TRANSFORM_VIEW:
1215
_debug_printf("\t\t.type = SVGA3D_TRANSFORM_VIEW\n");
1217
case SVGA3D_TRANSFORM_PROJECTION:
1218
_debug_printf("\t\t.type = SVGA3D_TRANSFORM_PROJECTION\n");
1220
case SVGA3D_TRANSFORM_TEXTURE0:
1221
_debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE0\n");
1223
case SVGA3D_TRANSFORM_TEXTURE1:
1224
_debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE1\n");
1226
case SVGA3D_TRANSFORM_TEXTURE2:
1227
_debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE2\n");
1229
case SVGA3D_TRANSFORM_TEXTURE3:
1230
_debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE3\n");
1232
case SVGA3D_TRANSFORM_TEXTURE4:
1233
_debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE4\n");
1235
case SVGA3D_TRANSFORM_TEXTURE5:
1236
_debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE5\n");
1238
case SVGA3D_TRANSFORM_TEXTURE6:
1239
_debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE6\n");
1241
case SVGA3D_TRANSFORM_TEXTURE7:
1242
_debug_printf("\t\t.type = SVGA3D_TRANSFORM_TEXTURE7\n");
1244
case SVGA3D_TRANSFORM_WORLD1:
1245
_debug_printf("\t\t.type = SVGA3D_TRANSFORM_WORLD1\n");
1247
case SVGA3D_TRANSFORM_WORLD2:
1248
_debug_printf("\t\t.type = SVGA3D_TRANSFORM_WORLD2\n");
1250
case SVGA3D_TRANSFORM_WORLD3:
1251
_debug_printf("\t\t.type = SVGA3D_TRANSFORM_WORLD3\n");
1253
case SVGA3D_TRANSFORM_MAX:
1254
_debug_printf("\t\t.type = SVGA3D_TRANSFORM_MAX\n");
1257
_debug_printf("\t\t.type = %i\n", (*cmd).type);
1260
_debug_printf("\t\t.matrix[0] = %f\n", (*cmd).matrix[0]);
1261
_debug_printf("\t\t.matrix[1] = %f\n", (*cmd).matrix[1]);
1262
_debug_printf("\t\t.matrix[2] = %f\n", (*cmd).matrix[2]);
1263
_debug_printf("\t\t.matrix[3] = %f\n", (*cmd).matrix[3]);
1264
_debug_printf("\t\t.matrix[4] = %f\n", (*cmd).matrix[4]);
1265
_debug_printf("\t\t.matrix[5] = %f\n", (*cmd).matrix[5]);
1266
_debug_printf("\t\t.matrix[6] = %f\n", (*cmd).matrix[6]);
1267
_debug_printf("\t\t.matrix[7] = %f\n", (*cmd).matrix[7]);
1268
_debug_printf("\t\t.matrix[8] = %f\n", (*cmd).matrix[8]);
1269
_debug_printf("\t\t.matrix[9] = %f\n", (*cmd).matrix[9]);
1270
_debug_printf("\t\t.matrix[10] = %f\n", (*cmd).matrix[10]);
1271
_debug_printf("\t\t.matrix[11] = %f\n", (*cmd).matrix[11]);
1272
_debug_printf("\t\t.matrix[12] = %f\n", (*cmd).matrix[12]);
1273
_debug_printf("\t\t.matrix[13] = %f\n", (*cmd).matrix[13]);
1274
_debug_printf("\t\t.matrix[14] = %f\n", (*cmd).matrix[14]);
1275
_debug_printf("\t\t.matrix[15] = %f\n", (*cmd).matrix[15]);
1279
dump_SVGA3dCmdDestroyShader(const SVGA3dCmdDestroyShader *cmd)
1281
_debug_printf("\t\t.cid = %u\n", (*cmd).cid);
1282
_debug_printf("\t\t.shid = %u\n", (*cmd).shid);
1283
switch((*cmd).type) {
1284
case SVGA3D_SHADERTYPE_VS:
1285
_debug_printf("\t\t.type = SVGA3D_SHADERTYPE_VS\n");
1287
case SVGA3D_SHADERTYPE_PS:
1288
_debug_printf("\t\t.type = SVGA3D_SHADERTYPE_PS\n");
1291
_debug_printf("\t\t.type = %i\n", (*cmd).type);
1297
dump_SVGA3dCmdDestroyContext(const SVGA3dCmdDestroyContext *cmd)
1299
_debug_printf("\t\t.cid = %u\n", (*cmd).cid);
1303
dump_SVGA3dCmdClear(const SVGA3dCmdClear *cmd)
1305
_debug_printf("\t\t.cid = %u\n", (*cmd).cid);
1306
switch((*cmd).clearFlag) {
1307
case SVGA3D_CLEAR_COLOR:
1308
_debug_printf("\t\t.clearFlag = SVGA3D_CLEAR_COLOR\n");
1310
case SVGA3D_CLEAR_DEPTH:
1311
_debug_printf("\t\t.clearFlag = SVGA3D_CLEAR_DEPTH\n");
1313
case SVGA3D_CLEAR_STENCIL:
1314
_debug_printf("\t\t.clearFlag = SVGA3D_CLEAR_STENCIL\n");
1317
_debug_printf("\t\t.clearFlag = %i\n", (*cmd).clearFlag);
1320
_debug_printf("\t\t.color = %u\n", (*cmd).color);
1321
_debug_printf("\t\t.depth = %f\n", (*cmd).depth);
1322
_debug_printf("\t\t.stencil = %u\n", (*cmd).stencil);
1326
dump_SVGA3dCmdDefineSurface(const SVGA3dCmdDefineSurface *cmd)
1328
_debug_printf("\t\t.sid = %u\n", (*cmd).sid);
1329
switch((*cmd).surfaceFlags) {
1330
case SVGA3D_SURFACE_CUBEMAP:
1331
_debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_CUBEMAP\n");
1333
case SVGA3D_SURFACE_HINT_STATIC:
1334
_debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_HINT_STATIC\n");
1336
case SVGA3D_SURFACE_HINT_DYNAMIC:
1337
_debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_HINT_DYNAMIC\n");
1339
case SVGA3D_SURFACE_HINT_INDEXBUFFER:
1340
_debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_HINT_INDEXBUFFER\n");
1342
case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
1343
_debug_printf("\t\t.surfaceFlags = SVGA3D_SURFACE_HINT_VERTEXBUFFER\n");
1346
_debug_printf("\t\t.surfaceFlags = %i\n", (*cmd).surfaceFlags);
1349
_debug_printf("\t\t.format = %s\n", svga_format_name((*cmd).format));
1350
_debug_printf("\t\t.face[0].numMipLevels = %u\n", (*cmd).face[0].numMipLevels);
1351
_debug_printf("\t\t.face[1].numMipLevels = %u\n", (*cmd).face[1].numMipLevels);
1352
_debug_printf("\t\t.face[2].numMipLevels = %u\n", (*cmd).face[2].numMipLevels);
1353
_debug_printf("\t\t.face[3].numMipLevels = %u\n", (*cmd).face[3].numMipLevels);
1354
_debug_printf("\t\t.face[4].numMipLevels = %u\n", (*cmd).face[4].numMipLevels);
1355
_debug_printf("\t\t.face[5].numMipLevels = %u\n", (*cmd).face[5].numMipLevels);
1359
dump_SVGASignedRect(const SVGASignedRect *cmd)
1361
_debug_printf("\t\t.left = %i\n", (*cmd).left);
1362
_debug_printf("\t\t.top = %i\n", (*cmd).top);
1363
_debug_printf("\t\t.right = %i\n", (*cmd).right);
1364
_debug_printf("\t\t.bottom = %i\n", (*cmd).bottom);
1368
dump_SVGA3dBox(const SVGA3dBox *box)
1370
_debug_printf("\t\t.box = %u, %u, %u %u x %u x %u\n",
1371
box->x, box->y, box->z,
1372
box->w, box->h, box->d);
1376
dump_SVGA3dCmdBlitSurfaceToScreen(const SVGA3dCmdBlitSurfaceToScreen *cmd)
1378
_debug_printf("\t\t.srcImage.sid = %u\n", (*cmd).srcImage.sid);
1379
