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* Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#include "draw/draw_context.h"
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#include "util/u_memory.h"
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#include "util/u_sampler.h"
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#include "util/simple_list.h"
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#include "util/u_upload_mgr.h"
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#include "util/os_time.h"
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#include "vl/vl_decoder.h"
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#include "vl/vl_video_buffer.h"
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#include "r300_context.h"
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#include "r300_emit.h"
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#include "r300_screen.h"
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#include "r300_screen_buffer.h"
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#include "compiler/radeon_regalloc.h"
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static void r300_release_referenced_objects(struct r300_context *r300)
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struct pipe_framebuffer_state *fb =
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(struct pipe_framebuffer_state*)r300->fb_state.state;
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struct r300_textures_state *textures =
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(struct r300_textures_state*)r300->textures_state.state;
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/* Framebuffer state. */
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util_unreference_framebuffer_state(fb);
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for (i = 0; i < textures->sampler_view_count; i++)
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pipe_sampler_view_reference(
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(struct pipe_sampler_view**)&textures->sampler_views[i], NULL);
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/* The special dummy texture for texkill. */
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if (r300->texkill_sampler) {
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pipe_sampler_view_reference(
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(struct pipe_sampler_view**)&r300->texkill_sampler,
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/* Manually-created vertex buffers. */
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pipe_vertex_buffer_unreference(&r300->dummy_vb);
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pb_reference(&r300->vbo, NULL);
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r300->context.delete_depth_stencil_alpha_state(&r300->context,
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r300->dsa_decompress_zmask);
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static void r300_destroy_context(struct pipe_context* context)
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struct r300_context* r300 = r300_context(context);
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if (r300->cs.priv && r300->hyperz_enabled) {
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r300->rws->cs_request_feature(&r300->cs, RADEON_FID_R300_HYPERZ_ACCESS, FALSE);
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if (r300->cs.priv && r300->cmask_access) {
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r300->rws->cs_request_feature(&r300->cs, RADEON_FID_R300_CMASK_ACCESS, FALSE);
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util_blitter_destroy(r300->blitter);
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draw_destroy(r300->draw);
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u_upload_destroy(r300->uploader);
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if (r300->context.stream_uploader)
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u_upload_destroy(r300->context.stream_uploader);
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/* XXX: This function assumes r300->query_list was initialized */
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r300_release_referenced_objects(r300);
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r300->rws->cs_destroy(&r300->cs);
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r300->rws->ctx_destroy(r300->ctx);
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rc_destroy_regalloc_state(&r300->fs_regalloc_state);
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/* XXX: No way to tell if this was initialized or not? */
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slab_destroy_child(&r300->pool_transfers);
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/* Free the structs allocated in r300_setup_atoms() */
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if (r300->aa_state.state) {
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FREE(r300->aa_state.state);
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FREE(r300->blend_color_state.state);
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FREE(r300->clip_state.state);
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FREE(r300->fb_state.state);
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FREE(r300->gpu_flush.state);
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FREE(r300->hyperz_state.state);
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FREE(r300->invariant_state.state);
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FREE(r300->rs_block_state.state);
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FREE(r300->sample_mask.state);
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FREE(r300->scissor_state.state);
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FREE(r300->textures_state.state);
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FREE(r300->vap_invariant_state.state);
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FREE(r300->viewport_state.state);
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FREE(r300->ztop_state.state);
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FREE(r300->fs_constants.state);
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FREE(r300->vs_constants.state);
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if (!r300->screen->caps.has_tcl) {
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FREE(r300->vertex_stream_state.state);
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static void r300_flush_callback(void *data, unsigned flags,
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struct pipe_fence_handle **fence)
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struct r300_context* const cs_context_copy = data;
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r300_flush(&cs_context_copy->context, flags, fence);
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#define R300_INIT_ATOM(atomname, atomsize) \
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r300->atomname.name = #atomname; \
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r300->atomname.state = NULL; \
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r300->atomname.size = atomsize; \
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r300->atomname.emit = r300_emit_##atomname; \
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r300->atomname.dirty = FALSE; \
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#define R300_ALLOC_ATOM(atomname, statetype) \
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r300->atomname.state = CALLOC_STRUCT(statetype); \
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if (r300->atomname.state == NULL) \
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static boolean r300_setup_atoms(struct r300_context* r300)
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boolean is_rv350 = r300->screen->caps.is_rv350;
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boolean is_r500 = r300->screen->caps.is_r500;
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boolean has_tcl = r300->screen->caps.has_tcl;
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/* Create the actual atom list.
