2
* Copyright © 2014-2017 Broadcom
3
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5
* Permission is hereby granted, free of charge, to any person obtaining a
6
* copy of this software and associated documentation files (the "Software"),
7
* to deal in the Software without restriction, including without limitation
8
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
9
* and/or sell copies of the Software, and to permit persons to whom the
10
* Software is furnished to do so, subject to the following conditions:
12
* The above copyright notice and this permission notice (including the next
13
* paragraph) shall be included in all copies or substantial portions of the
16
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25
#include <sys/sysinfo.h>
27
#include "common/v3d_device_info.h"
28
#include "common/v3d_limits.h"
29
#include "util/os_misc.h"
30
#include "pipe/p_defines.h"
31
#include "pipe/p_screen.h"
32
#include "pipe/p_state.h"
34
#include "util/u_debug.h"
35
#include "util/u_memory.h"
36
#include "util/format/u_format.h"
37
#include "util/u_hash_table.h"
38
#include "util/u_screen.h"
39
#include "util/u_transfer_helper.h"
40
#include "util/ralloc.h"
41
#include "util/xmlconfig.h"
44
#include "v3d_screen.h"
45
#include "v3d_context.h"
46
#include "v3d_resource.h"
47
#include "compiler/v3d_compiler.h"
48
#include "drm-uapi/drm_fourcc.h"
51
v3d_screen_get_name(struct pipe_screen *pscreen)
53
struct v3d_screen *screen = v3d_screen(pscreen);
56
screen->name = ralloc_asprintf(screen,
58
screen->devinfo.ver / 10,
59
screen->devinfo.ver % 10);
66
v3d_screen_get_vendor(struct pipe_screen *pscreen)
72
v3d_screen_destroy(struct pipe_screen *pscreen)
74
struct v3d_screen *screen = v3d_screen(pscreen);
76
_mesa_hash_table_destroy(screen->bo_handles, NULL);
77
v3d_bufmgr_destroy(pscreen);
78
slab_destroy_parent(&screen->transfer_pool);
80
screen->ro->destroy(screen->ro);
82
if (using_v3d_simulator)
83
v3d_simulator_destroy(screen->sim_file);
85
v3d_compiler_free(screen->compiler);
87
#ifdef ENABLE_SHADER_CACHE
88
if (screen->disk_cache)
89
disk_cache_destroy(screen->disk_cache);
92
u_transfer_helper_destroy(pscreen->transfer_helper);
99
v3d_has_feature(struct v3d_screen *screen, enum drm_v3d_param feature)
101
struct drm_v3d_get_param p = {
104
int ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &p);
113
v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
115
struct v3d_screen *screen = v3d_screen(pscreen);
118
/* Supported features (boolean caps). */
119
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
120
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
121
case PIPE_CAP_NPOT_TEXTURES:
122
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
123
case PIPE_CAP_TEXTURE_MULTISAMPLE:
124
case PIPE_CAP_TEXTURE_SWIZZLE:
125
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
126
case PIPE_CAP_START_INSTANCE:
127
case PIPE_CAP_VS_INSTANCEID:
128
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
129
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
130
case PIPE_CAP_VERTEX_SHADER_SATURATE:
131
case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
132
case PIPE_CAP_EMULATE_NONFIXED_PRIMITIVE_RESTART:
133
case PIPE_CAP_PRIMITIVE_RESTART:
134
case PIPE_CAP_OCCLUSION_QUERY:
135
case PIPE_CAP_POINT_SPRITE:
136
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
137
case PIPE_CAP_DRAW_INDIRECT:
138
case PIPE_CAP_MULTI_DRAW_INDIRECT:
139
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140
case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
141
case PIPE_CAP_SHADER_CAN_READ_OUTPUTS:
142
case PIPE_CAP_SHADER_PACK_HALF_FLOAT:
143
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
144
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
145
case PIPE_CAP_FS_FACE_IS_INTEGER_SYSVAL:
146
case PIPE_CAP_TGSI_TEXCOORD:
147
case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
148
case PIPE_CAP_SAMPLER_VIEW_TARGET:
149
case PIPE_CAP_ANISOTROPIC_FILTER:
152
case PIPE_CAP_TEXTURE_QUERY_LOD:
153
return screen->devinfo.ver >= 42;
156
case PIPE_CAP_PACKED_UNIFORMS:
157
/* We can't enable this flag, because it results in load_ubo
158
* intrinsics across a 16b boundary, but v3d's TMU general
159
* memory accesses wrap on 16b boundaries.
