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* Copyright © Microsoft Corporation
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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#define D3D12_DEBUG_VERBOSE (1 << 0)
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#define D3D12_DEBUG_EXPERIMENTAL (1 << 1)
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#define D3D12_DEBUG_DXIL (1 << 2)
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#define D3D12_DEBUG_DISASS (1 << 3)
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#define D3D12_DEBUG_BLIT (1 << 4)
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#define D3D12_DEBUG_RESOURCE (1 << 5)
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#define D3D12_DEBUG_DEBUG_LAYER (1 << 6)
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#define D3D12_DEBUG_GPU_VALIDATOR (1 << 7)
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extern uint32_t d3d12_debug;