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Viewing changes to src/gallium/drivers/r600/r600_texture.c

  • Committer: mmach
  • Date: 2022-09-22 19:56:13 UTC
  • Revision ID: netbit73@gmail.com-20220922195613-wtik9mmy20tmor0i
2022-09-22 21:17:09

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1
 
/*
2
 
 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3
 
 *
4
 
 * Permission is hereby granted, free of charge, to any person obtaining a
5
 
 * copy of this software and associated documentation files (the "Software"),
6
 
 * to deal in the Software without restriction, including without limitation
7
 
 * on the rights to use, copy, modify, merge, publish, distribute, sub
8
 
 * license, and/or sell copies of the Software, and to permit persons to whom
9
 
 * the Software is furnished to do so, subject to the following conditions:
10
 
 *
11
 
 * The above copyright notice and this permission notice (including the next
12
 
 * paragraph) shall be included in all copies or substantial portions of the
13
 
 * Software.
14
 
 *
15
 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
 
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
 
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18
 
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19
 
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20
 
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21
 
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22
 
 *
23
 
 * Authors:
24
 
 *      Jerome Glisse
25
 
 *      Corbin Simpson
26
 
 */
27
 
#include "r600_pipe_common.h"
28
 
#include "r600_cs.h"
29
 
#include "r600_query.h"
30
 
#include "util/format/u_format.h"
31
 
#include "util/u_log.h"
32
 
#include "util/u_memory.h"
33
 
#include "util/u_pack_color.h"
34
 
#include "util/u_surface.h"
35
 
#include "util/os_time.h"
36
 
#include "frontend/winsys_handle.h"
37
 
#include <errno.h>
38
 
#include <inttypes.h>
39
 
 
40
 
static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
41
 
                                       struct r600_texture *rtex);
42
 
static enum radeon_surf_mode
43
 
r600_choose_tiling(struct r600_common_screen *rscreen,
44
 
                   const struct pipe_resource *templ);
45
 
 
46
 
 
47
 
bool r600_prepare_for_dma_blit(struct r600_common_context *rctx,
48
 
                               struct r600_texture *rdst,
49
 
                               unsigned dst_level, unsigned dstx,
50
 
                               unsigned dsty, unsigned dstz,
51
 
                               struct r600_texture *rsrc,
52
 
                               unsigned src_level,
53
 
                               const struct pipe_box *src_box)
54
 
{
55
 
        if (!rctx->dma.cs.priv)
56
 
                return false;
57
 
 
58
 
        if (rdst->surface.bpe != rsrc->surface.bpe)
59
 
                return false;
60
 
 
61
 
        /* MSAA: Blits don't exist in the real world. */
62
 
        if (rsrc->resource.b.b.nr_samples > 1 ||
63
 
            rdst->resource.b.b.nr_samples > 1)
64
 
                return false;
65
 
 
66
 
        /* Depth-stencil surfaces:
67
 
         *   When dst is linear, the DB->CB copy preserves HTILE.
68
 
         *   When dst is tiled, the 3D path must be used to update HTILE.
69
 
         */
70
 
        if (rsrc->is_depth || rdst->is_depth)
71
 
                return false;
72
 
 
73
 
        /* CMASK as:
74
 
         *   src: Both texture and SDMA paths need decompression. Use SDMA.
75
 
         *   dst: If overwriting the whole texture, discard CMASK and use
76
 
         *        SDMA. Otherwise, use the 3D path.
77
 
         */
78
 
        if (rdst->cmask.size && rdst->dirty_level_mask & (1 << dst_level)) {
79
 
                /* The CMASK clear is only enabled for the first level. */
80
 
                assert(dst_level == 0);
81
 
                if (!util_texrange_covers_whole_level(&rdst->resource.b.b, dst_level,
82
 
                                                      dstx, dsty, dstz, src_box->width,
83
 
                                                      src_box->height, src_box->depth))
84
 
                        return false;
85
 
 
86
 
                r600_texture_discard_cmask(rctx->screen, rdst);
87
 
        }
88
 
 
89
 
        /* All requirements are met. Prepare textures for SDMA. */
90
 
        if (rsrc->cmask.size && rsrc->dirty_level_mask & (1 << src_level))
91
 
                rctx->b.flush_resource(&rctx->b, &rsrc->resource.b.b);
92
 
 
93
 
        assert(!(rsrc->dirty_level_mask & (1 << src_level)));
94
 
        assert(!(rdst->dirty_level_mask & (1 << dst_level)));
95
 
 
96
 
        return true;
97
 
}
98
 
 
99
 
/* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
100
 
static void r600_copy_region_with_blit(struct pipe_context *pipe,
101
 
                                       struct pipe_resource *dst,
102
 
                                       unsigned dst_level,
103
 
                                       unsigned dstx, unsigned dsty, unsigned dstz,
104
 
                                       struct pipe_resource *src,
105
 
                                       unsigned src_level,
106
 
                                       const struct pipe_box *src_box)
107
 
{
108
 
        struct pipe_blit_info blit;
109
 
 
110
 
        memset(&blit, 0, sizeof(blit));
111
 
        blit.src.resource = src;
112
 
        blit.src.format = src->format;
113
 
        blit.src.level = src_level;
114
 
        blit.src.box = *src_box;
115
 
        blit.dst.resource = dst;
116
 
        blit.dst.format = dst->format;
117
 
        blit.dst.level = dst_level;
118
 
        blit.dst.box.x = dstx;
119
 
        blit.dst.box.y = dsty;
120
 
        blit.dst.box.z = dstz;
121
 
        blit.dst.box.width = src_box->width;
122
 
        blit.dst.box.height = src_box->height;
123
 
        blit.dst.box.depth = src_box->depth;
124
 
        blit.mask = util_format_get_mask(src->format) &
125
 
                    util_format_get_mask(dst->format);
126
 
        blit.filter = PIPE_TEX_FILTER_NEAREST;
127
 
 
128
 
        if (blit.mask) {
129
 
                pipe->blit(pipe, &blit);
130
 
        }
131
 
}
132
 
 
133
 
/* Copy from a full GPU texture to a transfer's staging one. */
134
 
static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
135
 
{
136
 
        struct r600_common_context *rctx = (struct r600_common_context*)ctx;
137
 
        struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
138
 
        struct pipe_resource *dst = &rtransfer->staging->b.b;
139
 
        struct pipe_resource *src = transfer->resource;
140
 
 
141
 
        if (src->nr_samples > 1) {
142
 
                r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
143
 
                                           src, transfer->level, &transfer->box);
144
 
                return;
145
 
        }
146
 
 
147
 
        rctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level,
148
 
                       &transfer->box);
149
 
}
150
 
 
151
 
/* Copy from a transfer's staging texture to a full GPU one. */
152
 
static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
153
 
{
154
 
        struct r600_common_context *rctx = (struct r600_common_context*)ctx;
155
 
        struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
156
 
        struct pipe_resource *dst = transfer->resource;
157
 
        struct pipe_resource *src = &rtransfer->staging->b.b;
158
 
        struct pipe_box sbox;
159
 
 
160
 
        u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
161
 
 
162
 
        if (dst->nr_samples > 1) {
163
 
                r600_copy_region_with_blit(ctx, dst, transfer->level,
164
 
                                           transfer->box.x, transfer->box.y, transfer->box.z,
165
 
                                           src, 0, &sbox);
166
 
                return;
167
 
        }
168
 
 
169
 
        rctx->dma_copy(ctx, dst, transfer->level,
170
 
                       transfer->box.x, transfer->box.y, transfer->box.z,
171
 
                       src, 0, &sbox);
172
 
}
173
 
 
174
 
static unsigned r600_texture_get_offset(struct r600_common_screen *rscreen,
175
 
                                        struct r600_texture *rtex, unsigned level,
176
 
                                        const struct pipe_box *box,
177
 
                                        unsigned *stride,
178
 
                                        unsigned *layer_stride)
179
 
{
180
 
        *stride = rtex->surface.u.legacy.level[level].nblk_x *
181
 
                rtex->surface.bpe;
182
 
        assert((uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4 <= UINT_MAX);
183
 
        *layer_stride = (uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4;
184
 
 
185
 
        if (!box)
186
 
                return (uint64_t)rtex->surface.u.legacy.level[level].offset_256B * 256;
187
 
 
188
 
        /* Each texture is an array of mipmap levels. Each level is
189
 
         * an array of slices. */
190
 
        return (uint64_t)rtex->surface.u.legacy.level[level].offset_256B * 256 +
191
 
                box->z * (uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4 +
192
 
                (box->y / rtex->surface.blk_h *
193
 
                 rtex->surface.u.legacy.level[level].nblk_x +
194
 
                 box->x / rtex->surface.blk_w) * rtex->surface.bpe;
195
 
}
196
 
 
197
 
static int r600_init_surface(struct r600_common_screen *rscreen,
198
 
                             struct radeon_surf *surface,
199
 
                             const struct pipe_resource *ptex,
200
 
                             enum radeon_surf_mode array_mode,
201
 
                             unsigned pitch_in_bytes_override,
202
 
                             unsigned offset,
203
 
                             bool is_imported,
204
 
                             bool is_scanout,
205
 
                             bool is_flushed_depth)
206
 
{
207
 
        const struct util_format_description *desc =
208
 
                util_format_description(ptex->format);
209
 
        bool is_depth, is_stencil;
210
 
        int r;
211
 
        unsigned i, bpe, flags = 0;
212
 
 
213
 
        is_depth = util_format_has_depth(desc);
214
 
        is_stencil = util_format_has_stencil(desc);
215
 
 
216
 
        if (rscreen->chip_class >= EVERGREEN && !is_flushed_depth &&
217
 
            ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
218
 
                bpe = 4; /* stencil is allocated separately on evergreen */
219
 
        } else {
220
 
                bpe = util_format_get_blocksize(ptex->format);
221
 
                assert(util_is_power_of_two_or_zero(bpe));
222
 
        }
223
 
 
224
 
        if (!is_flushed_depth && is_depth) {
225
 
                flags |= RADEON_SURF_ZBUFFER;
226
 
 
227
 
                if (is_stencil)
228
 
                        flags |= RADEON_SURF_SBUFFER;
229
 
        }
230
 
 
231
 
        if (ptex->bind & PIPE_BIND_SCANOUT || is_scanout) {
232
 
                /* This should catch bugs in gallium users setting incorrect flags. */
233
 
                assert(ptex->nr_samples <= 1 &&
234
 
                       ptex->array_size == 1 &&
235
 
                       ptex->depth0 == 1 &&
236
 
                       ptex->last_level == 0 &&
237
 
                       !(flags & RADEON_SURF_Z_OR_SBUFFER));
238
 
 
239
 
                flags |= RADEON_SURF_SCANOUT;
240
 
        }
241
 
 
242
 
        if (ptex->bind & PIPE_BIND_SHARED)
243
 
                flags |= RADEON_SURF_SHAREABLE;
244
 
        if (is_imported)
245
 
                flags |= RADEON_SURF_IMPORTED | RADEON_SURF_SHAREABLE;
246
 
 
247
 
        r = rscreen->ws->surface_init(rscreen->ws, ptex,
248
 
                                      flags, bpe, array_mode, surface);
249
 
        if (r) {
250
 
                return r;
251
 
        }
252
 
 
253
 
        if (pitch_in_bytes_override &&
254
 
            pitch_in_bytes_override != surface->u.legacy.level[0].nblk_x * bpe) {
255
 
                /* old ddx on evergreen over estimate alignment for 1d, only 1 level
256
 
                 * for those
257
 
                 */
258
 
                surface->u.legacy.level[0].nblk_x = pitch_in_bytes_override / bpe;
259
 
                surface->u.legacy.level[0].slice_size_dw =
260
 
                        ((uint64_t)pitch_in_bytes_override * surface->u.legacy.level[0].nblk_y) / 4;
261
 
        }
262
 
 
263
 
        if (offset) {
264
 
                for (i = 0; i < ARRAY_SIZE(surface->u.legacy.level); ++i)
265
 
                        surface->u.legacy.level[i].offset_256B += offset / 256;
266
 
        }
267
 
 
268
 
        return 0;
269
 
}
270
 
 
271
 
static void r600_texture_init_metadata(struct r600_common_screen *rscreen,
272
 
                                       struct r600_texture *rtex,
273
 
                                       struct radeon_bo_metadata *metadata)
274
 
{
275
 
        struct radeon_surf *surface = &rtex->surface;
276
 
 
277
 
        memset(metadata, 0, sizeof(*metadata));
278
 
 
279
 
        metadata->u.legacy.microtile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_1D ?
280
 
                RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
281
 
        metadata->u.legacy.macrotile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_2D ?
282
 
                RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
283
 
        metadata->u.legacy.pipe_config = surface->u.legacy.pipe_config;
284
 
        metadata->u.legacy.bankw = surface->u.legacy.bankw;
285
 
        metadata->u.legacy.bankh = surface->u.legacy.bankh;
286
 
        metadata->u.legacy.tile_split = surface->u.legacy.tile_split;
287
 
        metadata->u.legacy.mtilea = surface->u.legacy.mtilea;
288
 
        metadata->u.legacy.num_banks = surface->u.legacy.num_banks;
289
 
        metadata->u.legacy.stride = surface->u.legacy.level[0].nblk_x * surface->bpe;
290
 
        metadata->u.legacy.scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
291
 
}
292
 
 
293
 
static void r600_surface_import_metadata(struct r600_common_screen *rscreen,
294
 
                                         struct radeon_surf *surf,
295
 
                                         struct radeon_bo_metadata *metadata,
296
 
                                         enum radeon_surf_mode *array_mode,
297
 
                                         bool *is_scanout)
298
 
{
299
 
        surf->u.legacy.pipe_config = metadata->u.legacy.pipe_config;
300
 
        surf->u.legacy.bankw = metadata->u.legacy.bankw;
301
 
        surf->u.legacy.bankh = metadata->u.legacy.bankh;
302
 
        surf->u.legacy.tile_split = metadata->u.legacy.tile_split;
303
 
        surf->u.legacy.mtilea = metadata->u.legacy.mtilea;
304
 
        surf->u.legacy.num_banks = metadata->u.legacy.num_banks;
305
 
 
306
 
        if (metadata->u.legacy.macrotile == RADEON_LAYOUT_TILED)
307
 
                *array_mode = RADEON_SURF_MODE_2D;
308
 
        else if (metadata->u.legacy.microtile == RADEON_LAYOUT_TILED)
309
 
                *array_mode = RADEON_SURF_MODE_1D;
310
 
        else
311
 
                *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
312
 
 
313
 
        *is_scanout = metadata->u.legacy.scanout;
314
 
}
315
 
 
316
 
static void r600_eliminate_fast_color_clear(struct r600_common_context *rctx,
317
 
                                            struct r600_texture *rtex)
318
 
{
319
 
        struct r600_common_screen *rscreen = rctx->screen;
320
 
        struct pipe_context *ctx = &rctx->b;
321
 
 
322
 
        if (ctx == rscreen->aux_context)
323
 
                mtx_lock(&rscreen->aux_context_lock);
324
 
 
325
 
        ctx->flush_resource(ctx, &rtex->resource.b.b);
326
 
        ctx->flush(ctx, NULL, 0);
327
 
 
328
 
        if (ctx == rscreen->aux_context)
329
 
                mtx_unlock(&rscreen->aux_context_lock);
330
 
}
331
 
 
332
 
static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
333
 
                                       struct r600_texture *rtex)
334
 
{
335
 
        if (!rtex->cmask.size)
336
 
                return;
337
 
 
338
 
        assert(rtex->resource.b.b.nr_samples <= 1);
339
 
 
340
 
        /* Disable CMASK. */
341
 
        memset(&rtex->cmask, 0, sizeof(rtex->cmask));
342
 
        rtex->cmask.base_address_reg = rtex->resource.gpu_address >> 8;
343
 
        rtex->dirty_level_mask = 0;
344
 
 
345
 
        rtex->cb_color_info &= ~EG_S_028C70_FAST_CLEAR(1);
346
 
 
347
 
        if (rtex->cmask_buffer != &rtex->resource)
348
 
            r600_resource_reference(&rtex->cmask_buffer, NULL);
349
 
 
350
 
        /* Notify all contexts about the change. */
351
 
        p_atomic_inc(&rscreen->dirty_tex_counter);
352
 
        p_atomic_inc(&rscreen->compressed_colortex_counter);
353
 
}
354
 
 
355
 
static void r600_reallocate_texture_inplace(struct r600_common_context *rctx,
356
 
                                            struct r600_texture *rtex,
357
 
                                            unsigned new_bind_flag,
358
 
                                            bool invalidate_storage)
359
 
{
360
 
        struct pipe_screen *screen = rctx->b.screen;
361
 
        struct r600_texture *new_tex;
362
 
        struct pipe_resource templ = rtex->resource.b.b;
363
 
        unsigned i;
364
 
 
365
 
        templ.bind |= new_bind_flag;
366
 
 
367
 
        /* r600g doesn't react to dirty_tex_descriptor_counter */
368
 
        if (rctx->chip_class < GFX6)
369
 
                return;
370
 
 
371
 
        if (rtex->resource.b.is_shared)
372
 
                return;
373
 
 
374
 
        if (new_bind_flag == PIPE_BIND_LINEAR) {
375
 
                if (rtex->surface.is_linear)
376
 
                        return;
377
 
 
378
 
                /* This fails with MSAA, depth, and compressed textures. */
379
 
                if (r600_choose_tiling(rctx->screen, &templ) !=
380
 
                    RADEON_SURF_MODE_LINEAR_ALIGNED)
381
 
                        return;
382
 
        }
383
 
 
384
 
        new_tex = (struct r600_texture*)screen->resource_create(screen, &templ);
385
 
        if (!new_tex)
386
 
                return;
387
 
 
388
 
        /* Copy the pixels to the new texture. */
389
 
        if (!invalidate_storage) {
390
 
                for (i = 0; i <= templ.last_level; i++) {
391
 
                        struct pipe_box box;
392
 
 
393
 
                        u_box_3d(0, 0, 0,
394
 
                                 u_minify(templ.width0, i), u_minify(templ.height0, i),
395
 
                                 util_num_layers(&templ, i), &box);
396
 
 
397
 
                        rctx->dma_copy(&rctx->b, &new_tex->resource.b.b, i, 0, 0, 0,
398
 
                                       &rtex->resource.b.b, i, &box);
399
 
                }
400
 
        }
401
 
 
402
 
        if (new_bind_flag == PIPE_BIND_LINEAR) {
403
 
                r600_texture_discard_cmask(rctx->screen, rtex);
404
 
        }
405
 
 
406
 
        /* Replace the structure fields of rtex. */
407
 
        rtex->resource.b.b.bind = templ.bind;
408
 
        pb_reference(&rtex->resource.buf, new_tex->resource.buf);
409
 
        rtex->resource.gpu_address = new_tex->resource.gpu_address;
410
 
        rtex->resource.vram_usage = new_tex->resource.vram_usage;
411
 
        rtex->resource.gart_usage = new_tex->resource.gart_usage;
412
 
        rtex->resource.bo_size = new_tex->resource.bo_size;
413
 
        rtex->resource.bo_alignment = new_tex->resource.bo_alignment;
414
 
        rtex->resource.domains = new_tex->resource.domains;
415
 
        rtex->resource.flags = new_tex->resource.flags;
416
 
        rtex->size = new_tex->size;
417
 
        rtex->db_render_format = new_tex->db_render_format;
418
 
        rtex->db_compatible = new_tex->db_compatible;
419
 
        rtex->can_sample_z = new_tex->can_sample_z;
420
 
        rtex->can_sample_s = new_tex->can_sample_s;
421
 
        rtex->surface = new_tex->surface;
422
 
        rtex->fmask = new_tex->fmask;
423
 
        rtex->cmask = new_tex->cmask;
424
 
        rtex->cb_color_info = new_tex->cb_color_info;
425
 
        rtex->last_msaa_resolve_target_micro_mode = new_tex->last_msaa_resolve_target_micro_mode;
426
 