163
case PIPE_CAP_NIR_IMAGES_AS_DEREF:
166
case PIPE_CAP_TEXTURE_TRANSFER_MODES:
167
/* XXX perf: we don't want to emit these extra blits for
168
* glReadPixels(), since we still have to do an uncached read
169
* from the GPU of the result after waiting for the TFU blit
170
* to happen. However, disabling this introduces instability
172
* dEQP-GLES31.functional.image_load_store.early_fragment_tests.*
173
* and corruption in chromium's rendering.
175
return PIPE_TEXTURE_TRANSFER_BLIT;
177
case PIPE_CAP_COMPUTE:
178
return screen->has_csd && screen->devinfo.ver >= 41;
180
case PIPE_CAP_GENERATE_MIPMAP:
181
return v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_TFU);
183
case PIPE_CAP_INDEP_BLEND_ENABLE:
184
return screen->devinfo.ver >= 40;
186
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
187
return V3D_NON_COHERENT_ATOM_SIZE;
189
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
190
if (screen->devinfo.ver < 40)
194
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
195
if (screen->has_cache_flush)
198
return 0; /* Disables shader storage */
200
case PIPE_CAP_GLSL_FEATURE_LEVEL:
203
case PIPE_CAP_ESSL_FEATURE_LEVEL:
206
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
209
case PIPE_CAP_FS_COORD_ORIGIN_UPPER_LEFT:
211
case PIPE_CAP_FS_COORD_ORIGIN_LOWER_LEFT:
213
case PIPE_CAP_FS_COORD_PIXEL_CENTER_INTEGER:
214
if (screen->devinfo.ver >= 40)
218
case PIPE_CAP_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
219
if (screen->devinfo.ver >= 40)
224
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
225
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
226
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
229
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
232
case PIPE_CAP_MAX_VARYINGS:
233
return V3D_MAX_FS_INPUTS / 4;
236
case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
237
if (screen->devinfo.ver < 40)
239
else if (screen->nonmsaa_texture_size_limit)
243
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
244
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
245
if (screen->devinfo.ver < 40)
248
return V3D_MAX_MIP_LEVELS;
249
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
252
/* Render targets. */
253
case PIPE_CAP_MAX_RENDER_TARGETS:
256
case PIPE_CAP_VENDOR_ID:
258
case PIPE_CAP_ACCELERATED:
260
case PIPE_CAP_VIDEO_MEMORY: {
261
uint64_t system_memory;
263
if (!os_get_total_physical_memory(&system_memory))
266
return (int)(system_memory >> 20);
271
case PIPE_CAP_ALPHA_TEST:
272
case PIPE_CAP_FLATSHADE:
273
case PIPE_CAP_TWO_SIDED_COLOR:
274
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
275
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
276
case PIPE_CAP_GL_CLAMP:
279
/* Geometry shaders */
280
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
281
/* Minimum required by GLES 3.2 */
283
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
284
/* MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS / 4 */
286
case PIPE_CAP_MAX_GS_INVOCATIONS:
289
case PIPE_CAP_SUPPORTED_PRIM_MODES:
290
case PIPE_CAP_SUPPORTED_PRIM_MODES_WITH_RESTART:
291
return screen->prim_types;
293
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
296
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
299
case PIPE_CAP_IMAGE_STORE_FORMATTED:
303
return u_pipe_screen_get_param_defaults(pscreen, param);
308
v3d_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
311
case PIPE_CAPF_MIN_LINE_WIDTH:
312
case PIPE_CAPF_MIN_LINE_WIDTH_AA:
313
case PIPE_CAPF_MIN_POINT_SIZE:
314
case PIPE_CAPF_MIN_POINT_SIZE_AA:
317
case PIPE_CAPF_POINT_SIZE_GRANULARITY:
318
case PIPE_CAPF_LINE_WIDTH_GRANULARITY:
321
case PIPE_CAPF_MAX_LINE_WIDTH:
322
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
323
return V3D_MAX_LINE_WIDTH;
325
case PIPE_CAPF_MAX_POINT_SIZE:
326
case PIPE_CAPF_MAX_POINT_SIZE_AA:
327
return V3D_MAX_POINT_SIZE;
329
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
331
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
334
case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
335
case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
336
case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
339
fprintf(stderr, "unknown paramf %d\n", param);
345
v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
346
enum pipe_shader_cap param)
348
struct v3d_screen *screen = v3d_screen(pscreen);
351
case PIPE_SHADER_VERTEX:
352
case PIPE_SHADER_FRAGMENT:
354
case PIPE_SHADER_COMPUTE:
355
if (!screen->has_csd)
358
case PIPE_SHADER_GEOMETRY:
359
if (screen->devinfo.ver < 41)
366
/* this is probably not totally correct.. but it's a start: */
368
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
369
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
370
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
371
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
374
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
377
case PIPE_SHADER_CAP_MAX_INPUTS:
379
case PIPE_SHADER_VERTEX:
380
return V3D_MAX_VS_INPUTS / 4;
381
case PIPE_SHADER_GEOMETRY:
382
return V3D_MAX_GS_INPUTS / 4;
383
case PIPE_SHADER_FRAGMENT:
384
return V3D_MAX_FS_INPUTS / 4;
388
case PIPE_SHADER_CAP_MAX_OUTPUTS:
389
if (shader == PIPE_SHADER_FRAGMENT)
392
return V3D_MAX_FS_INPUTS / 4;
393
case PIPE_SHADER_CAP_MAX_TEMPS:
394
return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
395
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
396
/* Note: Limited by the offset size in
397
* v3d_unit_data_create().
399
return 16 * 1024 * sizeof(float);
400
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
402
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
404
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
405
/* We don't currently support this in the backend, but that is
406
* okay because our NIR compiler sets the option
407
* lower_all_io_to_temps, which will eliminate indirect
408
* indexing on all input/output variables by translating it to
409
* indirect indexing on temporary variables instead, which we
410
* will then lower to scratch. We prefer this over setting this
411
* to 0, which would cause if-ladder injection to eliminate
412
* indirect indexing on inputs.