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* Some atoms never change size, others change every emit - those have
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* the size of 0 here.
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* NOTE: The framebuffer state is split into these atoms:
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* - gpu_flush (unpipelined regs)
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* - aa_state (unpipelined regs)
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* - fb_state (unpipelined regs)
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* - hyperz_state (unpipelined regs followed by pipelined ones)
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* - fb_state_pipelined (pipelined regs)
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* The motivation behind this is to be able to emit a strict
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* subset of the regs, and to have reasonable register ordering. */
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/* SC, GB (unpipelined), RB3D (unpipelined), ZB (unpipelined). */
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R300_INIT_ATOM(gpu_flush, 9);
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R300_INIT_ATOM(aa_state, 4);
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R300_INIT_ATOM(fb_state, 0);
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R300_INIT_ATOM(hyperz_state, is_r500 || is_rv350 ? 10 : 8);
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/* ZB (unpipelined), SC. */
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R300_INIT_ATOM(ztop_state, 2);
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R300_INIT_ATOM(dsa_state, is_r500 ? 10 : 6);
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R300_INIT_ATOM(blend_state, 8);
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R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2);
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R300_INIT_ATOM(sample_mask, 2);
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R300_INIT_ATOM(scissor_state, 3);
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/* GB, FG, GA, SU, SC, RB3D. */
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R300_INIT_ATOM(invariant_state, 14 + (is_rv350 ? 4 : 0) + (is_r500 ? 4 : 0));
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R300_INIT_ATOM(viewport_state, 9);
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R300_INIT_ATOM(pvs_flush, 2);
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R300_INIT_ATOM(vap_invariant_state, is_r500 || !has_tcl ? 11 : 9);
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R300_INIT_ATOM(vertex_stream_state, 0);
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R300_INIT_ATOM(vs_state, 0);
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R300_INIT_ATOM(vs_constants, 0);
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R300_INIT_ATOM(clip_state, has_tcl ? 3 + (6 * 4) : 0);
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/* VAP, RS, GA, GB, SU, SC. */
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R300_INIT_ATOM(rs_block_state, 0);
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R300_INIT_ATOM(rs_state, 0);
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R300_INIT_ATOM(fb_state_pipelined, 8);
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R300_INIT_ATOM(fs, 0);
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R300_INIT_ATOM(fs_rc_constant_state, 0);
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R300_INIT_ATOM(fs_constants, 0);
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R300_INIT_ATOM(texture_cache_inval, 2);
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R300_INIT_ATOM(textures_state, 0);
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R300_INIT_ATOM(hiz_clear, r300->screen->caps.hiz_ram > 0 ? 4 : 0);
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R300_INIT_ATOM(zmask_clear, r300->screen->caps.zmask_ram > 0 ? 4 : 0);
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R300_INIT_ATOM(cmask_clear, 4);
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/* ZB (unpipelined), SU. */
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R300_INIT_ATOM(query_start, 4);
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/* Replace emission functions for r500. */
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r300->fs.emit = r500_emit_fs;
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r300->fs_rc_constant_state.emit = r500_emit_fs_rc_constant_state;
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r300->fs_constants.emit = r500_emit_fs_constants;
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/* Some non-CSO atoms need explicit space to store the state locally. */
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R300_ALLOC_ATOM(aa_state, r300_aa_state);
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R300_ALLOC_ATOM(blend_color_state, r300_blend_color_state);
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R300_ALLOC_ATOM(clip_state, r300_clip_state);
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R300_ALLOC_ATOM(hyperz_state, r300_hyperz_state);
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R300_ALLOC_ATOM(invariant_state, r300_invariant_state);
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R300_ALLOC_ATOM(textures_state, r300_textures_state);
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R300_ALLOC_ATOM(vap_invariant_state, r300_vap_invariant_state);
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R300_ALLOC_ATOM(viewport_state, r300_viewport_state);
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R300_ALLOC_ATOM(ztop_state, r300_ztop_state);
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R300_ALLOC_ATOM(fb_state, pipe_framebuffer_state);
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R300_ALLOC_ATOM(gpu_flush, pipe_framebuffer_state);