_debug_printf("\t\t.srcImage.face = %u\n", (*cmd).srcImage.face);
1380
_debug_printf("\t\t.srcImage.mipmap = %u\n", (*cmd).srcImage.mipmap);
1381
_debug_printf("\t\t.srcRect.left = %i\n", (*cmd).srcRect.left);
1382
_debug_printf("\t\t.srcRect.top = %i\n", (*cmd).srcRect.top);
1383
_debug_printf("\t\t.srcRect.right = %i\n", (*cmd).srcRect.right);
1384
_debug_printf("\t\t.srcRect.bottom = %i\n", (*cmd).srcRect.bottom);
1385
_debug_printf("\t\t.destScreenId = %u\n", (*cmd).destScreenId);
1386
_debug_printf("\t\t.destRect.left = %i\n", (*cmd).destRect.left);
1387
_debug_printf("\t\t.destRect.top = %i\n", (*cmd).destRect.top);
1388
_debug_printf("\t\t.destRect.right = %i\n", (*cmd).destRect.right);
1389
_debug_printf("\t\t.destRect.bottom = %i\n", (*cmd).destRect.bottom);
1393
dump_SVGA3dCmdDefineGBContext(const SVGA3dCmdDefineGBContext *cmd)
1395
_debug_printf("\t\t.cid = %u\n", cmd->cid);
1399
dump_SVGA3dCmdBindGBContext(const SVGA3dCmdBindGBContext *cmd)
1401
_debug_printf("\t\t.cid = %u\n", cmd->cid);
1402
_debug_printf("\t\t.mobid = %u\n", cmd->mobid);
1403
_debug_printf("\t\t.validContents = %u\n", cmd->validContents);
1407
dump_SVGA3dCmdDestroyGBContext(const SVGA3dCmdDestroyGBContext *cmd)
1409
_debug_printf("\t\t.cid = %u\n", cmd->cid);
1413
dump_SVGA3dCmdDefineGBShader(const SVGA3dCmdDefineGBShader *cmd)
1415
_debug_printf("\t\t.shid = %u\n", cmd->shid);
1416
_debug_printf("\t\t.type = %s\n", shader_name(cmd->type));
1417
_debug_printf("\t\t.sizeInBytes = %u\n", cmd->sizeInBytes);
1421
dump_SVGA3dCmdBindGBShader(const SVGA3dCmdBindGBShader *cmd)
1423
_debug_printf("\t\t.shid = %u\n", cmd->shid);
1424
_debug_printf("\t\t.mobid = %u\n", cmd->mobid);
1425
_debug_printf("\t\t.offsetInBytes = %u\n", cmd->offsetInBytes);
1429
dump_SVGA3dCmdDestroyGBShader(const SVGA3dCmdDestroyGBShader *cmd)
1431
_debug_printf("\t\t.shid = %u\n", cmd->shid);
1435
dump_SVGA3dCmdBindGBSurface(const SVGA3dCmdBindGBSurface *cmd)
1437
_debug_printf("\t\t.sid = %u\n", cmd->sid);
1438
_debug_printf("\t\t.mobid = %u\n", cmd->mobid);
1442
dump_SVGA3dCmdUpdateGBSurface(const SVGA3dCmdUpdateGBSurface *cmd)
1444
_debug_printf("\t\t.sid = %u\n", cmd->sid);
1448
dump_SVGA3dCmdUpdateGBImage(const SVGA3dCmdUpdateGBImage *cmd)
1450
_debug_printf("\t\t.image.sid = %u\n", cmd->image.sid);
1451
_debug_printf("\t\t.image.face = %u\n", cmd->image.face);
1452
_debug_printf("\t\t.image.mipmap = %u\n", cmd->image.mipmap);
1453
dump_SVGA3dBox(&cmd->box);
1457
dump_SVGA3dCmdReadbackGBImage(const SVGA3dCmdReadbackGBImage *cmd)
1459
_debug_printf("\t\t.image.sid = %u\n", cmd->image.sid);
1460
_debug_printf("\t\t.image.face = %u\n", cmd->image.face);
1461
_debug_printf("\t\t.image.mipmap = %u\n", cmd->image.mipmap);
1465
dump_SVGA3dCmdInvalidateGBImage(const SVGA3dCmdInvalidateGBImage *cmd)
1467
_debug_printf("\t\t.image.sid = %u\n", cmd->image.sid);
1468
_debug_printf("\t\t.image.face = %u\n", cmd->image.face);
1469
_debug_printf("\t\t.image.mipmap = %u\n", cmd->image.mipmap);
1473
dump_SVGA3dCmdInvalidateGBImagePartial(const SVGA3dCmdInvalidateGBImagePartial *cmd)
1475
_debug_printf("\t\t.image.sid = %u\n", cmd->image.sid);
1476
_debug_printf("\t\t.image.face = %u\n", cmd->image.face);
1477
_debug_printf("\t\t.image.mipmap = %u\n", cmd->image.mipmap);
1478
dump_SVGA3dBox(&cmd->box);
1479
_debug_printf("\t\t.invertBox = %u\n", cmd->invertBox);
1484
#define __SVGA3D_DUMP_STRINGIFY(a) #a
1485
#define SVGA3D_DUMP_STRINGIFY(a) __SVGA3D_DUMP_STRINGIFY(a)
1487
#define SVGA3D_DUMP_HEADER(CommandName) \
1489
dump_SVGA3dCmdDX##CommandName(const SVGA3dCmdDX##CommandName *cmd)
1491
#define SVGA3D_DUMP_PARAMETER(ParameterName, ParameterType) \
1492
_debug_printf(SVGA3D_DUMP_STRINGIFY(\t\t.ParameterName = %ParameterType\n), cmd->ParameterName)
1494
#define SVGA3D_DUMP_TYPE_CASE(TypeVariableName, CaseName) \
1496
_debug_printf(SVGA3D_DUMP_STRINGIFY(\t\t.TypeVariableName = CaseName) "\n"); \
1499
#define SVGA3D_DUMP_TYPE_DEFAULT(TypeVariableName) \
1501
_debug_printf(SVGA3D_DUMP_STRINGIFY(\t\t.TypeVariableName = %i\n), (*cmd).TypeVariableName); \
1504
SVGA3D_DUMP_HEADER(SetShader)
1506
SVGA3D_DUMP_PARAMETER(shaderId, u);
1507
debug_printf("\t\t.type = %s\n", shader_name(cmd->type));
1510
SVGA3D_DUMP_HEADER(SetSamplers)
1512
SVGA3D_DUMP_PARAMETER(startSampler, u);
1513
debug_printf("\t\t.type = %s\n", shader_name(cmd->type));
1514
/* XXX: note we're not printing the sampler IDs at this time */
1517
SVGA3D_DUMP_HEADER(Draw)
1519
SVGA3D_DUMP_PARAMETER(vertexCount, u);
1520
SVGA3D_DUMP_PARAMETER(startVertexLocation, u);
1523
SVGA3D_DUMP_HEADER(DrawIndexed)
1525
SVGA3D_DUMP_PARAMETER(indexCount, u);
1526
SVGA3D_DUMP_PARAMETER(startIndexLocation, u);
1527
SVGA3D_DUMP_PARAMETER(baseVertexLocation, i);
1530
SVGA3D_DUMP_HEADER(DrawInstanced)
1532
SVGA3D_DUMP_PARAMETER(vertexCountPerInstance, u);
1533
SVGA3D_DUMP_PARAMETER(instanceCount, u);
1534
SVGA3D_DUMP_PARAMETER(startVertexLocation, u);
1535
SVGA3D_DUMP_PARAMETER(startInstanceLocation, u);
1538
SVGA3D_DUMP_HEADER(DrawIndexedInstanced)
1540
SVGA3D_DUMP_PARAMETER(indexCountPerInstance, u);
1541
SVGA3D_DUMP_PARAMETER(instanceCount, u);
1542
SVGA3D_DUMP_PARAMETER(startIndexLocation, u);
1543
SVGA3D_DUMP_PARAMETER(baseVertexLocation, i);
1544
SVGA3D_DUMP_PARAMETER(startInstanceLocation, u);
1547
SVGA3D_DUMP_HEADER(DrawAuto)
1551
SVGA3D_DUMP_HEADER(SetBlendState)
1553
SVGA3D_DUMP_PARAMETER(blendId, u);
1554
_debug_printf("\t\t.blendFactor[4] = %f %f %f %f\n", cmd->blendFactor[0],
1555
cmd->blendFactor[1],
1556
cmd->blendFactor[2],
1557
cmd->blendFactor[3]);
1558
SVGA3D_DUMP_PARAMETER(sampleMask, u);
1561
SVGA3D_DUMP_HEADER(SetDepthStencilState)
1563
SVGA3D_DUMP_PARAMETER(depthStencilId, u);
1564
SVGA3D_DUMP_PARAMETER(stencilRef, u);
1567