415
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
417
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
419
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
421
case PIPE_SHADER_CAP_SUBROUTINES:
423
case PIPE_SHADER_CAP_INTEGERS:
425
case PIPE_SHADER_CAP_FP16:
426
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
427
case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
428
case PIPE_SHADER_CAP_INT16:
429
case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
430
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
431
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
432
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
433
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
434
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
435
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
436
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
437
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
439
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
440
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
441
return V3D_OPENGL_MAX_TEXTURE_SAMPLERS;
443
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
444
if (screen->has_cache_flush) {
445
if (shader == PIPE_SHADER_VERTEX ||
446
shader == PIPE_SHADER_GEOMETRY) {
449
return PIPE_MAX_SHADER_BUFFERS;
454
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
455
if (screen->has_cache_flush) {
456
if (screen->devinfo.ver < 41)
459
return PIPE_MAX_SHADER_IMAGES;
464
case PIPE_SHADER_CAP_PREFERRED_IR:
465
return PIPE_SHADER_IR_NIR;
466
case PIPE_SHADER_CAP_SUPPORTED_IRS:
467
return 1 << PIPE_SHADER_IR_NIR;
468
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
469
/* We use NIR's loop unrolling */
471
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
472
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
475
fprintf(stderr, "unknown shader param %d\n", param);
482
v3d_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
483
enum pipe_compute_cap param, void *ret)
485
struct v3d_screen *screen = v3d_screen(pscreen);
487
if (!screen->has_csd)
490
#define RET(x) do { \
492
memcpy(ret, x, sizeof(x)); \
497
case PIPE_COMPUTE_CAP_ADDRESS_BITS:
498
RET((uint32_t []) { 32 });
501
case PIPE_COMPUTE_CAP_IR_TARGET:
505
case PIPE_COMPUTE_CAP_GRID_DIMENSION:
506
RET((uint64_t []) { 3 });
508
case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
509
/* GL_MAX_COMPUTE_SHADER_WORK_GROUP_COUNT: The CSD has a
510
* 16-bit field for the number of workgroups in each
513
RET(((uint64_t []) { 65535, 65535, 65535 }));
515
case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
516
/* GL_MAX_COMPUTE_WORK_GROUP_SIZE */
517
RET(((uint64_t []) { 256, 256, 256 }));
519
case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
520
case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
521
/* GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: This is
522
* limited by WG_SIZE in the CSD.
524
RET((uint64_t []) { 256 });
526
case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
527
RET((uint64_t []) { 1024 * 1024 * 1024 });
529
case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
530
/* GL_MAX_COMPUTE_SHARED_MEMORY_SIZE */
531
RET((uint64_t []) { 32768 });
533
case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
534
case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
535
RET((uint64_t []) { 4096 });
537
case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE: {
540
RET((uint64_t []) { si.totalram });
543
case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
545
RET((uint32_t []) { 0 });
547
case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