        rtex->htile_offset = new_tex->htile_offset;
427
 
        rtex->depth_cleared = new_tex->depth_cleared;
428
 
        rtex->stencil_cleared = new_tex->stencil_cleared;
429
 
        rtex->non_disp_tiling = new_tex->non_disp_tiling;
430
 
        rtex->framebuffers_bound = new_tex->framebuffers_bound;
431
 
 
432
 
        if (new_bind_flag == PIPE_BIND_LINEAR) {
433
 
                assert(!rtex->htile_offset);
434
 
                assert(!rtex->cmask.size);
435
 
                assert(!rtex->fmask.size);
436
 
                assert(!rtex->is_depth);
437
 
        }
438
 
 
439
 
        r600_texture_reference(&new_tex, NULL);
440
 
 
441
 
        p_atomic_inc(&rctx->screen->dirty_tex_counter);
442
 
}
443
 
 
444
 
static void r600_texture_get_info(struct pipe_screen* screen,
445
 
                                  struct pipe_resource *resource,
446
 
                                  unsigned *pstride,
447
 
                                  unsigned *poffset)
448
 
{
449
 
        struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
450
 
        struct r600_texture *rtex = (struct r600_texture*)resource;
451
 
        unsigned stride = 0;
452
 
        unsigned offset = 0;
453
 
 
454
 
        if (!rscreen || !rtex)
455
 
                return;
456
 
 
457
 
        if (resource->target != PIPE_BUFFER) {
458
 
                offset = (uint64_t)rtex->surface.u.legacy.level[0].offset_256B * 256;
459
 
                stride = rtex->surface.u.legacy.level[0].nblk_x *
460
 
                         rtex->surface.bpe;
461
 
        }
462
 
 
463
 
        if (pstride)
464
 
                *pstride = stride;
465
 
 
466
 
        if (poffset)
467
 
                *poffset = offset;
468
 
}
469
 
 
470
 
static bool r600_texture_get_handle(struct pipe_screen* screen,
471
 
                                    struct pipe_context *ctx,
472
 
                                    struct pipe_resource *resource,
473
 
                                    struct winsys_handle *whandle,
474
 
                                    unsigned usage)
475
 
{
476
 
        struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
477
 
        struct r600_common_context *rctx;
478
 
        struct r600_resource *res = (struct r600_resource*)resource;
479
 
        struct r600_texture *rtex = (struct r600_texture*)resource;
480
 
        struct radeon_bo_metadata metadata;
481
 
        bool update_metadata = false;
482
 
        unsigned stride, offset, slice_size;
483
 
 
484
 
        ctx = threaded_context_unwrap_sync(ctx);
485
 
        rctx = (struct r600_common_context*)(ctx ? ctx : rscreen->aux_context);
486
 
 
487
 
        if (resource->target != PIPE_BUFFER) {
488
 
                /* This is not supported now, but it might be required for OpenCL
489
 
                 * interop in the future.
490
 
                 */
491
 
                if (resource->nr_samples > 1 || rtex->is_depth)
492
 
                        return false;
493
 
 
494
 
                /* Move a suballocated texture into a non-suballocated allocation. */
495
 
                if (rscreen->ws->buffer_is_suballocated(res->buf) ||
496
 
                    rtex->surface.tile_swizzle) {
497
 
                        assert(!res->b.is_shared);
498
 
                        r600_reallocate_texture_inplace(rctx, rtex,
499
 
                                                        PIPE_BIND_SHARED, false);
500
 
                        rctx->b.flush(&rctx->b, NULL, 0);
501
 
                        assert(res->b.b.bind & PIPE_BIND_SHARED);
502
 
                        assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
503
 
                        assert(rtex->surface.tile_swizzle == 0);
504
 
                }
505
 
 
506
 
                if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
507
 
                    rtex->cmask.size) {
508
 
                        /* Eliminate fast clear (CMASK) */
509
 
                        r600_eliminate_fast_color_clear(rctx, rtex);
510
 
 
511
 
                        /* Disable CMASK if flush_resource isn't going
512
 
                         * to be called.
513
 
                         */
514
 
                        if (rtex->cmask.size)
515
 
                                r600_texture_discard_cmask(rscreen, rtex);
516
 
                }
517
 
 
518
 
                /* Set metadata. */
519
 
                if (!res->b.is_shared || update_metadata) {
520
 
                        r600_texture_init_metadata(rscreen, rtex, &metadata);
521
 
 
522
 
                        rscreen->ws->buffer_set_metadata(rscreen->ws, res->buf, &metadata, NULL);
523
 
                }
524
 
 
525
 
                slice_size = (uint64_t)rtex->surface.u.legacy.level[0].slice_size_dw * 4;
526
 
        } else {
527
 
                /* Move a suballocated buffer into a non-suballocated allocation. */
528
 
                if (rscreen->ws->buffer_is_suballocated(res->buf)) {
529
 
                        assert(!res->b.is_shared);
530
 
 
531
 
                        /* Allocate a new buffer with PIPE_BIND_SHARED. */
532
 
                        struct pipe_resource templ = res->b.b;
533
 
                        templ.bind |= PIPE_BIND_SHARED;
534
 
 
535
 
                        struct pipe_resource *newb =
536
 
                                screen->resource_create(screen, &templ);
537
 
                        if (!newb)
538
 
                                return false;
539
 
 
540
 
                        /* Copy the old buffer contents to the new one. */
541
 
                        struct pipe_box box;
542
 
                        u_box_1d(0, newb->width0, &box);
543
 
                        rctx->b.resource_copy_region(&rctx->b, newb, 0, 0, 0, 0,
544
 
                                                     &res->b.b, 0, &box);
545
 
                        /* Move the new buffer storage to the old pipe_resource. */
546
 
                        r600_replace_buffer_storage(&rctx->b, &res->b.b, newb);
547
 
                        pipe_resource_reference(&newb, NULL);
548
 
 
549
 
                        assert(res->b.b.bind & PIPE_BIND_SHARED);
550
 
                        assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
551
 
                }
552
 
 
553
 
                /* Buffers */
554
 
                slice_size = 0;
555
 
        }
556
 
 
557
 
        r600_texture_get_info(screen, resource, &stride, &offset);
558
 
 
559
 
        if (res->b.is_shared) {
560
 
                /* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
561
 
                 * doesn't set it.
562
 
                 */
563
 
                res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
564
 
                if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
565
 
                        res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
566
 
        } else {
567
 
                res->b.is_shared = true;
568
 
                res->external_usage = usage;
569
 
        }
570
 
 
571
 
        whandle->stride = stride;
572
 
        whandle->offset = offset + slice_size * whandle->layer;
573
 
 
574
 
        return rscreen->ws->buffer_get_handle(rscreen->ws, res->buf, whandle);
575
 
}
576
 
 
577
 
void r600_texture_destroy(struct pipe_screen *screen, struct pipe_resource *ptex)
578
 
{
579
 
        struct r600_texture *rtex = (struct r600_texture*)ptex;
580
 
        struct r600_resource *resource = &rtex->resource;
581
 
 
582
 
        r600_texture_reference(&rtex->flushed_depth_texture, NULL);
583
 
        pipe_resource_reference((struct pipe_resource**)&resource->immed_buffer, NULL);
584
 
 
585
 
        if (rtex->cmask_buffer != &rtex->resource) {
586
 
            r600_resource_reference(&rtex->cmask_buffer, NULL);
587
 
        }
588
 
        pb_reference(&resource->buf, NULL);
589
 
        FREE(rtex);
590
 
}
591
 
 
592
 
/* The number of samples can be specified independently of the texture. */
593
 
void r600_texture_get_fmask_info(struct r600_common_screen *rscreen,
594
 
                                 struct r600_texture *rtex,
595
 
                                 unsigned nr_samples,
596
 
                                 struct r600_fmask_info *out)
597
 
{
598
 
        /* FMASK is allocated like an ordinary texture. */
599
 
        struct pipe_resource templ = rtex->resource.b.b;
600
 
        struct radeon_surf fmask = {};
601
 
        unsigned flags, bpe;
602
 
 
603
 
        memset(out, 0, sizeof(*out));
604
 
 
605
 
        templ.nr_samples = 1;
606
 
        flags = rtex->surface.flags | RADEON_SURF_FMASK;
607
 
 
608
 
        /* Use the same parameters and tile mode. */
609
 
        fmask.u.legacy.bankw = rtex->surface.u.legacy.bankw;
610
 
        fmask.u.legacy.bankh = rtex->surface.u.legacy.bankh;
611
 
        fmask.u.legacy.mtilea = rtex->surface.u.legacy.mtilea;
612
 
        fmask.u.legacy.tile_split = rtex->surface.u.legacy.tile_split;
613
 
 
614
 
        if (nr_samples <= 4)
615
 
                fmask.u.legacy.bankh = 4;
616
 
 
617
 
        switch (nr_samples) {
618
 
        case 2:
619
 
        case 4:
620
 
                bpe = 1;
621
 
                break;
622
 
        case 8:
623
 
                bpe = 4;
624
 
                break;
625
 
        default:
626
 
                R600_ERR("Invalid sample count for FMASK allocation.\n");
627
 
                return;
628
 
        }
629
 
 
630
 
        /* Overallocate FMASK on R600-R700 to fix colorbuffer corruption.
631
 
         * This can be fixed by writing a separate FMASK allocator specifically
632
 
         * for R600-R700 asics. */
633
 
        if (rscreen->chip_class <= R700) {
634
 
                bpe *= 2;
635
 
        }
636
 
 
637
 
        if (rscreen->ws->surface_init(rscreen->ws, &templ,
638
 
                                      flags, bpe, RADEON_SURF_MODE_2D, &fmask)) {
639
 
                R600_ERR("Got error in surface_init while allocating FMASK.\n");
640
 
                return;
641
 
        }
642
 
 
643
 
        assert(fmask.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
644
 
 
645
 
        out->slice_tile_max = (fmask.u.legacy.level[0].nblk_x * fmask.u.legacy.level[0].nblk_y) / 64;
646
 
        if (out->slice_tile_max)
647
 
                out->slice_tile_max -= 1;
648
 
 
649
 
        out->tile_mode_index = fmask.u.legacy.tiling_index[0];
650
 
        out->pitch_in_pixels = fmask.u.legacy.level[0].nblk_x;
651
 
        out->bank_height = fmask.u.legacy.bankh;
652
 
        out->tile_swizzle = fmask.tile_swizzle;
653
 
        out->alignment = MAX2(256, 1 << fmask.surf_alignment_log2);
654
 
        out->size = fmask.surf_size;
655
 
}
656
 
 
657
 
static void r600_texture_allocate_fmask(struct r600_common_screen *rscreen,
658
 
                                        struct r600_texture *rtex)
659
 
{
660
 
        r600_texture_get_fmask_info(rscreen, rtex,
661
 
                                    rtex->resource.b.b.nr_samples, &rtex->fmask);
662
 
 
663
 
        rtex->fmask.offset = align64(rtex->size, rtex->fmask.alignment);
664
 
        rtex->size = rtex->fmask.offset + rtex->fmask.size;
665
 
}
666
 
 
667
 
void r600_texture_get_cmask_info(struct r600_common_screen *rscreen,
668
 
                                 struct r600_texture *rtex,
669
 
                                 struct r600_cmask_info *out)
670
 
{
671
 
        unsigned cmask_tile_width = 8;
672
 
        unsigned cmask_tile_height = 8;
673
 
        unsigned cmask_tile_elements = cmask_tile_width * cmask_tile_height;
674
 
        unsigned element_bits = 4;
675
 
        unsigned cmask_cache_bits = 1024;
676
 
        unsigned num_pipes = rscreen->info.num_tile_pipes;
677
 
        unsigned pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
678
 
 
679
 
        unsigned elements_per_macro_tile = (cmask_cache_bits / element_bits) * num_pipes;
680
 
        unsigned pixels_per_macro_tile = elements_per_macro_tile * cmask_tile_elements;
681
 
        unsigned sqrt_pixels_per_macro_tile = sqrt(pixels_per_macro_tile);
682
 
        unsigned macro_tile_width = util_next_power_of_two(sqrt_pixels_per_macro_tile);
683
 
        unsigned macro_tile_height = pixels_per_macro_tile / macro_tile_width;
684
 
 
685
 
        unsigned pitch_elements = align(rtex->resource.b.b.width0, macro_tile_width);
686
 
        unsigned height = align(rtex->resource.b.b.height0, macro_tile_height);
687
 
 
688
 
        unsigned base_align = num_pipes * pipe_interleave_bytes;
689
 
        unsigned slice_bytes =
690
 
                ((pitch_elements * height * element_bits + 7) / 8) / cmask_tile_elements;
691
 
 
692
 
        assert(macro_tile_width % 128 == 0);
693
 
        assert(macro_tile_height % 128 == 0);
694
 
 
695
 
        out->slice_tile_max = ((pitch_elements * height) / (128*128)) - 1;
696
 
        out->alignment = MAX2(256, base_align);
697
 
        out->size = util_num_layers(&rtex->resource.b.b, 0) *
698
 
                    align(slice_bytes, base_align);
699
 
}
700
 
 
701
 
static void r600_texture_allocate_cmask(struct r600_common_screen *rscreen,
702
 
                                        struct r600_texture *rtex)
703
 
{
704
 
        r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
705
 
 
706
 
        rtex->cmask.offset = align64(rtex->size, rtex->cmask.alignment);
707
 
        rtex->size = rtex->cmask.offset + rtex->cmask.size;
708
 
 
709
 
        rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
710
 
}
711
 
 
712
 
static void r600_texture_alloc_cmask_separate(struct r600_common_screen *rscreen,
713
 