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r300->sample_mask.state = malloc(4);
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R300_ALLOC_ATOM(scissor_state, pipe_scissor_state);
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R300_ALLOC_ATOM(rs_block_state, r300_rs_block);
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R300_ALLOC_ATOM(fs_constants, r300_constant_buffer);
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R300_ALLOC_ATOM(vs_constants, r300_constant_buffer);
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if (!r300->screen->caps.has_tcl) {
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R300_ALLOC_ATOM(vertex_stream_state, r300_vertex_stream_state);
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/* Some non-CSO atoms don't use the state pointer. */
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r300->fb_state_pipelined.allow_null_state = TRUE;
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r300->fs_rc_constant_state.allow_null_state = TRUE;
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r300->pvs_flush.allow_null_state = TRUE;
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r300->query_start.allow_null_state = TRUE;
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r300->texture_cache_inval.allow_null_state = TRUE;
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/* Some states must be marked as dirty here to properly set up
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* hardware in the first command stream. */
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r300_mark_atom_dirty(r300, &r300->invariant_state);
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r300_mark_atom_dirty(r300, &r300->pvs_flush);
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r300_mark_atom_dirty(r300, &r300->vap_invariant_state);
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r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
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r300_mark_atom_dirty(r300, &r300->textures_state);
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/* Not every gallium frontend calls every driver function before the first draw
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* call and we must initialize the command buffers somehow. */
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static void r300_init_states(struct pipe_context *pipe)
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struct r300_context *r300 = r300_context(pipe);
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struct pipe_blend_color bc = {{0}};
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struct pipe_clip_state cs = {{{0}}};
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struct pipe_scissor_state ss = {0};
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struct r300_gpu_flush *gpuflush =
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(struct r300_gpu_flush*)r300->gpu_flush.state;
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struct r300_vap_invariant_state *vap_invariant =
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(struct r300_vap_invariant_state*)r300->vap_invariant_state.state;
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struct r300_invariant_state *invariant =
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(struct r300_invariant_state*)r300->invariant_state.state;
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pipe->set_blend_color(pipe, &bc);
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pipe->set_clip_state(pipe, &cs);
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pipe->set_scissor_states(pipe, 0, 1, &ss);
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pipe->set_sample_mask(pipe, ~0);
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/* Initialize the GPU flush. */
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BEGIN_CB(gpuflush->cb_flush_clean, 6);
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/* Flush and free renderbuffer caches. */
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OUT_CB_REG(R300_RB3D_DSTCACHE_CTLSTAT,
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R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
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R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
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OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,
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R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
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R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
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/* Wait until the GPU is idle.
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* This fixes random pixels sometimes appearing probably caused
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* by incomplete rendering. */
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OUT_CB_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
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/* Initialize the VAP invariant state. */
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BEGIN_CB(vap_invariant->cb, r300->vap_invariant_state.size);
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OUT_CB_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff);
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OUT_CB_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4);
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OUT_CB_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO);
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if (r300->screen->caps.is_r500) {
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OUT_CB_REG(R500_VAP_TEX_TO_COLOR_CNTL, 0);
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} else if (!r300->screen->caps.has_tcl) {
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* Static VAP setup since r300_emit_vs_state() is never called.