SVGA3D_DUMP_HEADER(SetRasterizerState)
1569
SVGA3D_DUMP_PARAMETER(rasterizerId, u);
1572
SVGA3D_DUMP_HEADER(DefineQuery)
1574
SVGA3D_DUMP_PARAMETER(queryId, u);
1577
SVGA3D_DUMP_TYPE_CASE(type, SVGA3D_QUERYTYPE_OCCLUSION);
1578
SVGA3D_DUMP_TYPE_CASE(type, SVGA3D_QUERYTYPE_MAX);
1579
SVGA3D_DUMP_TYPE_DEFAULT(type);
1583
SVGA3D_DUMP_TYPE_CASE(flags, SVGA3D_DXQUERY_FLAG_PREDICATEHINT);
1584
SVGA3D_DUMP_TYPE_DEFAULT(flags);
1588
SVGA3D_DUMP_HEADER(DestroyQuery)
1590
SVGA3D_DUMP_PARAMETER(queryId, u);
1593
SVGA3D_DUMP_HEADER(BindAllQuery)
1595
SVGA3D_DUMP_PARAMETER(cid, u);
1596
SVGA3D_DUMP_PARAMETER(mobid, u);
1599
SVGA3D_DUMP_HEADER(BindQuery)
1601
SVGA3D_DUMP_PARAMETER(queryId, u);
1602
SVGA3D_DUMP_PARAMETER(mobid, u);
1605
SVGA3D_DUMP_HEADER(MoveQuery)
1607
SVGA3D_DUMP_PARAMETER(queryId, u);
1608
SVGA3D_DUMP_PARAMETER(mobid, u);
1609
SVGA3D_DUMP_PARAMETER(mobOffset, u);
1612
SVGA3D_DUMP_HEADER(ReadbackAllQuery)
1614
SVGA3D_DUMP_PARAMETER(cid, u);
1617
SVGA3D_DUMP_HEADER(SetQueryOffset)
1619
SVGA3D_DUMP_PARAMETER(queryId, u);
1620
SVGA3D_DUMP_PARAMETER(mobOffset, u);
1623
SVGA3D_DUMP_HEADER(BeginQuery)
1625
SVGA3D_DUMP_PARAMETER(queryId, u);
1628
SVGA3D_DUMP_HEADER(EndQuery)
1630
SVGA3D_DUMP_PARAMETER(queryId, u);
1633
SVGA3D_DUMP_HEADER(SetPredication)
1635
SVGA3D_DUMP_PARAMETER(queryId, u);
1636
SVGA3D_DUMP_PARAMETER(predicateValue, u);
1639
SVGA3D_DUMP_HEADER(SetSOTargets)
1644
SVGA3D_DUMP_HEADER(BindContext)
1646
SVGA3D_DUMP_PARAMETER(mobid, u);
1647
SVGA3D_DUMP_PARAMETER(validContents, u);
1650
SVGA3D_DUMP_HEADER(SetViewports)
1653
/* XXX: note we're not printing the SVGA3dViewport list at this time */
1656
SVGA3D_DUMP_HEADER(SetScissorRects)
1659
/* XXX: note we're not printing the SVGASignedRect list at this time */
1662
SVGA3D_DUMP_HEADER(ClearRenderTargetView)
1664
SVGA3D_DUMP_PARAMETER(renderTargetViewId, u);
1665
SVGA3D_DUMP_PARAMETER(rgba.r, f);
1666
SVGA3D_DUMP_PARAMETER(rgba.g, f);
1667
SVGA3D_DUMP_PARAMETER(rgba.b, f);
1668
SVGA3D_DUMP_PARAMETER(rgba.a, f);
1671
SVGA3D_DUMP_HEADER(ClearDepthStencilView)
1673
SVGA3D_DUMP_PARAMETER(flags, u);
1674
SVGA3D_DUMP_PARAMETER(stencil, u);
1675
SVGA3D_DUMP_PARAMETER(depthStencilViewId, u);
1676
SVGA3D_DUMP_PARAMETER(depth, f);
1679
SVGA3D_DUMP_HEADER(DefineShaderResourceView)
1681
SVGA3D_DUMP_PARAMETER(shaderResourceViewId, u);
1682
SVGA3D_DUMP_PARAMETER(sid, u);
1683
_debug_printf("\t\t.format = %s\n", svga_format_name(cmd->format));
1684
switch (cmd->resourceDimension)
1686
SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_BUFFER);
1687
SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE1D);
1688
SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE2D);
1689
SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE3D);
1690
SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURECUBE);
1691
SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TYPE_MAX);
1692
SVGA3D_DUMP_TYPE_DEFAULT(resourceDimension);
1694
if (cmd->resourceDimension == SVGA3D_RESOURCE_BUFFER) {
1695
SVGA3D_DUMP_PARAMETER(desc.buffer.firstElement, u);
1696
SVGA3D_DUMP_PARAMETER(desc.buffer.numElements, u);
1699
SVGA3D_DUMP_PARAMETER(desc.tex.mostDetailedMip, u);
1700
SVGA3D_DUMP_PARAMETER(desc.tex.firstArraySlice, u);
1701
SVGA3D_DUMP_PARAMETER(desc.tex.mipLevels, u);
1702
SVGA3D_DUMP_PARAMETER(desc.tex.arraySize, u);
1706
SVGA3D_DUMP_HEADER(SetShaderResources)
1708
SVGA3D_DUMP_PARAMETER(startView, u);
1709
debug_printf("\t\t.type = %s\n", shader_name(cmd->type));
1713
SVGA3D_DUMP_HEADER(DestroyShaderResourceView)
1715
SVGA3D_DUMP_PARAMETER(shaderResourceViewId, u);
1718
SVGA3D_DUMP_HEADER(DefineRenderTargetView)
1720
SVGA3D_DUMP_PARAMETER(renderTargetViewId, u);
1721
SVGA3D_DUMP_PARAMETER(sid, u);
1722
_debug_printf("\t\t.format = %s\n", svga_format_name(cmd->format));
1723
switch (cmd->resourceDimension)
1725
SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_BUFFER);
1726
SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE1D);
1727
SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE2D);
1728
SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE3D);
1729
SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURECUBE);
1730
SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TYPE_MAX);
1731
SVGA3D_DUMP_TYPE_DEFAULT(resourceDimension);
1733
SVGA3D_DUMP_PARAMETER(desc.buffer.firstElement, u);
1734
SVGA3D_DUMP_PARAMETER(desc.buffer.numElements, u);
1735
SVGA3D_DUMP_PARAMETER(desc.tex.mipSlice, u);
1736
SVGA3D_DUMP_PARAMETER(desc.tex.firstArraySlice, u);
1737
SVGA3D_DUMP_PARAMETER(desc.tex.arraySize, u);
1738
SVGA3D_DUMP_PARAMETER(desc.tex3D.mipSlice, u);
1739
SVGA3D_DUMP_PARAMETER(desc.tex3D.firstW, u);
1740
SVGA3D_DUMP_PARAMETER(desc.tex3D.wSize, u);
1743
SVGA3D_DUMP_HEADER(DestroyRenderTargetView)
1745
SVGA3D_DUMP_PARAMETER(renderTargetViewId, u);
1748
SVGA3D_DUMP_HEADER(DefineDepthStencilView)
1750
SVGA3D_DUMP_PARAMETER(depthStencilViewId, u);
1751
SVGA3D_DUMP_PARAMETER(sid, u);
1752
_debug_printf("\t\t.format = %s\n", svga_format_name(cmd->format));
1753
switch (cmd->resourceDimension)
1755
SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_BUFFER);
1756
SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE1D);
1757
SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE2D);
1758
SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURE3D);
1759
SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TEXTURECUBE);
1760
SVGA3D_DUMP_TYPE_CASE(resourceDimension, SVGA3D_RESOURCE_TYPE_MAX);
1761
SVGA3D_DUMP_TYPE_DEFAULT(resourceDimension);
1763
SVGA3D_DUMP_PARAMETER(mipSlice, u);
1764
SVGA3D_DUMP_PARAMETER(firstArraySlice, u);
1765
SVGA3D_DUMP_PARAMETER(arraySize, u);
1768
SVGA3D_DUMP_HEADER(DestroyDepthStencilView)
1770
SVGA3D_DUMP_PARAMETER(depthStencilViewId, u);