                                              struct r600_texture *rtex)
714
 
{
715
 
        if (rtex->cmask_buffer)
716
 
                return;
717
 
 
718
 
        assert(rtex->cmask.size == 0);
719
 
 
720
 
        r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
721
 
 
722
 
        rtex->cmask_buffer = (struct r600_resource *)
723
 
                r600_aligned_buffer_create(&rscreen->b,
724
 
                                           R600_RESOURCE_FLAG_UNMAPPABLE,
725
 
                                           PIPE_USAGE_DEFAULT,
726
 
                                           rtex->cmask.size,
727
 
                                           rtex->cmask.alignment);
728
 
        if (rtex->cmask_buffer == NULL) {
729
 
                rtex->cmask.size = 0;
730
 
                return;
731
 
        }
732
 
 
733
 
        /* update colorbuffer state bits */
734
 
        rtex->cmask.base_address_reg = rtex->cmask_buffer->gpu_address >> 8;
735
 
 
736
 
        rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
737
 
 
738
 
        p_atomic_inc(&rscreen->compressed_colortex_counter);
739
 
}
740
 
 
741
 
void eg_resource_alloc_immed(struct r600_common_screen *rscreen,
742
 
                             struct r600_resource *res,
743
 
                             unsigned immed_size)
744
 
{
745
 
        res->immed_buffer = (struct r600_resource *)
746
 
                pipe_buffer_create(&rscreen->b, PIPE_BIND_CUSTOM,
747
 
                                   PIPE_USAGE_DEFAULT, immed_size);
748
 
}
749
 
 
750
 
static void r600_texture_get_htile_size(struct r600_common_screen *rscreen,
751
 
                                        struct r600_texture *rtex)
752
 
{
753
 
        unsigned cl_width, cl_height, width, height;
754
 
        unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align;
755
 
        unsigned num_pipes = rscreen->info.num_tile_pipes;
756
 
 
757
 
        rtex->surface.meta_size = 0;
758
 
 
759
 
        if (rscreen->chip_class <= EVERGREEN &&
760
 
            rscreen->info.drm_minor < 26)
761
 
                return;
762
 
 
763
 
        /* HW bug on R6xx. */
764
 
        if (rscreen->chip_class == R600 &&
765
 
            (rtex->resource.b.b.width0 > 7680 ||
766
 
             rtex->resource.b.b.height0 > 7680))
767
 
                return;
768
 
 
769
 
        switch (num_pipes) {
770
 
        case 1:
771
 
                cl_width = 32;
772
 
                cl_height = 16;
773
 
                break;
774
 
        case 2:
775
 
                cl_width = 32;
776
 
                cl_height = 32;
777
 
                break;
778
 
        case 4:
779
 
                cl_width = 64;
780
 
                cl_height = 32;
781
 
                break;
782
 
        case 8:
783
 
                cl_width = 64;
784
 
                cl_height = 64;
785
 
                break;
786
 
        case 16:
787
 
                cl_width = 128;
788
 
                cl_height = 64;
789
 
                break;
790
 
        default:
791
 
                assert(0);
792
 
                return;
793
 
        }
794
 
 
795
 
        width = align(rtex->surface.u.legacy.level[0].nblk_x, cl_width * 8);
796
 
        height = align(rtex->surface.u.legacy.level[0].nblk_y, cl_height * 8);
797
 
 
798
 
        slice_elements = (width * height) / (8 * 8);
799
 
        slice_bytes = slice_elements * 4;
800
 
 
801
 
        pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
802
 
        base_align = num_pipes * pipe_interleave_bytes;
803
 
 
804
 
        rtex->surface.meta_alignment_log2 = util_logbase2(base_align);
805
 
        rtex->surface.meta_size =
806
 
                util_num_layers(&rtex->resource.b.b, 0) *
807
 
                align(slice_bytes, base_align);
808
 
}
809
 
 
810
 
static void r600_texture_allocate_htile(struct r600_common_screen *rscreen,
811
 
                                        struct r600_texture *rtex)
812
 
{
813
 
        r600_texture_get_htile_size(rscreen, rtex);
814
 
 
815
 
        if (!rtex->surface.meta_size)
816
 
                return;
817
 
 
818
 
        rtex->htile_offset = align(rtex->size, 1 << rtex->surface.meta_alignment_log2);
819
 
        rtex->size = rtex->htile_offset + rtex->surface.meta_size;
820
 
}
821
 
 
822
 
void r600_print_texture_info(struct r600_common_screen *rscreen,
823
 
                             struct r600_texture *rtex, struct u_log_context *log)
824
 
{
825
 
        int i;
826
 
 
827
 
        /* Common parameters. */
828
 
        u_log_printf(log, "  Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
829
 
                "blk_h=%u, array_size=%u, last_level=%u, "
830
 
                "bpe=%u, nsamples=%u, flags=0x%"PRIx64", %s\n",
831
 
                rtex->resource.b.b.width0, rtex->resource.b.b.height0,
832
 
                rtex->resource.b.b.depth0, rtex->surface.blk_w,
833
 
                rtex->surface.blk_h,
834
 
                rtex->resource.b.b.array_size, rtex->resource.b.b.last_level,
835
 
                rtex->surface.bpe, rtex->resource.b.b.nr_samples,
836
 
                rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format));
837
 
 
838
 
        u_log_printf(log, "  Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
839
 
                "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
840
 
                rtex->surface.surf_size, 1 << rtex->surface.surf_alignment_log2, rtex->surface.u.legacy.bankw,
841
 
                rtex->surface.u.legacy.bankh, rtex->surface.u.legacy.num_banks, rtex->surface.u.legacy.mtilea,
842
 
                rtex->surface.u.legacy.tile_split, rtex->surface.u.legacy.pipe_config,
843
 
                (rtex->surface.flags & RADEON_SURF_SCANOUT) != 0);
844
 
 
845
 
        if (rtex->fmask.size)
846
 
                u_log_printf(log, "  FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
847
 
                        "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
848
 
                        rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment,
849
 
                        rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height,
850
 
                        rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index);
851
 
 
852
 
        if (rtex->cmask.size)
853
 
                u_log_printf(log, "  CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
854
 
                        "slice_tile_max=%u\n",
855
 
                        rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment,
856
 
                        rtex->cmask.slice_tile_max);
857
 
 
858
 
        if (rtex->htile_offset)
859
 
                u_log_printf(log, "  HTile: offset=%"PRIu64", size=%u "
860
 
                        "alignment=%u\n",
861
 
                             rtex->htile_offset, rtex->surface.meta_size,
862
 
                             1 << rtex->surface.meta_alignment_log2);
863
 
 
864
 
        for (i = 0; i <= rtex->resource.b.b.last_level; i++)
865
 
                u_log_printf(log, "  Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
866
 
                        "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
867
 
                        "mode=%u, tiling_index = %u\n",
868
 
                        i, (uint64_t)rtex->surface.u.legacy.level[i].offset_256B * 256,
869
 
                        (uint64_t)rtex->surface.u.legacy.level[i].slice_size_dw * 4,
870
 
                        u_minify(rtex->resource.b.b.width0, i),
871
 
                        u_minify(rtex->resource.b.b.height0, i),
872
 
                        u_minify(rtex->resource.b.b.depth0, i),
873
 
                        rtex->surface.u.legacy.level[i].nblk_x,
874
 
                        rtex->surface.u.legacy.level[i].nblk_y,
875
 
                        rtex->surface.u.legacy.level[i].mode,
876
 
                        rtex->surface.u.legacy.tiling_index[i]);
877
 
 
878
 
        if (rtex->surface.has_stencil) {
879
 
                u_log_printf(log, "  StencilLayout: tilesplit=%u\n",
880
 
                        rtex->surface.u.legacy.stencil_tile_split);
881
 
                for (i = 0; i <= rtex->resource.b.b.last_level; i++) {
882
 
                        u_log_printf(log, "  StencilLevel[%i]: offset=%"PRIu64", "
883
 
                                "slice_size=%"PRIu64", npix_x=%u, "
884
 
                                "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
885
 
                                "mode=%u, tiling_index = %u\n",
886
 
                                i, (uint64_t)rtex->surface.u.legacy.zs.stencil_level[i].offset_256B * 256,
887
 
                                (uint64_t)rtex->surface.u.legacy.zs.stencil_level[i].slice_size_dw * 4,
888
 
                                u_minify(rtex->resource.b.b.width0, i),
889
 
                                u_minify(rtex->resource.b.b.height0, i),
890
 
                                u_minify(rtex->resource.b.b.depth0, i),
891
 
                                rtex->surface.u.legacy.zs.stencil_level[i].nblk_x,
892
 
                                rtex->surface.u.legacy.zs.stencil_level[i].nblk_y,
893
 
                                rtex->surface.u.legacy.zs.stencil_level[i].mode,
894
 
                                rtex->surface.u.legacy.zs.stencil_tiling_index[i]);
895
 
                }
896
 
        }
897
 
}
898
 
 
899
 
/* Common processing for r600_texture_create and r600_texture_from_handle */
900
 
static struct r600_texture *
901
 
r600_texture_create_object(struct pipe_screen *screen,
902
 
                           const struct pipe_resource *base,
903
 
                           struct pb_buffer *buf,
904
 
                           struct radeon_surf *surface)
905
 
{
906
 
        struct r600_texture *rtex;
907
 
        struct r600_resource *resource;
908
 
        struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
909
 
 
910
 
        rtex = CALLOC_STRUCT(r600_texture);
911
 
        if (!rtex)
912
 
                return NULL;
913
 
 
914
 
        resource = &rtex->resource;
915
 
        resource->b.b = *base;
916
 
        pipe_reference_init(&resource->b.b.reference, 1);
917
 
        resource->b.b.screen = screen;
918
 
 
919
 
        /* don't include stencil-only formats which we don't support for rendering */
920
 
        rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
921
 
 
922
 
        rtex->surface = *surface;
923
 
        rtex->size = rtex->surface.surf_size;
924
 
        rtex->db_render_format = base->format;
925
 
 
926
 
        /* Tiled depth textures utilize the non-displayable tile order.
927
 
         * This must be done after r600_setup_surface.
928
 
         * Applies to R600-Cayman. */
929
 
        rtex->non_disp_tiling = rtex->is_depth && rtex->surface.u.legacy.level[0].mode >= RADEON_SURF_MODE_1D;
930
 