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OUT_CB_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(10) |
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R300_PVS_NUM_CNTLRS(5) |
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R300_PVS_NUM_FPUS(2) |
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R300_PVS_VF_MAX_VTX_NUM(5));
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/* Initialize the invariant state. */
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BEGIN_CB(invariant->cb, r300->invariant_state.size);
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OUT_CB_REG(R300_GB_SELECT, 0);
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OUT_CB_REG(R300_FG_FOG_BLEND, 0);
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OUT_CB_REG(R300_GA_OFFSET, 0);
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OUT_CB_REG(R300_SU_TEX_WRAP, 0);
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OUT_CB_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF);
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OUT_CB_REG(R300_SU_DEPTH_OFFSET, 0);
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OUT_CB_REG(R300_SC_EDGERULE, 0x2DA49525);
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if (r300->screen->caps.is_rv350) {
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OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x01010101);
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OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFEFEFEFE);
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if (r300->screen->caps.is_r500) {
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OUT_CB_REG(R500_GA_COLOR_CONTROL_PS3, 0);
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OUT_CB_REG(R500_SU_TEX_WRAP_PS3, 0);
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/* Initialize the hyperz state. */
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struct r300_hyperz_state *hyperz =
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(struct r300_hyperz_state*)r300->hyperz_state.state;
357
BEGIN_CB(&hyperz->cb_flush_begin, r300->hyperz_state.size);
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OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,
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R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE);
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OUT_CB_REG(R300_ZB_BW_CNTL, 0);
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OUT_CB_REG(R300_ZB_DEPTHCLEARVALUE, 0);
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OUT_CB_REG(R300_SC_HYPERZ, R300_SC_HYPERZ_ADJ_2);
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if (r300->screen->caps.is_r500 || r300->screen->caps.is_rv350) {
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OUT_CB_REG(R300_GB_Z_PEQ_CONFIG, 0);
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r300_set_debug_callback(struct pipe_context *context,
373
const struct util_debug_callback *cb)
375
struct r300_context *r300 = r300_context(context);
380
memset(&r300->debug, 0, sizeof(r300->debug));
383
struct pipe_context* r300_create_context(struct pipe_screen* screen,
384
void *priv, unsigned flags)
386
struct r300_context* r300 = CALLOC_STRUCT(r300_context);
387
struct r300_screen* r300screen = r300_screen(screen);
388
struct radeon_winsys *rws = r300screen->rws;
394
r300->screen = r300screen;
396
r300->context.screen = screen;
397
r300->context.priv = priv;
398
r300->context.set_debug_callback = r300_set_debug_callback;
400
r300->context.destroy = r300_destroy_context;
402
slab_create_child(&r300->pool_transfers, &r300screen->pool_transfers);
404
r300->ctx = rws->ctx_create(rws);
409
if (!rws->cs_create(&r300->cs, r300->ctx, RING_GFX, r300_flush_callback, r300, false))