1773
SVGA3D_DUMP_HEADER(DefineElementLayout)
1775
SVGA3D_DUMP_PARAMETER(elementLayoutId, u);
1778
SVGA3D_DUMP_HEADER(DestroyElementLayout)
1780
SVGA3D_DUMP_PARAMETER(elementLayoutId, u);
1784
dump_SVGA3dCmdDXDefineBlendState(const SVGA3dCmdDXDefineBlendState *cmd)
1788
SVGA3D_DUMP_PARAMETER(blendId, u);
1789
SVGA3D_DUMP_PARAMETER(alphaToCoverageEnable, u);
1790
SVGA3D_DUMP_PARAMETER(independentBlendEnable, u);
1791
for (i = 0; i < SVGA3D_DX_MAX_RENDER_TARGETS; i++) {
1792
const SVGA3dDXBlendStatePerRT *rt = cmd->perRT + i;
1793
_debug_printf("\t\t.perRT[%u].blendEnable = %u\n", i, rt->blendEnable);
1794
if (rt->blendEnable) {
1795
_debug_printf("\t\t.perRT[%u].srcBlend = %u\n", i, rt->srcBlend);
1796
_debug_printf("\t\t.perRT[%u].destBlend = %u\n", i, rt->destBlend);
1797
_debug_printf("\t\t.perRT[%u].blendOp = %u\n", i, rt->blendOp);
1798
_debug_printf("\t\t.perRT[%u].srcBlendAlpha = %u\n", i, rt->srcBlendAlpha);
1799
_debug_printf("\t\t.perRT[%u].destBlendAlpha = %u\n", i, rt->destBlendAlpha);
1800
_debug_printf("\t\t.perRT[%u].blendOpAlpha = %u\n", i, rt->blendOpAlpha);
1802
_debug_printf("\t\t.perRT[%u].renderTargetWriteMask = %u\n", i, rt->renderTargetWriteMask);
1803
_debug_printf("\t\t.perRT[%u].logicOpEnable = %u\n", i, rt->logicOpEnable);
1804
if (rt->logicOpEnable) {
1805
_debug_printf("\t\t.perRT[%u].logicOp = %u\n", i, rt->logicOp);
1810
SVGA3D_DUMP_HEADER(DestroyBlendState)
1812
SVGA3D_DUMP_PARAMETER(blendId, u);
1815
SVGA3D_DUMP_HEADER(DefineDepthStencilState)
1817
SVGA3D_DUMP_PARAMETER(depthStencilId, u);
1818
SVGA3D_DUMP_PARAMETER(depthEnable, u);
1819
SVGA3D_DUMP_PARAMETER(depthWriteMask, u);
1820
SVGA3D_DUMP_PARAMETER(depthFunc, u);
1821
SVGA3D_DUMP_PARAMETER(stencilEnable, u);
1822
SVGA3D_DUMP_PARAMETER(frontEnable, u);
1823
SVGA3D_DUMP_PARAMETER(backEnable, u);
1824
SVGA3D_DUMP_PARAMETER(stencilReadMask, u);
1825
SVGA3D_DUMP_PARAMETER(stencilWriteMask, u);
1826
SVGA3D_DUMP_PARAMETER(frontStencilFailOp, u);
1827
SVGA3D_DUMP_PARAMETER(frontStencilDepthFailOp, u);
1828
SVGA3D_DUMP_PARAMETER(frontStencilPassOp, u);
1829
SVGA3D_DUMP_PARAMETER(frontStencilFunc, u);
1830
SVGA3D_DUMP_PARAMETER(backStencilFailOp, u);
1831
SVGA3D_DUMP_PARAMETER(backStencilDepthFailOp, u);
1832
SVGA3D_DUMP_PARAMETER(backStencilPassOp, u);
1833
SVGA3D_DUMP_PARAMETER(backStencilFunc, u);
1836
SVGA3D_DUMP_HEADER(DestroyDepthStencilState)
1838
SVGA3D_DUMP_PARAMETER(depthStencilId, u);
1841
SVGA3D_DUMP_HEADER(DefineRasterizerState)
1843
SVGA3D_DUMP_PARAMETER(rasterizerId, u);
1844
SVGA3D_DUMP_PARAMETER(fillMode, u);
1845
SVGA3D_DUMP_PARAMETER(cullMode, u);
1846
SVGA3D_DUMP_PARAMETER(frontCounterClockwise, u);
1847
SVGA3D_DUMP_PARAMETER(depthBias, u);
1848
SVGA3D_DUMP_PARAMETER(depthBiasClamp, f);
1849
SVGA3D_DUMP_PARAMETER(slopeScaledDepthBias, f);
1850
SVGA3D_DUMP_PARAMETER(depthClipEnable, u);
1851
SVGA3D_DUMP_PARAMETER(scissorEnable, u);
1852
SVGA3D_DUMP_PARAMETER(multisampleEnable, u);
1853
SVGA3D_DUMP_PARAMETER(antialiasedLineEnable, u);
1854
SVGA3D_DUMP_PARAMETER(lineWidth, f);
1855
SVGA3D_DUMP_PARAMETER(lineStippleEnable, u);
1856
SVGA3D_DUMP_PARAMETER(lineStippleFactor, u);
1857
SVGA3D_DUMP_PARAMETER(lineStipplePattern, u);
1858
SVGA3D_DUMP_PARAMETER(provokingVertexLast, u);
1861
SVGA3D_DUMP_HEADER(DestroyRasterizerState)
1863
SVGA3D_DUMP_PARAMETER(rasterizerId, u);
1866
SVGA3D_DUMP_HEADER(DefineSamplerState)
1868
SVGA3D_DUMP_PARAMETER(samplerId, u);
1869
SVGA3D_DUMP_PARAMETER(filter, u);
1870
SVGA3D_DUMP_PARAMETER(addressU, u);
1871
SVGA3D_DUMP_PARAMETER(addressV, u);
1872
SVGA3D_DUMP_PARAMETER(addressW, u);
1873
SVGA3D_DUMP_PARAMETER(mipLODBias, f);
1874
SVGA3D_DUMP_PARAMETER(maxAnisotropy, u);
1875
SVGA3D_DUMP_PARAMETER(comparisonFunc, u);
1876
SVGA3D_DUMP_PARAMETER(borderColor.r, f);
1877
SVGA3D_DUMP_PARAMETER(borderColor.g, f);
1878
SVGA3D_DUMP_PARAMETER(borderColor.b, f);
1879
SVGA3D_DUMP_PARAMETER(borderColor.a, f);
1880
SVGA3D_DUMP_PARAMETER(minLOD, f);
1881
SVGA3D_DUMP_PARAMETER(maxLOD, f);
1884
SVGA3D_DUMP_HEADER(DestroySamplerState)
1886
SVGA3D_DUMP_PARAMETER(samplerId, u);
1889
SVGA3D_DUMP_HEADER(DefineShader)
1891
SVGA3D_DUMP_PARAMETER(shaderId, u);
1892
debug_printf("\t\t.type = %s\n", shader_name(cmd->type));
1893
SVGA3D_DUMP_PARAMETER(sizeInBytes, u);
1896
SVGA3D_DUMP_HEADER(DestroyShader)
1898
SVGA3D_DUMP_PARAMETER(shaderId, u);
1901
SVGA3D_DUMP_HEADER(BindShader)
1903
SVGA3D_DUMP_PARAMETER(cid, u);
1904
SVGA3D_DUMP_PARAMETER(shid, u);
1905
SVGA3D_DUMP_PARAMETER(mobid, u);
1906
SVGA3D_DUMP_PARAMETER(offsetInBytes, u);
1909
SVGA3D_DUMP_HEADER(DefineStreamOutput)
1912
SVGA3D_DUMP_PARAMETER(soid, u);
1913
SVGA3D_DUMP_PARAMETER(numOutputStreamEntries, u);
1914
for (i = 0; i < SVGA3D_DX_MAX_SOTARGETS; i++) {
1915
_debug_printf("\t\t.streamOutputStrideInBytes[%d] = %u\n",
1916
i, cmd->streamOutputStrideInBytes[i]);
1918
for (i = 0; i < 16; i++)
1920
_debug_printf("\t\t.decl[%d].outputSlot = %u\n", i, cmd->decl[i].outputSlot);
1921
_debug_printf("\t\t.decl[%d].registerIndex = %u\n", i, cmd->decl[i].registerIndex);
1922
_debug_printf("\t\t.decl[%d].registerMask = %u\n", i, cmd->decl[i].registerMask);
1926
SVGA3D_DUMP_HEADER(DestroyStreamOutput)
1928
SVGA3D_DUMP_PARAMETER(soid, u);
1931
SVGA3D_DUMP_HEADER(SetStreamOutput)
1933
SVGA3D_DUMP_PARAMETER(soid, u);
1936
SVGA3D_DUMP_HEADER(SetSingleConstantBuffer)
1938
SVGA3D_DUMP_PARAMETER(slot, u);
1939
SVGA3D_DUMP_PARAMETER(sid, u);
1940
debug_printf("\t\t.type = %s\n", shader_name(cmd->type));
1941
SVGA3D_DUMP_PARAMETER(offsetInBytes, u);
1942
SVGA3D_DUMP_PARAMETER(sizeInBytes, u);
1945
SVGA3D_DUMP_HEADER(SetInputLayout)
1947
SVGA3D_DUMP_PARAMETER(elementLayoutId, u);
1950
SVGA3D_DUMP_HEADER(SetVertexBuffers)
1952
SVGA3D_DUMP_PARAMETER(startBuffer, u);