        /* Applies to GCN. */
931
 
        rtex->last_msaa_resolve_target_micro_mode = rtex->surface.micro_tile_mode;
932
 
 
933
 
        if (rtex->is_depth) {
934
 
                if (base->flags & (R600_RESOURCE_FLAG_TRANSFER |
935
 
                                   R600_RESOURCE_FLAG_FLUSHED_DEPTH) ||
936
 
                    rscreen->chip_class >= EVERGREEN) {
937
 
                        rtex->can_sample_z = !rtex->surface.u.legacy.depth_adjusted;
938
 
                        rtex->can_sample_s = !rtex->surface.u.legacy.stencil_adjusted;
939
 
                } else {
940
 
                        if (rtex->resource.b.b.nr_samples <= 1 &&
941
 
                            (rtex->resource.b.b.format == PIPE_FORMAT_Z16_UNORM ||
942
 
                             rtex->resource.b.b.format == PIPE_FORMAT_Z32_FLOAT))
943
 
                                rtex->can_sample_z = true;
944
 
                }
945
 
 
946
 
                if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER |
947
 
                                     R600_RESOURCE_FLAG_FLUSHED_DEPTH))) {
948
 
                        rtex->db_compatible = true;
949
 
 
950
 
                        if (!(rscreen->debug_flags & DBG_NO_HYPERZ))
951
 
                                r600_texture_allocate_htile(rscreen, rtex);
952
 
                }
953
 
        } else {
954
 
                if (base->nr_samples > 1) {
955
 
                        if (!buf) {
956
 
                                r600_texture_allocate_fmask(rscreen, rtex);
957
 
                                r600_texture_allocate_cmask(rscreen, rtex);
958
 
                                rtex->cmask_buffer = &rtex->resource;
959
 
                        }
960
 
                        if (!rtex->fmask.size || !rtex->cmask.size) {
961
 
                                FREE(rtex);
962
 
                                return NULL;
963
 
                        }
964
 
                }
965
 
        }
966
 
 
967
 
        /* Now create the backing buffer. */
968
 
        if (!buf) {
969
 
                r600_init_resource_fields(rscreen, resource, rtex->size,
970
 
                                          1 << rtex->surface.surf_alignment_log2);
971
 
 
972
 
                if (!r600_alloc_resource(rscreen, resource)) {
973
 
                        FREE(rtex);
974
 
                        return NULL;
975
 
                }
976
 
        } else {
977
 
                resource->buf = buf;
978
 
                resource->gpu_address = rscreen->ws->buffer_get_virtual_address(resource->buf);
979
 
                resource->bo_size = buf->size;
980
 
                resource->bo_alignment = 1 << buf->alignment_log2;
981
 
                resource->domains = rscreen->ws->buffer_get_initial_domain(resource->buf);
982
 
                if (resource->domains & RADEON_DOMAIN_VRAM)
983
 
                        resource->vram_usage = buf->size;
984
 
                else if (resource->domains & RADEON_DOMAIN_GTT)
985
 
                        resource->gart_usage = buf->size;
986
 
        }
987
 
 
988
 
        if (rtex->cmask.size) {
989
 
                /* Initialize the cmask to 0xCC (= compressed state). */
990
 
                r600_screen_clear_buffer(rscreen, &rtex->cmask_buffer->b.b,
991
 
                                         rtex->cmask.offset, rtex->cmask.size,
992
 
                                         0xCCCCCCCC);
993
 
        }
994
 
        if (rtex->htile_offset) {
995
 
                uint32_t clear_value = 0;
996
 
 
997
 
                r600_screen_clear_buffer(rscreen, &rtex->resource.b.b,
998
 
                                         rtex->htile_offset,
999
 
                                         rtex->surface.meta_size,
1000
 
                                         clear_value);
1001
 
        }
1002
 
 
1003
 
        /* Initialize the CMASK base register value. */
1004
 
        rtex->cmask.base_address_reg =
1005
 
                (rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
1006
 
 
1007
 
        if (rscreen->debug_flags & DBG_VM) {
1008
 
                fprintf(stderr, "VM start=0x%"PRIX64"  end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
1009
 
                        rtex->resource.gpu_address,
1010
 
                        rtex->resource.gpu_address + rtex->resource.buf->size,
1011
 
                        base->width0, base->height0, util_num_layers(base, 0), base->last_level+1,
1012
 
                        base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
1013
 
        }
1014
 
 
1015
 
        if (rscreen->debug_flags & DBG_TEX) {
1016
 
                puts("Texture:");
1017
 
                struct u_log_context log;
1018
 
                u_log_context_init(&log);
1019
 
                r600_print_texture_info(rscreen, rtex, &log);
1020
 
                u_log_new_page_print(&log, stdout);
1021
 
                fflush(stdout);
1022
 
                u_log_context_destroy(&log);
1023
 
        }
1024
 
 
1025
 
        return rtex;
1026
 
}
1027
 
 
1028
 
static enum radeon_surf_mode
1029
 
r600_choose_tiling(struct r600_common_screen *rscreen,
1030
 
                   const struct pipe_resource *templ)
1031
 
{
1032
 
        const struct util_format_description *desc = util_format_description(templ->format);
1033
 
        bool force_tiling = templ->flags & R600_RESOURCE_FLAG_FORCE_TILING;
1034
 
        bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) &&
1035
 
                                !(templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);
1036
 
 
1037
 
        /* MSAA resources must be 2D tiled. */
1038
 
        if (templ->nr_samples > 1)
1039
 
                return RADEON_SURF_MODE_2D;
1040
 
 
1041
 
        /* Transfer resources should be linear. */
1042
 
        if (templ->flags & R600_RESOURCE_FLAG_TRANSFER)
1043
 
                return RADEON_SURF_MODE_LINEAR_ALIGNED;
1044
 
 
1045
 
        /* r600g: force tiling on TEXTURE_2D and TEXTURE_3D compute resources. */
1046
 
        if (rscreen->chip_class >= R600 && rscreen->chip_class <= CAYMAN &&
1047
 
            (templ->bind & PIPE_BIND_COMPUTE_RESOURCE) &&
1048
 
            (templ->target == PIPE_TEXTURE_2D ||
1049
 
             templ->target == PIPE_TEXTURE_3D))
1050
 
                force_tiling = true;
1051
 
 
1052
 
        /* Handle common candidates for the linear mode.
1053
 
         * Compressed textures and DB surfaces must always be tiled.
1054
 
         */
1055
 
        if (!force_tiling &&
1056
 
            !is_depth_stencil &&
1057
 
            !util_format_is_compressed(templ->format)) {
1058
 
                if (rscreen->debug_flags & DBG_NO_TILING)
1059
 
                        return RADEON_SURF_MODE_LINEAR_ALIGNED;
1060
 
 
1061
 
                /* Tiling doesn't work with the 422 (SUBSAMPLED) formats on R600+. */
1062
 
                if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
1063
 
                        return RADEON_SURF_MODE_LINEAR_ALIGNED;
1064
 
 
1065
 
                if (templ->bind & PIPE_BIND_LINEAR)
1066
 
                        return RADEON_SURF_MODE_LINEAR_ALIGNED;
1067
 
 
1068
 
                /* 1D textures should be linear - fixes image operations on 1d */
1069
 
                if (templ->target == PIPE_TEXTURE_1D ||
1070
 
                    templ->target == PIPE_TEXTURE_1D_ARRAY)
1071
 
                        return RADEON_SURF_MODE_LINEAR_ALIGNED;
1072
 
 
1073
 
                /* Textures likely to be mapped often. */
1074
 
                if (templ->usage == PIPE_USAGE_STAGING ||
1075
 
                    templ->usage == PIPE_USAGE_STREAM)
1076
 
                        return RADEON_SURF_MODE_LINEAR_ALIGNED;
1077
 
        }
1078
 
 
1079
 
        /* Make small textures 1D tiled. */
1080
 
        if (templ->width0 <= 16 || templ->height0 <= 16 ||
1081
 
            (rscreen->debug_flags & DBG_NO_2D_TILING))
1082
 
                return RADEON_SURF_MODE_1D;
1083
 
 
1084
 
        /* The allocator will switch to 1D if needed. */
1085
 
        return RADEON_SURF_MODE_2D;
1086
 
}
1087
 
 
1088
 
struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
1089
 
                                          const struct pipe_resource *templ)
1090
 
{
1091
 
        struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1092
 
        struct radeon_surf surface = {0};
1093
 
        bool is_flushed_depth = templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH;
1094
 
        int r;
1095
 
 
1096
 
        r = r600_init_surface(rscreen, &surface, templ,
1097
 
                              r600_choose_tiling(rscreen, templ), 0, 0,
1098
 
                              false, false, is_flushed_depth);
1099
 
        if (r) {
1100
 
                return NULL;
1101
 
        }
1102
 
 
1103
 
        return (struct pipe_resource *)
1104
 
               r600_texture_create_object(screen, templ, NULL, &surface);
1105
 
}
1106
 
 
1107
 
static struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
1108
 
                                                      const struct pipe_resource *templ,
1109
 
                                                      struct winsys_handle *whandle,
1110
 
                                                      unsigned usage)
1111
 
{
1112
 
        struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1113
 
        struct pb_buffer *buf = NULL;
1114
 
        enum radeon_surf_mode array_mode;
1115
 
        struct radeon_surf surface = {};
1116
 
        int r;
1117
 
        struct radeon_bo_metadata metadata = {};
1118
 
        struct r600_texture *rtex;
1119
 
        bool is_scanout;
1120
 
 
1121
 
        /* Support only 2D textures without mipmaps */
1122
 
        if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
1123
 
              templ->depth0 != 1 || templ->last_level != 0)
1124
 
                return NULL;
1125
 
 
1126
 
        buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle,
1127
 
                                              rscreen->info.max_alignment, false);
1128
 
        if (!buf)
1129
 
                return NULL;
1130
 
 
1131
 
        rscreen->ws->buffer_get_metadata(rscreen->ws, buf, &metadata, NULL);
1132
 
        r600_surface_import_metadata(rscreen, &surface, &metadata,
1133
 
                                     &array_mode, &is_scanout);
1134
 
 
1135
 
        r = r600_init_surface(rscreen, &surface, templ, array_mode,
1136
 
                              whandle->stride, whandle->offset,
1137
 
                              true, is_scanout, false);
1138
 
        if (r) {
1139
 
                return NULL;
1140
 
        }
1141
 
 
1142
 
        rtex = r600_texture_create_object(screen, templ, buf, &surface);
1143
 
        if (!rtex)
1144
 
                return NULL;
1145
 
 
1146
 
        rtex->resource.b.is_shared = true;
1147
 
        rtex->resource.external_usage = usage;
1148
 
 
1149
 
        assert(rtex->surface.tile_swizzle == 0);
1150
 
        return &rtex->resource.b.b;
1151
 
}
1152
 
 
1153
 
bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
1154
 
                                     struct pipe_resource *texture,
1155
 
                                     struct r600_texture **staging)
1156
 
{
1157
 
        struct r600_texture *rtex = (struct r600_texture*)texture;
1158
 
        struct pipe_resource resource;
1159
 
        struct r600_texture **flushed_depth_texture = staging ?
1160
 
                        staging : &rtex->flushed_depth_texture;
1161
 
        enum pipe_format pipe_format = texture->format;
1162
 
 
1163
 
        if (!staging) {
1164
 
                if (rtex->flushed_depth_texture)
1165
 
                        return true; /* it's ready */
1166
 
 
1167
 
                if (!rtex->can_sample_z && rtex->can_sample_s) {
1168
 
                        switch (pipe_format) {
1169
 
                        case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1170
 
                                /* Save memory by not allocating the S plane. */
1171
 
                                pipe_format = PIPE_FORMAT_Z32_FLOAT;
1172
 
                                break;
1173
 
                        case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1174
 
                        case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1175
 
                                /* Save memory bandwidth by not copying the
1176
 
                                 * stencil part during flush.
1177
 
                                 *
1178
 
                                 * This potentially increases memory bandwidth
1179
 
                                 * if an application uses both Z and S texturing
1180
 
                                 * simultaneously (a flushed Z24S8 texture
1181
 
                                 * would be stored compactly), but how often
1182
 
                                 * does that really happen?
1183
 
                                 */
1184
 
                                pipe_format = PIPE_FORMAT_Z24X8_UNORM;
1185
 
                                break;
1186
 
                        default:;
1187
 
                        }
1188
 
                } else if (!rtex->can_sample_s && rtex->can_sample_z) {
1189
 
                        assert(util_format_has_stencil(util_format_description(pipe_format)));
1190
 
 
1191
 
                        /* DB->CB copies to an 8bpp surface don't work. */
1192
 
                        pipe_format = PIPE_FORMAT_X24S8_UINT;
1193
 
                }
1194
 
        }
1195
 
 
1196
 
        memset(&resource, 0, sizeof(resource));
1197
 
        resource.target = texture->target;
1198
 
        resource.format = pipe_format;
1199
 
        resource.width0 = texture->width0;
1200
 
        resource.height0 = texture->height0;
1201
 
        resource.depth0 = texture->depth0;
1202
 
        resource.array_size = texture->array_size;
1203
 
        resource.last_level = texture->last_level;
1204
 
        resource.nr_samples = texture->nr_samples;
1205
 
        resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1206
 
        resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
1207
 
        resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
1208
 
 
1209
 
        if (staging)
1210
 
                resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
1211
 
 
1212
 
        *flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource);
1213
 
        if (*flushed_depth_texture == NULL) {
1214
 
                R600_ERR("failed to create temporary texture to hold flushed depth\n");
1215
 
                return false;
1216
 
        }
1217
 
 
1218
 
        (*flushed_depth_texture)->non_disp_tiling = false;
1219
 
        return true;
1220
 
}
1221
 
 
1222
 
/**
1223
 
 * Initialize the pipe_resource descriptor to be of the same size as the box,
1224
 
