2
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
5
<category name="GL_ARB_sync" number="61">
6
<type name="int64" size="8" glx_name="CARD64"/>
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<type name="uint64" size="8" unsigned="true" glx_name="CARD64"/>
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<type name="sync" size="8" unsigned="true" glx_name="CARD64"/>
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<enum name="MAX_SERVER_WAIT_TIMEOUT" count="1" value="0x9111">
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<size name="Get" mode="get"/>
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<enum name="OBJECT_TYPE" count="1" value="0x9112">
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<size name="GetSynciv" mode="get"/>
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<enum name="SYNC_CONDITION" count="1" value="0x9113">
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<size name="GetSynciv" mode="get"/>
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<enum name="SYNC_STATUS" count="1" value="0x9114">
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<size name="GetSynciv" mode="get"/>
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<enum name="SYNC_FLAGS" count="1" value="0x9115">
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<size name="GetSynciv" mode="get"/>
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<enum name="SYNC_FENCE" value="0x9116"/>
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<enum name="SYNC_GPU_COMMANDS_COMPLETE" value="0x9117"/>
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<enum name="UNSIGNALED" value="0x9118"/>
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<enum name="SIGNALED" value="0x9119"/>
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<enum name="ALREADY_SIGNALED" value="0x911A"/>
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<enum name="TIMEOUT_EXPIRED" value="0x911B"/>
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<enum name="CONDITION_SATISFIED" value="0x911C"/>
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<enum name="WAIT_FAILED" value="0x911D"/>
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<enum name="SYNC_FLUSH_COMMANDS_BIT" value="0x00000001"/>
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<!-- Not really an enum:
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<enum name="TIMEOUT_IGNORED" value="0xFFFFFFFFFFFFFFFF"/>
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<function name="FenceSync" es2="3.0" no_error="true">
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<param name="condition" type="GLenum"/>
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<param name="flags" type="GLbitfield"/>
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<return type="GLsync"/>
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<function name="IsSync" es2="3.0">
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<param name="sync" type="GLsync"/>
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<return type="GLboolean"/>
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<function name="DeleteSync" es2="3.0" no_error="true">
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<param name="sync" type="GLsync"/>
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<function name="ClientWaitSync" es2="3.0" no_error="true">
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<param name="sync" type="GLsync"/>
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<param name="flags" type="GLbitfield"/>
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<param name="timeout" type="GLuint64"/>
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<return type="GLenum"/>
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<function name="WaitSync" es2="3.0" no_error="true" exec="dlist">
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<param name="sync" type="GLsync"/>
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<param name="flags" type="GLbitfield"/>
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<param name="timeout" type="GLuint64"/>
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<function name="GetInteger64v" es2="3.0">
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<param name="pname" type="GLenum"/>
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<param name="params" type="GLint64 *" output="true" variable_param="pname"/>
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<function name="GetSynciv" es2="3.0">
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<param name="sync" type="GLsync"/>
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<param name="pname" type="GLenum"/>
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<param name="bufSize" type="GLsizei"/>
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<param name="length" type="GLsizei *" output="true"/>
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<param name="values" type="GLint *" output="true" variable_param="pname"/>