1954
/* XXX: note we're not printing the SVGA3dVertexBuffer list at this time */
1957
SVGA3D_DUMP_HEADER(SetTopology)
1959
switch (cmd->topology)
1961
SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_INVALID);
1962
SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_TRIANGLELIST);
1963
SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_POINTLIST);
1964
SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_LINELIST);
1965
SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_LINESTRIP);
1966
SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_TRIANGLESTRIP);
1967
SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_TRIANGLEFAN);
1968
SVGA3D_DUMP_TYPE_CASE(topology, SVGA3D_PRIMITIVE_MAX);
1969
SVGA3D_DUMP_TYPE_DEFAULT(topology);
1973
SVGA3D_DUMP_HEADER(SetIndexBuffer)
1975
SVGA3D_DUMP_PARAMETER(sid, u);
1976
_debug_printf("\t\t.format = %s\n", svga_format_name(cmd->format));
1977
SVGA3D_DUMP_PARAMETER(offset, u);
1980
SVGA3D_DUMP_HEADER(PredCopyRegion)
1982
SVGA3D_DUMP_PARAMETER(dstSid, u);
1983
SVGA3D_DUMP_PARAMETER(dstSubResource, u);
1984
SVGA3D_DUMP_PARAMETER(srcSid, u);
1985
SVGA3D_DUMP_PARAMETER(srcSubResource, u);
1986
dump_SVGA3dCopyBox(&cmd->box);
1989
SVGA3D_DUMP_HEADER(PredCopy)
1991
SVGA3D_DUMP_PARAMETER(dstSid, u);
1992
SVGA3D_DUMP_PARAMETER(srcSid, u);
1996
dump_SVGA3dCmdDXUpdateSubResource(const SVGA3dCmdDXUpdateSubResource *cmd)
1998
SVGA3D_DUMP_PARAMETER(sid, u);
1999
SVGA3D_DUMP_PARAMETER(subResource, u);
2000
dump_SVGA3dBox(&cmd->box);
2004
dump_SVGA3dCmdDXReadbackSubResource(const SVGA3dCmdDXReadbackSubResource *cmd)
2006
SVGA3D_DUMP_PARAMETER(sid, u);
2007
SVGA3D_DUMP_PARAMETER(subResource, u);
2010
SVGA3D_DUMP_HEADER(BufferCopy)
2012
SVGA3D_DUMP_PARAMETER(dest, u);
2013
SVGA3D_DUMP_PARAMETER(src, u);
2014
SVGA3D_DUMP_PARAMETER(destX, u);
2015
SVGA3D_DUMP_PARAMETER(srcX, u);
2016
SVGA3D_DUMP_PARAMETER(width, u);
2020
SVGA3D_DUMP_HEADER(BufferUpdate)
2022
SVGA3D_DUMP_PARAMETER(sid, u);
2023
SVGA3D_DUMP_PARAMETER(x, u);
2024
SVGA3D_DUMP_PARAMETER(width, u);
2028
SVGA3D_DUMP_HEADER(GenMips)
2030
SVGA3D_DUMP_PARAMETER(shaderResourceViewId, u);
2033
SVGA3D_DUMP_HEADER(TransferFromBuffer)
2035
SVGA3D_DUMP_PARAMETER(srcSid, u);
2036
SVGA3D_DUMP_PARAMETER(srcOffset, u);
2037
SVGA3D_DUMP_PARAMETER(srcPitch, u);
2038
SVGA3D_DUMP_PARAMETER(srcSlicePitch, u);
2039
SVGA3D_DUMP_PARAMETER(destSid, u);
2040
SVGA3D_DUMP_PARAMETER(destSubResource, u);
2041
dump_SVGA3dBox(&cmd->destBox);
2045
dump_SVGA3dCmdIntraSurfaceCopy(const SVGA3dCmdIntraSurfaceCopy *cmd)
2047
SVGA3D_DUMP_PARAMETER(surface.sid, u);
2048
SVGA3D_DUMP_PARAMETER(surface.face, u);
2049
SVGA3D_DUMP_PARAMETER(surface.mipmap, u);
2050
dump_SVGA3dCopyBox(&cmd->box);
2054
dump_SVGA3dCmdInvalidateGBSurface(const SVGA3dCmdInvalidateGBSurface *cmd)
2056
SVGA3D_DUMP_PARAMETER(sid, u);
2059
#define SVGA3D_DUMP_CASE_BASIC(CommandName, CommandCode) \
2060
case SVGA_3D_CMD_DX_##CommandCode: \
2061
_debug_printf(SVGA3D_DUMP_STRINGIFY(\tSVGA_3D_CMD_DX_##CommandCode) "\n"); \
2063
const SVGA3dCmdDX##CommandName *cmd = (const SVGA3dCmdDX##CommandName *)body; \
2064
dump_SVGA3dCmdDX##CommandName(cmd); \
2065
body = (const uint8_t *)&cmd[1]; \
2069
#define SVGA3D_DUMP_CASE_LIST(CommandName, CommandCode, ElementType) \
2070
case SVGA_3D_CMD_DX_##CommandCode: \
2071
_debug_printf(SVGA3D_DUMP_STRINGIFY(\tSVGA_3D_CMD_DX_##CommandCode) "\n"); \
2073
const SVGA3dCmdDX##CommandName *cmd = (const SVGA3dCmdDX##CommandName *)body; \
2074
dump_SVGA3dCmdDX##CommandName(cmd); \
2075
body = (const uint8_t *)&cmd[1]; \
2076
while (body + sizeof(ElementType) <= next) \
2078
dump_##ElementType((const ElementType *)body); \
2079
body += sizeof(ElementType); \
2085
svga_dump_command(uint32_t cmd_id, const void *data, uint32_t size)
2087
const uint8_t *body = (const uint8_t *)data;
2088
const uint8_t *next = body + size;
2091
SVGA3D_DUMP_CASE_BASIC(BindContext, BIND_CONTEXT);
2092
SVGA3D_DUMP_CASE_LIST(SetViewports, SET_VIEWPORTS, SVGA3dViewport);
2093
SVGA3D_DUMP_CASE_BASIC(SetShader, SET_SHADER);
2094
SVGA3D_DUMP_CASE_LIST(SetSamplers, SET_SAMPLERS, SVGA3dSamplerId);
2095
SVGA3D_DUMP_CASE_BASIC(SetBlendState, SET_BLEND_STATE);
2096
SVGA3D_DUMP_CASE_BASIC(SetDepthStencilState, SET_DEPTHSTENCIL_STATE);
2097
SVGA3D_DUMP_CASE_BASIC(SetRasterizerState, SET_RASTERIZER_STATE);
2098
SVGA3D_DUMP_CASE_BASIC(SetPredication, SET_PREDICATION);
2099
SVGA3D_DUMP_CASE_LIST(SetSOTargets, SET_SOTARGETS, SVGA3dSoTarget);
2100
SVGA3D_DUMP_CASE_LIST(SetScissorRects, SET_SCISSORRECTS, SVGASignedRect);
2101
SVGA3D_DUMP_CASE_BASIC(SetStreamOutput, SET_STREAMOUTPUT);
2102
SVGA3D_DUMP_CASE_BASIC(SetSingleConstantBuffer, SET_SINGLE_CONSTANT_BUFFER);
2103
SVGA3D_DUMP_CASE_BASIC(Draw, DRAW);
2104
SVGA3D_DUMP_CASE_BASIC(DrawIndexed, DRAW_INDEXED);
2105
SVGA3D_DUMP_CASE_BASIC(DrawInstanced, DRAW_INSTANCED);
2106
SVGA3D_DUMP_CASE_BASIC(DrawIndexedInstanced, DRAW_INDEXED_INSTANCED);
2107
SVGA3D_DUMP_CASE_BASIC(DrawAuto, DRAW_AUTO);
2108
SVGA3D_DUMP_CASE_BASIC(DefineQuery, DEFINE_QUERY);
2109
SVGA3D_DUMP_CASE_BASIC(DestroyQuery, DESTROY_QUERY);
2110
SVGA3D_DUMP_CASE_BASIC(BindAllQuery, BIND_ALL_QUERY);
2111
SVGA3D_DUMP_CASE_BASIC(BindQuery, BIND_QUERY);
2112
SVGA3D_DUMP_CASE_BASIC(MoveQuery, MOVE_QUERY);
2113
SVGA3D_DUMP_CASE_BASIC(ReadbackAllQuery, READBACK_ALL_QUERY);
2114
SVGA3D_DUMP_CASE_BASIC(SetQueryOffset, SET_QUERY_OFFSET);
2115
SVGA3D_DUMP_CASE_BASIC(BeginQuery, BEGIN_QUERY);
2116
SVGA3D_DUMP_CASE_BASIC(EndQuery, END_QUERY);
2117
SVGA3D_DUMP_CASE_BASIC(ClearRenderTargetView, CLEAR_RENDERTARGET_VIEW);
2118
SVGA3D_DUMP_CASE_BASIC(ClearDepthStencilView, CLEAR_DEPTHSTENCIL_VIEW);
2119
SVGA3D_DUMP_CASE_BASIC(DefineShaderResourceView, DEFINE_SHADERRESOURCE_VIEW);
2120