548
RET((uint32_t []) { 1 });
550
case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
551
RET((uint32_t []) { 1 });
553
case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
554
RET((uint32_t []) { 16 });
562
v3d_screen_is_format_supported(struct pipe_screen *pscreen,
563
enum pipe_format format,
564
enum pipe_texture_target target,
565
unsigned sample_count,
566
unsigned storage_sample_count,
569
struct v3d_screen *screen = v3d_screen(pscreen);
571
if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
574
if (sample_count > 1 && sample_count != V3D_MAX_SAMPLES)
577
if (target >= PIPE_MAX_TEXTURE_TYPES) {
581
if (usage & PIPE_BIND_VERTEX_BUFFER) {
583
case PIPE_FORMAT_R32G32B32A32_FLOAT:
584
case PIPE_FORMAT_R32G32B32_FLOAT:
585
case PIPE_FORMAT_R32G32_FLOAT:
586
case PIPE_FORMAT_R32_FLOAT:
587
case PIPE_FORMAT_R32G32B32A32_SNORM:
588
case PIPE_FORMAT_R32G32B32_SNORM:
589
case PIPE_FORMAT_R32G32_SNORM:
590
case PIPE_FORMAT_R32_SNORM:
591
case PIPE_FORMAT_R32G32B32A32_SSCALED:
592
case PIPE_FORMAT_R32G32B32_SSCALED:
593
case PIPE_FORMAT_R32G32_SSCALED:
594
case PIPE_FORMAT_R32_SSCALED:
595
case PIPE_FORMAT_R16G16B16A16_UNORM:
596
case PIPE_FORMAT_R16G16B16_UNORM:
597
case PIPE_FORMAT_R16G16_UNORM:
598
case PIPE_FORMAT_R16_UNORM:
599
case PIPE_FORMAT_R16G16B16A16_SNORM:
600
case PIPE_FORMAT_R16G16B16_SNORM:
601
case PIPE_FORMAT_R16G16_SNORM:
602
case PIPE_FORMAT_R16_SNORM:
603
case PIPE_FORMAT_R16G16B16A16_USCALED:
604
case PIPE_FORMAT_R16G16B16_USCALED:
605
case PIPE_FORMAT_R16G16_USCALED:
606
case PIPE_FORMAT_R16_USCALED:
607
case PIPE_FORMAT_R16G16B16A16_SSCALED:
608
case PIPE_FORMAT_R16G16B16_SSCALED:
609
case PIPE_FORMAT_R16G16_SSCALED:
610
case PIPE_FORMAT_R16_SSCALED:
611
case PIPE_FORMAT_B8G8R8A8_UNORM:
612
case PIPE_FORMAT_R8G8B8A8_UNORM:
613
case PIPE_FORMAT_R8G8B8_UNORM:
614
case PIPE_FORMAT_R8G8_UNORM:
615
case PIPE_FORMAT_R8_UNORM:
616
case PIPE_FORMAT_R8G8B8A8_SNORM:
617
case PIPE_FORMAT_R8G8B8_SNORM:
618
case PIPE_FORMAT_R8G8_SNORM:
619
case PIPE_FORMAT_R8_SNORM:
620
case PIPE_FORMAT_R8G8B8A8_USCALED:
621
case PIPE_FORMAT_R8G8B8_USCALED:
622
case PIPE_FORMAT_R8G8_USCALED:
623
case PIPE_FORMAT_R8_USCALED:
624
case PIPE_FORMAT_R8G8B8A8_SSCALED:
625
case PIPE_FORMAT_R8G8B8_SSCALED:
626
case PIPE_FORMAT_R8G8_SSCALED:
627
case PIPE_FORMAT_R8_SSCALED:
628
case PIPE_FORMAT_R10G10B10A2_UNORM:
629
case PIPE_FORMAT_B10G10R10A2_UNORM:
630
case PIPE_FORMAT_R10G10B10A2_SNORM:
631
case PIPE_FORMAT_B10G10R10A2_SNORM:
632
case PIPE_FORMAT_R10G10B10A2_USCALED:
633
case PIPE_FORMAT_B10G10R10A2_USCALED:
634
case PIPE_FORMAT_R10G10B10A2_SSCALED:
635
case PIPE_FORMAT_B10G10R10A2_SSCALED:
642
/* FORMAT_NONE gets allowed for ARB_framebuffer_no_attachments's probe
643
* of FRAMEBUFFER_MAX_SAMPLES
645
if ((usage & PIPE_BIND_RENDER_TARGET) &&
646
format != PIPE_FORMAT_NONE &&
647
!v3d_rt_format_supported(&screen->devinfo, format)) {
651
if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
652
!v3d_tex_format_supported(&screen->devinfo, format)) {
656
if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
657
!(format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
658
format == PIPE_FORMAT_X8Z24_UNORM ||
659
format == PIPE_FORMAT_Z16_UNORM ||
660
format == PIPE_FORMAT_Z32_FLOAT ||
661
format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)) {
665
if ((usage & PIPE_BIND_INDEX_BUFFER) &&
666
!(format == PIPE_FORMAT_R8_UINT ||
667
format == PIPE_FORMAT_R16_UINT ||
668
format == PIPE_FORMAT_R32_UINT)) {
672
if (usage & PIPE_BIND_SHADER_IMAGE) {
674
/* FIXME: maybe we can implement a swizzle-on-writes to add
675
* support for BGRA-alike formats.