412
if (!r300screen->caps.has_tcl) {
413
/* Create a Draw. This is used for SW TCL. */
414
r300->draw = draw_create(&r300->context);
415
if (r300->draw == NULL)
417
/* Enable our renderer. */
418
draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
419
/* Disable converting points/lines to triangles. */
420
draw_wide_line_threshold(r300->draw, 10000000.f);
421
draw_wide_point_threshold(r300->draw, 10000000.f);
422
draw_wide_point_sprites(r300->draw, FALSE);
423
draw_enable_line_stipple(r300->draw, TRUE);
424
draw_enable_point_sprites(r300->draw, FALSE);
427
if (!r300_setup_atoms(r300))
430
r300_init_blit_functions(r300);
431
r300_init_flush_functions(r300);
432
r300_init_query_functions(r300);
433
r300_init_state_functions(r300);
434
r300_init_resource_functions(r300);
435
r300_init_render_functions(r300);
436
r300_init_states(&r300->context);
438
r300->context.create_video_codec = vl_create_decoder;
439
r300->context.create_video_buffer = vl_video_buffer_create;
441
r300->uploader = u_upload_create(&r300->context, 128 * 1024,
442
PIPE_BIND_CUSTOM, PIPE_USAGE_STREAM, 0);
443
r300->context.stream_uploader = u_upload_create(&r300->context, 1024 * 1024,
444
0, PIPE_USAGE_STREAM, 0);
445
r300->context.const_uploader = u_upload_create(&r300->context, 1024 * 1024,
446
PIPE_BIND_CONSTANT_BUFFER,
447
PIPE_USAGE_STREAM, 0);
449
r300->blitter = util_blitter_create(&r300->context);
450
if (r300->blitter == NULL)
452
r300->blitter->draw_rectangle = r300_blitter_draw_rectangle;
454
/* The KIL opcode needs the first texture unit to be enabled
455
* on r3xx-r4xx. In order to calm down the CS checker, we bind this
456
* dummy texture there. */
457
if (!r300->screen->caps.is_r500) {
458
struct pipe_resource *tex;
459
struct pipe_resource rtempl = {0};
460
struct pipe_sampler_view vtempl = {0};
462
rtempl.target = PIPE_TEXTURE_2D;
463
rtempl.format = PIPE_FORMAT_I8_UNORM;
464
rtempl.usage = PIPE_USAGE_IMMUTABLE;
468
tex = screen->resource_create(screen, &rtempl);
470
u_sampler_view_default_template(&vtempl, tex, tex->format);
472
r300->texkill_sampler = (struct r300_sampler_view*)
473
r300->context.create_sampler_view(&r300->context, tex, &vtempl);
475
pipe_resource_reference(&tex, NULL);
478
if (r300screen->caps.has_tcl) {
479
struct pipe_resource vb;
480
memset(&vb, 0, sizeof(vb));
481
vb.target = PIPE_BUFFER;
482
vb.format = PIPE_FORMAT_R8_UNORM;
483
vb.usage = PIPE_USAGE_DEFAULT;
484
vb.width0 = sizeof(float) * 16;
488
r300->dummy_vb.buffer.resource = screen->resource_create(screen, &vb);
489
r300->context.set_vertex_buffers(&r300->context, 0, 1, 0, false, &r300->dummy_vb);
493
struct pipe_depth_stencil_alpha_state dsa;
494
memset(&dsa, 0, sizeof(dsa));
495
dsa.depth_writemask = 1;
497
r300->dsa_decompress_zmask =
498
r300->context.create_depth_stencil_alpha_state(&r300->context,
502
r300->hyperz_time_of_last_flush = os_time_get();
504
/* Register allocator state */
505
rc_init_regalloc_state(&r300->fs_regalloc_state);
507
/* Print driver info. */
511
if (DBG_ON(r300, DBG_INFO)) {
514
"r300: DRM version: %d.%d.%d, Name: %s, ID: 0x%04x, GB: %d, Z: %d\n"
515
"r300: GART size: %"PRIu64" MB, VRAM size: %"PRIu64" MB\n"
516
"r300: AA compression RAM: %s, Z compression RAM: %s, HiZ RAM: %s\n",
517
r300->screen->info.drm_major,
518
r300->screen->info.drm_minor,
519
r300->screen->info.drm_patchlevel,
520
screen->get_name(screen),
521
r300->screen->info.pci_id,
522
r300->screen->info.r300_num_gb_pipes,
523
r300->screen->info.r300_num_z_pipes,
524
r300->screen->info.gart_size >> 20,
525
r300->screen->info.vram_size >> 20,
526
"YES", /* XXX really? */
527
r300->screen->caps.zmask_ram ? "YES" : "NO",
528
r300->screen->caps.hiz_ram ? "YES" : "NO");
531
return &r300->context;
534
r300_destroy_context(&r300->context);