SVGA3D_DUMP_CASE_LIST(SetShaderResources, SET_SHADER_RESOURCES, SVGA3dShaderResourceViewId);
2121
SVGA3D_DUMP_CASE_BASIC(DestroyShaderResourceView, DESTROY_SHADERRESOURCE_VIEW);
2122
SVGA3D_DUMP_CASE_BASIC(DefineRenderTargetView, DEFINE_RENDERTARGET_VIEW);
2123
SVGA3D_DUMP_CASE_BASIC(DestroyRenderTargetView, DESTROY_RENDERTARGET_VIEW);
2124
SVGA3D_DUMP_CASE_BASIC(DefineDepthStencilView, DEFINE_DEPTHSTENCIL_VIEW);
2125
SVGA3D_DUMP_CASE_BASIC(DestroyDepthStencilView, DESTROY_DEPTHSTENCIL_VIEW);
2126
SVGA3D_DUMP_CASE_LIST(DefineElementLayout, DEFINE_ELEMENTLAYOUT, SVGA3dInputElementDesc);
2127
SVGA3D_DUMP_CASE_BASIC(DestroyElementLayout, DESTROY_ELEMENTLAYOUT);
2128
SVGA3D_DUMP_CASE_BASIC(DefineBlendState, DEFINE_BLEND_STATE);
2129
SVGA3D_DUMP_CASE_BASIC(DestroyBlendState, DESTROY_BLEND_STATE);
2130
SVGA3D_DUMP_CASE_BASIC(DefineDepthStencilState, DEFINE_DEPTHSTENCIL_STATE);
2131
SVGA3D_DUMP_CASE_BASIC(DestroyDepthStencilState, DESTROY_DEPTHSTENCIL_STATE);
2132
SVGA3D_DUMP_CASE_BASIC(DefineRasterizerState, DEFINE_RASTERIZER_STATE);
2133
SVGA3D_DUMP_CASE_BASIC(DestroyRasterizerState, DESTROY_RASTERIZER_STATE);
2134
SVGA3D_DUMP_CASE_BASIC(DefineSamplerState, DEFINE_SAMPLER_STATE);
2135
SVGA3D_DUMP_CASE_BASIC(DestroySamplerState, DESTROY_SAMPLER_STATE);
2136
SVGA3D_DUMP_CASE_BASIC(DefineShader, DEFINE_SHADER);
2137
SVGA3D_DUMP_CASE_BASIC(DestroyShader, DESTROY_SHADER);
2138
SVGA3D_DUMP_CASE_BASIC(BindShader, BIND_SHADER);
2139
SVGA3D_DUMP_CASE_BASIC(DefineStreamOutput, DEFINE_STREAMOUTPUT);
2140
SVGA3D_DUMP_CASE_BASIC(DestroyStreamOutput, DESTROY_STREAMOUTPUT);
2141
SVGA3D_DUMP_CASE_BASIC(SetInputLayout, SET_INPUT_LAYOUT);
2142
SVGA3D_DUMP_CASE_LIST(SetVertexBuffers, SET_VERTEX_BUFFERS, SVGA3dVertexBuffer);
2143
SVGA3D_DUMP_CASE_BASIC(SetTopology, SET_TOPOLOGY);
2144
SVGA3D_DUMP_CASE_BASIC(SetIndexBuffer, SET_INDEX_BUFFER);
2146
SVGA3D_DUMP_CASE_BASIC(PredCopy, PRED_COPY);
2147
SVGA3D_DUMP_CASE_BASIC(UpdateSubResource, UPDATE_SUBRESOURCE);
2148
SVGA3D_DUMP_CASE_BASIC(ReadbackSubResource, READBACK_SUBRESOURCE);
2149
SVGA3D_DUMP_CASE_BASIC(PredCopyRegion, PRED_COPY_REGION);
2150
SVGA3D_DUMP_CASE_BASIC(BufferCopy, BUFFER_COPY);
2151
SVGA3D_DUMP_CASE_BASIC(BufferUpdate, BUFFER_UPDATE);
2152
SVGA3D_DUMP_CASE_BASIC(GenMips, GENMIPS);
2153
SVGA3D_DUMP_CASE_BASIC(TransferFromBuffer, TRANSFER_FROM_BUFFER);
2155
case SVGA_3D_CMD_DX_SET_RENDERTARGETS:
2156
_debug_printf("\tSVGA_3D_CMD_DX_SET_RENDERTARGETS\n");
2158
const SVGA3dCmdDXSetRenderTargets *cmd =
2159
(const SVGA3dCmdDXSetRenderTargets *) body;
2160
_debug_printf("\t\t.depthStencilViewId = %u\n",
2161
cmd->depthStencilViewId);
2162
body = (const uint8_t *) &cmd[1];
2163
while (body + sizeof(SVGA3dRenderTargetViewId) <= next) {
2164
_debug_printf("\t\t.renderTargetViewId = %u\n",
2165
*((SVGA3dRenderTargetViewId *) body));
2166
body += sizeof(SVGA3dRenderTargetViewId);
2171
case SVGA_3D_CMD_SURFACE_DEFINE:
2172
_debug_printf("\tSVGA_3D_CMD_SURFACE_DEFINE\n");
2174
const SVGA3dCmdDefineSurface *cmd = (const SVGA3dCmdDefineSurface *)body;
2175
dump_SVGA3dCmdDefineSurface(cmd);
2176
body = (const uint8_t *)&cmd[1];
2177
while(body + sizeof(SVGA3dSize) <= next) {
2178
dump_SVGA3dSize((const SVGA3dSize *)body);
2179
body += sizeof(SVGA3dSize);
2183
case SVGA_3D_CMD_SURFACE_DESTROY:
2184
_debug_printf("\tSVGA_3D_CMD_SURFACE_DESTROY\n");
2186
const SVGA3dCmdDestroySurface *cmd = (const SVGA3dCmdDestroySurface *)body;
2187
dump_SVGA3dCmdDestroySurface(cmd);
2188
body = (const uint8_t *)&cmd[1];
2191
case SVGA_3D_CMD_SURFACE_COPY:
2192
_debug_printf("\tSVGA_3D_CMD_SURFACE_COPY\n");
2194
const SVGA3dCmdSurfaceCopy *cmd = (const SVGA3dCmdSurfaceCopy *)body;
2195
dump_SVGA3dCmdSurfaceCopy(cmd);
2196
body = (const uint8_t *)&cmd[1];
2197
while(body + sizeof(SVGA3dCopyBox) <= next) {
2198
dump_SVGA3dCopyBox((const SVGA3dCopyBox *)body);
2199
body += sizeof(SVGA3dCopyBox);
2203
case SVGA_3D_CMD_SURFACE_STRETCHBLT:
2204
_debug_printf("\tSVGA_3D_CMD_SURFACE_STRETCHBLT\n");
2206
const SVGA3dCmdSurfaceStretchBlt *cmd = (const SVGA3dCmdSurfaceStretchBlt *)body;
2207
dump_SVGA3dCmdSurfaceStretchBlt(cmd);
2208
body = (const uint8_t *)&cmd[1];
2211
case SVGA_3D_CMD_SURFACE_DMA:
2212
_debug_printf("\tSVGA_3D_CMD_SURFACE_DMA\n");
2214
const SVGA3dCmdSurfaceDMA *cmd = (const SVGA3dCmdSurfaceDMA *)body;
2215
dump_SVGA3dCmdSurfaceDMA(cmd);
2216
body = (const uint8_t *)&cmd[1];
2217
while(body + sizeof(SVGA3dCopyBox) <= next) {
2218
dump_SVGA3dCopyBox((const SVGA3dCopyBox *)body);
2219
body += sizeof(SVGA3dCopyBox);
2221
while(body + sizeof(SVGA3dCmdSurfaceDMASuffix) <= next) {
2222
dump_SVGA3dCmdSurfaceDMASuffix((const SVGA3dCmdSurfaceDMASuffix *)body);
2223
body += sizeof(SVGA3dCmdSurfaceDMASuffix);
2227
case SVGA_3D_CMD_CONTEXT_DEFINE:
2228
_debug_printf("\tSVGA_3D_CMD_CONTEXT_DEFINE\n");
2230
const SVGA3dCmdDefineContext *cmd = (const SVGA3dCmdDefineContext *)body;
2231
dump_SVGA3dCmdDefineContext(cmd);
2232
body = (const uint8_t *)&cmd[1];
2235
case SVGA_3D_CMD_CONTEXT_DESTROY:
2236
_debug_printf("\tSVGA_3D_CMD_CONTEXT_DESTROY\n");
2238
const SVGA3dCmdDestroyContext *cmd = (const SVGA3dCmdDestroyContext *)body;
2239
dump_SVGA3dCmdDestroyContext(cmd);
2240
body = (const uint8_t *)&cmd[1];
2243
case SVGA_3D_CMD_SETTRANSFORM:
2244
_debug_printf("\tSVGA_3D_CMD_SETTRANSFORM\n");
2246
const SVGA3dCmdSetTransform *cmd = (const SVGA3dCmdSetTransform *)body;
2247
dump_SVGA3dCmdSetTransform(cmd);
2248
body = (const uint8_t *)&cmd[1];
2251
case SVGA_3D_CMD_SETZRANGE:
2252
_debug_printf("\tSVGA_3D_CMD_SETZRANGE\n");
2254
const SVGA3dCmdSetZRange *cmd = (const SVGA3dCmdSetZRange *)body;
2255
dump_SVGA3dCmdSetZRange(cmd);
2256
body = (const uint8_t *)&cmd[1];
2259
case SVGA_3D_CMD_SETRENDERSTATE:
2260