 * which is supposed to hold a subregion of the texture "orig" at the given
1225
 
 * mipmap level.
1226
 
 */
1227
 
static void r600_init_temp_resource_from_box(struct pipe_resource *res,
1228
 
                                             struct pipe_resource *orig,
1229
 
                                             const struct pipe_box *box,
1230
 
                                             unsigned level, unsigned flags)
1231
 
{
1232
 
        memset(res, 0, sizeof(*res));
1233
 
        res->format = orig->format;
1234
 
        res->width0 = box->width;
1235
 
        res->height0 = box->height;
1236
 
        res->depth0 = 1;
1237
 
        res->array_size = 1;
1238
 
        res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1239
 
        res->flags = flags;
1240
 
 
1241
 
        /* We must set the correct texture target and dimensions for a 3D box. */
1242
 
        if (box->depth > 1 && util_max_layer(orig, level) > 0) {
1243
 
                res->target = PIPE_TEXTURE_2D_ARRAY;
1244
 
                res->array_size = box->depth;
1245
 
        } else {
1246
 
                res->target = PIPE_TEXTURE_2D;
1247
 
        }
1248
 
}
1249
 
 
1250
 
static bool r600_can_invalidate_texture(struct r600_common_screen *rscreen,
1251
 
                                        struct r600_texture *rtex,
1252
 
                                        unsigned transfer_usage,
1253
 
                                        const struct pipe_box *box)
1254
 
{
1255
 
        /* r600g doesn't react to dirty_tex_descriptor_counter */
1256
 
        return rscreen->chip_class >= GFX6 &&
1257
 
                !rtex->resource.b.is_shared &&
1258
 
                !(transfer_usage & PIPE_MAP_READ) &&
1259
 
                rtex->resource.b.b.last_level == 0 &&
1260
 
                util_texrange_covers_whole_level(&rtex->resource.b.b, 0,
1261
 
                                                 box->x, box->y, box->z,
1262
 
                                                 box->width, box->height,
1263
 
                                                 box->depth);
1264
 
}
1265
 
 
1266
 
static void r600_texture_invalidate_storage(struct r600_common_context *rctx,
1267
 
