2
* Copyright © 2008, 2009 Intel Corporation
4
* Permission is hereby granted, free of charge, to any person obtaining a
5
* copy of this software and associated documentation files (the "Software"),
6
* to deal in the Software without restriction, including without limitation
7
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
8
* and/or sell copies of the Software, and to permit persons to whom the
9
* Software is furnished to do so, subject to the following conditions:
11
* The above copyright notice and this permission notice (including the next
12
* paragraph) shall be included in all copies or substantial portions of the
15
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21
* DEALINGS IN THE SOFTWARE.
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/** @file standalone.cpp
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* Standalone compiler helper lib. Used by standalone glsl_compiler and
28
* also available to drivers to implement their own standalone compiler
29
* with driver backend.
33
#include "glsl_parser_extras.h"
34
#include "ir_optimization.h"
36
#include "loop_analysis.h"
37
#include "standalone_scaffolding.h"
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#include "standalone.h"
39
#include "string_to_uint_map.h"
42
#include "glsl_parser_extras.h"
43
#include "ir_builder_print_visitor.h"
44
#include "builtin_functions.h"
45
#include "opt_add_neg_to_sub.h"
46
#include "main/mtypes.h"
47
#include "program/program.h"
49
class dead_variable_visitor : public ir_hierarchical_visitor {
51
dead_variable_visitor()
53
variables = _mesa_pointer_set_create(NULL);
56
virtual ~dead_variable_visitor()
58
_mesa_set_destroy(variables, NULL);
61
virtual ir_visitor_status visit(ir_variable *ir)
63
/* If the variable is auto or temp, add it to the set of variables that
64
* are candidates for removal.
66
if (ir->data.mode != ir_var_auto && ir->data.mode != ir_var_temporary)
67
return visit_continue;
69
_mesa_set_add(variables, ir);
71
return visit_continue;
74
virtual ir_visitor_status visit(ir_dereference_variable *ir)
76
struct set_entry *entry = _mesa_set_search(variables, ir->var);
78
/* If a variable is dereferenced at all, remove it from the set of
79
* variables that are candidates for removal.
82
_mesa_set_remove(variables, entry);
84
return visit_continue;
87
void remove_dead_variables()
89
set_foreach(variables, entry) {
90
ir_variable *ir = (ir_variable *) entry->key;
92
assert(ir->ir_type == ir_type_variable);
102
init_gl_program(struct gl_program *prog, bool is_arb_asm, gl_shader_stage stage)
105
prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
106
prog->info.is_arb_asm = is_arb_asm;
107
prog->info.stage = stage;
110
static struct gl_program *
111
new_program(UNUSED struct gl_context *ctx, gl_shader_stage stage,
112
UNUSED GLuint id, bool is_arb_asm)
114
struct gl_program *prog = rzalloc(NULL, struct gl_program);
115
init_gl_program(prog, is_arb_asm, stage);
119
static const struct standalone_options *options;
122
initialize_context(struct gl_context *ctx, gl_api api)
124
initialize_context_to_defaults(ctx, api);
125
_mesa_glsl_builtin_functions_init_or_ref();
127
/* The standalone compiler needs to claim support for almost
128
* everything in order to compile the built-in functions.