_debug_printf("\tSVGA_3D_CMD_SETRENDERSTATE\n");
2262
const SVGA3dCmdSetRenderState *cmd = (const SVGA3dCmdSetRenderState *)body;
2263
dump_SVGA3dCmdSetRenderState(cmd);
2264
body = (const uint8_t *)&cmd[1];
2265
while(body + sizeof(SVGA3dRenderState) <= next) {
2266
dump_SVGA3dRenderState((const SVGA3dRenderState *)body);
2267
body += sizeof(SVGA3dRenderState);
2271
case SVGA_3D_CMD_SETRENDERTARGET:
2272
_debug_printf("\tSVGA_3D_CMD_SETRENDERTARGET\n");
2274
const SVGA3dCmdSetRenderTarget *cmd = (const SVGA3dCmdSetRenderTarget *)body;
2275
dump_SVGA3dCmdSetRenderTarget(cmd);
2276
body = (const uint8_t *)&cmd[1];
2279
case SVGA_3D_CMD_SETTEXTURESTATE:
2280
_debug_printf("\tSVGA_3D_CMD_SETTEXTURESTATE\n");
2282
const SVGA3dCmdSetTextureState *cmd = (const SVGA3dCmdSetTextureState *)body;
2283
dump_SVGA3dCmdSetTextureState(cmd);
2284
body = (const uint8_t *)&cmd[1];
2285
while(body + sizeof(SVGA3dTextureState) <= next) {
2286
dump_SVGA3dTextureState((const SVGA3dTextureState *)body);
2287
body += sizeof(SVGA3dTextureState);
2291
case SVGA_3D_CMD_SETMATERIAL:
2292
_debug_printf("\tSVGA_3D_CMD_SETMATERIAL\n");
2294
const SVGA3dCmdSetMaterial *cmd = (const SVGA3dCmdSetMaterial *)body;
2295
dump_SVGA3dCmdSetMaterial(cmd);
2296
body = (const uint8_t *)&cmd[1];
2299
case SVGA_3D_CMD_SETLIGHTDATA:
2300
_debug_printf("\tSVGA_3D_CMD_SETLIGHTDATA\n");
2302
const SVGA3dCmdSetLightData *cmd = (const SVGA3dCmdSetLightData *)body;
2303
dump_SVGA3dCmdSetLightData(cmd);
2304
body = (const uint8_t *)&cmd[1];
2307
case SVGA_3D_CMD_SETLIGHTENABLED:
2308
_debug_printf("\tSVGA_3D_CMD_SETLIGHTENABLED\n");
2310
const SVGA3dCmdSetLightEnabled *cmd = (const SVGA3dCmdSetLightEnabled *)body;
2311
dump_SVGA3dCmdSetLightEnabled(cmd);
2312
body = (const uint8_t *)&cmd[1];
2315
case SVGA_3D_CMD_SETVIEWPORT:
2316
_debug_printf("\tSVGA_3D_CMD_SETVIEWPORT\n");
2318
const SVGA3dCmdSetViewport *cmd = (const SVGA3dCmdSetViewport *)body;
2319
dump_SVGA3dCmdSetViewport(cmd);
2320
body = (const uint8_t *)&cmd[1];
2323
case SVGA_3D_CMD_SETCLIPPLANE:
2324
_debug_printf("\tSVGA_3D_CMD_SETCLIPPLANE\n");
2326
const SVGA3dCmdSetClipPlane *cmd = (const SVGA3dCmdSetClipPlane *)body;
2327
dump_SVGA3dCmdSetClipPlane(cmd);
2328
body = (const uint8_t *)&cmd[1];
2331
case SVGA_3D_CMD_CLEAR:
2332
_debug_printf("\tSVGA_3D_CMD_CLEAR\n");
2334
const SVGA3dCmdClear *cmd = (const SVGA3dCmdClear *)body;
2335
dump_SVGA3dCmdClear(cmd);
2336
body = (const uint8_t *)&cmd[1];
2337
while(body + sizeof(SVGA3dRect) <= next) {
2338
dump_SVGA3dRect((const SVGA3dRect *)body);
2339
body += sizeof(SVGA3dRect);
2343
case SVGA_3D_CMD_PRESENT:
2344
_debug_printf("\tSVGA_3D_CMD_PRESENT\n");
2346
const SVGA3dCmdPresent *cmd = (const SVGA3dCmdPresent *)body;
2347
dump_SVGA3dCmdPresent(cmd);
2348
body = (const uint8_t *)&cmd[1];
2349
while(body + sizeof(SVGA3dCopyRect) <= next) {
2350
dump_SVGA3dCopyRect((const SVGA3dCopyRect *)body);
2351
body += sizeof(SVGA3dCopyRect);
2355
case SVGA_3D_CMD_SHADER_DEFINE:
2356
_debug_printf("\tSVGA_3D_CMD_SHADER_DEFINE\n");
2358
const SVGA3dCmdDefineShader *cmd = (const SVGA3dCmdDefineShader *)body;
2359
dump_SVGA3dCmdDefineShader(cmd);
2360
body = (const uint8_t *)&cmd[1];
2361
svga_shader_dump((const uint32_t *)body,
2362
(unsigned)(next - body)/sizeof(uint32_t),
2367
case SVGA_3D_CMD_SHADER_DESTROY:
2368
_debug_printf("\tSVGA_3D_CMD_SHADER_DESTROY\n");
2370
const SVGA3dCmdDestroyShader *cmd = (const SVGA3dCmdDestroyShader *)body;
2371
dump_SVGA3dCmdDestroyShader(cmd);
2372
body = (const uint8_t *)&cmd[1];
2375
case SVGA_3D_CMD_SET_SHADER:
2376
_debug_printf("\tSVGA_3D_CMD_SET_SHADER\n");
2378
const SVGA3dCmdSetShader *cmd = (const SVGA3dCmdSetShader *)body;
2379
dump_SVGA3dCmdSetShader(cmd);
2380
body = (const uint8_t *)&cmd[1];
2383
case SVGA_3D_CMD_SET_SHADER_CONST:
2384
_debug_printf("\tSVGA_3D_CMD_SET_SHADER_CONST\n");
2386
const SVGA3dCmdSetShaderConst *cmd = (const SVGA3dCmdSetShaderConst *)body;
2387
uint32 numConsts = 1 + (size - sizeof *cmd) / (4 * sizeof(uint32));
2388
dump_SVGA3dCmdSetShaderConst(cmd, numConsts);
2392
case SVGA_3D_CMD_DRAW_PRIMITIVES:
2393
_debug_printf("\tSVGA_3D_CMD_DRAW_PRIMITIVES\n");
2395
const SVGA3dCmdDrawPrimitives *cmd = (const SVGA3dCmdDrawPrimitives *)body;
2397
dump_SVGA3dCmdDrawPrimitives(cmd);
2398
body = (const uint8_t *)&cmd[1];
2399
for(i = 0; i < cmd->numVertexDecls; ++i) {
2400
dump_SVGA3dVertexDecl((const SVGA3dVertexDecl *)body);
2401
body += sizeof(SVGA3dVertexDecl);
2403
for(j = 0; j < cmd->numRanges; ++j) {
2404
dump_SVGA3dPrimitiveRange((const SVGA3dPrimitiveRange *)body);
2405
body += sizeof(SVGA3dPrimitiveRange);
2407
while(body + sizeof(SVGA3dVertexDivisor) <= next) {
2408
dump_SVGA3dVertexDivisor((const SVGA3dVertexDivisor *)body);
2409
body += sizeof(SVGA3dVertexDivisor);
2413
case SVGA_3D_CMD_SETSCISSORRECT:
2414
_debug_printf("\tSVGA_3D_CMD_SETSCISSORRECT\n");
2416
const SVGA3dCmdSetScissorRect *cmd = (const SVGA3dCmdSetScissorRect *)body;
2417
dump_SVGA3dCmdSetScissorRect(cmd);
2418
body = (const uint8_t *)&cmd[1];
2421
case SVGA_3D_CMD_BEGIN_QUERY:
2422
_debug_printf("\tSVGA_3D_CMD_BEGIN_QUERY\n");
2424
const SVGA3dCmdBeginQuery *cmd = (const SVGA3dCmdBeginQuery *)body;
2425
dump_SVGA3dCmdBeginQuery(cmd);
2426
body = (const uint8_t *)&cmd[1];
2429
case SVGA_3D_CMD_END_QUERY:
2430
_debug_printf("\tSVGA_3D_CMD_END_QUERY\n");
2432
const SVGA3dCmdEndQuery *cmd = (const SVGA3dCmdEndQuery *)body;
2433
dump_SVGA3dCmdEndQuery(cmd);
2434
body = (const uint8_t *)&cmd[1];
2437
case SVGA_3D_CMD_WAIT_FOR_QUERY:
2438
_debug_printf("\tSVGA_3D_CMD_WAIT_FOR_QUERY\n");
2440
const SVGA3dCmdWaitForQuery *cmd = (const SVGA3dCmdWaitForQuery *)body;
2441
dump_SVGA3dCmdWaitForQuery(cmd);
2442