                                            struct r600_texture *rtex)
1268
 
{
1269
 
        struct r600_common_screen *rscreen = rctx->screen;
1270
 
 
1271
 
        /* There is no point in discarding depth and tiled buffers. */
1272
 
        assert(!rtex->is_depth);
1273
 
        assert(rtex->surface.is_linear);
1274
 
 
1275
 
        /* Reallocate the buffer in the same pipe_resource. */
1276
 
        r600_alloc_resource(rscreen, &rtex->resource);
1277
 
 
1278
 
        /* Initialize the CMASK base address (needed even without CMASK). */
1279
 
        rtex->cmask.base_address_reg =
1280
 
                (rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
1281
 
 
1282
 
        p_atomic_inc(&rscreen->dirty_tex_counter);
1283
 
 
1284
 
        rctx->num_alloc_tex_transfer_bytes += rtex->size;
1285
 
}
1286
 
 
1287
 
void *r600_texture_transfer_map(struct pipe_context *ctx,
1288
 
                               struct pipe_resource *texture,
1289
 
                               unsigned level,
1290
 
                               unsigned usage,
1291
 
                               const struct pipe_box *box,
1292
 
                               struct pipe_transfer **ptransfer)
1293
 
{
1294
 
        struct r600_common_context *rctx = (struct r600_common_context*)ctx;
1295
 
        struct r600_texture *rtex = (struct r600_texture*)texture;
1296
 
        struct r600_transfer *trans;
1297
 
        struct r600_resource *buf;
1298
 
        unsigned offset = 0;
1299
 
        char *map;
1300
 
        bool use_staging_texture = false;
1301
 
 
1302
 
        assert(!(texture->flags & R600_RESOURCE_FLAG_TRANSFER));
1303
 
        assert(box->width && box->height && box->depth);
1304
 
 
1305
 
        /* Depth textures use staging unconditionally. */
1306
 
        if (!rtex->is_depth) {
1307
 
                /* Degrade the tile mode if we get too many transfers on APUs.
1308
 
                 * On dGPUs, the staging texture is always faster.
1309
 
                 * Only count uploads that are at least 4x4 pixels large.
1310
 
                 */
1311
 
                if (!rctx->screen->info.has_dedicated_vram &&
1312
 
                    level == 0 &&
1313
 
                    box->width >= 4 && box->height >= 4 &&
1314
 
                    p_atomic_inc_return(&rtex->num_level0_transfers) == 10) {
1315
 
                        bool can_invalidate =
1316
 
                                r600_can_invalidate_texture(rctx->screen, rtex,
1317
 
                                                            usage, box);
1318
 
 
1319
 
                        r600_reallocate_texture_inplace(rctx, rtex,
1320
 
                                                        PIPE_BIND_LINEAR,
1321
 
                                                        can_invalidate);
1322
 
                }
1323
 
 
1324
 
                /* Tiled textures need to be converted into a linear texture for CPU
1325
 
                 * access. The staging texture is always linear and is placed in GART.
1326
 
                 *
1327
 
                 * Reading from VRAM or GTT WC is slow, always use the staging
1328
 
                 * texture in this case.
1329
 
                 *
1330
 
                 * Use the staging texture for uploads if the underlying BO
1331
 
                 * is busy.
1332
 
                 */
1333
 
                if (!rtex->surface.is_linear)
1334
 
                        use_staging_texture = true;
1335
 
                else if (usage & PIPE_MAP_READ)
1336
 
                        use_staging_texture =
1337
 
                                rtex->resource.domains & RADEON_DOMAIN_VRAM ||
1338
 
                                rtex->resource.flags & RADEON_FLAG_GTT_WC;
1339
 
                /* Write & linear only: */
1340
 
                else if (r600_rings_is_buffer_referenced(rctx, rtex->resource.buf,
1341
 
                                                         RADEON_USAGE_READWRITE) ||
1342
 
                         !rctx->ws->buffer_wait(rctx->ws, rtex->resource.buf, 0,
1343
 
                                                RADEON_USAGE_READWRITE)) {
1344
 
                        /* It's busy. */
1345
 
                        if (r600_can_invalidate_texture(rctx->screen, rtex,
1346
 
                                                        usage, box))
1347
 
                                r600_texture_invalidate_storage(rctx, rtex);
1348
 
                        else
1349
 
                                use_staging_texture = true;
1350
 
                }
1351
 
        }
1352
 
 
1353
 
        trans = CALLOC_STRUCT(r600_transfer);
1354
 
        if (!trans)
1355
 
                return NULL;
1356
 
        pipe_resource_reference(&trans->b.b.resource, texture);
1357
 
        trans->b.b.level = level;
1358
 
        trans->b.b.usage = usage;
1359
 
        trans->b.b.box = *box;
1360
 
 
1361
 
        if (rtex->is_depth) {
1362
 
                struct r600_texture *staging_depth;
1363
 
 
1364
 
                if (rtex->resource.b.b.nr_samples > 1) {
1365
 
                        /* MSAA depth buffers need to be converted to single sample buffers.
1366
 
                         *
1367
 
                         * Mapping MSAA depth buffers can occur if ReadPixels is called
1368
 
                         * with a multisample GLX visual.
1369
 
                         *
1370
 
                         * First downsample the depth buffer to a temporary texture,
1371
 
                         * then decompress the temporary one to staging.
1372
 
                         *
1373
 
                         * Only the region being mapped is transfered.
1374
 
                         */
1375
 
                        struct pipe_resource resource;
1376
 
 
1377
 
                        r600_init_temp_resource_from_box(&resource, texture, box, level, 0);
1378
 
 
1379
 
                        if (!r600_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
1380
 
                                R600_ERR("failed to create temporary texture to hold untiled copy\n");
1381
 
                                FREE(trans);
1382
 
                                return NULL;
1383
 
                        }
1384
 
 
1385
 
                        if (usage & PIPE_MAP_READ) {
1386
 
                                struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
1387
 
                                if (!temp) {
1388
 
                                        R600_ERR("failed to create a temporary depth texture\n");
1389
 
                                        FREE(trans);
1390
 
                                        return NULL;
1391
 
                                }
1392
 
 
1393
 
                                r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
1394
 
                                rctx->blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
1395
 
                                                            0, 0, 0, box->depth, 0, 0);
1396
 
                                pipe_resource_reference(&temp, NULL);
1397
 
                        }
1398
 
 
1399
 
                        /* Just get the strides. */
1400
 
                        r600_texture_get_offset(rctx->screen, staging_depth, level, NULL,
1401
 
                                                &trans->b.b.stride,
1402
 
                                                &trans->b.b.layer_stride);
1403
 
                } else {
1404
 
                        /* XXX: only readback the rectangle which is being mapped? */
1405
 
                        /* XXX: when discard is true, no need to read back from depth texture */
1406
 
                        if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
1407
 
                                R600_ERR("failed to create temporary texture to hold untiled copy\n");
1408
 
                                FREE(trans);
1409
 
                                return NULL;
1410
 
                        }
1411
 
 
1412
 
                        rctx->blit_decompress_depth(ctx, rtex, staging_depth,
1413
 
                                                    level, level,
1414
 
                                                    box->z, box->z + box->depth - 1,
1415
 
                                                    0, 0);
1416
 
 
1417
 
                        offset = r600_texture_get_offset(rctx->screen, staging_depth,
1418
 
                                                         level, box,
1419
 
                                                         &trans->b.b.stride,
1420
 
                                                         &trans->b.b.layer_stride);
1421
 
                }
1422
 
 
1423
 
                trans->staging = (struct r600_resource*)staging_depth;
1424
 
                buf = trans->staging;
1425
 
        } else if (use_staging_texture) {
1426
 
                struct pipe_resource resource;
1427
 
                struct r600_texture *staging;
1428
 
 
1429
 
                r600_init_temp_resource_from_box(&resource, texture, box, level,
1430
 
                                                 R600_RESOURCE_FLAG_TRANSFER);
1431
 
                resource.usage = (usage & PIPE_MAP_READ) ?
1432
 
                        PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
1433
 
 
1434
 
                /* Create the temporary texture. */
1435
 
                staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
1436
 
                if (!staging) {
1437
 
                        R600_ERR("failed to create temporary texture to hold untiled copy\n");
1438
 
                        FREE(trans);
1439
 
                        return NULL;
1440
 
                }
1441
 
                trans->staging = &staging->resource;
1442
 
 
1443
 
                /* Just get the strides. */
1444
 
                r600_texture_get_offset(rctx->screen, staging, 0, NULL,
1445
 
                                        &trans->b.b.stride,
1446
 
                                        &trans->b.b.layer_stride);
1447
 
 
1448
 
                if (usage & PIPE_MAP_READ)
1449
 
                        r600_copy_to_staging_texture(ctx, trans);
1450
 
                else
1451
 
                        usage |= PIPE_MAP_UNSYNCHRONIZED;
1452
 
 
1453
 
                buf = trans->staging;
1454
 
        } else {
1455
 
                /* the resource is mapped directly */
1456
 
                offset = r600_texture_get_offset(rctx->screen, rtex, level, box,
1457
 
                                                 &trans->b.b.stride,
1458
 
                                                 &trans->b.b.layer_stride);
1459
 
                buf = &rtex->resource;
1460
 
        }
1461
 
 
1462
 
        if (!(map = r600_buffer_map_sync_with_rings(rctx, buf, usage))) {
1463
 
                r600_resource_reference(&trans->staging, NULL);
1464
 
                FREE(trans);
1465
 
                return NULL;
1466
 
        }
1467
 
 
1468
 
        *ptransfer = &trans->b.b;
1469
 
        return map + offset;
1470
 
}
1471
 
 
1472
 
void r600_texture_transfer_unmap(struct pipe_context *ctx,
1473
 
                                struct pipe_transfer* transfer)
1474
 
{
1475
 
        struct r600_common_context *rctx = (struct r600_common_context*)ctx;
1476
 
        struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
1477
 
        struct pipe_resource *texture = transfer->resource;
1478
 
        struct r600_texture *rtex = (struct r600_texture*)texture;
1479
 
 
1480
 
        if ((transfer->usage & PIPE_MAP_WRITE) && rtransfer->staging) {
1481
 
                if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
1482
 
                        ctx->resource_copy_region(ctx, texture, transfer->level,
1483
 
                                                  transfer->box.x, transfer->box.y, transfer->box.z,
1484
 
                                                  &rtransfer->staging->b.b, transfer->level,
1485
 
                                                  &transfer->box);
1486
 
                } else {
1487
 
                        r600_copy_from_staging_texture(ctx, rtransfer);
1488
 
                }
1489
 
        }
1490
 
 
1491
 
        if (rtransfer->staging) {
1492
 
                rctx->num_alloc_tex_transfer_bytes += rtransfer->staging->buf->size;
1493
 
                r600_resource_reference(&rtransfer->staging, NULL);
1494
 
        }
1495
 
 
1496
 
        /* Heuristic for {upload, draw, upload, draw, ..}:
1497
 
         *
1498
 
         * Flush the gfx IB if we've allocated too much texture storage.
1499
 
         *
1500
 
         * The idea is that we don't want to build IBs that use too much
1501
 
         * memory and put pressure on the kernel memory manager and we also
1502
 
         * want to make temporary and invalidated buffers go idle ASAP to
1503
 
         * decrease the total memory usage or make them reusable. The memory
1504
 
         * usage will be slightly higher than given here because of the buffer
1505
 
         * cache in the winsys.
1506
 
         *
1507
 
         * The result is that the kernel memory manager is never a bottleneck.
1508
 
         */
1509
 
        if (rctx->num_alloc_tex_transfer_bytes > rctx->screen->info.gart_size / 4) {
1510
 
                rctx->gfx.flush(rctx, PIPE_FLUSH_ASYNC, NULL);
1511
 
                rctx->num_alloc_tex_transfer_bytes = 0;
1512
 
        }
1513
 
 
1514
 
        pipe_resource_reference(&transfer->resource, NULL);
1515
 
        FREE(transfer);
1516
 
}
1517
 
 
1518
 
struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe,
1519
 
                                                struct pipe_resource *texture,
1520
 
                                                const struct pipe_surface *templ,
1521
 
                                                unsigned width0, unsigned height0,
1522
 
                                                unsigned width, unsigned height)
1523
 
{
1524
 
        struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
1525
 
 
1526
 
        if (!surface)
1527
 
                return NULL;
1528
 
 
1529
 
        assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
1530
 
        assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
1531
 
 
1532
 
        pipe_reference_init(&surface->base.reference, 1);
1533
 
        pipe_resource_reference(&surface->base.texture, texture);
1534
 
        surface->base.context = pipe;
1535
 
        surface->base.format = templ->format;
1536
 
        surface->base.width = width;
1537
 
        surface->base.height = height;
1538
 
        surface->base.u = templ->u;
1539
 
 
1540
 
        surface->width0 = width0;
1541
 
        surface->height0 = height0;
1542
 
 
1543
 
        return &surface->base;
1544
 
}
1545
 
 
1546
 
static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
1547
 
                                                struct pipe_resource *tex,
1548
 
                                                const struct pipe_surface *templ)
1549
 
{
1550
 
        unsigned level = templ->u.tex.level;
1551
 
        unsigned width = u_minify(tex->width0, level);
1552
 
        unsigned height = u_minify(tex->height0, level);
1553
 
        unsigned width0 = tex->width0;
1554
 
        unsigned height0 = tex->height0;
1555
 
 
1556
 
        if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
1557
 
                const struct util_format_description *tex_desc
1558
 
                        = util_format_description(tex->format);
1559
 
                const struct util_format_description *templ_desc
1560
 
                        = util_format_description(templ->format);
1561
 
 
1562
 
                assert(tex_desc->block.bits == templ_desc->block.bits);
1563
 
 
1564
 
                /* Adjust size of surface if and only if the block width or
1565
 
                 * height is changed. */
1566
 
                if (tex_desc->block.width != templ_desc->block.width ||
1567
 
                    tex_desc->block.height != templ_desc->block.height) {
1568
 
                        unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
1569
 
                        unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
1570
 
 
1571
 
                        width = nblks_x * templ_desc->block.width;
1572
 
                        height = nblks_y * templ_desc->block.height;
1573
 
 
1574
 
                        width0 = util_format_get_nblocksx(tex->format, width0);
1575
 
                        height0 = util_format_get_nblocksy(tex->format, height0);
1576
 
                }
1577
 
        }
1578
 
 
1579
 
        return r600_create_surface_custom(pipe, tex, templ,
1580
 
                                          width0, height0,
1581
 
                                          width, height);
1582
 
}
1583
 
 
1584
 
static void r600_surface_destroy(struct pipe_context *pipe,
1585
 
                                 struct pipe_surface *surface)
1586
 
{
1587
 
        struct r600_surface *surf = (struct r600_surface*)surface;
1588
 
        r600_resource_reference(&surf->cb_buffer_fmask, NULL);
1589
 
        r600_resource_reference(&surf->cb_buffer_cmask, NULL);
1590
 
        pipe_resource_reference(&surface->texture, NULL);
1591
 
        FREE(surface);
1592
 
}
1593
 
 
1594
 
static void r600_clear_texture(struct pipe_context *pipe,
1595
 
                               struct pipe_resource *tex,
1596
 
                               unsigned level,
1597
 
                               const struct pipe_box *box,
1598
 
                               const void *data)
1599
 
{
1600
 
        struct pipe_screen *screen = pipe->screen;
1601
 
        struct r600_texture *rtex = (struct r600_texture*)tex;
1602
 
        struct pipe_surface tmpl = {{0}};
1603
 
        struct pipe_surface *sf;
1604
 
 
1605
 
        tmpl.format = tex->format;
1606
 
        tmpl.u.tex.first_layer = box->z;
1607
 
        tmpl.u.tex.last_layer = box->z + box->depth - 1;
1608
 
        tmpl.u.tex.level = level;
1609
 
        sf = pipe->create_surface(pipe, tex, &tmpl);
1610
 
        if (!sf)
1611
 
                return;
1612
 
 
1613
 
        if (rtex->is_depth) {
1614
 
                unsigned clear;
1615
 
                float depth;
1616
 
                uint8_t stencil = 0;
1617
 
 
1618
 
                /* Depth is always present. */
1619
 
                clear = PIPE_CLEAR_DEPTH;
1620
 
                util_format_unpack_z_float(tex->format, &depth, data, 1);
1621
 
 
1622
 
                if (rtex->surface.has_stencil) {
1623
 
                        clear |= PIPE_CLEAR_STENCIL;
1624
 
                        util_format_unpack_s_8uint(tex->format, &stencil, data, 1);
1625
 
                }
1626
 
 
1627
 
                pipe->clear_depth_stencil(pipe, sf, clear, depth, stencil,
1628
 
                                          box->x, box->y,
1629
 
                                          box->width, box->height, false);
1630
 
        } else {
1631
 
                union pipe_color_union color;
1632
 
 
1633
 
                util_format_unpack_rgba(tex->format, color.ui, data, 1);
1634
 
 
1635
 
                if (screen->is_format_supported(screen, tex->format,
1636
 
                                                tex->target, 0, 0,
1637
 
                                                PIPE_BIND_RENDER_TARGET)) {
1638
 
                        pipe->clear_render_target(pipe, sf, &color,
1639
 
                                                  box->x, box->y,
1640
 
                                                  box->width, box->height, false);
1641
 
                } else {
1642
 
                        /* Software fallback - just for R9G9B9E5_FLOAT */
1643
 
                        util_clear_render_target(pipe, sf, &color,
1644
 
                                                 box->x, box->y,
1645
 
                                                 box->width, box->height);
1646
 
                }
1647
 
        }
1648
 
        pipe_surface_reference(&sf, NULL);
1649
 
}
1650
 
 
1651
 
unsigned r600_translate_colorswap(enum pipe_format format, bool do_endian_swap)
1652
 
{
1653
 
        const struct util_format_description *desc = util_format_description(format);
1654
 