130
ctx->Const.GLSLVersion = options->glsl_version;
131
ctx->Extensions.ARB_ES3_compatibility = true;
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ctx->Extensions.ARB_ES3_1_compatibility = true;
133
ctx->Extensions.ARB_ES3_2_compatibility = true;
134
ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
135
ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
136
ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
137
ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
138
ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
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ctx->Const.MaxComputeWorkGroupSize[2] = 64;
140
ctx->Const.MaxComputeWorkGroupInvocations = 1024;
141
ctx->Const.MaxComputeSharedMemorySize = 32768;
142
ctx->Const.MaxComputeVariableGroupSize[0] = 512;
143
ctx->Const.MaxComputeVariableGroupSize[1] = 512;
144
ctx->Const.MaxComputeVariableGroupSize[2] = 64;
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ctx->Const.MaxComputeVariableGroupInvocations = 512;
146
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
147
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
148
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024;
149
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
150
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
151
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8;
152
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8;
153
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8;
154
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12;
156
switch (ctx->Const.GLSLVersion) {
158
ctx->Const.MaxClipPlanes = 0;
159
ctx->Const.MaxCombinedTextureImageUnits = 8;
160
ctx->Const.MaxDrawBuffers = 2;
161
ctx->Const.MinProgramTexelOffset = 0;
162
ctx->Const.MaxProgramTexelOffset = 0;
163
ctx->Const.MaxLights = 0;
164
ctx->Const.MaxTextureCoordUnits = 0;
165
ctx->Const.MaxTextureUnits = 8;
167
ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8;
168
ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
169
ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4;
170
ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 128 * 4;
171
ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
172
ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
174
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
175
ctx->Const.MaxCombinedTextureImageUnits;
176
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4;
177
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 16 * 4;
178
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
179
ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
180
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
182
ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
186
ctx->Const.MaxClipPlanes = 6;
187
ctx->Const.MaxCombinedTextureImageUnits = 2;
188
ctx->Const.MaxDrawBuffers = 1;
189
ctx->Const.MinProgramTexelOffset = 0;
190
ctx->Const.MaxProgramTexelOffset = 0;
191
ctx->Const.MaxLights = 8;
192
ctx->Const.MaxTextureCoordUnits = 2;
193
ctx->Const.MaxTextureUnits = 2;
195
ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
196
ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
197
ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
198
ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 512;
199
ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
200
ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
202
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
203
ctx->Const.MaxCombinedTextureImageUnits;
204
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
205
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 64;
206
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
208
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
210
ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
214
ctx->Const.MaxClipPlanes = 8;
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ctx->Const.MaxCombinedTextureImageUnits = 16;
216
ctx->Const.MaxDrawBuffers = 8;
217
ctx->Const.MinProgramTexelOffset = -8;
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ctx->Const.MaxProgramTexelOffset = 7;
219
ctx->Const.MaxLights = 8;
220
ctx->Const.MaxTextureCoordUnits = 8;
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ctx->Const.MaxTextureUnits = 2;
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ctx->Const.MaxUniformBufferBindings = 84;
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ctx->Const.MaxVertexStreams = 4;
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ctx->Const.MaxTransformFeedbackBuffers = 4;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
227
ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
228
ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
229
ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
230
ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
231
ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
234
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
235