677
case PIPE_FORMAT_A4B4G4R4_UNORM:
678
case PIPE_FORMAT_A1B5G5R5_UNORM:
679
case PIPE_FORMAT_B5G6R5_UNORM:
680
case PIPE_FORMAT_B8G8R8A8_UNORM:
681
case PIPE_FORMAT_X8Z24_UNORM:
682
case PIPE_FORMAT_Z16_UNORM:
692
static const nir_shader_compiler_options v3d_nir_options = {
693
.lower_uadd_sat = true,
694
.lower_iadd_sat = true,
695
.lower_all_io_to_temps = true,
696
.lower_extract_byte = true,
697
.lower_extract_word = true,
698
.lower_insert_byte = true,
699
.lower_insert_word = true,
700
.lower_bitfield_insert_to_shifts = true,
701
.lower_bitfield_extract_to_shifts = true,
702
.lower_bitfield_reverse = true,
703
.lower_bit_count = true,
704
.lower_cs_local_id_to_index = true,
705
.lower_ffract = true,
707
.lower_pack_unorm_2x16 = true,
708
.lower_pack_snorm_2x16 = true,
709
.lower_pack_unorm_4x8 = true,
710
.lower_pack_snorm_4x8 = true,
711
.lower_unpack_unorm_4x8 = true,
712
.lower_unpack_snorm_4x8 = true,
713
.lower_pack_half_2x16 = true,
714
.lower_unpack_half_2x16 = true,
715
.lower_pack_32_2x16 = true,
716
.lower_pack_32_2x16_split = true,
717
.lower_unpack_32_2x16_split = true,
719
.lower_find_lsb = true,
720
.lower_ffma16 = true,
721
.lower_ffma32 = true,
722
.lower_ffma64 = true,
723
.lower_flrp32 = true,
727
.lower_ifind_msb = true,
730
.lower_mul_high = true,
731
.lower_wpos_pntc = true,
732
.lower_rotate = true,
733
.lower_to_scalar = true,
736
.divergence_analysis_options =
737
nir_divergence_multiple_workgroup_per_compute_subgroup,
738
/* This will enable loop unrolling in the state tracker so we won't
739
* be able to selectively disable it in backend if it leads to
740
* lower thread counts or TMU spills. Choose a conservative maximum to
741
* limit register pressure impact.
743
.max_unroll_iterations = 16,
747
v3d_screen_get_compiler_options(struct pipe_screen *pscreen,
748
enum pipe_shader_ir ir, unsigned shader)
750
return &v3d_nir_options;
753
static const uint64_t v3d_available_modifiers[] = {
754
DRM_FORMAT_MOD_BROADCOM_UIF,
755
DRM_FORMAT_MOD_LINEAR,
756
DRM_FORMAT_MOD_BROADCOM_SAND128,
760
v3d_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
761
enum pipe_format format, int max,
763
unsigned int *external_only,
767
int num_modifiers = ARRAY_SIZE(v3d_available_modifiers);
769
/* Expose DRM_FORMAT_MOD_BROADCOM_SAND128 only for PIPE_FORMAT_NV12 */
770
if (format != PIPE_FORMAT_NV12)
774
*count = num_modifiers;
778
*count = MIN2(max, num_modifiers);
779
for (i = 0; i < *count; i++) {
780
modifiers[i] = v3d_available_modifiers[i];
782
external_only[i] = util_format_is_yuv(format);
787
v3d_screen_is_dmabuf_modifier_supported(struct pipe_screen *pscreen,
789
enum pipe_format format,
793
bool is_sand_col128 = (format == PIPE_FORMAT_NV12) &&
794
(fourcc_mod_broadcom_mod(modifier) == DRM_FORMAT_MOD_BROADCOM_SAND128);
796
if (is_sand_col128) {
798
*external_only = true;
802
/* We don't want to generally allow DRM_FORMAT_MOD_BROADCOM_SAND128
803
* modifier, that is the last v3d_available_modifiers. We only accept
804
* it in the case of having a PIPE_FORMAT_NV12.