 
1655
 
#define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
1656
 
 
1657
 
        if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
1658
 
                return V_0280A0_SWAP_STD;
1659
 
 
1660
 
        if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1661
 
                return ~0U;
1662
 
 
1663
 
        switch (desc->nr_channels) {
1664
 
        case 1:
1665
 
                if (HAS_SWIZZLE(0,X))
1666
 
                        return V_0280A0_SWAP_STD; /* X___ */
1667
 
                else if (HAS_SWIZZLE(3,X))
1668
 
                        return V_0280A0_SWAP_ALT_REV; /* ___X */
1669
 
                break;
1670
 
        case 2:
1671
 
                if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) ||
1672
 
                    (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) ||
1673
 
                    (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y)))
1674
 
                        return V_0280A0_SWAP_STD; /* XY__ */
1675
 
                else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) ||
1676
 
                         (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) ||
1677
 
                         (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X)))
1678
 
                        /* YX__ */
1679
 
                        return (do_endian_swap ? V_0280A0_SWAP_STD : V_0280A0_SWAP_STD_REV);
1680
 
                else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y))
1681
 
                        return V_0280A0_SWAP_ALT; /* X__Y */
1682
 
                else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X))
1683
 
                        return V_0280A0_SWAP_ALT_REV; /* Y__X */
1684
 
                break;
1685
 
        case 3:
1686
 
                if (HAS_SWIZZLE(0,X))
1687
 
                        return (do_endian_swap ? V_0280A0_SWAP_STD_REV : V_0280A0_SWAP_STD);
1688
 
                else if (HAS_SWIZZLE(0,Z))
1689
 
                        return V_0280A0_SWAP_STD_REV; /* ZYX */
1690
 
                break;
1691
 
        case 4:
1692
 
                /* check the middle channels, the 1st and 4th channel can be NONE */
1693
 
                if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) {
1694
 
                        return V_0280A0_SWAP_STD; /* XYZW */
1695
 
                } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) {
1696
 
                        return V_0280A0_SWAP_STD_REV; /* WZYX */
1697
 
                } else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) {
1698
 
                        return V_0280A0_SWAP_ALT; /* ZYXW */
1699
 
                } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) {
1700
 
                        /* YZWX */
1701
 
                        if (desc->is_array)
1702
 
                                return V_0280A0_SWAP_ALT_REV;
1703
 
                        else
1704
 
                                return (do_endian_swap ? V_0280A0_SWAP_ALT : V_0280A0_SWAP_ALT_REV);
1705
 
                }
1706
 
                break;
1707
 
        }
1708
 
        return ~0U;
1709
 
}
1710
 
 
1711
 
/* FAST COLOR CLEAR */
1712
 
 
1713
 
static void evergreen_set_clear_color(struct r600_texture *rtex,
1714
 
                                      enum pipe_format surface_format,
1715
 
                                      const union pipe_color_union *color)
1716
 
{
1717
 
        union util_color uc;
1718
 
 
1719
 
        memset(&uc, 0, sizeof(uc));
1720
 
 
1721
 
        if (rtex->surface.bpe == 16) {
1722
 
                /* DCC fast clear only:
1723
 
                 *   CLEAR_WORD0 = R = G = B
1724
 
                 *   CLEAR_WORD1 = A
1725
 
                 */
1726
 
                assert(color->ui[0] == color->ui[1] &&
1727
 
                       color->ui[0] == color->ui[2]);
1728
 
                uc.ui[0] = color->ui[0];
1729
 
                uc.ui[1] = color->ui[3];
1730
 
        } else {
1731
 
                util_pack_color_union(surface_format, &uc, color);
1732
 
        }
1733
 
 
1734
 
        memcpy(rtex->color_clear_value, &uc, 2 * sizeof(uint32_t));
1735
 
}
1736
 
 
1737
 
void evergreen_do_fast_color_clear(struct r600_common_context *rctx,
1738
 
                                   struct pipe_framebuffer_state *fb,
1739
 
                                   struct r600_atom *fb_state,
1740
 
                                   unsigned *buffers, ubyte *dirty_cbufs,
1741
 
                                   const union pipe_color_union *color)
1742
 
{
1743
 
        int i;
1744
 
 
1745
 
        /* This function is broken in BE, so just disable this path for now */
1746
 
#if UTIL_ARCH_BIG_ENDIAN
1747
 
        return;
1748
 
#endif
1749
 
 
1750
 
        if (rctx->render_cond)
1751
 
                return;
1752
 
 
1753
 
        for (i = 0; i < fb->nr_cbufs; i++) {
1754
 
                struct r600_texture *tex;
1755
 
                unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;
1756
 
 
1757
 
                if (!fb->cbufs[i])
1758
 
                        continue;
1759
 
 
1760
 
                /* if this colorbuffer is not being cleared */
1761
 
                if (!(*buffers & clear_bit))
1762
 
                        continue;
1763
 
 
1764
 
                tex = (struct r600_texture *)fb->cbufs[i]->texture;
1765
 
 
1766
 
                /* the clear is allowed if all layers are bound */
1767
 
                if (fb->cbufs[i]->u.tex.first_layer != 0 ||
1768
 
                    fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
1769
 
                        continue;
1770
 
                }
1771
 
 
1772
 
                /* cannot clear mipmapped textures */
1773
 
                if (fb->cbufs[i]->texture->last_level != 0) {
1774
 
                        continue;
1775
 
                }
1776
 
 
1777
 
                /* only supported on tiled surfaces */
1778
 
                if (tex->surface.is_linear) {
1779
 
                        continue;
1780
 
                }
1781
 
 
1782
 
                /* shared textures can't use fast clear without an explicit flush,
1783
 
                 * because there is no way to communicate the clear color among
1784
 
                 * all clients
1785
 
                 */
1786
 
                if (tex->resource.b.is_shared &&
1787
 
                    !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
1788
 
                        continue;
1789
 
 
1790
 
                /* Use a slow clear for small surfaces where the cost of
1791
 
                 * the eliminate pass can be higher than the benefit of fast
1792
 
                 * clear. AMDGPU-pro does this, but the numbers may differ.
1793
 
                 *
1794
 
                 * This helps on both dGPUs and APUs, even small ones.
1795
 
                 */
1796
 
                if (tex->resource.b.b.nr_samples <= 1 &&
1797
 
                    tex->resource.b.b.width0 * tex->resource.b.b.height0 <= 300 * 300)
1798
 
                        continue;
1799
 
 
1800
 
                {
1801
 
                        /* 128-bit formats are unusupported */
1802
 
                        if (tex->surface.bpe > 8) {
1803
 
                                continue;
1804
 
                        }
1805
 
 
1806
 
                        /* ensure CMASK is enabled */
1807
 
                        r600_texture_alloc_cmask_separate(rctx->screen, tex);
1808
 
                        if (tex->cmask.size == 0) {
1809
 
                                continue;
1810
 
                        }
1811
 
 
1812
 
                        /* Do the fast clear. */
1813
 
                        rctx->clear_buffer(&rctx->b, &tex->cmask_buffer->b.b,
1814
 
                                           tex->cmask.offset, tex->cmask.size, 0,
1815
 
                                           R600_COHERENCY_CB_META);
1816
 
 
1817
 
                        bool need_compressed_update = !tex->dirty_level_mask;
1818
 
 
1819
 
                        tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;
1820
 
 
1821
 
                        if (need_compressed_update)
1822
 
                                p_atomic_inc(&rctx->screen->compressed_colortex_counter);
1823
 
                }
1824
 
 
1825
 
                evergreen_set_clear_color(tex, fb->cbufs[i]->format, color);
1826
 
 
1827
 
                if (dirty_cbufs)
1828
 
                        *dirty_cbufs |= 1 << i;
1829
 
                rctx->set_atom_dirty(rctx, fb_state, true);
1830
 
                *buffers &= ~clear_bit;
1831
 
        }
1832
 
}
1833
 
 
1834
 
static struct pipe_memory_object *
1835
 
r600_memobj_from_handle(struct pipe_screen *screen,
1836
 
                        struct winsys_handle *whandle,
1837
 
                        bool dedicated)
1838
 
{
1839
 
        struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1840
 
        struct r600_memory_object *memobj = CALLOC_STRUCT(r600_memory_object);
1841
 
        struct pb_buffer *buf = NULL;
1842
 
 
1843
 
        if (!memobj)
1844
 
                return NULL;
1845
 
 
1846
 
        buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle,
1847
 
                                              rscreen->info.max_alignment, false);
1848
 
        if (!buf) {
1849
 
                free(memobj);
1850
 
                return NULL;
1851
 
        }
1852
 
 
1853
 
        memobj->b.dedicated = dedicated;
1854
 
        memobj->buf = buf;
1855
 
        memobj->stride = whandle->stride;
1856
 
        memobj->offset = whandle->offset;
1857
 
 
1858
 
        return (struct pipe_memory_object *)memobj;
1859
 
 
1860
 
}
1861
 
 
1862
 
static void
1863
 
r600_memobj_destroy(struct pipe_screen *screen,
1864
 
                    struct pipe_memory_object *_memobj)
1865
 
{
1866
 
        struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
1867
 
 
1868
 
        pb_reference(&memobj->buf, NULL);
1869
 
        free(memobj);
1870
 
}
1871
 
 
1872
 
static struct pipe_resource *
1873
 
r600_texture_from_memobj(struct pipe_screen *screen,
1874
 
                         const struct pipe_resource *templ,
1875
 
                         struct pipe_memory_object *_memobj,
1876
 
                         uint64_t offset)
1877
 
{
1878
 
        int r;
1879
 
        struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1880
 
        struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
1881
 
        struct r600_texture *rtex;
1882
 
        struct radeon_surf surface = {};
1883
 
        struct radeon_bo_metadata metadata = {};
1884
 
        enum radeon_surf_mode array_mode;
1885
 
        bool is_scanout;
1886
 
        struct pb_buffer *buf = NULL;
1887
 
 
1888
 
        if (memobj->b.dedicated) {
1889
 
                rscreen->ws->buffer_get_metadata(rscreen->ws, memobj->buf, &metadata, NULL);
1890
 
                r600_surface_import_metadata(rscreen, &surface, &metadata,
1891
 
                                     &array_mode, &is_scanout);
1892
 
        } else {
1893
 
                /**
1894
 
                 * The bo metadata is unset for un-dedicated images. So we fall
1895
 
                 * back to linear. See answer to question 5 of the
1896
 
                 * VK_KHX_external_memory spec for some details.
1897
 
                 *
1898
 
                 * It is possible that this case isn't going to work if the
1899
 
                 * surface pitch isn't correctly aligned by default.
1900
 
                 *
1901
 
                 * In order to support it correctly we require multi-image
1902
 
                 * metadata to be syncrhonized between radv and radeonsi. The
1903
 
                 * semantics of associating multiple image metadata to a memory
1904
 
                 * object on the vulkan export side are not concretely defined
1905
 
                 * either.
1906
 
                 *
1907
 
                 * All the use cases we are aware of at the moment for memory
1908
 
                 * objects use dedicated allocations. So lets keep the initial
1909
 
                 * implementation simple.
1910
 
                 *
1911
 
                 * A possible alternative is to attempt to reconstruct the
1912
 
                 * tiling information when the TexParameter TEXTURE_TILING_EXT
1913
 
                 * is set.
1914
 
                 */
1915
 
                array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
1916
 
                is_scanout = false;
1917
 
 
1918
 
        }
1919
 
 
1920
 
        r = r600_init_surface(rscreen, &surface, templ,
1921
 
                              array_mode, memobj->stride,
1922
 
                              offset, true, is_scanout,
1923
 
                              false);
1924
 
        if (r)
1925
 
                return NULL;
1926
 
 
1927
 
        rtex = r600_texture_create_object(screen, templ, memobj->buf, &surface);
1928
 
        if (!rtex)
1929
 
                return NULL;
1930
 
 
1931
 
        /* r600_texture_create_object doesn't increment refcount of
1932
 
         * memobj->buf, so increment it here.
1933
 
         */
1934
 
        pb_reference(&buf, memobj->buf);
1935
 
 
1936
 
        rtex->resource.b.is_shared = true;
1937
 
        rtex->resource.external_usage = PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE;
1938
 
 
1939
 
        return &rtex->resource.b.b;
1940
 
}
1941
 
 
1942
 
void r600_init_screen_texture_functions(struct r600_common_screen *rscreen)
1943
 
{
1944
 
        rscreen->b.resource_from_handle = r600_texture_from_handle;
1945
 
        rscreen->b.resource_get_handle = r600_texture_get_handle;
1946
 
        rscreen->b.resource_get_info = r600_texture_get_info;
1947
 
        rscreen->b.resource_from_memobj = r600_texture_from_memobj;
1948
 
        rscreen->b.memobj_create_from_handle = r600_memobj_from_handle;
1949
 
        rscreen->b.memobj_destroy = r600_memobj_destroy;
1950
 
}
1951
 
 
1952
 
void r600_init_context_texture_functions(struct r600_common_context *rctx)
1953
 
{
1954
 
        rctx->b.create_surface = r600_create_surface;
1955
 
        rctx->b.surface_destroy = r600_surface_destroy;
1956
 
        rctx->b.clear_texture = r600_clear_texture;
1957
 
}