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
236
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
237
ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
238
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
240
ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
251
ctx->Const.MaxClipPlanes = 8;
252
ctx->Const.MaxDrawBuffers = 8;
253
ctx->Const.MinProgramTexelOffset = -8;
254
ctx->Const.MaxProgramTexelOffset = 7;
255
ctx->Const.MaxLights = 8;
256
ctx->Const.MaxTextureCoordUnits = 8;
257
ctx->Const.MaxTextureUnits = 2;
258
ctx->Const.MaxUniformBufferBindings = 84;
259
ctx->Const.MaxVertexStreams = 4;
260
ctx->Const.MaxTransformFeedbackBuffers = 4;
261
ctx->Const.MaxShaderStorageBufferBindings = 4;
262
ctx->Const.MaxShaderStorageBlockSize = 4096;
263
ctx->Const.MaxAtomicBufferBindings = 4;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
266
ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
267
ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
268
ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
269
ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
272
ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16;
273
ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024;
274
ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents = 1024;
275
ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents =
276
ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
277
ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
279
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
280
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
281
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
282
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
283
ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
284
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
286
ctx->Const.MaxCombinedTextureImageUnits =
287
ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits
288
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits
289
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
291
ctx->Const.MaxGeometryOutputVertices = 256;
292
ctx->Const.MaxGeometryTotalOutputComponents = 1024;
294
ctx->Const.MaxVarying = 60 / 4;
297
ctx->Const.MaxClipPlanes = 8;
298
ctx->Const.MaxCombinedTextureImageUnits = 32;
299
ctx->Const.MaxDrawBuffers = 4;
300
ctx->Const.MinProgramTexelOffset = -8;
301
ctx->Const.MaxProgramTexelOffset = 7;
302
ctx->Const.MaxLights = 0;
303
ctx->Const.MaxTextureCoordUnits = 0;
304
ctx->Const.MaxTextureUnits = 0;
305
ctx->Const.MaxUniformBufferBindings = 84;
306
ctx->Const.MaxVertexStreams = 4;
307
ctx->Const.MaxTransformFeedbackBuffers = 4;
309
ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
310
ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
311
ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
312
ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
313
ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
314
ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4;
316
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
317
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224;
318
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 224;
319
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4;
320
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
322
ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4;
326
ctx->Const.GenerateTemporaryNames = true;
327
ctx->Const.MaxPatchVertices = 32;
329
/* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
330
ctx->Const.MaxUserAssignableUniformLocations =
331
4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
333
ctx->Driver.NewProgram = new_program;
336
/* Returned string will have 'ctx' as its ralloc owner. */
338
load_text_file(void *ctx, const char *file_name)
342
size_t total_read = 0;
343
FILE *fp = fopen(file_name, "rb");
349
fseek(fp, 0L, SEEK_END);
351
fseek(fp, 0L, SEEK_SET);
353
text = (char *) ralloc_size(ctx, size + 1);
356
size_t bytes = fread(text + total_read,
357
1, size - total_read, fp);
358
if (bytes < size - total_read) {
369
} while (total_read < size);
371
text[total_read] = '\0';
381
compile_shader(struct gl_context *ctx, struct gl_shader *shader)
383
_mesa_glsl_compile_shader(ctx, shader, options->dump_ast,
384
options->dump_hir, true);
386
/* Print out the resulting IR */
387
if (shader->CompileStatus == COMPILE_SUCCESS && options->dump_lir) {
388
_mesa_print_ir(stdout, shader->ir, NULL);
394
extern "C" struct gl_shader_program *
395
standalone_compile_shader(const struct standalone_options *_options,
396
unsigned num_files, char* const* files, struct gl_context *ctx)
398
int status = EXIT_SUCCESS;
399
bool glsl_es = false;
403
switch (options->glsl_version) {
424
fprintf(stderr, "Unrecognized GLSL version `%d'\n", options->glsl_version);
429
initialize_context(ctx, API_OPENGLES2);
431
initialize_context(ctx, options->glsl_version > 130 ? API_OPENGL_CORE : API_OPENGL_COMPAT);
434