806
assert(v3d_available_modifiers[ARRAY_SIZE(v3d_available_modifiers) - 1] ==
807
DRM_FORMAT_MOD_BROADCOM_SAND128);
808
for (i = 0; i < ARRAY_SIZE(v3d_available_modifiers) - 1; i++) {
809
if (v3d_available_modifiers[i] == modifier) {
811
*external_only = util_format_is_yuv(format);
821
v3d_screen_create(int fd, const struct pipe_screen_config *config,
822
struct renderonly *ro)
824
struct v3d_screen *screen = rzalloc(NULL, struct v3d_screen);
825
struct pipe_screen *pscreen;
827
pscreen = &screen->base;
829
pscreen->destroy = v3d_screen_destroy;
830
pscreen->get_param = v3d_screen_get_param;
831
pscreen->get_paramf = v3d_screen_get_paramf;
832
pscreen->get_shader_param = v3d_screen_get_shader_param;
833
pscreen->get_compute_param = v3d_get_compute_param;
834
pscreen->context_create = v3d_context_create;
835
pscreen->is_format_supported = v3d_screen_is_format_supported;
840
list_inithead(&screen->bo_cache.time_list);
841
(void)mtx_init(&screen->bo_handles_mutex, mtx_plain);
842
screen->bo_handles = util_hash_table_create_ptr_keys();
844
#if defined(USE_V3D_SIMULATOR)
845
screen->sim_file = v3d_simulator_init(screen->fd);
848
if (!v3d_get_device_info(screen->fd, &screen->devinfo, &v3d_ioctl))
851
driParseConfigFiles(config->options, config->options_info, 0, "v3d",
852
NULL, NULL, NULL, 0, NULL, 0);
854
/* We have to driCheckOption for the simulator mode to not assertion
855
* fail on not having our XML config.
857
const char *nonmsaa_name = "v3d_nonmsaa_texture_size_limit";
858
screen->nonmsaa_texture_size_limit =
859
driCheckOption(config->options, nonmsaa_name, DRI_BOOL) &&
860
driQueryOptionb(config->options, nonmsaa_name);
862
slab_create_parent(&screen->transfer_pool, sizeof(struct v3d_transfer), 16);
864
screen->has_csd = v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_CSD);
865
screen->has_cache_flush =
866
v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH);
867
screen->has_perfmon = v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_PERFMON);
869
v3d_fence_init(screen);
871
v3d_process_debug_variable();
873
v3d_resource_screen_init(pscreen);
875
screen->compiler = v3d_compiler_init(&screen->devinfo, 0);
877
#ifdef ENABLE_SHADER_CACHE
878
v3d_disk_cache_init(screen);
881
pscreen->get_name = v3d_screen_get_name;
882
pscreen->get_vendor = v3d_screen_get_vendor;
883
pscreen->get_device_vendor = v3d_screen_get_vendor;
884
pscreen->get_compiler_options = v3d_screen_get_compiler_options;
885
pscreen->query_dmabuf_modifiers = v3d_screen_query_dmabuf_modifiers;
886
pscreen->is_dmabuf_modifier_supported =
887
v3d_screen_is_dmabuf_modifier_supported;
889
if (screen->has_perfmon) {
890
pscreen->get_driver_query_group_info = v3d_get_driver_query_group_info;
891
pscreen->get_driver_query_info = v3d_get_driver_query_info;
894
/* Generate the bitmask of supported draw primitives. */
895
screen->prim_types = BITFIELD_BIT(PIPE_PRIM_POINTS) |
896
BITFIELD_BIT(PIPE_PRIM_LINES) |
897
BITFIELD_BIT(PIPE_PRIM_LINE_LOOP) |
898
BITFIELD_BIT(PIPE_PRIM_LINE_STRIP) |
899
BITFIELD_BIT(PIPE_PRIM_TRIANGLES) |
900
BITFIELD_BIT(PIPE_PRIM_TRIANGLE_STRIP) |
901
BITFIELD_BIT(PIPE_PRIM_TRIANGLE_FAN) |
902
BITFIELD_BIT(PIPE_PRIM_LINES_ADJACENCY) |
903
BITFIELD_BIT(PIPE_PRIM_LINE_STRIP_ADJACENCY) |
904
BITFIELD_BIT(PIPE_PRIM_TRIANGLES_ADJACENCY) |
905
BITFIELD_BIT(PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
911
ralloc_free(pscreen);