body = (const uint8_t *)&cmd[1];
2445
case SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN:
2446
_debug_printf("\tSVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN\n");
2448
const SVGA3dCmdBlitSurfaceToScreen *cmd = (const SVGA3dCmdBlitSurfaceToScreen *)body;
2449
dump_SVGA3dCmdBlitSurfaceToScreen(cmd);
2450
body = (const uint8_t *)&cmd[1];
2451
while(body + sizeof(SVGASignedRect) <= next) {
2452
dump_SVGASignedRect((const SVGASignedRect *)body);
2453
body += sizeof(SVGASignedRect);
2457
case SVGA_3D_CMD_DEFINE_GB_CONTEXT:
2458
_debug_printf("\tSVGA_3D_CMD_DEFINE_GB_CONTEXT\n");
2460
const SVGA3dCmdDefineGBContext *cmd = (const SVGA3dCmdDefineGBContext *) body;
2461
dump_SVGA3dCmdDefineGBContext(cmd);
2462
body = (const uint8_t *)&cmd[1];
2465
case SVGA_3D_CMD_BIND_GB_CONTEXT:
2466
_debug_printf("\tSVGA_3D_CMD_BIND_GB_CONTEXT\n");
2468
const SVGA3dCmdBindGBContext *cmd = (const SVGA3dCmdBindGBContext *) body;
2469
dump_SVGA3dCmdBindGBContext(cmd);
2470
body = (const uint8_t *)&cmd[1];
2473
case SVGA_3D_CMD_DESTROY_GB_CONTEXT:
2474
_debug_printf("\tSVGA_3D_CMD_DESTROY_GB_CONTEXT\n");
2476
const SVGA3dCmdDestroyGBContext *cmd = (const SVGA3dCmdDestroyGBContext *) body;
2477
dump_SVGA3dCmdDestroyGBContext(cmd);
2478
body = (const uint8_t *)&cmd[1];
2481
case SVGA_3D_CMD_DEFINE_GB_SHADER:
2482
_debug_printf("\tSVGA_3D_CMD_DEFINE_GB_SHADER\n");
2484
const SVGA3dCmdDefineGBShader *cmd = (const SVGA3dCmdDefineGBShader *) body;
2485
dump_SVGA3dCmdDefineGBShader(cmd);
2486
body = (const uint8_t *)&cmd[1];
2489
case SVGA_3D_CMD_BIND_GB_SHADER:
2490
_debug_printf("\tSVGA_3D_CMD_BIND_GB_SHADER\n");
2492
const SVGA3dCmdBindGBShader *cmd = (const SVGA3dCmdBindGBShader *) body;
2493
dump_SVGA3dCmdBindGBShader(cmd);
2494
body = (const uint8_t *)&cmd[1];
2497
case SVGA_3D_CMD_DESTROY_GB_SHADER:
2498
_debug_printf("\tSVGA_3D_CMD_DESTROY_GB_SHADER\n");
2500
const SVGA3dCmdDestroyGBShader *cmd = (const SVGA3dCmdDestroyGBShader *) body;
2501
dump_SVGA3dCmdDestroyGBShader(cmd);
2502
body = (const uint8_t *)&cmd[1];
2505
case SVGA_3D_CMD_BIND_GB_SURFACE:
2506
_debug_printf("\tSVGA_3D_CMD_BIND_GB_SURFACE\n");
2508
const SVGA3dCmdBindGBSurface *cmd = (const SVGA3dCmdBindGBSurface *) body;
2509
dump_SVGA3dCmdBindGBSurface(cmd);
2510
body = (const uint8_t *)&cmd[1];
2513
case SVGA_3D_CMD_UPDATE_GB_SURFACE:
2514
_debug_printf("\tSVGA_3D_CMD_UPDATE_GB_SURFACE\n");
2516
const SVGA3dCmdUpdateGBSurface *cmd = (const SVGA3dCmdUpdateGBSurface *) body;
2517
dump_SVGA3dCmdUpdateGBSurface(cmd);
2518
body = (const uint8_t *)&cmd[1];
2521
case SVGA_3D_CMD_READBACK_GB_IMAGE:
2522
_debug_printf("\tSVGA_3D_CMD_READBACK_GB_IMAGE:\n");
2524
const SVGA3dCmdReadbackGBImage *cmd = (SVGA3dCmdReadbackGBImage *) body;
2525
dump_SVGA3dCmdReadbackGBImage(cmd);
2526
body = (const uint8_t *)&cmd[1];
2529
case SVGA_3D_CMD_UPDATE_GB_IMAGE:
2530
_debug_printf("\tSVGA_3D_CMD_UPDATE_GB_IMAGE\n");
2532
const SVGA3dCmdUpdateGBImage *cmd = (const SVGA3dCmdUpdateGBImage *) body;
2533
dump_SVGA3dCmdUpdateGBImage(cmd);
2534
body = (const uint8_t *)&cmd[1];
2537
case SVGA_3D_CMD_INVALIDATE_GB_IMAGE:
2538
_debug_printf("\tSVGA_3D_CMD_INVALIDATE_GB_IMAGE\n");
2540
const SVGA3dCmdInvalidateGBImage *cmd = (const SVGA3dCmdInvalidateGBImage *) body;
2541
dump_SVGA3dCmdInvalidateGBImage(cmd);
2542
body = (const uint8_t *)&cmd[1];
2545
case SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL:
2546
_debug_printf("\tSVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL\n");
2548
const SVGA3dCmdInvalidateGBImagePartial *cmd = (const SVGA3dCmdInvalidateGBImagePartial *) body;
2549
dump_SVGA3dCmdInvalidateGBImagePartial(cmd);
2550
body = (const uint8_t *)&cmd[1];
2553
case SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE:
2554
_debug_printf("\tSVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE\n");
2556
/* XXX Note: re-using the SVGA3dCmdSetShaderConst code here */
2557
const SVGA3dCmdSetGBShaderConstInline *cmd = (const SVGA3dCmdSetGBShaderConstInline *)body;
2558
uint32 numConsts = (size - sizeof *cmd) / (4 * sizeof(uint32));
2559
dump_SVGA3dCmdSetGBShaderConstInline(cmd, numConsts);
2563
case SVGA_3D_CMD_INVALIDATE_GB_SURFACE:
2564
_debug_printf("\tSVGA_3D_CMD_INVALIDATE_GB_SURFACE\n");
2566
const SVGA3dCmdInvalidateGBSurface *cmd = (const SVGA3dCmdInvalidateGBSurface *)body;
2567
dump_SVGA3dCmdInvalidateGBSurface(cmd);
2568
body = (const uint8_t *)&cmd[1];
2571
case SVGA_3D_CMD_INTRA_SURFACE_COPY:
2572
_debug_printf("\tSVGA_3D_CMD_INTRA_SURFACE_COPY\n");
2574
const SVGA3dCmdIntraSurfaceCopy *cmd = (const SVGA3dCmdIntraSurfaceCopy *)body;
2575
dump_SVGA3dCmdIntraSurfaceCopy(cmd);
2576
body = (const uint8_t *)&cmd[1];
2580
_debug_printf("\t0x%08x\n", cmd_id);
2584
while(body + sizeof(uint32_t) <= next) {
2585
_debug_printf("\t\t0x%08x\n", *(const uint32_t *)body);
2586
body += sizeof(uint32_t);
2588
while(body + sizeof(uint32_t) <= next)
2589
_debug_printf("\t\t0x%02x\n", *body++);
2594
svga_dump_commands(const void *commands, uint32_t size)
2596
const uint8_t *next = commands;
2597
const uint8_t *last = next + size;
2599
assert(size % sizeof(uint32_t) == 0);
2601
while(next < last) {
2602
const uint32_t cmd_id = *(const uint32_t *)next;
2604
if(SVGA_3D_CMD_BASE <= cmd_id && cmd_id < SVGA_3D_CMD_MAX) {
2605
const SVGA3dCmdHeader *header = (const SVGA3dCmdHeader *)next;
2606
const uint8_t *body = (const uint8_t *)&header[1];
2608
next = body + header->size;
2612
svga_dump_command(cmd_id, body, header->size);
2614
else if(cmd_id == SVGA_CMD_FENCE) {
2615
_debug_printf("\tSVGA_CMD_FENCE\n");
2616
_debug_printf("\t\t0x%08x\n", ((const uint32_t *)next)[1]);
2617
next += 2*sizeof(uint32_t);
2620
_debug_printf("\t0x%08x\n", cmd_id);
2621
next += sizeof(uint32_t);