if (options->lower_precision) {
435
for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_COMPUTE; i++) {
436
struct gl_shader_compiler_options *options =
437
&ctx->Const.ShaderCompilerOptions[i];
438
options->LowerPrecisionFloat16 = true;
439
options->LowerPrecisionInt16 = true;
440
options->LowerPrecisionDerivatives = true;
441
options->LowerPrecisionConstants = true;
442
options->LowerPrecisionFloat16Uniforms = true;
446
struct gl_shader_program *whole_program;
448
whole_program = rzalloc (NULL, struct gl_shader_program);
449
assert(whole_program != NULL);
450
whole_program->data = rzalloc(whole_program, struct gl_shader_program_data);
451
assert(whole_program->data != NULL);
452
whole_program->data->InfoLog = ralloc_strdup(whole_program->data, "");
454
/* Created just to avoid segmentation faults */
455
whole_program->AttributeBindings = new string_to_uint_map;
456
whole_program->FragDataBindings = new string_to_uint_map;
457
whole_program->FragDataIndexBindings = new string_to_uint_map;
459
for (unsigned i = 0; i < num_files; i++) {
460
whole_program->Shaders =
461
reralloc(whole_program, whole_program->Shaders,
462
struct gl_shader *, whole_program->NumShaders + 1);
463
assert(whole_program->Shaders != NULL);
465
struct gl_shader *shader = rzalloc(whole_program, gl_shader);
467
whole_program->Shaders[whole_program->NumShaders] = shader;
468
whole_program->NumShaders++;
470
const unsigned len = strlen(files[i]);
474
const char *const ext = & files[i][len - 5];
475
/* TODO add support to read a .shader_test */
476
if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
477
shader->Type = GL_VERTEX_SHADER;
478
else if (strncmp(".tesc", ext, 5) == 0)
479
shader->Type = GL_TESS_CONTROL_SHADER;
480
else if (strncmp(".tese", ext, 5) == 0)
481
shader->Type = GL_TESS_EVALUATION_SHADER;
482
else if (strncmp(".geom", ext, 5) == 0)
483
shader->Type = GL_GEOMETRY_SHADER;
484
else if (strncmp(".frag", ext, 5) == 0)
485
shader->Type = GL_FRAGMENT_SHADER;
486
else if (strncmp(".comp", ext, 5) == 0)
487
shader->Type = GL_COMPUTE_SHADER;
490
shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type);
492
shader->Source = load_text_file(whole_program, files[i]);
493
if (shader->Source == NULL) {
494
printf("File \"%s\" does not exist.\n", files[i]);
498
compile_shader(ctx, shader);
500
if (strlen(shader->InfoLog) > 0) {
501
if (!options->just_log)
502
printf("Info log for %s:\n", files[i]);
504
printf("%s", shader->InfoLog);
505
if (!options->just_log)
509
if (!shader->CompileStatus) {
510
status = EXIT_FAILURE;
515
if (status == EXIT_SUCCESS) {
516
_mesa_clear_shader_program_data(ctx, whole_program);
518
if (options->do_link) {
519
link_shaders(ctx, whole_program);
521
const gl_shader_stage stage = whole_program->Shaders[0]->Stage;
523
whole_program->data->LinkStatus = LINKING_SUCCESS;
524
whole_program->_LinkedShaders[stage] =
525
link_intrastage_shaders(whole_program /* mem_ctx */,
528
whole_program->Shaders,
532
/* Par-linking can fail, for example, if there are undefined external
535
if (whole_program->_LinkedShaders[stage] != NULL) {
536
assert(whole_program->data->LinkStatus);
538
struct gl_shader_compiler_options *const compiler_options =
539
&ctx->Const.ShaderCompilerOptions[stage];
541
exec_list *const ir =
542
whole_program->_LinkedShaders[stage]->ir;
546
progress = do_function_inlining(ir);
548
progress = do_common_optimization(ir,
558
status = (whole_program->data->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
560
if (strlen(whole_program->data->InfoLog) > 0) {
562
if (!options->just_log)
563
printf("Info log for linking:\n");
564
printf("%s", whole_program->data->InfoLog);
565
if (!options->just_log)
569
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
570
struct gl_linked_shader *shader = whole_program->_LinkedShaders[i];
575
add_neg_to_sub_visitor v;
576
visit_list_elements(&v, shader->ir);
578
dead_variable_visitor dv;
579
visit_list_elements(&dv, shader->ir);
580
dv.remove_dead_variables();
583
if (options->dump_builder) {
584
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
585
struct gl_linked_shader *shader = whole_program->_LinkedShaders[i];
590
_mesa_print_builder_for_ir(stdout, shader->ir);
595
return whole_program;
598
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
599
if (whole_program->_LinkedShaders[i])
600
_mesa_delete_linked_shader(ctx, whole_program->_LinkedShaders[i]);
603
ralloc_free(whole_program);
608
standalone_compiler_cleanup(struct gl_shader_program *whole_program)
610
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
611
if (whole_program->_LinkedShaders[i])
612
_mesa_delete_linked_shader(NULL, whole_program->_LinkedShaders[i]);
615
delete whole_program->AttributeBindings;
616
delete whole_program->FragDataBindings;
617
delete whole_program->FragDataIndexBindings;
618
delete whole_program->UniformHash;
620
ralloc_free(whole_program);
621
_mesa_glsl_builtin_functions_decref();